Difference between revisions of "Hironao Takeda"

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==Photographs==
 
==Photographs==
 
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
 
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
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==Scholarly articles==
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*[https://segaretro.org/File:Motion_Design_in_the_Experience_Theater.pdf "Motion design in the experience theater"]
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*[https://segaretro.org/File:Amusement_on_the_Street_Corner.pdf "Amusement on the street corner"]
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*[https://segaretro.org/File:VR_and_Amusement.pdf "VR and amusement"]
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*[https://segaretro.org/File:10_Years_with_VR.pdf "10 years with VR"]
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*[https://segaretro.org/File:Technological_Trends_in_Arcade_VR_Attractions.pdf "Technological trends in arcade VR attractions"]
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*[https://segaretro.org/File:Sega,_VR_Technology_for_Large_Attractions.pdf "Sega, VR technology for large attractions"]
  
 
==External links==
 
==External links==
*[https://web.archive.org/web/20210717004122/https://blog.goo.ne.jp/lemon6868/e/0037e79156019b57137b2a7d168d7f92 Retrospective blogpost on the development of the AS-1]
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*[https://web.archive.org/web/20210717004122/https://blog.goo.ne.jp/lemon6868/e/0037e79156019b57137b2a7d168d7f92 "VR Ougi Kaiden"]
*[https://web.archive.org/web/20211011012010/https://blog.goo.ne.jp/lemon6868/e/e466f62db324c5a1b02f8915f796b1cf Retrospective blogpost on the development of the AS-1 (2)]
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*[https://web.archive.org/web/20211011012010/https://blog.goo.ne.jp/lemon6868/e/e466f62db324c5a1b02f8915f796b1cf "VR Ougi Kaiden () New Series"]
 
*[https://web.archive.org/web/20210507020730/https://blog.goo.ne.jp/lemon6868/e/f2cf26d65075b9d67628a104bd2ceaec "Once upon a time there was a company called Sega Enterprises"]
 
*[https://web.archive.org/web/20210507020730/https://blog.goo.ne.jp/lemon6868/e/f2cf26d65075b9d67628a104bd2ceaec "Once upon a time there was a company called Sega Enterprises"]
*[https://web.archive.org/web/20180610225953/https://www.jstage.jst.go.jp/article/itej1997/56/6/56_6_914/_article/-char/ja/ "Amusement on the street corner"]
 
*[https://web.archive.org/web/20210421162717/https://www.jstage.jst.go.jp/article/jjspe1986/66/2/66_2_209/_article/-char/ja/ "VR and amusement"]
 
*[https://web.archive.org/web/20210717031247/https://www.jstage.jst.go.jp/article/itej/60/4/60_4_495/_pdf/-char/ja "Technological trends in arcade VR attractions"]
 
*[https://web.archive.org/web/20210717032004/https://www.jstage.jst.go.jp/article/oukan/2005/0/2005_0_51/_article/-char/ja/ "Sega, VR technology for large attractions"]
 
*[https://web.archive.org/web/20210717033341/https://www.jstage.jst.go.jp/article/sicejl1962/43/2/43_2_161/_article/-char/ja "Motion design in the experience theater"]
 
  
 
==References==
 
==References==

Revision as of 12:41, 30 October 2022

Takeda.jpg
Hironao Takeda
Date of birth: 1961-01-07 (age 63)
Employment history:
Sega of Japan (1988-04 – 2011)
Divisions:
Role(s): Development Manager
Education: Kobe University

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Hironao Takeda (武田 博直) joined Sega in April 1988 after a five year stint at CSK.[1] Among the original developers of the Sega AM5 division alongside Hiroshi Uemura, one of the first projects Takeda was involved with was the AS-1 motion simulator.[2] At some point during his time in the division, he became a Development Manager.[3]

In 1993, Takeda contributed to a lecture about the history, current state, and potential future prospects of Sega.[4] After this, he wrote articles about attraction development based on his time at AM5 and work on projects like the AS-1.[5]

Since leaving Sega in 2011,[1] Takeda's writing about his time at the company and the projects he worked on has been republished publicly in a number of outlets, including his own blog.

Photographs

Main article: Photos of Hironao Takeda

Scholarly articles

External links

References