Difference between revisions of "Crystal Warriors"
From Sega Retro
Line 294: | Line 294: | ||
*'''Programmer:''' [[Totoyo]], [[Yuichi Matsuoka|Yuichi.M]] | *'''Programmer:''' [[Totoyo]], [[Yuichi Matsuoka|Yuichi.M]] | ||
*'''Music:''' [[Yukifumi Makino|Macky]] | *'''Music:''' [[Yukifumi Makino|Macky]] | ||
− | *'''Special Thanks:''' Masakaneco, [[Hiroshi Aso|Asohy]], Goh, [[Tomarin]], [[Cap.Elf]], [[Ray]] | + | *'''Special Thanks:''' Masakaneco, [[Hiroshi Aso|Asohy]], Goh, [[Tomarin]], [[Cap.Elf]], [[Raizou|Ray]] |
*'''Director:''' [[Hide]] | *'''Director:''' [[Hide]] | ||
| source=In-game credits | | source=In-game credits |
Revision as of 14:28, 24 June 2023
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Crystal Warriors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega M2[1] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Gear-to-Gear Cable | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Simulation[2][3][4] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crystal Warriors, known as Arliel: Crystal Densetsu (アーリエル クリスタル伝説) in Japan, is a strategy game developed and published by Sega for the Sega Game Gear. It received a sequel in Japan, Royal Stone: Hirakareshi Toki no Tobira.
Contents
Story
Four elemental crystals maintain the balance of peace in the Kingdom of Arliel. The underworld Jyn empire have overrun the kingdom and stolen three of the four magic crystals. Princess Iris of Arliel, a sorceress, remains in possession of the last crystal, the Earth Crystal. She takes it with her on her quest through the lands of Arliel to defeat the Jyn.
Gameplay
Crystal Warriors is a strategy game with RPG elements, similar to the Shining Force games.
The player forms a party of up to nine units to fight in each round. The player starts on one side of the map and an enemy force of up to nine units occupies a castle on the opposite side. The player must defeat the enemy force by defeating all of its units, defeating its leader, or capturing the enemy castle (by moving a unit onto its entrance). Each unit has a class that determines its statistics and capabilities. Each round has terrain features which form bottlenecks or change the speed of units. The player and enemy army alternate turn phases where they can move their units in any order and order them to attack or cast spells. The turn ends when the player has ordered every unit. The identity of enemy units is initially unknown at the beginning of the round. They reveal themselves and their statistics, abilities, and elemental alignment when they attack or are attacked, or the player can use the Scan spell to reveal any individual enemy.
Whenever a player unit attacks an enemy unit or vice versa, a battle occurs. A battle consists of two bouts in which the units fight with melee weapons, spells, or monsters. The aggressor strikes first in each bout, then the defender takes a turn. Because of this, units risk taking damage each time they attack another unit (with the exception of mages casting offensive spells, which can only be retaliated against if the defending unit is another mage or adjacent to the mage). To avoid taking damage, units can try to retreat instead of attacking. Defeating an enemy earns 4 experience points for the victorious unit and drops gold for the party. Units only gain experience when the enemy unit is defeated. Units gain a new level for every 10 experience points, acquiring higher stats, up to a maximum level of 9. Units are defeated when they lose all of their hit points; death is permanent, and fallen characters cannot be revived. The game ends if Princess Iris is defeated.
Each unit belongs to a particular elemental group, and most of the strategy revolves around the element of a given unit, its specialty, and positioning. Each element is weak to one and strong versus another in a rock-paper-scissors system. Fire elemental units are strong against wind elemental units, while wind units are strong against water, and in turn water units are strong against fire. Earth-based units are neutral and have no particular strengths or weaknesses to other elements. The majority of the Earth-based units are mages or healers and have a low base defense, making them vulnerable to combat units.
Units can also defeat and tame monsters (which are also assigned an element) in each round and use them in battle. Monsters, though very weak, are useful to avoid elemental weakness (a Fire Lord, for example, can tame a Wind monster, and use it in combat against a Water Fighter, thus flipping the elemental advantage). They can also be used to spare their owner from taking damage. Like party members, monsters are permanently lost if they are defeated, but more can be captured in each battle.
After each round, Princess Iris enters a town. The town contains an inn where the player can save the game or recruit new units, a fortune teller that provides hints about the next round, vendors that sell new weapons, armor, and spells, and NPCs that talk to the player. The player does not have enough gold to hire all the available units or purchase all available items in a single playthrough.
The game includes a two-player mode available by connecting to another Game Gear via a Gear-to-Gear Cable. One player starts with Princess Iris and selects eight other team members from the recruitable characters found during the single player game. The other player starts with Princess Cham, an evil counterpart to Iris, and can select eight other team members from the standard Jyn forces. Any map can be selected as an arena; teams start on a fortress and the opponent's team members are revealed in the same way as the single-player version. To win, the player has to defeat the entire opposing force or take the enemy fortress.
Classes
- Princess—The class of Princess Iris. Good damage but mediocre defense. Can learn spells.
- Fighter—Attack unit with fair movement range and damage but mediocre defense.
- Lord—Attack unit with short movement range and less damage but higher defense.
- Ranger—Attack unit with long movement range but less defense.
- Healer—Defensive caster. Casts healing spells but very weak in direct combat.
- Mage—Offensive caster. Casts attack spells but very weak in direct combat.
Characters
Iris | |
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Class: Princess Element: Earth | |
Princess Iris is part of the starting party. She is the main character of the game, and the game is lost if she is defeated. She starts with the Scan spell and can acquire more throughout the game. | |
Murak | |
Class: Mage Element: Earth | |
Murak is part of the starting party and starts with the Scan and Flash spells. | |
Frye | |
Class: Healer Element: Earth | |
Frye is part of the starting party and starts with the Heal spell. | |
Dayne | |
Class: Fighter Element: Water | |
Dayne is part of the starting party. | |
Eldor | |
Class: Lord Element: Fire | |
Eldor is part of the starting party. | |
Ratt | |
Class: Ranger Element: Wind | |
Ratt is part of the starting party. | |
Zephi | |
Class: Ranger Element: Wind | |
Zephi can be recruited in the first town for 400 gold. | |
Flare | |
Class: Fighter Element: Fire | |
Flare can be recruited in the second town for 800 gold. | |
Sophi | |
Class: Fighter Element: Water | |
Sophi can be recruited in the second town for 700 gold. | |
Romi | |
Class: Mage Element: Earth | |
Romi can be recruited in the fourth town for 1,300 gold and starts with the Fire spell. | |
Oryon | |
Class: Healer Element: Earth | |
Oryon can be recruited in the fourth town for 1,400 gold and starts with the Heal spell. | |
Elsid | |
Class: Lord Element: Water | |
Elsid can be recruited in the sixth town for 3,500 gold. | |
Borm | |
Class: Fighter Element: Fire | |
Borm can be recruited in the eighth town for 4,000 gold. | |
Tyris | |
Class: Ranger Element: Wind | |
Tyris can be recruited in the tenth town for 3,000 gold. |
Weapons
Weapon | Cost (in gold) | Equippable by |
---|---|---|
Rod | 110 | Mages, Healers |
Sword | 120 | Lords, Fighters |
Warclaws | 150 | Rangers |
Estoc | Initially equipped | Princesses |
Halberd | 900 | Lords |
Falchion | 900 | Fighters |
Warblade | 1,900 | Rangers |
Claymore | 5,800 | Princesses |
Armor
Armor | Cost (in gold) | Equippable by |
---|---|---|
Robe | 80 | Rangers |
Cuirass | 160 | Princesses, Lords, Fighters, Rangers |
Cape | 60 | Mages, Healers |
Hauberk | 3,500 | Princesses, Lords, Fighters |
Spells
Spell | Cost (in gold) | Mana cost | Effect | Used by |
---|---|---|---|---|
Scan | 100 | 1 | Identifies enemies. | Princesses, Mages |
Heal | 150 | 2 | Restores an ally's hit points. | Princesses, Healers |
Life | 700 | 4 | Stronger version of Heal. | Healers |
Peace | 300 | 4 | Neutralizes enemy magic. | Healers |
Dark | 300 | 2 | Deflects enemy magic. | Healers |
Sleep | 500 | 1 | Puts an enemy unit to sleep. | Healers |
Chant | 200 | 1 | Gives 10 magic points to an ally. | Princesses |
Drain | 1,500 | 8 | Takes 25% of an enemy's hit points. | Princesses, Mages |
Boost | 200 | 8 | Makes the next attack a critical hit. | Princesses |
Cold | 800 | 4 | Offensive ability, especially effective against Fire enemies. | Mages |
Frost | 3,000 | 6 | Stronger version of cold. | Mages |
Fire | 800 | 4 | Offensive ability, especially effective against wind enemies. | Mages |
Blaze | 2,100 | 6 | Stronger version of Fire. | Mages |
Flash | 900 | 4 | Offensive ability, especially effective against Water enemies. | Mages |
Bolt | 3,000 | 6 | Stronger version of Flash. | Mages |
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Crystal Warriors | Crystal Warriors |
English (US) | Crystal Warriors | Crystal Warriors |
Japanese | アーリエル クリスタル伝説 | Arliel: Crystal Densetsu |
Production credits
Magazine articles
- Main article: Crystal Warriors/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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78 | |
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Based on 20 reviews |
Game Gear, EU (Classic) |
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Game Gear, ZA (Classic) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (JP) | 8kB backup | ||||||||||
? |
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256kB | Cartridge (US/EU) | 8kB backup |
External links
References
- ↑ https://www.mtwo.co.jp/development/retrogame-2/#tab-4
- ↑ File:CrystalWarriors GG EU Box Back.jpg
- ↑ File:CrystalWarriors JP cover.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 58
- ↑ 6.0 6.1 GamePro, "May 1992" (US; 1992-xx-xx), page 76
- ↑ 7.0 7.1 VideoGames & Computer Entertainment, "June 1992" (US; 1992-0x-xx), page 64
- ↑ Computer Trade Weekly, "" (UK; 1992-06-01), page 19
- ↑ Computer Trade Weekly, "" (UK; 1992-06-01), page 19
- ↑ 10.0 10.1 Computer & Video Games, "July 1992 (Go! Issue 9)" (UK; 1992-06-15), page 10
- ↑ 11.0 11.1 http://vc.sega.jp:80/3ds/arliel/ (Wayback Machine: 2013-06-27 13:08)
- ↑ 12.0 12.1 http://www.nintendo.com:80/games/detail/jv53_i9skcWK9Jwj-hCXCRzihfovD8_h (Wayback Machine: 2013-06-29 16:17)
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 http://www.nintendolife.com/games/gamegear/crystal_warriors (Wayback Machine: 2017-06-14 00:14)
- ↑ https://www.nintendo.fr/Jeux/SEGA-Game-Gear/Crystal-Warriors-771925.html (archive.today)
- ↑ https://www.nintendo.co.uk/Games/SEGA-Game-Gear/Crystal-Warriors-771925.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/SEGA-Game-Gear/Crystal-Warriors-771925.html (archive.today)
- ↑ File:Crystal Warriors GG credits.pdf
- ↑ Beep! MegaDrive, "December 1991" (JP; 1991-11-08), page 40
- ↑ Consoles +, "Juillet/Août 1992" (FR; 1992-0x-xx), page 121
- ↑ Famitsu, "1991-12-20" (JP; 1991-12-06), page 42
- ↑ Hippon Super, "January 1992" (JP; 1991-12-04), page 93
- ↑ Joypad, "Juillet 1992" (FR; 1992-06-1x), page 99
- ↑ Joystick, "Juin 1992" (FR; 1992-0x-xx), page 147
- ↑ Mega Force, "Juin 1992" (FR; 1992-06-05), page 79
- ↑ Player One, "Juin 1992" (FR; 1992-06-10), page 100
- ↑ Play Time, "7/92" (DE; 1992-06-03), page 97
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 47
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 68
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "2/92" (SE; 1992-11-19), page 26
- ↑ Sega Force, "July 1992" (UK; 1992-06-xx), page 62
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Supersonic, "Juillet/Août 1992" (FR; 1992-xx-xx), page 30
- ↑ Video Games, "7/92" (DE; 1992-06-24), page 98
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