Difference between revisions of "Street Fighter II Movie"

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{{sub-stub}}'''''{{PAGENAME}}''''' (ストリートファイターⅡムービー) is an [[full-motion video]] game (marketed as an "interactive movie") for the [[Sega Saturn]] based on the 1994 ''[[wikipedia:Street Fighter II: The Animated Movie|Street Fighter II: The Animated Movie]]''. The game was shown at [[Electronic Entertainment Expo|E3 1995]] under the title of ''Street Fighter II: The Interactive Movie'', but ultimately ended up being released only in Japan.
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'''''{{PAGENAME}}''''' (ストリートファイターⅡムービー) is an [[full-motion video]] game (marketed as an "interactive movie") for the [[Sega Saturn]] based on the 1994 ''[[wikipedia:Street Fighter II: The Animated Movie|Street Fighter II: The Animated Movie]]''. The game was shown at [[Electronic Entertainment Expo|E3 1995]] under the title of ''Street Fighter II: The Interactive Movie'', but ultimately ended up being released only in Japan.
  
 
==Story==
 
==Story==
M. Bison, leader of the enigmatic crime syndicate known as Shadowlaw, is recruiting the world's greatest fighters. He has deployed cyborgs throughout the world to seek out warriors with powerful ki.
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M. Bison, leader of the enigmatic crime syndicate known as Shadowlaw, is recruiting the world's greatest fighters. He has deployed cyborgs throughout the world to seek out warriors with powerful ki and analyze them.
  
 
==Gameplay==
 
==Gameplay==
The player takes control of a new type of monitor cyborg that has been secretly developed by Shadowlaw. The objective of the game is to develop the Cyborg's abilities by analyzing the fighting techniques of martial artists around the world in order to gain enough strength to challenge Ryu in combat. The gameplay consists of watching prerendered footage and analyzing it using the "search" command. For example, if a scene is shown that involves a character performing a kick technique, then the cyborg's kick abilities will increase by pointing and clicking on the character's kicks. On each stage, the player has a limited amount of time to analyze the environment as much as possible in order to gather the most data.
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{{ScreenThumb2|Street Fighter II Movie Saturn, Scene.png|Street Fighter II Movie Saturn, Pause Menu.png|width=200|Gameplay scene and Cyborg status}}
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{{ScreenThumb|Street Fighter II Movie Saturn, Battle Mode.png|width=200|Battle mode}}
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{{ScreenThumb|Street Fighter II Movie Saturn, Character Profile.png|width=200|Character profile}}
 +
The game is an interactive movie that mostly consists of watching scenes from the anime. It includes many scenes from the movie, split across two discs, and follows the same plot, and it also contains short new scenes made specifically for the game. The player assumes the role of a monitor cyborg that has been secretly developed by Shadowlaw. The Cyborg must develop its combat capabilities by analyzing the fighting techniques of the best martial artists around the world in order to gain enough strength to challenge Ryu in combat. For example, if a scene is shown that involves a character performing a kick, pointing and clicking on the character's kicks increases the Cyborg's kicking ability. The Cyborg's capabilities are divided into six different categories: Punch, Kick, Throw, Special Attack, Defense, and Speed. Since the player can only take a certain amount of pictures per scene (shown as a red number in the bottom-left of the screen), the player must choose which categories to prioritize.
 +
 
 +
The Cyborg can bring up its crosshair display by holding {{A}}, then move the crosshairs using the D-Pad and take a picture with {{B}}. A sound effect rings out when an ability has been successfully analyzed. The player can bring up a profile of whichever characters are on-screen with {{C}}. Pausing the game with {{Start}} brings up a view of the Cyborg's levels (with the yellow bars for each category filling with red as they are increased) and provides a password for use in the game's Battle Mode. The player can also save the game to the Saturn's internal memory or a [[Saturn Backup Memory|backup cartridge]].
  
While the majority of the game is strictly a life simulation, the final battle between the Cyborg and Ryu is a one-on-one fighting segment that plays the same as ''Super Street Fighter II Turbo'' (including the presence of a Super Combo gauge). All of the Cyborg's acquired abilities can be put to use in battle. The Cyborg's special moves are the same ones used by Ken in ''Super Turbo'', including his Shouryuu Reppa Super Combo.
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While the majority of the game is watching scenes from the movie, the final battle between the Cyborg and Ryu is a one-on-one fighting segment. This fight plays the same as ''[[Super Street Fighter II Turbo]]'', including the presence of a Super Combo gauge but without the Turbo game speed. Although the player takes pictures of numerous fighters over the course of the game, the Cyborg's normal and special moves are the same as used by Ken in ''Super Turbo'', including his Shouryuu Reppa Super Combo. This match consists of only a single round, and the player has one attempt to defeat Ryu. There are three different endings depending on whether the Cyborg loses to Ryu, defeats him, or defeats him without taking damage.
  
The player can test the Cyborg's current abilities against a virtual hologram of Ryu in a practice mode, which can also be played with a second player. The game also includes a database featuring information on the characters from the film.
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There is a Battle Mode where the player can test the Cyborg's current abilities against a virtual hologram of Ryu. This mode can also be played with a second player. The player must input a password for the Cyborg's capabilities in order to play the Battle Mode. The game also includes a database that allows players to read information about any of the 16 characters from the ''Super Street Fighter II'' roster or view concept artwork for the movie.
  
 
==Versions==
 
==Versions==
''Street Fighter II Movie'' was released for both the Sega Saturn and [[PlayStation]], and content-wise the two are identical. While the PlayStation has some visual effects that are missing in the Saturn version, it is much slower to load than its Sega counterpart.
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''Street Fighter II Movie'' was released for both the Sega Saturn and [[PlayStation]]. The two have identical gameplay and content identical. While the PlayStation version has some visual effects that are missing in the Saturn version, it is much slower to load than its Sega counterpart.
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 21:19, 30 August 2023

For the fighting game based on the live-action Street Fighter movie, see Street Fighter: The Movie.

n/a

SF2Movie title.png

Street Fighter II Movie
System(s): Sega Saturn
Publisher: Capcom
Developer:
Sound driver: SCSP/CD-DA (4/6 tracks)
Genre: Miscellaneous, Action[1], Table[2]

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥6,8006,800 T-1204G
Non-Sega versions

Street Fighter II Movie (ストリートファイターⅡムービー) is an full-motion video game (marketed as an "interactive movie") for the Sega Saturn based on the 1994 Street Fighter II: The Animated Movie. The game was shown at E3 1995 under the title of Street Fighter II: The Interactive Movie, but ultimately ended up being released only in Japan.

Story

M. Bison, leader of the enigmatic crime syndicate known as Shadowlaw, is recruiting the world's greatest fighters. He has deployed cyborgs throughout the world to seek out warriors with powerful ki and analyze them.

Gameplay

Street Fighter II Movie Saturn, Scene.png

Street Fighter II Movie Saturn, Pause Menu.png

Gameplay scene and Cyborg status

Street Fighter II Movie Saturn, Battle Mode.png

Battle mode

Street Fighter II Movie Saturn, Character Profile.png

Character profile

The game is an interactive movie that mostly consists of watching scenes from the anime. It includes many scenes from the movie, split across two discs, and follows the same plot, and it also contains short new scenes made specifically for the game. The player assumes the role of a monitor cyborg that has been secretly developed by Shadowlaw. The Cyborg must develop its combat capabilities by analyzing the fighting techniques of the best martial artists around the world in order to gain enough strength to challenge Ryu in combat. For example, if a scene is shown that involves a character performing a kick, pointing and clicking on the character's kicks increases the Cyborg's kicking ability. The Cyborg's capabilities are divided into six different categories: Punch, Kick, Throw, Special Attack, Defense, and Speed. Since the player can only take a certain amount of pictures per scene (shown as a red number in the bottom-left of the screen), the player must choose which categories to prioritize.

The Cyborg can bring up its crosshair display by holding A, then move the crosshairs using the D-Pad and take a picture with B. A sound effect rings out when an ability has been successfully analyzed. The player can bring up a profile of whichever characters are on-screen with C. Pausing the game with  START  brings up a view of the Cyborg's levels (with the yellow bars for each category filling with red as they are increased) and provides a password for use in the game's Battle Mode. The player can also save the game to the Saturn's internal memory or a backup cartridge.

While the majority of the game is watching scenes from the movie, the final battle between the Cyborg and Ryu is a one-on-one fighting segment. This fight plays the same as Super Street Fighter II Turbo, including the presence of a Super Combo gauge but without the Turbo game speed. Although the player takes pictures of numerous fighters over the course of the game, the Cyborg's normal and special moves are the same as used by Ken in Super Turbo, including his Shouryuu Reppa Super Combo. This match consists of only a single round, and the player has one attempt to defeat Ryu. There are three different endings depending on whether the Cyborg loses to Ryu, defeats him, or defeats him without taking damage.

There is a Battle Mode where the player can test the Cyborg's current abilities against a virtual hologram of Ryu. This mode can also be played with a second player. The player must input a password for the Cyborg's capabilities in order to play the Battle Mode. The game also includes a database that allows players to read information about any of the 16 characters from the Super Street Fighter II roster or view concept artwork for the movie.

Versions

Street Fighter II Movie was released for both the Sega Saturn and PlayStation. The two have identical gameplay and content identical. While the PlayStation version has some visual effects that are missing in the Saturn version, it is much slower to load than its Sega counterpart.

Magazine articles

Main article: Street Fighter II Movie/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
50
[3]
Saturn Fan (JP) NTSC-J
65
[4]
Sega Saturn Magazine (JP) NTSC-J
60
[5]
Sega Saturn Magazine (JP) NTSC-J
46
[6]
Sega Saturn
55
Based on
4 reviews

Street Fighter II Movie

Saturn, JP
SF2M Saturn JP Box Back.jpgSF2M Saturn JP Box Front.jpg
Cover
SFIIMovie Saturn JP Spinecard.jpg
Spinecard
SFIIMovie Saturn JP Disc.jpg
Disc 1
SFIIMovie Saturn JP Disc2.jpg
Disc 2
Street Fighter II Movie (ストリートファイターⅡムービー) Saturn JP Box jewelcasefront.jpg
Jewel Case

Technical information

Main article: Street Fighter II Movie/Technical information.

References


Street Fighter II Movie

SF2Movie title.png

Main page | Comparisons | Magazine articles | Reception | Technical information


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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)