Difference between revisions of "Street Fighter II Movie"
From Sega Retro
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{{ScreenThumb|Street Fighter II Movie Saturn, Battle Mode.png|width=200|Battle mode}} | {{ScreenThumb|Street Fighter II Movie Saturn, Battle Mode.png|width=200|Battle mode}} | ||
{{ScreenThumb|Street Fighter II Movie Saturn, Character Profile.png|width=200|Character profile}} | {{ScreenThumb|Street Fighter II Movie Saturn, Character Profile.png|width=200|Character profile}} | ||
− | The game is an interactive movie that mostly consists of watching scenes from the anime. It includes many scenes from the movie, split across two discs, and follows the same plot, and it also contains | + | The game is an interactive movie that mostly consists of watching scenes from the anime. It includes many scenes from the movie, split across two discs, and follows the same plot, and it also contains some new scenes made specifically for the game. The player assumes the role of a monitor cyborg that has been secretly developed by Shadaloo. The Cyborg must develop its combat capabilities by analyzing the fighting techniques of the best martial artists around the world in order to gain enough strength to challenge Ryu. For example, if a scene is shown where a character performs a kick, taking a picture of the character's kick increases the Cyborg's kicking ability. The Cyborg's capabilities are divided into six different categories: Punch, Kick, Throw, Special Attack, Defense, and Speed. Since the player can only take a certain amount of pictures per scene (shown as a red number in the bottom-left of the screen), the player must choose which categories to prioritize. |
The Cyborg can bring up its crosshair display by holding {{A}}, then move the crosshairs using the D-Pad and take a picture with {{B}}. A sound effect rings out when an ability has been successfully analyzed. The player can bring up a profile of whichever characters are on-screen with {{C}}. Pausing the game with {{Start}} brings up a view of the Cyborg's levels (with the yellow bars for each category filling with red as they are increased) and provides a password for use in the game's Battle Mode. The player can also save the game to the Saturn's internal memory or a [[Saturn Backup Memory|backup cartridge]] from this screen. | The Cyborg can bring up its crosshair display by holding {{A}}, then move the crosshairs using the D-Pad and take a picture with {{B}}. A sound effect rings out when an ability has been successfully analyzed. The player can bring up a profile of whichever characters are on-screen with {{C}}. Pausing the game with {{Start}} brings up a view of the Cyborg's levels (with the yellow bars for each category filling with red as they are increased) and provides a password for use in the game's Battle Mode. The player can also save the game to the Saturn's internal memory or a [[Saturn Backup Memory|backup cartridge]] from this screen. | ||
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While the majority of the game is watching scenes from the movie, the final battle between the Cyborg and Ryu is a one-on-one fighting segment. This fight plays the same as ''[[Super Street Fighter II Turbo]]'', including the presence of a Super Combo gauge but without the Turbo game speed. Although the player takes pictures of numerous fighters over the course of the game, the Cyborg's normal and special moves are identical to Ken's moveset in ''Super Turbo'', including his Super Combo, the Shouryuu Reppa. This match consists of only a single round, and the player has one attempt to defeat Ryu. There are three different endings depending on whether the Cyborg loses to Ryu, defeats him, or defeats him without taking damage. | While the majority of the game is watching scenes from the movie, the final battle between the Cyborg and Ryu is a one-on-one fighting segment. This fight plays the same as ''[[Super Street Fighter II Turbo]]'', including the presence of a Super Combo gauge but without the Turbo game speed. Although the player takes pictures of numerous fighters over the course of the game, the Cyborg's normal and special moves are identical to Ken's moveset in ''Super Turbo'', including his Super Combo, the Shouryuu Reppa. This match consists of only a single round, and the player has one attempt to defeat Ryu. There are three different endings depending on whether the Cyborg loses to Ryu, defeats him, or defeats him without taking damage. | ||
− | + | When fighting, the Cyborg moves with {{left}} and {{right}} and crouches with {{down}}. It jumps with {{up}} and flips back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Blocking is done by holding the D-Pad away from the opponent. Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Throws cannot be blocked, but the Cyborg can recover from a throw in the air and reduce the damage taken by likewise holding {{left}} or {{right}} and pressing a medium or hard punch or kick button. | |
+ | |||
+ | In the Battle Mode, the player can test the Cyborg's current abilities against a virtual hologram of Ryu. This mode can also be played with a second player (who controls a second Cyborg). The player must input a password for the Cyborg's capabilities in order to play the Battle Mode. These fights are played to the best of three rounds. The game also includes a database that allows players to read information about any of the 16 characters from the ''Super Street Fighter II'' roster or view concept artwork for the movie. | ||
+ | |||
+ | ====Characters==== | ||
+ | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. | ||
+ | {{InfoTable| | ||
+ | {{InfoRow| | ||
+ | | title=Cyborg | ||
+ | | sprite={{sprite|Street Fighter II Movie Saturn, Cyborg Portrait.png}} | ||
+ | | desc=A monitor cyborg built by Shadaloo to study the techniques of the deadliest fighters in the world. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | The Cyborg focuses shoots a fireball from its hands across the screen.}} | ||
+ | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | The Cyborg rises off the ground while punching upwards. When performed with {{button|text=HP}}, the Cyborg has a flaming fist and can hit its opponent up to three times.}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | The Cyborg jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.}} | ||
+ | {{MoveListRow | Kama Barai Geri | {{QCF}} {{kick}} | The Cyborg kicks high into the air, then brings its leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Nata Otoshi Geri | {{right}} {{downright}} {{down}} {{kick}} | The Cyborg does a reverse roundhouse kick, hitting up to two times.}} | ||
+ | {{MoveListRow | Oosoto Mawashi Geri | {{right}} {{downright}} {{down}} {{kick}} | The Cyborg does a knockdown kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Combos | | ||
+ | {{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | The Cyborg performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
+ | }} | ||
+ | }} | ||
+ | }} | ||
==Versions== | ==Versions== |
Revision as of 16:26, 31 August 2023
- For the fighting game based on the live-action Street Fighter movie, see Street Fighter: The Movie.
Street Fighter II Movie | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Sound driver: SCSP/CD-DA (4/6 tracks) | ||||||||||
Genre: Miscellaneous, Action[1], Table[2] | ||||||||||
Number of players: 1 | ||||||||||
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Street Fighter II Movie (ストリートファイターⅡムービー) is an full-motion video game (marketed as an "interactive movie") for the Sega Saturn based on the 1994 Street Fighter II: The Animated Movie. The game was shown at E3 1995 under the title of Street Fighter II: The Interactive Movie, but ultimately ended up being released only in Japan.
Contents
Story
Vega, leader of the enigmatic crime syndicate known as Shadaloo, is recruiting the world's greatest fighters. He has deployed cyborgs throughout the world to seek out warriors with powerful ki and analyze them.
Gameplay
The game is an interactive movie that mostly consists of watching scenes from the anime. It includes many scenes from the movie, split across two discs, and follows the same plot, and it also contains some new scenes made specifically for the game. The player assumes the role of a monitor cyborg that has been secretly developed by Shadaloo. The Cyborg must develop its combat capabilities by analyzing the fighting techniques of the best martial artists around the world in order to gain enough strength to challenge Ryu. For example, if a scene is shown where a character performs a kick, taking a picture of the character's kick increases the Cyborg's kicking ability. The Cyborg's capabilities are divided into six different categories: Punch, Kick, Throw, Special Attack, Defense, and Speed. Since the player can only take a certain amount of pictures per scene (shown as a red number in the bottom-left of the screen), the player must choose which categories to prioritize.
The Cyborg can bring up its crosshair display by holding , then move the crosshairs using the D-Pad and take a picture with . A sound effect rings out when an ability has been successfully analyzed. The player can bring up a profile of whichever characters are on-screen with . Pausing the game with START brings up a view of the Cyborg's levels (with the yellow bars for each category filling with red as they are increased) and provides a password for use in the game's Battle Mode. The player can also save the game to the Saturn's internal memory or a backup cartridge from this screen.
While the majority of the game is watching scenes from the movie, the final battle between the Cyborg and Ryu is a one-on-one fighting segment. This fight plays the same as Super Street Fighter II Turbo, including the presence of a Super Combo gauge but without the Turbo game speed. Although the player takes pictures of numerous fighters over the course of the game, the Cyborg's normal and special moves are identical to Ken's moveset in Super Turbo, including his Super Combo, the Shouryuu Reppa. This match consists of only a single round, and the player has one attempt to defeat Ryu. There are three different endings depending on whether the Cyborg loses to Ryu, defeats him, or defeats him without taking damage.
When fighting, the Cyborg moves with and and crouches with . It jumps with and flips back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Blocking is done by holding the D-Pad away from the opponent. Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Throws cannot be blocked, but the Cyborg can recover from a throw in the air and reduce the damage taken by likewise holding or and pressing a medium or hard punch or kick button.
In the Battle Mode, the player can test the Cyborg's current abilities against a virtual hologram of Ryu. This mode can also be played with a second player (who controls a second Cyborg). The player must input a password for the Cyborg's capabilities in order to play the Battle Mode. These fights are played to the best of three rounds. The game also includes a database that allows players to read information about any of the 16 characters from the Super Street Fighter II roster or view concept artwork for the movie.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Versions
Street Fighter II Movie was released for both the Sega Saturn and PlayStation. The two have identical gameplay and content identical. While the PlayStation version has some visual effects that are missing in the Saturn version, it is much slower to load than its Sega counterpart.
Magazine articles
- Main article: Street Fighter II Movie/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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55 | |
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Based on 4 reviews |
Technical information
- Main article: Street Fighter II Movie/Technical information.
References
- ↑ File:SF2M Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Famitsu, "1996-03-22" (JP; 1996-03-08), page 1
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 225
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17
Street Fighter II Movie | |
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Main page | Comparisons | Magazine articles | Reception | Technical information |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |