Difference between revisions of "Arata Hanashima"
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{{sub-stub}}'''{{PAGENAME}}''' (花島 新) is a former programmer at [[Sega of Japan]] who started out working with the [[Mega Drive]] hardware, followed by the [[Model 2]] and [[Model 3]] arcade hardware. Several years after joining the company, their self-proclaimed first major work released: ''[[Fighting Vipers]]'' for the [[Sega Saturn]].{{ref|https://tcrf.net/Fighting_Vipers_(Sega_Saturn)}} | {{sub-stub}}'''{{PAGENAME}}''' (花島 新) is a former programmer at [[Sega of Japan]] who started out working with the [[Mega Drive]] hardware, followed by the [[Model 2]] and [[Model 3]] arcade hardware. Several years after joining the company, their self-proclaimed first major work released: ''[[Fighting Vipers]]'' for the [[Sega Saturn]].{{ref|https://tcrf.net/Fighting_Vipers_(Sega_Saturn)}} | ||
− | Since leaving Sega around the time ''[[Shenmue]]'' released, they | + | Since leaving Sega around the time ''[[Shenmue]]'' released, they worked for various other developers, such as [[Genki]], [[Konami]], [[Atlus]], etc. |
==Production history== | ==Production history== |
Latest revision as of 06:30, 3 October 2023
Arata Hanashima |
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Employment history:
Divisions:
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Role(s): Programmer |
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Arata Hanashima (花島 新) is a former programmer at Sega of Japan who started out working with the Mega Drive hardware, followed by the Model 2 and Model 3 arcade hardware. Several years after joining the company, their self-proclaimed first major work released: Fighting Vipers for the Sega Saturn.[1]
Since leaving Sega around the time Shenmue released, they worked for various other developers, such as Genki, Konami, Atlus, etc.
Production history
- Chaotix (32X; 1995) — Map Tool Programmer[2]
- Fighting Vipers (Saturn; 1996) — Programmers[3]
- Fighters Megamix (Saturn; 1996) — Programmers[4] (as 花島 新)
- Fighting Vipers 2 (Model 3; 1998) — Programmers
- Outtrigger (NAOMI; 1999) — Programmers
- Shenmue (Dreamcast; 1999) — View Mode Programmers
- Fighting Vipers 2 (Dreamcast; 2001) — Programmers[5]
- US Shenmue (Dreamcast; 2001) — Programers
- Super Smash Bros. for Wii U (Wii U; 2014) — Programming