Difference between revisions of "Gouketsuji Ichizoku"
From Sega Retro
(→Production credits: source) |
|||
Line 30: | Line 30: | ||
*'''Sub Planner:''' * Bugta * | *'''Sub Planner:''' * Bugta * | ||
*'''Programmer:''' D.Dart | *'''Programmer:''' D.Dart | ||
− | *'''Sub Programmer:''' | + | *'''Sub Programmer:''' ✱‑Mi.Taka‑✱ |
*'''Designer:''' T.Kakazu, Akira.I, Sadamasa.O | *'''Designer:''' T.Kakazu, Akira.I, Sadamasa.O | ||
*'''Sound:''' Akihiro Akamatu, Sachiko.K, Shinji Nakaya | *'''Sound:''' Akihiro Akamatu, Sachiko.K, Shinji Nakaya | ||
*'''Special Thanks:''' Hiro, A.C‑Len, Kotobuki, [[Range Murata|Range]], Atlus All Staff | *'''Special Thanks:''' Hiro, A.C‑Len, Kotobuki, [[Range Murata|Range]], Atlus All Staff | ||
*'''Presented by:''' [[Atlus]] | *'''Presented by:''' [[Atlus]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Gouketsuji Ichizoku MD credits.pdf | ||
| console=MD | | console=MD | ||
}} | }} |
Revision as of 19:13, 3 January 2024
Gouketsuji Ichizoku | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive | ||||||||||
Publisher: Atlus | ||||||||||
Developer: Atlus | ||||||||||
Original system(s): Arcade boards | ||||||||||
Sound driver: SMPS Z80 (modified) | ||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||
Genre: Action[1][2] | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Gouketsuji Ichizoku (豪血寺一族), called Power Instinct outside Japan, is a 1993 arcade fighting game by Atlus and the first in the long-running series of the same name. Atlus ported it to the Sega Mega Drive in 1994, releasing it exclusively in Japan.
Plans were made to port the game to the US under the name Power Instinct (for release in October 1994[4] and later January[5]), then February 1995[6], but were scrapped (however a US SNES version was released under this name).
Contents
Gameplay
The game is a conventional fighter. , , and each perform a different variation of each character's base attack, with various combinations possible with the D-pad. Pressing twice makes a double jump (most of 2D and 2.5D fighting games doesn't do that).
If the Six Button Control Pad is used, , and each perform a different variation of kicks and , and will do the same for the punches.
Production credits
Magazine articles
- Main article: Gouketsuji Ichizoku/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
61 | |
---|---|
Based on 6 reviews |
Technical information
- Main article: Gouketsuji Ichizoku/Technical information.
References
- ↑ File:GI MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "November 1994" (JP; 1994-10-08), page 10
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 11
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 310
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 54
- ↑ File:Gouketsuji Ichizoku MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 238
- ↑ Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 24
- ↑ Famitsu, "1994-11-25" (JP; 1994-11-11), page 1
- ↑ Saturn Fan, "1995 February" (JP; 1995-01-07), page 33
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 138
Gouketsuji Ichizoku | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information |
Gouketsuji Ichizoku games for Sega systems | |
---|---|
Gouketsuji Ichizoku (1994) | |
PriCla Daisakusen (1996) | Groove On Fight: Gouketsuji Ichizoku 3 (1997) | |
PriCla Daisakusen (1996) | Groove On Fight: Gouketsuji Ichizoku 3 (1997) |