Difference between revisions of "Hang-On GP"
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+ | '''''{{PAGENAME}}''''', known in Japan as '''''Hang-On GP '95''''' (ハングオン GP ’95) and in Europe as '''''Hang On GP '96''''' is a [[Sega Saturn]] motorbike racing game and a sequel to ''[[Super Hang-On]]''. It is the only ''Hang-On'' game so far to be presented in 3D, and the only game to adopt the [[Sega Sports]] branding. | ||
During development it was known as '''''Virtua Hang-On''''' (バーチャ・ハングオン), which would have tied it closer to Sega's arcade titles, ''[[Virtua Racing]]'' and ''[[Virtua Fighter]]''. | During development it was known as '''''Virtua Hang-On''''' (バーチャ・ハングオン), which would have tied it closer to Sega's arcade titles, ''[[Virtua Racing]]'' and ''[[Virtua Fighter]]''. | ||
==Gameplay== | ==Gameplay== | ||
+ | The game is a single-player motorcycle racing game. While its arcade progenitors were known for having long, non-looping courses and pitting the player against a time limit rather than other racers, ''Hang-On GP'' is a more conventional racing game, with the player racing on short circuits and trying to gain position against a pack of competitors. Each race consists of five laps, with each lap broken into multiple segments with time limits and time extends given at checkpoints. The player is retired from the race if time runs out. | ||
+ | |||
+ | Using a standard [[Control Pad (Saturn)|control pad]], the bike is steered with {{left}} and {{right}}. The bike pulls to the left with {{L}} or pulls to the right with {{R}} (by shifting the rider's weight, used for tighter turning). It accelerates with {{C}} and brakes with {{B}}. When equipped with a manual transmission, the bike upshifts with {{Z}} and downshifts with {{Y}}. | ||
+ | |||
+ | With the [[Arcade Racer]], the bike is steered with the wheel. It bike pulls to the left with {{Z}} or pulls to the right with {{Y}}. It accelerates with {{B}} and brakes with {{A}}. The paddles are used for shifting. | ||
+ | |||
+ | With either controller, the player can change the view with {{X}} or toggle the HUD with {{A}}. | ||
+ | |||
+ | Bikes do not take damage from crashes, but crashing costs the player time out of the race. Tires wear out over the course of the race, so the player must occasionally take a pit stop by pulling into the pit lane to get a new pair of tires when the bike begins to handle worse. Taking a pit stop also refuels the bike in the Endurance mode. | ||
+ | |||
+ | In the options, the player can choose from three difficulty levels for the computer opponents (Easy, Normal, and Hard) or change the transmission type (automatic or manual). There are two additional options, "Highside" and "Power Slide," which can be turned on or off (both are off by default). When Highside is off, head-on collisions result in crashes that throw the rider from the motorcycle; otherwise, the bike bounces off instead without the rider dismounting. When Power Slide is on, the player can power slide by entering a corner at high speed and braking hard at the apex of the turn or by letting off the accelerator and then nailing it at the apex of the turn. | ||
+ | |||
+ | ===Modes=== | ||
+ | There are two modes initially available, with a third unlockable: | ||
+ | *'''GP Race:''' The player chooses any courses and jockeys for the best position against 19 competitors on races consisting of 5 laps. Finishing a race on any of the initial three courses in first place unlocks a variant of that course. | ||
+ | *'''Time Trial:''' A practice mode where the player can choose any course and tries to achieve the best finish time over 5 laps. There is only one other racer on the course. The player is given the option to view a replay after finishing the race. | ||
+ | *'''Endurance:''' This mode is unlocked after winning all six courses in the GP Race mode. In this mode, the player chooses any course and has 600 seconds to complete as many laps as possible (with no time replenished at checkpoints). In this mode, the player must take pit stops to refuel; a warning appears when the bike is low on fuel. | ||
+ | |||
+ | The player's best times and standings for each course are saved to the Saturn's internal memory. | ||
+ | |||
===Vehicles=== | ===Vehicles=== | ||
− | {{ | + | There are ten available motorcycles, which are rated on four characteristics: Brakes (its ability to stop and perform power slides), Engine (its ability to accelerate and its top speed), Frame (its general handling and endurance), and Grip (its handling on high-speed turns). |
− | {{ | + | {{gallery|widths=200|screens=yes| |
− | | | + | {{gitem|Hang-On GP Saturn, Bikes, 3.png|3}} |
− | | | + | {{gitem|Hang-On GP Saturn, Bikes, 12.png|12}} |
− | + | {{gitem|Hang-On GP Saturn, Bikes, 4.png|4}} | |
− | }} | + | {{gitem|Hang-On GP Saturn, Bikes, 13.png|13}} |
− | {{ | + | {{gitem|Hang-On GP Saturn, Bikes, 31.png|31}} |
− | | | + | {{gitem|Hang-On GP Saturn, Bikes, 15.png|15}} |
− | | | + | {{gitem|Hang-On GP Saturn, Bikes, 14.png|14}} |
− | + | {{gitem|Hang-On GP Saturn, Bikes, 5.png|5}} | |
− | }} | + | {{gitem|Hang-On GP Saturn, Bikes, 11.png|11}} |
− | {{ | + | {{gitem|Hang-On GP Saturn, Bikes, 2.png|2}} |
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+ | |||
+ | ===Views=== | ||
+ | The player can cycle through three different perspectives during the race with {{X}}. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Hang-On GP Saturn, View 1.png|Normal View}} | ||
+ | {{gitem|Hang-On GP Saturn, View 2.png|High View}} | ||
+ | {{gitem|Hang-On GP Saturn, View 3.png|Rider's View}} | ||
}} | }} | ||
===Courses=== | ===Courses=== | ||
− | {{InfoTable| | + | The latter three courses are variants of the initial three courses with different segments unlocked. |
+ | {{InfoTable|imagewidths=320| | ||
{{InfoRow | {{InfoRow | ||
| title=Albatross Cliff Reef | | title=Albatross Cliff Reef | ||
− | | | + | | screenshot=Hang-On GP Saturn, Courses, Albatross Cliff Reef.png |
− | | desc= | + | | desc=A beginner course with long straights and wide turns. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Great Crimson Wall | | title=Great Crimson Wall | ||
− | | | + | | screenshot=Hang-On GP Saturn, Courses, Great Crimson Wall.png |
− | | desc= | + | | desc=An intermediate course with a long straightaway and a sharp S-shaped turn before the goal line. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=New Dwells | | title=New Dwells | ||
− | | | + | | screenshot=Hang-On GP Saturn, Courses, New Dwells.png |
− | | desc= | + | | desc=An expert course with several tight turns and few straightaways. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Long Albatross Cliff Reef | | title=Long Albatross Cliff Reef | ||
− | | | + | | screenshot=Hang-On GP Saturn, Courses, Long albatross Cliff Reef.png |
− | | desc= | + | | desc=This course is available after placing first on Albatross Cliff Reef in a GP Race. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=North Crimson Wing | | title=North Crimson Wing | ||
− | | | + | | screenshot=Hang-On GP Saturn, Courses, North Crimson Wing.png |
− | | desc= | + | | desc=This course is available after placing first on Great Crimson Wall in a GP Race. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Long New Dwells | | title=Long New Dwells | ||
− | | | + | | screenshot=Hang-On GP Saturn, Courses, Long New Dwells.png |
− | | desc= | + | | desc=This course is available after placing first on New Dwells in a GP Race. |
}} | }} | ||
}} | }} | ||
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==Production credits== | ==Production credits== | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | |||
*'''Executive Producer:''' [[Mamoru Shigeta]] | *'''Executive Producer:''' [[Mamoru Shigeta]] | ||
*'''Producer:''' [[Hiroshi Aso|Hiroshi Asoh]] | *'''Producer:''' [[Hiroshi Aso|Hiroshi Asoh]] | ||
Line 165: | Line 158: | ||
*'''Special Thanks:''' [[Hiroshi Hamagaki]], [[Takashi Hoshino]], Toshiaki Kubota | *'''Special Thanks:''' [[Hiroshi Hamagaki]], [[Takashi Hoshino]], Toshiaki Kubota | ||
*'''Supervisor:''' Takazumi Katayama | *'''Supervisor:''' Takazumi Katayama | ||
− | |||
| source=In-game credits | | source=In-game credits | ||
| pdf=Hang-On GP Saturn credits.pdf | | pdf=Hang-On GP Saturn credits.pdf | ||
| console=SAT | | console=SAT | ||
}} | }} | ||
− | + | }} | |
+ | {{hr}} | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
− | + | *'''Producer:''' [[Bill Person]] | |
+ | *'''Marketing Manager:''' [[Doria Sanchez]] | ||
+ | *'''Lead Tester:''' [[Tim Spengler]] | ||
*'''Assistant Lead Testers:''' [[Amy Albertson]], Shari Shanklin, Chad Lowe | *'''Assistant Lead Testers:''' [[Amy Albertson]], Shari Shanklin, Chad Lowe | ||
*'''Testers:''' Louis Dribbin, Jack Amato, David Rodd, Paul Owen, Byram Abbott, Donovan Soto, Alfred Dutton, Deserae Blevins, [[Jeff Hedges]], Tim Hesse, Michael H. Douglas | *'''Testers:''' Louis Dribbin, Jack Amato, David Rodd, Paul Owen, Byram Abbott, Donovan Soto, Alfred Dutton, Deserae Blevins, [[Jeff Hedges]], Tim Hesse, Michael H. Douglas | ||
*'''Special Thanks:''' [[Michael Latham]], [[Joyce Takakura]], [[Greg Becksted]], [[Keith Higashihara]], [[Mark Lindstrom]], [[Anne Moellering]], [[Eric Smith]], [[Clint Dyer]], [[Tim Dunley]], The entire SOA Test Department | *'''Special Thanks:''' [[Michael Latham]], [[Joyce Takakura]], [[Greg Becksted]], [[Keith Higashihara]], [[Mark Lindstrom]], [[Anne Moellering]], [[Eric Smith]], [[Clint Dyer]], [[Tim Dunley]], The entire SOA Test Department | ||
*'''Manual:''' [[Wendy Dinsmore]] | *'''Manual:''' [[Wendy Dinsmore]] | ||
+ | | source=US manual | ||
+ | | pdf=Hangongp sat us manual.pdf | ||
+ | | pdfpage=3 | ||
+ | | console=SAT | ||
}} | }} | ||
− | |||
− | |||
}} | }} | ||
Revision as of 13:47, 17 January 2024
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Hang-On GP | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS, Genki | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (8 tracks) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer, Saturn Backup Memory | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Driving[1], Racing[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Hang-On GP, known in Japan as Hang-On GP '95 (ハングオン GP ’95) and in Europe as Hang On GP '96 is a Sega Saturn motorbike racing game and a sequel to Super Hang-On. It is the only Hang-On game so far to be presented in 3D, and the only game to adopt the Sega Sports branding.
During development it was known as Virtua Hang-On (バーチャ・ハングオン), which would have tied it closer to Sega's arcade titles, Virtua Racing and Virtua Fighter.
Contents
Gameplay
The game is a single-player motorcycle racing game. While its arcade progenitors were known for having long, non-looping courses and pitting the player against a time limit rather than other racers, Hang-On GP is a more conventional racing game, with the player racing on short circuits and trying to gain position against a pack of competitors. Each race consists of five laps, with each lap broken into multiple segments with time limits and time extends given at checkpoints. The player is retired from the race if time runs out.
Using a standard control pad, the bike is steered with and
. The bike pulls to the left with
or pulls to the right with
(by shifting the rider's weight, used for tighter turning). It accelerates with
and brakes with
. When equipped with a manual transmission, the bike upshifts with
and downshifts with
.
With the Arcade Racer, the bike is steered with the wheel. It bike pulls to the left with or pulls to the right with
. It accelerates with
and brakes with
. The paddles are used for shifting.
With either controller, the player can change the view with or toggle the HUD with
.
Bikes do not take damage from crashes, but crashing costs the player time out of the race. Tires wear out over the course of the race, so the player must occasionally take a pit stop by pulling into the pit lane to get a new pair of tires when the bike begins to handle worse. Taking a pit stop also refuels the bike in the Endurance mode.
In the options, the player can choose from three difficulty levels for the computer opponents (Easy, Normal, and Hard) or change the transmission type (automatic or manual). There are two additional options, "Highside" and "Power Slide," which can be turned on or off (both are off by default). When Highside is off, head-on collisions result in crashes that throw the rider from the motorcycle; otherwise, the bike bounces off instead without the rider dismounting. When Power Slide is on, the player can power slide by entering a corner at high speed and braking hard at the apex of the turn or by letting off the accelerator and then nailing it at the apex of the turn.
Modes
There are two modes initially available, with a third unlockable:
- GP Race: The player chooses any courses and jockeys for the best position against 19 competitors on races consisting of 5 laps. Finishing a race on any of the initial three courses in first place unlocks a variant of that course.
- Time Trial: A practice mode where the player can choose any course and tries to achieve the best finish time over 5 laps. There is only one other racer on the course. The player is given the option to view a replay after finishing the race.
- Endurance: This mode is unlocked after winning all six courses in the GP Race mode. In this mode, the player chooses any course and has 600 seconds to complete as many laps as possible (with no time replenished at checkpoints). In this mode, the player must take pit stops to refuel; a warning appears when the bike is low on fuel.
The player's best times and standings for each course are saved to the Saturn's internal memory.
Vehicles
There are ten available motorcycles, which are rated on four characteristics: Brakes (its ability to stop and perform power slides), Engine (its ability to accelerate and its top speed), Frame (its general handling and endurance), and Grip (its handling on high-speed turns).
Views
The player can cycle through three different perspectives during the race with .
Courses
The latter three courses are variants of the initial three courses with different segments unlocked.
Albatross Cliff Reef | |
---|---|
A beginner course with long straights and wide turns. | |
Great Crimson Wall | |
An intermediate course with a long straightaway and a sharp S-shaped turn before the goal line. | |
New Dwells | |
An expert course with several tight turns and few straightaways. | |
Long Albatross Cliff Reef | |
This course is available after placing first on Albatross Cliff Reef in a GP Race. | |
North Crimson Wing | |
This course is available after placing first on Great Crimson Wall in a GP Race. | |
Long New Dwells | |
This course is available after placing first on New Dwells in a GP Race. |
History
Hang-On GP received mixed reviews at the time of release. Some praised the game for being one of the first 3D motorbike racing games for home consoles, while others criticised the poor controls and lack of animation. Compared to Sega AM3's Manx TT Superbike, Hang-On GP appears to be a much simpler and less polished title, though it does offer more playable courses.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Hang-On GP '96 | Hang-On GP '96 |
English (US) | Hang-On GP | Hang-On GP |
Japanese | ハングオン GP ’95 | Hang-On GP '95 |
Production credits
- Executive Producer: Mamoru Shigeta
- Producer: Hiroshi Asoh
- Coordinator: Junichi Tsuchiya
- Assistant Coordinator: Kunihiro Shirahata
- Producer: Bill Person
- Marketing Manager: Doria Sanchez
- Lead Tester: Tim Spengler
- General Manager: Noboru Machida
- Programmers: Syuichi Ohira, Tetsuya Ino, Yuuji Kitajima, Kouji Ohtani
- Designers: Hiroshi Fujimoto, Kenji Ohta, Katsuyoshi Aoki, Satoshi Nakamura, Mitito Nishino, Hideki Miyasaka, Akemi Watanabe, Yutaka Hasegawa
- Voice cast: Jeff Manning, Robert Belgrade, Lynn Harris
- Planner: Shinichi Ikoma
- Sound: Shirou Ioroi
- Special Thanks: Hiroshi Hamagaki, Takashi Hoshino, Toshiaki Kubota
- Supervisor: Takazumi Katayama
- Producer: Bill Person
- Marketing Manager: Doria Sanchez
- Lead Tester: Tim Spengler
- Assistant Lead Testers: Amy Albertson, Shari Shanklin, Chad Lowe
- Testers: Louis Dribbin, Jack Amato, David Rodd, Paul Owen, Byram Abbott, Donovan Soto, Alfred Dutton, Deserae Blevins, Jeff Hedges, Tim Hesse, Michael H. Douglas
- Special Thanks: Michael Latham, Joyce Takakura, Greg Becksted, Keith Higashihara, Mark Lindstrom, Anne Moellering, Eric Smith, Clint Dyer, Tim Dunley, The entire SOA Test Department
- Manual: Wendy Dinsmore
Magazine articles
- Main article: Hang-On GP/Magazine articles.
Physical scans
67 | |
---|---|
Based on 37 reviews |
Technical information
- Main article: Hang-On GP/Technical information.
External links
- Sega of Japan catalogue page (Japanese): Saturn
References
- ↑ File:HangOnGP Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-19 18:07)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/JWsqHIZGpVE/m/ntZDRPyQAFIJ
- ↑ 4.0 4.1 GamePro, "April 1996" (US; 1996-xx-xx), page 95
- ↑ 5.0 5.1 Sega Saturn Magazine, "March 1996" (UK; 1996-02-24), page 80
- ↑ Computer Trade Weekly, "" (UK; 1996-02-12), page 17
- ↑ File:Hang-On GP Saturn credits.pdf
- ↑ File:Hangongp sat us manual.pdf, page 3
- ↑ CD Consoles, "Mars 1996" (FR; 1996-xx-xx), page 95
- ↑ Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 122
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 144
- ↑ Computer & Video Games, "January 1996" (UK; 1995-12-10), page 56
- ↑ Edge, "January 1996" (UK; 1995-11-30), page 80
- ↑ Famitsu, "1995-11-03" (JP; 1995-10-20), page 1
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 60
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 61
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 22
- ↑ Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 62
- ↑ GamePro, "May 1996" (UK; 1996-04-xx), page 39
- ↑ Game Informer, "February 1996" (US; 1996-0x-xx), page 48
- ↑ Gry Komputerowe, "9-10/1996" (PL; 1996-xx-xx), page 1
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 90
- ↑ Joypad, "Décembre 1995 (Joypad International supplement)" (FR; 1995-1x-xx), page 18
- ↑ Joypad, "Mars 1996" (FR; 1996-0x-xx), page 66
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 58
- ↑ Maximum, "April 1996" (UK; 1996-04-27), page 126
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 92
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 88
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 78
- ↑ Mean Machines Sega, "April 1996" (UK; 1996-0x-xx), page 90
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 160
- ↑ Player One, "Mars 1996" (FR; 1996-0x-xx), page 100
- ↑ Saturn Fan, "1995 12-22" (JP; 1995-12-08), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 53
- ↑ Secret Service, "Październik 1996" (PL; 1996-10-01), page 66
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 74
- ↑ Sega Power, "Christmas 1995" (UK; 1995-12-21), page 74
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 52
- ↑ Sega Pro, "June 1996" (UK; 1996-04-xx), page 18
- ↑ Sega Saturn Magazine, "November 1995" (JP; 1995-10-07), page 196
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 116
- ↑ Video Games, "12/95" (DE; 1995-11-21), page 64
Hang-On GP | |
---|---|
Main page | Comparisons | Credits | Hidden content | Magazine articles | Video coverage | Reception | Technical information | Bootlegs
Demos: Hang On GP '95 Hibaihin Mihonban (1995) |
Games in the Hang-On series | |
---|---|
Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (home computers) (1987) | GP Rider (Master System | Game Gear) (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013) | |
Spin-offs | |
Hang-On (1988) | |
Hang-On related media | |
Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015) | |
After Burner / Super Hang-On (1987) |
- Arcade Racer-compatible games
- Saturn Backup Memory-compatible games
- 1 player games
- JP Saturn games
- US Saturn games
- EU Saturn games
- DE Saturn games
- PT Saturn games
- UK Saturn games
- PL Saturn games
- AU Saturn games
- BR Saturn games
- Saturn games
- 1995 Saturn games
- All 1995 games
- Saturn racing games
- All racing games
- All games
- Hang-On GP
- Hang-On (franchise)