Difference between revisions of "Side Pocket"

From Sega Retro

(GG credits source)
Line 94: Line 94:
 
In the Mega Drive version, the player starts the game with 8 shots and loses a shot for missing (failing to pocket a ball on a turn) or fouling (pocketing the cue ball). In the Game Gear version, the player starts the game with 5 shots and loses half a shot for missing and a full shot for fouling. The cue ball is always returned to the head spot after scratching. Extra shots are earned after successfully completing a stage. If the player fails to get enough points to advance to the next stage, the stage is played again from a fresh break as long as the player still has shots remaining. Otherwise, the game ends if the player runs out of shots.
 
In the Mega Drive version, the player starts the game with 8 shots and loses a shot for missing (failing to pocket a ball on a turn) or fouling (pocketing the cue ball). In the Game Gear version, the player starts the game with 5 shots and loses half a shot for missing and a full shot for fouling. The cue ball is always returned to the head spot after scratching. Extra shots are earned after successfully completing a stage. If the player fails to get enough points to advance to the next stage, the stage is played again from a fresh break as long as the player still has shots remaining. Otherwise, the game ends if the player runs out of shots.
  
Occasionally, a flashing star appears over one of the pockets. Sinking a ball into this pocket before the star disappears awards extra points, extra shots, or an extra trick shot at the end of the stage for bonus points. Sometimes the word "Super" appears and one of the balls starts to flash. If this ball is hit before hitting any others, it moves around much more quickly and for longer.
+
Occasionally, a flashing star appears over one of the pockets. Sinking a ball into this pocket before the star disappears awards extra points, extra shots, or an extra trick shot at the end of the stage for bonus points. Sometimes the word "Super" appears and one of the balls starts to flash. If this ball is hit before hitting any others, the cue ball moves around much more quickly and for longer.
  
 
When a single ball is left on the table, the word "Zone" appears over one of the pockets. Sinking a ball into this pocket awards extra points, extra shots, or an extra trick shot in the Mega Drive version or 1-5 extra shots in the Game Gear version. Sinking the cue ball causes all of the pockets to glow and awards a bonus after sinking the last ball, but this sacrifices a shot.
 
When a single ball is left on the table, the word "Zone" appears over one of the pockets. Sinking a ball into this pocket awards extra points, extra shots, or an extra trick shot in the Mega Drive version or 1-5 extra shots in the Game Gear version. Sinking the cue ball causes all of the pockets to glow and awards a bonus after sinking the last ball, but this sacrifices a shot.

Revision as of 23:30, 17 February 2024

n/a

  • Sega Mega Drive
    NTSC-J
  • Sega Mega Drive
    NTSC-U
  • Sega Mega Drive
    PAL
  • Game Gear

SidePocket MD JP TitleScreen PAL.png

SidePocket MD US TitleScreen.png

SidePocket MD EU TitleScreen PAL.png

SidePocket GG Title.png

Side Pocket
System(s): Sega Mega Drive, Sega Game Gear
Publisher:
Sega Mega Drive
Data East (Japan, US)
Sega Mega Drive
Sega (Europe)
Sega Game Gear
Data East
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Data East
Sound driver:
Sega Mega Drive
Data East/Vapor Trail
Peripherals supported:
Sega Game Gear
Gear-to-Gear Cable
Genre: Sports[1], Table[2] (billiards)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥7,8007,800 T-13083
Sega Mega Drive
US
$49.9549.95[4][5] T-13046
Sega Mega Drive
EU
1218
Sega Mega Drive
PT
MDJ1218
Sega Mega Drive
UK
£39.9939.99[8] 1218
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AS
Sega Game Gear
US
$39.9539.95[9] T-13018
Videogame Rating Council: GA
Non-Sega versions

Side Pocket (サイドポケット) is a billiards game by Data East. Originally released as an arcade game in 1986, it was remade for the Sega Mega Drive in 1992 and the Sega Game Gear in 1994. The Game Gear version was only released in the United States.

Gameplay

The game is a pocket billiards simulation. The player uses a cue stick to strike the white cue ball, knocking the object balls (each having a different color and number) into any of the six pockets on a felt-covered table.

On each shot, the player can aim by rotating the D-Pad. The path indicator is displayed as a dotted line moving from the cue ball to its target. This line shows one bank if the cue ball hits one of the rails, to assist the player in making kick shots (shots where the cue ball is bounced off a rail before hitting an object ball).

To change the strike point where the cue stick hits the cue ball, the player holds B and moves the D-Pad on the Mega Drive version or holds 1 and moves the D-Pad on the Game Gear version. Changing the horizontal position allows the player to put "english" (spin) on the ball, which causes it to deflect in the opposite direction. The longer the distance that it travels, the greater the deflection. Changing the vertical position changes how the cue ball behaves after hitting an object ball. Hitting it low causes it to draw (bounce back toward its starting point), while hitting it high causes it to follow (continue its trajectory). Hitting it in the center causes it to stop dead after striking an object ball. Continuing to press Up past "Follow" offers "Massé" options where the cue stick is angled; hitting to the left or right here causes the cue ball to curve in that direction, while hitting toward the top causes the cue ball to jump.

To start the shot, the player presses A on the Mega Drive version or 2 on the Game Gear version. This starts the power meter, which increases and decreases like the swing meter in a golf game. The player can take the shot by again pressing A on the Mega Drive version or 2 on the Game Gear version, which hits the ball with more force when the meter is higher (filled to the right). Or the player can cancel the shot (to change the aim or the strike point) by pressing C on the Mega Drive version or 1 on the Game Gear version.

The player can show the toggle the view between showing the colors of the balls and showing their numbers with B on the Mega Drive version and 1 on the Game Gear version. On the Mega Drive version, the player can switch between two styles of path indicator (dots and circles) by pausing the game with  START  and pressing C.

Modes

The Mega Drive version has one single-player mode (Pocket) and two two-player modes (Pocket and 9-Ball). The Game Gear version has two single-player modes (Pocket and 9-Ball) and one two-player mode (9-Ball). Both versions have the Trick mode.

In two-player games, the two players play a "lag" on the first rack (game) of a set to determine who goes first. Both competitors hit the cue ball to the foot cushion so that it bounces back to the head cushion; whichever player gets the ball to return closest to the head cushion wins the lag and gets to break. The power meter is the same for both players during the lag shot and starts automatically. After the first rack, the player who won the previous rack gets to break.

Pocket

Side Pocket MD, Pocket Gameplay.png

Pocket

Side Pocket MD, Zone Pockets.png

Zone pockets

This is a straight pool game. In the Mega Drive version, this game can be played by one or two players. In the Game Gear version, this game is for one player only.

On either platform, the single-player game is played with a limited number of shots. There are five stages, and the player must attain a certain score in order to advance to the next class:

Stage Mega Drive Game Gear Requirements to advance
Name Balls in rack Name Balls in rack
1 Los Angeles 6 Club Class 6 3,000 points
2 Las Vegas 9 City Class 9 4,000 points, plus a challenge shot
3 San Francisco 6 State Class 6 5,000 points, plus a challenge shot
4 New York 6 Nation Class 10 6,000 points, plus a challenge shot
5 Atlantic City 10 World Class 6 7,000 points, plus a challenge shot (Mega Drive-only)

Sinking a single ball is worth 100 points. If the player sinks multiple balls on a single shot, the first ball is worth 100 points, then each successive ball is worth 500 points. The player additionally receives 500 points for every successive ball sunk in consecutive order. The game shows the next numbered ball on the table in the box labeled "Next" at the top of the screen.

Most stages have an additional requirement of completing a challenge shot after clearing the table with enough points. This is a trick shot where the player has one chance to sink all of the balls on the table in a single shot and in one of the open pockets. Closed pockets are indicated by the word "No" appearing over them.

In the Mega Drive version, the player starts the game with 8 shots and loses a shot for missing (failing to pocket a ball on a turn) or fouling (pocketing the cue ball). In the Game Gear version, the player starts the game with 5 shots and loses half a shot for missing and a full shot for fouling. The cue ball is always returned to the head spot after scratching. Extra shots are earned after successfully completing a stage. If the player fails to get enough points to advance to the next stage, the stage is played again from a fresh break as long as the player still has shots remaining. Otherwise, the game ends if the player runs out of shots.

Occasionally, a flashing star appears over one of the pockets. Sinking a ball into this pocket before the star disappears awards extra points, extra shots, or an extra trick shot at the end of the stage for bonus points. Sometimes the word "Super" appears and one of the balls starts to flash. If this ball is hit before hitting any others, the cue ball moves around much more quickly and for longer.

When a single ball is left on the table, the word "Zone" appears over one of the pockets. Sinking a ball into this pocket awards extra points, extra shots, or an extra trick shot in the Mega Drive version or 1-5 extra shots in the Game Gear version. Sinking the cue ball causes all of the pockets to glow and awards a bonus after sinking the last ball, but this sacrifices a shot.

In the two-player version of the game, both players have unlimited shots and take turns shooting. The rack lasts until the table is cleared. Rather than progressing through five stages, the game is played to the best of 5 racks.

9-Ball

Side Pocket MD, 9-Ball Gameplay.png

9-Ball

In the Mega Drive version, this game is exclusively for two players to the best of 3, 7, or 15 racks. In the Game Gear version, this game can be played by one player or by two players (over a Gear-to-Gear Cable) to the best of 1, 3, or 5 racks.

The game is played with a rack of nine balls. To win, a player must sink the 9-ball (the striped yellow ball). However, there is a rule that the player must hit the lowest-numbered ball on the table with the cue ball before hitting any other ball. Any ball can be sunk in any pocket on each turn (including the break) so long as the lower-numbered ball is hit by the cue ball first. The game shows the lowest-numbered ball on the table in the box labeled "Next" at the top of the screen.

If the player legally pockets a ball (after hitting the lower-numbered ball first), the player's inning continues. Failing to hit the lowest-numbered ball first (or failing to hit any ball with the cue ball) or pocketing the cue ball are fouls. When a player fouls, the other player's inning starts and that player has ball in hand (and can thus place the cue ball anywhere on the table). Any balls sunk illegally are spotted (returned to the table). Committing three fouls in a row loses the rack. Hitting the lower-numbered ball but failing to pocket any ball is not a foul but nonetheless ends the player's inning (without giving the other player ball in hand).

On the Game Gear, the one-player version of the game follows the same rules, except there is no lag shot and the player's inning never ends (until the game is won or lost). This version can be played by two or more players on a single console if the players alternate turns whenever a player misses or fouls.

Trick

Side Pocket MD, Trick Shot 1.png

Trick

This is a puzzle mode that has the player performing trick shots in prearranged scenarios. The player has only one shot to sink all of the balls on the table into any of the open pockets. Some of the pockets are marked "No" to indicate that they are blocked. Many of the scenarios have glasses on the table that the player must shoot around; touching a glass breaks it and fails the scenario. There are 19 scenarios in all (which are different between the Mega Drive and Game Gear versions of the game).

On the Mega Drive version, each scenario completed reveals a piece of a portrait of a woman. After completing every scenario, the player can solve a sliding puzzle to arrange the pieces into the correct picture.

Versions

Despite sharing a name (and as a billiards game, similar gameplay) to their 1986 arcade counterpart, the home versions of Side Pocket differ considerably to their older sibling, with entirely different graphics and sound, and more modes of play.

The Mega Drive and Super NES versions of the game are for the most part identical, though as was common for the era, the Mega Drive offers a larger screen resolution in exchange for fewer on-screen colours. On the Game Gear, most of the features are retained, however the smaller screen of the handheld leads to a smaller table, which in turn can potentially simplify the physics. The Game Gear and Game Boy versions, unlike the other home versions, both support single-player 9-ball games.

History

Legacy

Side Pocket was followed on the Mega Drive by Minnesota Fats: Pool Legend in 1995. A Minnesota Fats game was also released that same year for the Sega Saturn, known as Side Pocket 2: Densetsu no Hustler in Japan.

An update, Side Pocket: Special Edition, was planned for the Sega Mega-CD but did not materialise.

Production credits

Mega Drive version

  • Director: Y.Koideya
  • Planner: Daore.Tsuzawa
  • Programmers: TALA., Fuji.
  • Sound: Koremasa., Emi.Shimizu
  • Graphics: Pochi., MAO., Megupi.
  • Presented by: DATA EAST
Source:
In-game credits
Side Pocket MD credits.pdf
[10]

Game Gear version

  • Director: T.Kajiwara
  • Programmer: Kim, H.Fujiwara
  • Graphic Designer: Y.Mizutani, N.Ishigami
  • Sound Designer: Ymoh.S
  • Supervisor: S.Saka
  • Producer: H.Fukuda, Y.Kawai, M.Noguchi, Y.Nakamura
  • Special Thanks: H.Nakamoto, T.Idogawa, Y.Sawai, S.Miki, H.Iwano
  • Executive Producer: Tetsuo Fukuda
  • Presented by: Data East
Source:
In-game credits
Side Pocket GG credits.pdf
[11]


Magazine articles

Main article: Side Pocket/Magazine articles.

Promotional material

Logo-pdf.svg
Mega Drive print advert in GamePro (US) #37: "August 1992" (1992-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in EGM² (US) #2: "August 1994" (1994-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mega Sega (ES) #1: "xxxx 1993" (1993-xx-xx)
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[14]
Aktueller Software Markt (DE)
63
[15]
Beep! MegaDrive (JP) NTSC-J
68
[16]
Consoles + (FR)
90
[17]
Cool Gamer (RU)
50
[18]
Computer & Video Games (UK)
91
[8]
Digitiser (UK) PAL
60
[19]
Electronic Games (1992-1995) (US)
91
[20]
Electronic Gaming Monthly (US) NTSC-U
78
[21]
Mean Machines: The Essential Sega Guide (UK)
78
[22]
Game Power (IT) NTSC
75
[23]
GamePro (US) NTSC-U
73
[4]
Hippon Super (JP) NTSC-J
70
[24]
Joypad (FR)
81
[25]
Joystick (FR) NTSC-U
85
[26]
Sega Mega Drive Advanced Gaming (UK)
30
[27]
Sega Mega Drive Advanced Gaming (UK) NTSC
30
[28]
Mega Drive Fan (JP) NTSC-J
70
[29]
Mega (UK) NTSC-U
84
[30]
Mega Action (UK)
88
[31]
Mega Fun (DE) NTSC
73
[32]
Mega Play (US) NTSC-U
60
[33]
MegaTech (UK) NTSC
83
[34]
Marukatsu Mega Drive (JP) NTSC-J
65
[35]
Player One (FR)
79
[36]
Play Time (DE)
75
[37]
Power Up! (UK)
71
[38]
Power Play (DE)
59
[39]
Sega Power (UK) NTSC-U
76
[40]
Sega Pro (UK) NTSC-U
64
[41]
Sega Pro (UK) PAL
64
[42]
Sega Zone (UK) PAL
70
[43]
Sega Force (SE)
82
[44]
Sega Force (UK) PAL
73
[45]
Sega Mega Drive Review (RU)
82
[46]
Sega Opisaniy i sekretov (RU)
70
[47]
Sega Saturn Magazine (JP) NTSC-J
76
[48]
Supergame (BR) NTSC-U
86
[49]
VideoGames & Computer Entertainment (US) NTSC-U
70
[5]
Video Games (DE)
62
[50]
Sega Mega Drive
71
Based on
40 reviews

Side Pocket

Mega Drive, JP
SidePocket MD JP Box.jpg
Cover
SidePocket MD JP CartTop.jpg
SidePocket MD JP Cart.jpg
Cart
Mega Drive, US
SidePocket MD US Box.jpg
Cover
SidePocket MD US Cart.jpg
Cart
Side Pocket MD US Manual.pdf
Manual
Mega Drive, EU
SidePocket MD EU Box.jpg
Cover
SidePocket MD EU Cart.jpg
Cart
Side Pocket MD EU Manual.jpg
Manual
SidePocket MD EU pcb.jpg
PCB
Mega Drive, PT
SidePocket MD PT cover.jpg
Cover
Mega Drive, SE rental (HENT orange)
SidePocket MD SE rental Box.jpg
Cover
Mega Drive, AU

Mega Drive, Asia
SidePocket MD AS Box.jpg
Cover
SidePocket MD AS Cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Games (1992-1995) (US) NTSC-U
75
[51]
Electronic Gaming Monthly (US) NTSC-U
63
[52]
Game Players (US) NTSC-U
62
[9]
GamePro (US) NTSC-U
58
[53]
VideoGames (US) NTSC-U
90
[54]
Sega Game Gear
69
Based on
5 reviews

Side Pocket

Game Gear, US
SidePocket GG US Box Back.jpgNospine.pngSidePocket GG US Box Front.jpg
Cover
SidePocket GG US Cart.jpg
Cart
Side Pocket GG US Manual.pdf
Manual

Technical information

Main article: Side Pocket/Technical information.

References

  1. File:SidePocket MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. GamePro, "May 1992" (US; 1992-xx-xx), page 84
  4. 4.0 4.1 GamePro, "November 1992" (US; 1992-xx-xx), page 58
  5. 5.0 5.1 VideoGames & Computer Entertainment, "September 1992" (US; 1992-0x-xx), page 52
  6. GamesMaster, "March 1993" (UK; 1993-02-18), page 16
  7. Sega Pro, "May 1993" (UK; 1993-04-08), page 18
  8. 8.0 8.1 Computer & Video Games, "November 1992" (UK; 1992-10-15), page 84
  9. 9.0 9.1 Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 56
  10. File:Side Pocket MD credits.pdf
  11. File:Side Pocket GG credits.pdf
  12. Electronic Gaming Monthly, "October 1992" (US; 1992-xx-xx), page 91
  13. Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 129
  14. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 208
  15. Aktueller Software Markt, "Dezember 1992" (DE; 1992-11-13), page 144
  16. Beep! MegaDrive, "August 1992" (JP; 1992-07-08), page 29
  17. Consoles +, "Novembre 1992" (FR; 1992-1x-xx), page 98
  18. Cool Gamer, "9" (RU; 2002-10-13), page 187
  19. Digitiser (UK) (1993-04-22)
  20. Electronic Games (1992-1995), "October 1992" (US; 1992-xx-xx), page 70
  21. Electronic Gaming Monthly, "July 1992" (US; 1992-xx-xx), page 24
  22. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 89
  23. Game Power, "Ottobre 1993" (IT; 1993-xx-xx), page 103
  24. Hippon Super, "August 1992" (JP; 1992-07-04), page 37
  25. Joypad, "Octobre 1992" (FR; 1992-10-xx), page 74
  26. Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 153
  27. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 30
  28. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
  29. Mega Drive Fan, "February 1993" (JP; 1993-01-xx), page 59
  30. Mega, "November 1992" (UK; 1992-10-15), page 60
  31. Mega Action, "June 1993" (UK; 1993-05-20), page 64
  32. Mega Fun, "09/92" (DE; 1992-09-22), page 38
  33. Mega Play, "August 1992" (US; 1992-0x-xx), page 64
  34. MegaTech, "November 1992" (UK; 1992-10-20), page 40
  35. Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 120
  36. Player One, "Mai/Juin 1993" (FR; 1993-05-10), page 78
  37. Play Time, "12/92" (DE; 1992-11-04), page 93
  38. Power Up!, "Saturday, April 10, 1993" (UK; 1993-04-10), page 1
  39. Power Play, "3/93" (DE; 1993-02-10), page 109
  40. Sega Power, "December 1992" (UK; 1992-11-05), page 52
  41. Sega Pro, "November 1992" (UK; 1992-10-08), page 40
  42. Sega Pro, "April 1993" (UK; 1993-03-11), page 67
  43. Sega Zone, "December 1992" (UK; 1992-11-xx), page 28
  44. Sega Force, "2/93" (SE; 1993-03-18), page 11
  45. Sega Force, "November 1992" (UK; 1992-10-08), page 72
  46. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 137
  47. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 163
  48. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  49. Supergame, "Novembro 1992" (BR; 1992-11-xx), page 23
  50. Video Games, "3/93" (DE; 1993-02-24), page 89
  51. Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 84
  52. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 40
  53. GamePro, "July 1994" (US; 1994-xx-xx), page 136
  54. VideoGames, "August 1994" (US; 1994-0x-xx), page 76


Side Pocket

SidePocket MD JP TitleScreen PAL.png

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Side Pocket games for Sega systems
Sega Mega Drive
Side Pocket (1992) | Minnesota Fats: Pool Legend (1995)
Sega Mega-CD
Side Pocket: Special Edition (unreleased)
Sega Game Gear
Side Pocket (1994)
Sega Saturn
Minnesota Fats: Pool Legend (1995) | Side Pocket 3 (1997)