Difference between revisions of "Sol-Feace"
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− | {{otherPage|desc=the 2023 aftermarket re-release|page=Sol-Deace (Retro-Bit)}} | + | {{otherPage|desc=the 2023 aftermarket re-release|page=Sol-Deace (Retro-Bit)|desc2=the 2025 aftermarket re-release|page2=Sol-Deace (Columbus Circle)}} |
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| bobscreen=SolFeace MegaCDTitleScreen.png | | bobscreen=SolFeace MegaCDTitleScreen.png |
Latest revision as of 23:13, 12 December 2024
- For the 2023 aftermarket re-release, see Sol-Deace (Retro-Bit). For the 2025 aftermarket re-release, see Sol-Deace (Columbus Circle).
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Sol-Feace | ||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD | ||||||||||||||||||||
Publisher: Renovation Products Wolf Team (JP) Sega of America (US) | ||||||||||||||||||||
Developer: Wolf Team Madhouse | ||||||||||||||||||||
Original system(s): X68000 | ||||||||||||||||||||
Sound driver: Wolf Team sound driver | ||||||||||||||||||||
Genre: Shooting[1] | ||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||
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Sol-Feace (ソル・フィース) is a 1990 shoot-'em-up for the X68000 by Wolf Team. It was ported to the Sega Mega-CD and in North America, to the Sega Mega Drive by Renovation Products under the name Sol-Deace.
Contents
Story
In the year 3300, a supercomputer called GCS-WT is built to unite society (spread out over 300 solar systems) through diplomacy, but decides to spiral society into a dystopia it rules as a dictator. Only the scientist Edwin Feace was able to escape GCS-WT's reign — by leaving the solar system and settling a newly discovered planet, where he builds the Sol-Feace, a ship which, when mass produced, should form a sizable enough army to defeat GCS-WT. Unfortunately, GCS-WT finds out and kills Feace and the natives of the new planet who aid him, leaving only two soldiers and one Sol-Feace to stop GCS-WT.
Gameplay
Sol-Feace is a horizontally scrolling shoot-'em-up: , , and all shoot and can be held down for rapid-fire. The player's ship has three weapons mounted at different points: top, middle, and bottom (relative to the player's perspective).
Power-ups can be found by shooting capsules. Weapon power-ups can be grabbed with the top, middle, or bottom of the ship, which determines where they are mounted. It is possible to have three different weapons mounted, each at a different position. The angle of the ship's outer weapons can be adjusted by moving without firing. Moving opens the bottom weapon and closes the top weapon. Moving opens the top weapon and closes the bottom weapon. Moving closes both weapons, and moving opens both weapons.
The player loses a life if the ship collides with an enemy or object. The game starts with four extra lives. The game ends if the player loses a life without any extra lives remaining.
There are two difficulty levels, Normal and Mania, and the player can choose between three speed levels before the game starts.
Items
Weapon change items are found in capsules. Shoot open and fly over to collect.
Capsule | |
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Shoot open to release a power-up item. | |
Plasma Bullet | |
The standard weapon, initially equipped. | |
Double Plasma Bullet | |
Two plasma bullet streams in parallel. | |
Laser | |
Shoots long lasers. | |
Missile | |
Shoots missiles that spread outward when mounted on the outer parts of the ship. |
Stages
Stage 1 | |
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Stage 2 | |
Stage 3 | |
Stage 4 | |
Stage 5 | |
Stage 6 | |
Stage 7 | |
History
Sol-Feace was one of the Mega-CD launch titles to be released, debuting in Japan in December 1991 as one of two launch titles for the system (the other being Heavy Nova). It was also a launch title for the Mega-CD in Europe, sharing a box with Cobra Command and being bundled with launch units in the United Kingdom and Italy. It would also be bundled with launch North American Sega CD units, and as it was never given a stand-alone release, effectively went out of production when the redesigned Sega CD units went on sale.
During development the game was known as Hyper Attax.
Production credits
Mega Drive version
- Producer: Masaaki Uno
- Director: Jun Hoyano
- Executive Producer: Masahiro Akishino
- Programmed by: J.Takahashi, S.Horishita, BugTaro
- Music Composed by: Motoi Sakuraba
- Graphics by: Jun Hoyano, Mitsutoshi Yasumori
- Music Supported by: Ryota Furuya
- Mechanical Design by: Tadashi Hamada
- Character Design by: Toshio Yamamoto
- Thanks to: Panzer Ohmi
- Special Thanks to: Kazuyuki Fukushima
- All Produced by: Wolf Team
Mega-CD version
- Producer: M.Uno
- Director: J.Hoyano
- Programmed by: S.Horishita, J.Takahashi, Bug太郎
- Mega‑CD Assistant Programmer: C.Tokuhiro
- Visual Programmed by: Bug太郎, J.Hoyano
- Graphics by: J.Hoyano, M.Yasumori, M.Matsushima, K.Tajima, M.Kimura, Y.Nishitani, T.Isogai, K.Fujita, M.Kaneda, T.Okuda
- Mechanical Design by: T.Hamada
- Music Composed by: M.Sakuraba
- Exective Producer: M.Akishino
- Special Thanks to: T.Yamamoto, J.Asanuma, Z.Ando, H.Ogawa
- Art Director: Animaru‑Ya
- Sound Editor: Mitomo
Magazine articles
- Main article: Sol-Feace/Magazine articles.
Promotional material
also published in:
- Beep! MegaDrive (JP) #1992-01: "January 1992" (1991-12-07)[7]
Physical scans
Mega-CD version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 22 reviews |
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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68 | |
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Based on 9 reviews |
Technical information
- Main article: Sol-Feace/Technical information.
References
- ↑ 1.0 1.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Sega Visions, "November/December 1992" (US; 1992-xx-xx), page 52
- ↑ Sega Visions, "May/June 1992" (US; 1992-xx-xx), page 58
- ↑ 4.0 4.1 GamePro, "May 1992" (US; 1992-xx-xx), page 44
- ↑ File:Sol-Deace MD credits.pdf
- ↑ File:SolFeace MCD JP SSEnding.pdf
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 8
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 119
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 82
- ↑ Consoles +, "Février 1992" (FR; 1992-0x-xx), page 62
- ↑ Computer & Video Games, "March 1992" (UK; 1992-02-15), page 70
- ↑ Computer & Video Games, "June 1994" (UK; 1994-05-15), page 111
- ↑ Famitsu, "1992-01-03" (JP; 1991-12-20), page 39
- ↑ Game Power, "Luigio/Agosto 1993" (IT; 1993-0x-xx), page 72
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 62
- ↑ Games-X, "30th January-5th February 1992" (UK; 1992-01-30), page 25
- ↑ Game Zone, "March 1992" (UK; 1992-02-21), page 50
- ↑ Hippon Super, "February 1992" (JP; 1992-01-07), page 98
- ↑ Joystick, "Février 1992" (FR; 1992-0x-xx), page 154
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 47
- ↑ Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 37
- ↑ MegaTech, "February 1992" (UK; 1992-01-20), page 20
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 22
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 60
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 42
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 72
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 212
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 213
- ↑ Electronic Gaming Monthly, "April 1992" (US; 1992-xx-xx), page 28
- ↑ Mega Play, "March/April 1992" (US; 1992-0x-xx), page 60
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Supergame, "Junho 1992" (BR; 1992-06-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 166
- ↑ Video Games, "7/92" (DE; 1992-06-24), page 45
Sol-Feace | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs
Prototypes: 1992-02-03
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