Difference between revisions of "Digitiser"
From Sega Retro
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===[[Mega Drive]]=== | ===[[Mega Drive]]=== | ||
====''[[Aaahh!!! Real Monsters]]''==== | ====''[[Aaahh!!! Real Monsters]]''==== | ||
− | |||
Great name for a cartoon; but oh, what a lovely war (average game)! | Great name for a cartoon; but oh, what a lovely war (average game)! | ||
Line 34: | Line 33: | ||
|Downers||Mostly it's just boring | |Downers||Mostly it's just boring | ||
|- | |- | ||
− | |Overal | + | |Overal 69%||Aaah! Dull Concept! |
|} | |} | ||
====''[[Batman Forever (Mega Drive)|Batman Forever]]''==== | ====''[[Batman Forever (Mega Drive)|Batman Forever]]''==== | ||
Line 41: | Line 40: | ||
Digitiser BatmanForever MD Review Page2.png | Digitiser BatmanForever MD Review Page2.png | ||
</gallery> | </gallery> | ||
+ | ====''[[Bloodshot]]''==== | ||
+ | |||
+ | There is really no great need for a Doom/Wolfenstein style game on the Mega Drive. Zero Tolerance was perfectly adequate, and the issue should have been laid to rest then. | ||
+ | |||
+ | Like Mr Biffo, Bloodshot has taken an age finally to come out. And sadly, the wait hasn't been really worth it. | ||
+ | |||
+ | Bang bang. Shoot shoot. | ||
+ | |||
+ | You know the score. | ||
+ | |||
+ | {| class=prettytable | ||
+ | |- | ||
+ | |Bloodshot||Mega Drive by Acclaim/Domark Players 1-2 | ||
+ | |- | ||
+ | |Graphics||68% | ||
+ | |- | ||
+ | |Sonix||70% | ||
+ | |- | ||
+ | |Gameplay||69% | ||
+ | |- | ||
+ | |Lifespan||70% | ||
+ | |- | ||
+ | |Originality||61% | ||
+ | |- | ||
+ | |Uppers||A fairly reasonable effort | ||
+ | |- | ||
+ | |Downers||Buy a PC if you want Doom | ||
+ | |- | ||
+ | |Overal 69%||Blood not | ||
+ | |} | ||
====''[[Madden NFL 96]]''==== | ====''[[Madden NFL 96]]''==== | ||
<gallery> | <gallery> | ||
Line 91: | Line 120: | ||
===[[Saturn]]=== | ===[[Saturn]]=== | ||
+ | ====''[[Bug!]]''==== | ||
+ | |||
+ | After the terrible Virtual Hydlide and Digital Pinball, this more than clears the slime from Sega's rubber sledge. | ||
+ | |||
+ | Bottom line: Bug is the first proper 3D platformer. Yes. | ||
+ | |||
+ | From the collect-o-gem gameplay to the bonus rounds to the bosses to the power-ups to the jump-o-head attacks, Bug uses every platform cliche you can imagine. But that doesn't matter. | ||
+ | |||
+ | Where Bug doesn't bear the scars of its undistinguished platform lineage is in the layout of its levels. | ||
+ | |||
+ | If M C Escher had been a game designer and not a fart, this is the game he would have designed. | ||
+ | |||
+ | Not only can your character wander far into and out of the screen, but the stages stretch high for several screens. In/out; up/down. Incredible. | ||
+ | |||
+ | It's difficult to understand the score without playing the game. | ||
+ | |||
+ | Being a Bug, your character can walk up walls and across ceilings. He can also, depending on the power-up, zap them with his antennae or spit slime. | ||
+ | |||
+ | The 3D conceptualisation is quite incredible. Platforms, ramps and walkways criss-cross each other and overlap like veins on a cow's udder. Mapping the game must have been horrid. | ||
+ | |||
+ | Yet you can stand at one end of the level and look far into the distance to plan your route. It's like being in a coma. | ||
+ | |||
+ | Occasionally, one of Bug's enemies - perhaps an insane grasshopper, perhaps a sharpshooting snail - will spring from nowhere. | ||
+ | |||
+ | Generally, though, the game is fair in the extreme. For particularly tricky sections of platform-o-jump, the entire screen scrolls out and you're treated to a wider viewpoint. | ||
+ | |||
+ | That isn't to say it's easy. Bug is possibly the toughest platformer Sega have ever put together. | ||
+ | |||
+ | Bug's levels are vast. The first sub-stage of level one took us nigh-on 20 minutes to complete. | ||
+ | |||
+ | Even then we couldn't be sure we'd seen everything. | ||
+ | |||
+ | Subsequent levels become bigger and more complex, with multiple routes to the exit. For sheer ingenuity of level design, this game is on a par with Super Mario World. | ||
+ | |||
+ | Up there with Daytona and Fighter. | ||
+ | |||
+ | {| class=prettytable | ||
+ | |- | ||
+ | |Bug||Saturn - by Sega Players: 1 | ||
+ | |- | ||
+ | |Graphics||86% | ||
+ | |- | ||
+ | |Sonix||81% | ||
+ | |- | ||
+ | |Gameplay||89% | ||
+ | |- | ||
+ | |Lifespan||88% | ||
+ | |- | ||
+ | |Originality||90% | ||
+ | |- | ||
+ | |Uppers||The new era of platformer | ||
+ | |- | ||
+ | |Downers||Can be a bit TOO unforgiving | ||
+ | |- | ||
+ | |Overal 89%||Good (Bug) | ||
+ | |} | ||
+ | |||
====''[[Digital Pinball]]''==== | ====''[[Digital Pinball]]''==== | ||
<gallery> | <gallery> |
Revision as of 12:03, 13 December 2014
This short article is in need of work. You can help Sega Retro by adding to it.
Digitiser was a feature broadcast as part of Channel 4's teletext service in the United Kingdom. It was updated daily (later three days a week) between 1994 and 2001, acting as a mini video games magazine, with news, reviews, quizzes and other editorials. Amongst its output were game reviews for Sega systems.
All forms of teletext ceased broadcasting in the UK in 2012, and given the nature of the transmissions, the vast majority of teletext pages have not been archived. Remnants of Digitiser between 1994 and 1998 have been preserved by the Teletext Preservation Project.
Reviews
Mega Drive
Aaahh!!! Real Monsters
Great name for a cartoon; but oh, what a lovely war (average game)!
It's one of those platformers where you control three guys with different abilities, and you have to swap between them at the appropriate moments.
It's like a dream Mr Hairs once had.
The graphics are fair enough and faithful to the show, but the gameplay isn't worth commenting on.
Aaah! Real Monsters! | Mega Drive - by Viacom Players: 1 |
Graphics | 63% |
Sonix | 64% |
Gameplay | 70% |
Lifespan | 68% |
Originality | 48% |
Uppers | Sometimes it can be fun |
Downers | Mostly it's just boring |
Overal 69% | Aaah! Dull Concept! |
Batman Forever
Bloodshot
There is really no great need for a Doom/Wolfenstein style game on the Mega Drive. Zero Tolerance was perfectly adequate, and the issue should have been laid to rest then.
Like Mr Biffo, Bloodshot has taken an age finally to come out. And sadly, the wait hasn't been really worth it.
Bang bang. Shoot shoot.
You know the score.
Bloodshot | Mega Drive by Acclaim/Domark Players 1-2 |
Graphics | 68% |
Sonix | 70% |
Gameplay | 69% |
Lifespan | 70% |
Originality | 61% |
Uppers | A fairly reasonable effort |
Downers | Buy a PC if you want Doom |
Overal 69% | Blood not |
Madden NFL 96
NBA Live 96
Pac-Panic
Primal Rage
Mega-CD
Eternal Champions: Challenge from the Dark Side
Myst
Game Gear
Batman Forever
Primal Rage
Saturn
Bug!
After the terrible Virtual Hydlide and Digital Pinball, this more than clears the slime from Sega's rubber sledge.
Bottom line: Bug is the first proper 3D platformer. Yes.
From the collect-o-gem gameplay to the bonus rounds to the bosses to the power-ups to the jump-o-head attacks, Bug uses every platform cliche you can imagine. But that doesn't matter.
Where Bug doesn't bear the scars of its undistinguished platform lineage is in the layout of its levels.
If M C Escher had been a game designer and not a fart, this is the game he would have designed.
Not only can your character wander far into and out of the screen, but the stages stretch high for several screens. In/out; up/down. Incredible.
It's difficult to understand the score without playing the game.
Being a Bug, your character can walk up walls and across ceilings. He can also, depending on the power-up, zap them with his antennae or spit slime.
The 3D conceptualisation is quite incredible. Platforms, ramps and walkways criss-cross each other and overlap like veins on a cow's udder. Mapping the game must have been horrid.
Yet you can stand at one end of the level and look far into the distance to plan your route. It's like being in a coma.
Occasionally, one of Bug's enemies - perhaps an insane grasshopper, perhaps a sharpshooting snail - will spring from nowhere.
Generally, though, the game is fair in the extreme. For particularly tricky sections of platform-o-jump, the entire screen scrolls out and you're treated to a wider viewpoint.
That isn't to say it's easy. Bug is possibly the toughest platformer Sega have ever put together.
Bug's levels are vast. The first sub-stage of level one took us nigh-on 20 minutes to complete.
Even then we couldn't be sure we'd seen everything.
Subsequent levels become bigger and more complex, with multiple routes to the exit. For sheer ingenuity of level design, this game is on a par with Super Mario World.
Up there with Daytona and Fighter.
Bug | Saturn - by Sega Players: 1 |
Graphics | 86% |
Sonix | 81% |
Gameplay | 89% |
Lifespan | 88% |
Originality | 90% |
Uppers | The new era of platformer |
Downers | Can be a bit TOO unforgiving |
Overal 89% | Good (Bug) |
Digital Pinball
F1 Challenge
- Digitiser F1 Saturn Review Page1.png
- Digitiser F1 Saturn Review Page2.png
Panzer Dragoon
Panzer Dragoon Saga
Pebble Beach Golf Links
Rayman
Sim City 2000
- Digitiser SimCity2000 Saturn Review Page1.png
- Digitiser SimCity2000 Saturn Review Page2.png