Difference between revisions of "Digitiser"

From Sega Retro

Line 6: Line 6:
 
===[[Mega Drive]]===
 
===[[Mega Drive]]===
 
====''[[Aaahh!!! Real Monsters]]''====
 
====''[[Aaahh!!! Real Monsters]]''====
Aahh! Real Monsters! Mega Drive
 
  
 
Great name for a cartoon; but oh, what a lovely war (average game)!
 
Great name for a cartoon; but oh, what a lovely war (average game)!
Line 34: Line 33:
 
|Downers||Mostly it's just boring
 
|Downers||Mostly it's just boring
 
|-
 
|-
|Overal 88%||Aaah! Dull Concept!
+
|Overal 69%||Aaah! Dull Concept!
 
|}
 
|}
 
====''[[Batman Forever (Mega Drive)|Batman Forever]]''====
 
====''[[Batman Forever (Mega Drive)|Batman Forever]]''====
Line 41: Line 40:
 
Digitiser BatmanForever MD Review Page2.png
 
Digitiser BatmanForever MD Review Page2.png
 
</gallery>
 
</gallery>
 +
====''[[Bloodshot]]''====
 +
 +
There is really no great need for a Doom/Wolfenstein style game on the Mega Drive. Zero Tolerance was perfectly adequate, and the issue should have been laid to rest then.
 +
 +
Like Mr Biffo, Bloodshot has taken an age finally to come out. And sadly, the wait hasn't been really worth it.
 +
 +
Bang bang. Shoot shoot.
 +
 +
You know the score.
 +
 +
{| class=prettytable
 +
|-
 +
|Bloodshot||Mega Drive by Acclaim/Domark Players 1-2
 +
|-
 +
|Graphics||68%
 +
|-
 +
|Sonix||70%
 +
|-
 +
|Gameplay||69%
 +
|-
 +
|Lifespan||70%
 +
|-
 +
|Originality||61%
 +
|-
 +
|Uppers||A fairly reasonable effort
 +
|-
 +
|Downers||Buy a PC if you want Doom
 +
|-
 +
|Overal 69%||Blood not
 +
|}
 
====''[[Madden NFL 96]]''====
 
====''[[Madden NFL 96]]''====
 
<gallery>
 
<gallery>
Line 91: Line 120:
  
 
===[[Saturn]]===
 
===[[Saturn]]===
 +
====''[[Bug!]]''====
 +
 +
After the terrible Virtual Hydlide and Digital Pinball, this more than clears the slime from Sega's rubber sledge.
 +
 +
Bottom line: Bug is the first proper 3D platformer. Yes.
 +
 +
From the collect-o-gem gameplay to the bonus rounds to the bosses to the power-ups to the jump-o-head attacks, Bug uses every platform cliche you can imagine. But that doesn't matter.
 +
 +
Where Bug doesn't bear the scars of its undistinguished platform lineage is in the layout of its levels.
 +
 +
If M C Escher had been a game designer and not a fart, this is the game he would have designed.
 +
 +
Not only can your character wander far into and out of the screen, but the stages stretch high for several screens. In/out; up/down. Incredible.
 +
 +
It's difficult to understand the score without playing the game.
 +
 +
Being a Bug, your character can walk up walls and across ceilings. He can also, depending on the power-up, zap them with his antennae or spit slime.
 +
 +
The 3D conceptualisation is quite incredible. Platforms, ramps and walkways criss-cross each other and overlap like veins on a cow's udder. Mapping the game must have been horrid.
 +
 +
Yet you can stand at one end of the level and look far into the distance to plan your route. It's like being in a coma.
 +
 +
Occasionally, one of Bug's enemies - perhaps an insane grasshopper, perhaps a sharpshooting snail - will spring from nowhere.
 +
 +
Generally, though, the game is fair in the extreme. For particularly tricky sections of platform-o-jump, the entire screen scrolls out and you're treated to a wider viewpoint.
 +
 +
That isn't to say it's easy. Bug is possibly the toughest platformer Sega have ever put together.
 +
 +
Bug's levels are vast. The first sub-stage of level one took us nigh-on 20 minutes to complete.
 +
 +
Even then we couldn't be sure we'd seen everything.
 +
 +
Subsequent levels become bigger and more complex, with multiple routes to the exit. For sheer ingenuity of level design, this game is on a par with Super Mario World.
 +
 +
Up there with Daytona and Fighter.
 +
 +
{| class=prettytable
 +
|-
 +
|Bug||Saturn - by Sega Players: 1
 +
|-
 +
|Graphics||86%
 +
|-
 +
|Sonix||81%
 +
|-
 +
|Gameplay||89%
 +
|-
 +
|Lifespan||88%
 +
|-
 +
|Originality||90%
 +
|-
 +
|Uppers||The new era of platformer
 +
|-
 +
|Downers||Can be a bit TOO unforgiving
 +
|-
 +
|Overal 89%||Good (Bug)
 +
|}
 +
 
====''[[Digital Pinball]]''====
 
====''[[Digital Pinball]]''====
 
<gallery>
 
<gallery>

Revision as of 12:03, 13 December 2014


This short article is in need of work. You can help Sega Retro by adding to it.


Digitiser was a feature broadcast as part of Channel 4's teletext service in the United Kingdom. It was updated daily (later three days a week) between 1994 and 2001, acting as a mini video games magazine, with news, reviews, quizzes and other editorials. Amongst its output were game reviews for Sega systems.

All forms of teletext ceased broadcasting in the UK in 2012, and given the nature of the transmissions, the vast majority of teletext pages have not been archived. Remnants of Digitiser between 1994 and 1998 have been preserved by the Teletext Preservation Project.

Reviews

Mega Drive

Aaahh!!! Real Monsters

Great name for a cartoon; but oh, what a lovely war (average game)!

It's one of those platformers where you control three guys with different abilities, and you have to swap between them at the appropriate moments.

It's like a dream Mr Hairs once had.

The graphics are fair enough and faithful to the show, but the gameplay isn't worth commenting on.

Aaah! Real Monsters! Mega Drive - by Viacom Players: 1
Graphics 63%
Sonix 64%
Gameplay 70%
Lifespan 68%
Originality 48%
Uppers Sometimes it can be fun
Downers Mostly it's just boring
Overal 69% Aaah! Dull Concept!

Batman Forever

Bloodshot

There is really no great need for a Doom/Wolfenstein style game on the Mega Drive. Zero Tolerance was perfectly adequate, and the issue should have been laid to rest then.

Like Mr Biffo, Bloodshot has taken an age finally to come out. And sadly, the wait hasn't been really worth it.

Bang bang. Shoot shoot.

You know the score.

Bloodshot Mega Drive by Acclaim/Domark Players 1-2
Graphics 68%
Sonix 70%
Gameplay 69%
Lifespan 70%
Originality 61%
Uppers A fairly reasonable effort
Downers Buy a PC if you want Doom
Overal 69% Blood not

Madden NFL 96

NBA Live 96

Pac-Panic

Primal Rage

Mega-CD

Eternal Champions: Challenge from the Dark Side

Myst

Game Gear

Batman Forever

Primal Rage

Saturn

Bug!

After the terrible Virtual Hydlide and Digital Pinball, this more than clears the slime from Sega's rubber sledge.

Bottom line: Bug is the first proper 3D platformer. Yes.

From the collect-o-gem gameplay to the bonus rounds to the bosses to the power-ups to the jump-o-head attacks, Bug uses every platform cliche you can imagine. But that doesn't matter.

Where Bug doesn't bear the scars of its undistinguished platform lineage is in the layout of its levels.

If M C Escher had been a game designer and not a fart, this is the game he would have designed.

Not only can your character wander far into and out of the screen, but the stages stretch high for several screens. In/out; up/down. Incredible.

It's difficult to understand the score without playing the game.

Being a Bug, your character can walk up walls and across ceilings. He can also, depending on the power-up, zap them with his antennae or spit slime.

The 3D conceptualisation is quite incredible. Platforms, ramps and walkways criss-cross each other and overlap like veins on a cow's udder. Mapping the game must have been horrid.

Yet you can stand at one end of the level and look far into the distance to plan your route. It's like being in a coma.

Occasionally, one of Bug's enemies - perhaps an insane grasshopper, perhaps a sharpshooting snail - will spring from nowhere.

Generally, though, the game is fair in the extreme. For particularly tricky sections of platform-o-jump, the entire screen scrolls out and you're treated to a wider viewpoint.

That isn't to say it's easy. Bug is possibly the toughest platformer Sega have ever put together.

Bug's levels are vast. The first sub-stage of level one took us nigh-on 20 minutes to complete.

Even then we couldn't be sure we'd seen everything.

Subsequent levels become bigger and more complex, with multiple routes to the exit. For sheer ingenuity of level design, this game is on a par with Super Mario World.

Up there with Daytona and Fighter.

Bug Saturn - by Sega Players: 1
Graphics 86%
Sonix 81%
Gameplay 89%
Lifespan 88%
Originality 90%
Uppers The new era of platformer
Downers Can be a bit TOO unforgiving
Overal 89% Good (Bug)

Digital Pinball

F1 Challenge

Panzer Dragoon

Panzer Dragoon Saga

Pebble Beach Golf Links

Rayman

Sim City 2000

Shinobi X

Victory Boxing

Virtua Cop

Virtua Fighter Remix