From Sega Retro
|System(s): Sega Mega Drive, Sega Mega-CD|
|Distributor: Acclaim Entertainment|
|Sound driver: GEMS|
|Number of players: 1-2|
|Official in-game languages: |
Bloodshot, known as Battle Frenzy in Germany, is a Sega Mega Drive and Sega Mega-CD game developed by Domark. It is notable for being a 3D first person shooter - one of the few available for the Sega Mega Drive and the only game of this genre for the Sega Mega-CD.
The game is a traditional first-person shooter. Gameplay mainly consists of the player moving through corridors, shooting enemies and collecting items such as keys and weapons. At the end of each stage, the boss in form of an engine core has to be defeated. This always triggers a self destruct sequence and the player has to hurry back to the starting point in order to escape alive.
The game takes up most of the screen, with much smaller borders than similar games such as Zero Tolerance, a very impressive technical achievement. A two player split-screen mode is also available. However, the game also suffers from slowdown and some of the texture data of the Mega Drive version looks corrupted but were fixed with the Mega-CD version.
- Piercer (goes through walls)
- Ricochet (bounces off walls)
The game supports two players playing together with vertical split-screen. Game can be played either in competitive or cooperative mode.
For competitive mode player just has to select "VS Mode" in main menu and choose the arena. Each player start on opposite sides of arena-maze and have three lives.
For cooperative play player has to start normal game and then presson controller of another player. The game will enter split-screen mode and the second player will spawn in. This action requires one continue point which will be taken away. There is no friendly fire in this mode.
Bloodshot was only released in Mega Drive cartridge form throughout Europe and Australia. In Germany, the game was retitled Battle Frenzy because the name was considered "too violent", though the game does not contain any blood ("Bloodshot" is a code name for the fictional "Battle Frenzy" chip implanted in the player"). In North America the game was exclusive to the Sega Channel in where it was called by its German name to distance itself from the comic book series of the same name.
The Sega Mega-CD version was also exclusive to Europe until 2003, when a North American version under the Battle Frenzy name was released. This version was developed and published by Good Deal Games without the consent of Domark or Acclaim Entertainment. On the Mega-CD, sound effects are sampled at a lower bitrate, the number of enemies reduced and some levels are altered so that the game could fit in RAM - this decision was made to circumvent having to stream in data from the disc during gameplay, which in slower than accessing data from a cartridge and was already being used for music.
The Mega Drive and Mega-CD have different soundtracks, both composed by Mike Ash. The Mega Drive one is ambient-based while the Mega-CD uses trance music.
|Language||Localised Name||English Translation|
|German||Battle Frenzy||Battle Frenzy|
Mega Drive version
- Written by: Jim Blackler
- Artwork: Joe Groombridge
- Sound: Mike Ash
- Additional Animation: Mike Adams, Jo Myers, Jason Cunningham
- Stills Art: Mark Richards, Junior Walker
- Story: Ian Livingstone
- Support: Warren Mills, Matt Blackler, Paul Margrave
- Battle Frenzy copyright 1994 Domark Software. All rights reserved.
- Main article: Bloodshot/Magazine articles.
Mega Drive version
|Sega Retro Average|
|Sega Retro Average|
- Main article: Bloodshot/Technical information.
ROM dump status
- Computer & Video Games, "January 1995" (UK; 1994-12-15), page 68
- Sega Magazine, "August 1994" (UK; 1994-07-15), page 82
- Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 10
- File:NewReleases 1994-11 AU Catalogue.pdf, page 5
- Sega Magazine, "July 1995" (UK; 1995-06-15), page 96
- Mega Power, "November 1994" (UK; 1994-10-20), page 21
- Interview: Jim Blackler by Segacollection.com
- 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 33
- Consoles +, "Février 1995" (FR; 1995-0x-xx), page 108
- Cool Gamer, "9" (RU; 2002-10-13), page 37
- Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 296
- Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 16
- GamePro, "January 1995" (US; 199x-xx-xx), page 48
- GamesMaster (UK) "Series 4, episode 13" (1994-12-13, 24:00) (+11:27)
- LeveL, "Duben 1996" (CZ; 1996-04-03), page 46
- MAN!AC, "03/95" (DE; 1995-02-08), page 52
- Mega, "July 1995" (UK; 1995-06-30), page 14
- Mega Force, "Février 1995" (FR; 1995-0x-xx), page 66
- Mega Fun, "01/95" (DE; 1994-12-21), page 34
- Next Generation, "May 1995" (US; 1995-04-18), page 100
- Player One, "Février 1995" (FR; 1995-0x-xx), page 92
- Play Time, "2/95" (DE; 1995-01-04), page 106
- Sega Magazine, "December 1994" (UK; 1994-11-15), page 82
- Sega Power, "February 1995" (UK; 1994-12-15), page 54
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 9
- Video Games, "3/95" (DE; 1995-02-23), page 89
- Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 38
- GamePro, "April 1995" (US; 1995-xx-xx), page 56
- GamesMaster, "March 1995" (UK; 1995-02-16), page 50
- MAN!AC, "08/95" (DE; 1995-07-12), page 60
- Mega Force, "Été 1995" (FR; 1995-0x-xx), page 93
- Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 114
- Sega Magazin, "September 1995" (DE; 1995-08-16), page 18
- Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 25
- Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 61