Difference between revisions of "Final Fight CD"

From Sega Retro

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| mcd_rrp_uk=45.99 {{fileref|CVG UK 151.pdf|page=69}}
 
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| mcd_date_us=1993-03-23
 
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==References==
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Revision as of 21:35, 3 January 2016

n/a

Final Fight CD Title US.png

Final Fight CD
System(s): Sega Mega-CD
Publisher: Sega
Developer:
Genre: Action

















Release Date RRP Code
Sega Mega-CD
JP
¥8,8008,800 G-6013
Sega Mega-CD
US
4410
Sega Mega-CD
EU
4410
Sega Mega-CD
BR
062020

Final Fight CD (ファイナルファイトCD) is a port of Capcom's 1989 arcade game Final Fight for the Sega Mega-CD. Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whooping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier Super NES version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade.

When brought to the western market the female characters Poison and Roxy were censored so that they wore less revealing clothing. The intro was also altered slightly as Jessica was not wearing a shirt in the Japanese version.

Story

The game is set in the metropolis of Metro City, a town constantly plagued by crime and violence. When the mayor, Mike Haggar, promises to clean up the city, the Mad Gear gang kidnaps his daughter Jessica and warns him not to interfere. Haggar responds going on a battle across the city to free her, bringing along her boyfriend Cody, and the ninjitsu master Guy to assist him.

Characters

Haggar is the mayor of Metro City and a former pro wrestler, and has the highest attack power, although he has the slowest speed. His special ability is to perform piledrivers on enemies, and he uses the pipe more effectively than the other characters.

Guy is a Bushido ninja and friend of Haggar and Cody. While he has the weakest attack strength, he moves faster than both Haggar and Cody. He has the ability to leap off the sides of the screen, and performs better with swords than the other characters.

Cody is Jessica's boyfriend and street fighter, who has an equal balance of attack strength and speed. He is able to knock incoming knives out of the way with an attack, and fights better with them than the other characters.

Gameplay

Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords.

Each character has a basic combo that can performed by rapidly hitting the attack button, several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go, or throw them in another direction. All three characters also have a special attack that knocks away all opponents surrounding them, at the cost of a small amount of health.

The game is split into six areas, each split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing on.

Exclusive to the Sega CD version of the game is a 'Time Attack' mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends.

Controls

A: Jump
B: Attack
C: Jump
B + C or B + A: Special attack

Version differences

PAL version: has one less credit than the NTSC-J version, health restoring items seem to appear less frequently, a short dialogue between Cody and Guy during the ending was cut, a palette bug can happen in the bar in stage 4, causing people and the barkeeper to have a brownish tone. The PAL version was partially speed optimized as forcing the game into 60Hz mode makes it run too fast.

Production Credits

Planner: Hiralinn, G. Taishi
Programmer: Yagiee, .NGI, Gyope
Character Design-Object: Hiralinn, Oya Bin
Character Design-Scroll: Minorin, M" Agodo, Satosa
Music/Sound: T's music
Thanks: Dan, Hochan, Awave
Special Thanks: Capcom
Presented by: Sega

Promotional Material

Physical Scans

Sega Retro Average 
Publication Score Source
95 №139, p48-50[2]
95 №7, p16/21/22/23
89
89
88
88 №48, p62
70 №8, p30/31
83 №23, p77
86 №10, p48/49/50/51
92 №8, p50/51
84 №2, p32
94 №17, p84/85/86/87
95 №7, p94-97[3]
75 №34, p54
90 July 6, 2004
77 №45, p60/61
95 №20, p31/30
80 №9, p38/39
75 №2, p10/11
86 №2, p40-43[4]
76
100 2002/10/11
Sega Mega-CD
86
Based on
22 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[5]
Beep! MegaDrive (JP) NTSC-J
73
[6]
Consoles + (FR)
92
[7]
Computer & Video Games (UK)
95
[8]
Digitiser (UK) NTSC
79
[9]
Electronic Games (1992-1995) (US) NTSC-U
84
[10]
Electronic Gaming Monthly (US) NTSC-U
70
[11]
Mean Machines: The Essential Sega Guide (UK)
95
[12]
Famitsu (JP) NTSC-J
58
[13]
GameFan (US) NTSC-U
90
[14]
Game Power (IT) NTSC
78
[15]
GamePro (US) NTSC-U
88
[16]
Hippon Super (JP) NTSC-J
50
[17]
Hobby Consolas (ES)
90
[18]
Joypad (FR)
83
[19]
Sega Mega Drive Advanced Gaming (UK) PAL
86
[20]
Mega (UK) PAL
92
[21]
Mega Action (UK) NTSC-J
84
[22]
Mega Force (FR)
93
[23]
Mega Fun (DE) PAL
81
[24]
Mega Play (US) NTSC-U
86
[25]
MegaTech (UK) PAL
94
[26]
Mean Machines Sega (UK) PAL
95
[3]
Megazone (AU)
82
[27]
Player One (FR)
75
[28]
ProGames (BR)
75
[29]
Sega Magazin (DE)
74
[30]
Sega Power (UK) PAL
77
[31]
Sega Pro (UK) PAL
95
[32]
Sega Zone (UK) PAL
80
[33]
Sega Force Mega (UK) NTSC
86
[4]
Sega Force (SE)
76
[34]
Sega Saturn Magazine (JP) NTSC-J
82
[35]
Sonic the Comic (UK) PAL
75
[36]
Supergame (BR)
92
[37]
Super Juegos (ES)
94
[38]
Todo Sega (ES)
91
[39]
Tricks (RU)
70
[40]
Video Games (DE) PAL
65
[41]
Sega Mega-CD
81
Based on
39 reviews

Final Fight CD

Mega-CD, US
FinalFightCD MCD US Box Back.jpgFinalFightCD MCD US Box Front.jpg
Cover
FinalFightCD MCD US Disc.jpg
Disc
Finalfightcd mcd us manual.pdf
Manual
Mega-CD, EU
FinalFightCD MCD EU Box Back.jpgFinalFightCD MCD EU Box Front.jpg
Cover
FinalFight MCD EU spinecard.jpg
Spinecard
FinalFightCD MCD EU Disc.jpg
Disc
Mega-CD, JP
FinalFightCD MCD JP Box Back.jpgFinalFightCD MCD JP Box Front.jpg
Cover
FinalFightCD MCD JP Spinecard.JPG
Spinecard
FinalFightCD MCD JP Disc.jpg
Disc
Finalfight mcd jp manual.pdf
Manual
Mega-CD, BR
FinalFightCD MCD BR Box Back.jpgNospine.pngFinalFightCD MCD BR Box Front.jpg
Cover

References

  1. File:CVG UK 151.pdf, page 69
  2. File:CVG UK 139.pdf, page 50
  3. 3.0 3.1 File:MeanMachinesSega07UK.pdf, page 94 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega07UK.pdf_p94" defined multiple times with different content
  4. 4.0 4.1 File:SegaForceMega UK 02.pdf, page 40 Cite error: Invalid <ref> tag; name ":File:SegaForceMega UK 02.pdf_p40" defined multiple times with different content
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 118
  6. Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 22
  7. Consoles +, "Mars 1993" (FR; 1993-0x-xx), page 74
  8. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 48
  9. Digitiser (UK) (1993-07-23)
  10. Electronic Games (1992-1995), "August 1993" (US; 1993-07-22), page 85
  11. Electronic Gaming Monthly, "June 1993" (US; 1993-xx-xx), page 34
  12. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 121
  13. Famitsu, "1993-04-02" (JP; 1993-03-19), page 1
  14. GameFan, "Volume 1, Issue 7: June 1993" (US; 1993-xx-xx), page 16
  15. Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 54
  16. GamePro, "July 1993" (US; 1993-xx-xx), page 64
  17. Hippon Super, "April 1993" (JP; 1993-03-04), page 44
  18. Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 82
  19. Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 77
  20. Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 48
  21. Mega, "May 1993" (UK; 1993-04-15), page 50
  22. Mega Action, "July 1993" (UK; 1993-06-17), page 32
  23. Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 12
  24. Mega Fun, "09/93" (DE; 1993-08-18), page 36
  25. Mega Play, "June 1993" (US; 1993-0x-xx), page 56
  26. MegaTech, "May 1993" (UK; 1993-04-23), page 84
  27. Megazone, "October 1993" (AU; 1993-xx-xx), page 42
  28. Player One, "Septembre 1993" (FR; 1993-08-xx), page 54
  29. ProGames, "Setembro 1993" (BR; 1993-0x-xx), page 34
  30. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 18
  31. Sega Power, "August 1993" (UK; 1993-07-01), page 60
  32. Sega Pro, "June 1993" (UK; 1993-05-13), page 30
  33. Sega Zone, "July 1993" (UK; 1993-06-xx), page 38
  34. Sega Force, "1/94" (SE; 1994-01-12), page 22
  35. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  36. Sonic the Comic, "12th June 1993" (UK; 1993-06-12), page 10
  37. Supergame, "Abril 1993" (BR; 1993-04-xx), page 20
  38. Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 100
  39. Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 38
  40. Tricks, "1/95" (RU; 1995-xx-xx), page 22
  41. Video Games, "10/93" (DE; 1993-09-29), page 113