Difference between revisions of "Tetsuya Kaku"
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Revision as of 18:52, 25 July 2016
Tetsuya Kaku |
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Company(ies): Sega AM4, Amusement Vision |
Role(s): Programmer |
Education: Kyushu Institute of Technology (Information Science) [1] |
Tetsuya Kaku is a system programmer and chief member of Amusement Vision (formerly Sega AM4).
Production History
- Virtua Fighter (Arcade version) (1993) — Programmer
- Virtua Fighter 2 (Arcade version) (1994) — Variety (Programmers)
- Virtua Fighter 3 (1996) — Program Director, Game System, Undulation (Programmers)
- Virtua Fighter 3tb (1997/1998) — Program Director, Game System, Undulation (Programmers)
- SpikeOut (1998) — Chief Programmer, Game Regulation
- Virtual-On: Oratorio Tangram (Arcade and Dreamcast Versions) (1998/1999) — System R&D (Network Versus Support Staff) (Virtual-On Works)
- Sonic Adventure (1998) — Browser production
- SpikeOut: Final Edition (1999) — Chief Programmer, Game Regulation
- Shenmue (1999) — Supervisor (R&D Dept. #4) (Development Support)
- Planet Harriers (2000) — main program director
- Super Monkey Ball (2001) — System Programmer
- Super Monkey Ball 2 (2002) — System Programmer
- F-Zero GX (2003) — Program Director
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (2004) — Variety (Programmers)
- Yakuza (2005) — Chief Programmer
- Yakuza 3 (2009) — Technical Director, Chief Programmer ("Yakuza 3" Programming Team)
- Super Monkey Ball: Step & Roll (2010) — Special Thanks
- Yakuza 4 (2010) — Programming Assistance ("Yakuza 4" Programming Team) (Staff)
- Binary Domain (2012) — Programming Director ("Binary Domain" Development Team) (Staff)