Difference between revisions of "Psygnosis"
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Born from the ashes of Imagine Software, an 8-bit game company, in 1984, Psygnosis was far ahead of its competitors. The company started developing games on several M68000 consoles far before 16-bit became the norm (likely why their expertise was second to Sega in the Mega Drive and Saturn age). Psygnosis even produced it's own development tools, such as [[ASM68K]], for these platforms. | Born from the ashes of Imagine Software, an 8-bit game company, in 1984, Psygnosis was far ahead of its competitors. The company started developing games on several M68000 consoles far before 16-bit became the norm (likely why their expertise was second to Sega in the Mega Drive and Saturn age). Psygnosis even produced it's own development tools, such as [[ASM68K]], for these platforms. | ||
− | Psygnosis was ultimately bought by Sony Electric Publishing in 1993 as their main cash cow, the Commodore 64, was going under due to financial troubles within the company. Until 1999, the company was still known as Psygnosis, but Sony Computer Entertainment Europe ultimately renamed them to SCE Studio Liverpool, which they still develop as today. | + | Psygnosis was ultimately bought by Sony Electric Publishing in 1993, as their main cash cow, the Commodore 64, was going under due to financial troubles within the company. Until 1999, the company was still known as Psygnosis, but Sony Computer Entertainment Europe ultimately renamed them to SCE Studio Liverpool, which they still develop as today. |
==Softography== | ==Softography== | ||
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Revision as of 13:39, 26 November 2010
Psygnosis (now SCE Studio Liverpool) was a prominent development studio which featured many games on the Sega Mega Drive and Sega Saturn.
Born from the ashes of Imagine Software, an 8-bit game company, in 1984, Psygnosis was far ahead of its competitors. The company started developing games on several M68000 consoles far before 16-bit became the norm (likely why their expertise was second to Sega in the Mega Drive and Saturn age). Psygnosis even produced it's own development tools, such as ASM68K, for these platforms.
Psygnosis was ultimately bought by Sony Electric Publishing in 1993, as their main cash cow, the Commodore 64, was going under due to financial troubles within the company. Until 1999, the company was still known as Psygnosis, but Sony Computer Entertainment Europe ultimately renamed them to SCE Studio Liverpool, which they still develop as today.
Softography
- Shadow of the Beast (1991/1992)
- Bill's Tomato Game (1992) (Unreleased)
- Lemmings (1992)
- Shadow of the Beast II (1992/1994)
- Bram Stoker's Dracula (1993) (with Traveller's Tales)
- Lemmings 2: The Tribes (1993)
- Microcosm (1993)
- Prince of Persia 2 (1993) (Unreleased)
- Wiz 'n' Liz (1993)
- Flink (1994)
- Novastorm (1994)
- Puggsy (1994) (with Traveller's Tales)
- 3D Lemmings (1995)
- Discworld (1995)
- Destruction Derby (1996)
- Wipeout (1996)
- Assault Rigs (1997)
- Krazy Ivan (КГАZЧ IVAИ) (1997)
- Wipeout 2097 (1997)