Puggsy

From Sega Retro

n/a

Puggsy Title.png
Puggsy
System(s): Sega Mega Drive, Sega Mega-CD
Publisher: Psygnosis
Developer:
Sound driver:
Sega Mega Drive
Krisalis sound driver
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
T-113016
Videogame Rating Council: GA
Sega Mega Drive
EU
T-113016-50
Sega Mega Drive
UK
£44.9944.99[3][4] T-113016-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
$89.9589.95[6]
Sega Mega-CD
US
T-113035
Videogame Rating Council: GA
Sega Mega-CD
EU
T-113035-50
Sega Mega-CD
DE
DM 119.00119.00[9] T-113035-50
Sega Mega-CD
UK
£44.9944.99[7][8] T-113035-50

Puggsy is a platform game developed by Traveller's Tales and published by Psygnosis in 1993 for the Sega Mega Drive, Sega Mega-CD and Commodore Amiga computers. In the US, the Mega Drive and Mega-CD versions were released on the first day of Winter CES 1994; January 6th[1].

The game was notable at the time of release for having an unusual physics system which the manual calls "Total Object Interaction"[10], in which Puggsy can use various objects for aiding him in battle, and for helping him solve puzzles to proceed.

Story

The game follows the character, Puggsy, an orange alien which has been marooned on an alien planet and got his spaceship stolen by its inhabitants.

Now he ventures into the island, searching for the whereabouts of his spaceship.

Gameplay

The D-Pad is used to move around. The C button jumps; while in mid-air, the player can press and hold Down to stomp on enemies. To pick up an item, press B;to drop it, press again, also, holding up or any diagonally upward direction then pressing B will throw the item upwards. A is used to interact with the item Puggsy is holding (e.g. while holding a shield, press A to gain invincibility). Multiple items can be stacked on top of each other and carried.

The general goal of each level is to reach the exit as directed by the arrow on the HUD, though in most cases, the player will need to solve puzzles and overcome hazards using whatever objects they encounter during a level, such as a key to open locked doors, a gun to shoot enemies with, water pistols to douse flames. Just about every type of item can be carried into the goal for bonus points and extra lives. Some levels may have alternate exits that will lead the player to secret levels should they be able to find them. Certain levels will end in boss fights, in which the player needs to find a solution in order to inflict damage to a boss.

In addition to the main game, there is also a Junior mode which presents the player with a short five-level game that helps the player get accustomed to the game's mechanics. The levels in this mode are simpler versions of the levels played in the main game.

Levels

Regular levels

Notavailable.svg
The Beach
Notavailable.svg
The Cove
Notavailable.svg
The Red Woods
Notavailable.svg
Redwood Keep
Notavailable.svg
The Light House
Notavailable.svg
Angeltier Falls
Notavailable.svg
Star Fall Lake
Notavailable.svg
Splinter Town
Notavailable.svg
Badger Mill
Notavailable.svg
Pyramids
Notavailable.svg
Darkblade Forest
Notavailable.svg
Diamond Mines
Notavailable.svg
Darkskull Castle
Notavailable.svg
Fire Heart
Notavailable.svg
Aztec Temple
Notavailable.svg
Racrock Forge
Notavailable.svg
Raclantis Docks

Secret levels

Notavailable.svg
Treasure Trove
Notavailable.svg
Wabbits World
Notavailable.svg
Secret Tunnel
Notavailable.svg
A Hidden Place
Notavailable.svg
Lunar Jet Pug
Notavailable.svg
Star Fall Pool
Notavailable.svg
Puggs in Space
Notavailable.svg
Aztec Games
Notavailable.svg
Pugsanoid
Notavailable.svg
Shell Shock
Notavailable.svg
Fair Ohs Tomb
Notavailable.svg
Wills World
Notavailable.svg
Never Mined
Notavailable.svg
Lee And Errr??
Notavailable.svg
The End of All

Guardians

Notavailable.svg
Herman the Hermit
This boss is one of three bosses that is only fought in the Mega-CD version of the game, encountered at The Beach. Herman will attack by jumping up and down, and periodically blow bubbles containing shells. The player will have to pop the bubbles and drop the shells on Herman's head to hurt him.
Notavailable.svg
Polly Pirate
Fought at the end of The Cove, Polly jumps around firing at Puggsy. All Puggsy has to defend himself is the odd fish that gets washed up on deck. The player has to position Puggsy near the fish and fire it at Polly to inflict damage.
Notavailable.svg
The Emperor's Old Clothes
The boss of Redwood Keep attacks Puggsy by dropping his large hands onto him. To defeat him, the player has to position Puggsy on top of the switches embedded in the floor to open trapdoors in the ceiling above the boss, dropping balls on his head.
Notavailable.svg
Flour Power
The miller fought in Badger Mill will throw bags of flour at Puggsy. The player will have to use the levers where Puggsy is standing to operate the claw and grab the flour bags, then place them onto the conveyor belt to drop onto the miller.
Notavailable.svg
So Pharaoh So Good
Fought at the Pyramids, the pharaoh flies around in a large raccoon head-shaped ship and emerges from its nose, holding a plunger. To attack the pharaoh, the player must have Puggsy step on the pressure pads on the floor to fire a plunger at the pharaoh, while also taking care not to get hit by the plungers.

This boss is also the only boss fought in Junior mode.

Notavailable.svg
Darkskull Castle Guardian
This unnamed boss, encountered only in the Mega-CD version, is fought in Darkskull Castle. He is a mouse who wields a possessed sword that flies all around the castle with him hanging onto the hilt. The player has to avoid the sword and butt stomp the boss whenever he flies low.
Notavailable.svg
Halitosis the Dragon
This boss, fought in Fire Heart, attacks by tiptoeing back and forth and breathing out fire. The player must wait for him to stop attacking, sneak near him, and jump into his jaw to damage him.
Notavailable.svg
Racrock Forge Guardian
An unnamed mech that is fought in Racrock Forge in the Mega-CD version only. This boss fight sets itself apart from the other bosses in that it is an FMV with Puggsy's sprite overlayed on top of it. The mech flies around the room underneath the platform and tries to attack Puggsy using the flamethrowers attached to its arms. Puggsy cannot do anything to the boss, so he must avoid its attacks and survive until the room fills up with water and the boss eventually gives up and sinks.
Notavailable.svg
If Looks Could Kill!
The final boss of the game and the king of the raccoons, who attacks Puggsy by trying to stomp on him, dropping mines in the room, and firing laser beams from his eyes, all of which the player must avoid. The only way to defeat the king is to stand beneath him when he is about to fire his lasers, then move away so the lasers bounce off the floor and directly back into his eyes.

History

Development

The Puggsy character originally came from a Commodore Amiga demo named "Puggs in Space", which proved to be so successful that an entire game was made out of it.

A Super NES version of the game was planned, but cancelled, and sequels were supposedly in the works before being axed too. According to designer and programmer Jon Burton, the SNES version was completed, but the home console market crashed before release due to a flood of publishers trying to get a slice of the market which led to oversaturation, and as a result the Mega Drive version of this game and Wiz 'n' Liz had very poor sales. As such, publisher Psygnosis quickly dropped their plans to release SNES ports of those games.[11] However, SNES conversions of some of the music tracks would be repurposed for the Mega-CD version.[11]

Versions

The Mega-CD version offers new levels and boss fights, an improved soundtrack and full motion video cutscenes.

Production credits

Mega Drive version

  • Game Design and Programming By: Jon Burton
  • Graphic Design and Artwork By: Andy Ingram
  • Level Problems and Design By: Jon Burton
  • Creature Sketches By: Will Thompson
  • Music and SoundFX By: Blythe Joustra Productions, Matt Furniss, S.Hollingworth of Krisalis Software
  • Project Management: Steve Riding
  • Play Testing By: Charles McNair and Tony Parkes
Puggsy has been Jamie Tested
Thanks to Martyn Chudley 4 Wiz n Liz stuff
Try to complete all 51 levels for extra ending
There are various hidden cheats if you can find the place to carry them out.
  • A big hi to: Chris Dave Mark Will Chaz Martyn Stu Phil and everyone else
Source: In-game credits

Mega-CD version

  • Game Design: Jon Burton
  • Programming By: David Dootson, Jon Burton
  • Graphic Design and Artwork By: Andy Ingram
  • Level Problems and Design By: Jon Burton
  • Creature Sketches By: Will Thompson
  • Music and SoundFX By: Blythe Joustra Productions, Matt Furniss, S.Hollingworth of Krisalis Software
  • Project Management: Steve Riding
  • Play Testing By: Tony Parkes and Charles McNair
Puggsy has been Jamie Tested
Thanks to Martyn Chudley 4 Wiz n Liz stuff
Try to complete all 51 levels for extra ending
There are various hidden cheats if you can find the place to carry them out.
  • A big hi to: Chris Dave Mark Will Chaz Martyn Stu Phil and everyone else
And Remember That:
11125 SQRD MINUS 181
13307 SQRD MINUS 712
21385x21386 SUB 1875
is a silly maths question
Special thanks to Fiona for all her support and great cooking
Source: In-game credits

Magazine articles

Main article: Puggsy/Magazine articles.

Promotional material

page=253

Mega Drive print advert in Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)
also published in:

page=178

Mega-CD print advert in Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)
also published in:

page=86

Print advert in Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)

page=96

Print advert in Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)

page=9

Print advert in Consoles + (FR) #25: "Novembre 1993" (1993-xx-xx)

page=37

Print advert in Video Games (DE) #1993-12: "12/93" (1993-11-22)

page=9

Mega Drive print advert in Hyper (AU) #1: "December 1993" (1993-xx-xx)

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
91 [16]
90 [3]
70
86 [17]
84 [18]
90 №11, p32/33
78 №12, p42/43
63 №5, p29
88
90 №21, p80-82
89 [19]
95 [20]
72
79 №49, p76/77
82 №26, p32
Sega Mega Drive
83
Based on
15 reviews

Mega Drive, US
Puggsy MD US Box.jpg
Cover
Puggsy MD US Cart.jpg
Cart
Mega Drive, EU
Puggsy MD EU Box.jpg
Cover
Puggsy MD EU Cart.jpg
Cart
Puggsy MD EU Manual.pdf
Manual
Mega Drive, SE (Rental)
Puggsy MD SE rental cover.jpg
Cover

Mega-CD version

Sega Retro Average 
Publication Score Source
89
70 [21]
88 [22]
84 [23]
87 №16
80 №17, p37
70 №9, p46/47
86
90 [24]
81 №53, p40
Sega Mega-CD
83
Based on
10 reviews

Mega-CD, US
Puggsy MCD US Box Back.jpgPuggsy MCD US Box Front.jpg
Cover
Puggsy MCD US Disc.jpg
Disc
Puggsy mcd us manual.pdf
Manual
Mega-CD, EU
Puggsy MCD EU Box Back.jpgPuggsy MCD EU Box Front.jpg
Cover
Puggsy MCD EU Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 70132168
MD5 2a7290076430f4c735feaf8a46d9bfe6
SHA-1 5f4d1acd1b8580e83952e1083cfa881b0ec5b9fd
1MB 1993-09 Cartridge (US)
Sega Mega Drive
CRC32 5d5c9ade
MD5 01db4442a585c0cdb7737f53723167c4
SHA-1 89a347f35c4d0d364c284f2f32f708d0378b8735
1MB 1993-09 Cartridge (EU)
Sega Mega Drive
CRC32 e13ed54e
MD5 2cdb70531bce1d00e8b305ba59259e48
SHA-1 10108f33438782b315557314c31d89170dbd28bc
180kB 1991-11 YouTube video[25] v0.1 Page
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
541,613,856 CD (EU) T-113035-50
Sega Mega-CD
CRC32
MD5
SHA-1
548,258,256 CD (US) T-113035

References

  1. 1.0 1.1 1.2 Press release: 1994-01-06: PSYGNOSIS RELEASES PUGGSY FOR SEGA GENESIS AND SEGA CD
  2. 2.0 2.1 Sega Mega Drive Advanced Gaming, "July 1993" (UK; 1993-05-27), page 33
  3. 3.0 3.1 Computer & Video Games, "November 1993" (UK; 1993-10-15), page 95
  4. Mega Power, "November 1993" (UK; 1993-10-21), page 65
  5. Hyper, "December 1993" (AU; 1993-xx-xx), page 9
  6. Megazone, "November 1993" (AU; 1993-11-03), page 39
  7. 7.0 7.1 7.2 Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 86
  8. 8.0 8.1 8.2 Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-xx-xx), page 10
  9. Play Time, "Sonderheft 1/94" (DE; 1994-0x-xx), page 25
  10. File:Puggsy MD EU Manual.pdf, page 28
  11. 11.0 11.1 https://www.youtube.com/watch?v=XzeTpf1HGQE
  12. Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-xx-xx), page 139
  13. GamePro, "January 1994" (US; 199x-xx-xx), page 275
  14. Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-xx-xx), page 152
  15. GamePro, "January 1994" (US; 199x-xx-xx), page 188
  16. Consoles +, "Septembre 1993" (FR; 1993-xx-xx), page 108-110 (100)
  17. GamesMaster, "September 1993" (UK; 1993-08-19), page 74
  18. Joypad, "Septembre 1993" (FR; 1993-xx-xx), page 64/65 (64)
  19. Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 78-81 (81)
  20. Player One, "Novembre 1993" (FR; 1993-xx-xx), page 108/109 (108)
  21. GamePro, "April 1994" (US; 1994-xx-xx), page 44 (46)
  22. GamesMaster, "February 1994" (UK; 1994-01-20), page 38
  23. Joypad, "Février 1994" (FR; 199x-xx-xx), page 82/83 (82)
  24. Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 86/87 (86)
  25. https://www.youtube.com/watch?v=2ZdXmhwcbhQ


Puggsy
Puggsy Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding