Difference between revisions of "Command & Conquer"
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==History== | ==History== | ||
===Legacy=== | ===Legacy=== | ||
− | ''Command & Conquer'' is thought to have been reasonably successful on the Sega Saturn, as it qualified for the [[Satakore]] range in Japan (where it was published by Sega themselves) and was at one point bundled with consoles in Europe. It has since been superseded by superior versions - a Macintosh port released around the same period in 1996 which offers higher resolution graphics and official support for online play. These features were eventually ported to a Windows 95 version released in 1997. The final port of ''Command & Conquer'' was released in 1999 for the Nintendo 64. This version features 3D graphics, but has missing content. | + | ''Command & Conquer'' is thought to have been reasonably successful on the Sega Saturn, as it qualified for the [[Satakore]] range in Japan (where it was published by Sega themselves) and was at one point bundled with consoles in Europe. It has since been superseded by superior versions - a Macintosh port released around the same period in 1996 which offers higher resolution graphics and official support for online play. These features were eventually ported to a Windows 95 version released in 1997. The final port of ''Command & Conquer'' was released in 1999 for the [[Nintendo 64]]. This version features 3D graphics, but has missing content. |
[[Tomsoft]] attempted an unlicensed port to the [[Sega Mega Drive]], but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise. | [[Tomsoft]] attempted an unlicensed port to the [[Sega Mega Drive]], but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise. |
Revision as of 16:44, 7 September 2017
Command & Conquer | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Virgin Interactive, Sega (JP) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Westwood Studios | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (11/15 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Simulation | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Command & Conquer (コマンド&コンカー) is a real time strategy game developed by Westwood Studios and published by Virgin Interactive for IBM compatible computers running DOS in August 1995. It is the first in the Command & Conquer franchise and is considered a milestone in the genre, influencing many RTS games in the years which followed.
The game's success saw it ported to the Sega Saturn and PlayStation in late 1996. Command & Conquer is frequently referred to as Tiberian Dawn by fans and is subtitled in Germany with Teil 1 Der Tiberiumkonflikt.
Contents
Plot
Command & Conquer takes place in an alternative universe, shortly after a mysterious alien substance crashes on Earth near the river Tiber in Italy at some point in 1995. This substance, henceforth known as "Tiberium", becomes an extremely valuable commodity, which despite its toxic nature, is able to absorb and crystallize precious metals from the surrounding soil. A secret society known as the Brotherhood of Nod, spearheaded by a self-proclaimed messiah known only as "Kane", claims to have foreseen the arrival of Tiberium and has great plans for its future, soon controlling over half the supply and using the funds to amass an army of followers.
Following a succession of terrorist incidents blamed on the Brootherhood, the United Nations Security Council authorizes the creation and deployment of the United Nations' Global Defense Initiative (GDI) to intervene against Kane and Nod, quickly escalating into a conflict which spans the globe (and is later referred to as the "first tiberium war").
The player, who is nameless and does not speak, can choose to conduct missions on behalf of GDI or Nod (each as its own disc), building bases and ordering troops, usually to destroy enemy factions and spread influence over countries. GDI's campaign takes place mainly in Europe, while Nod is more concerned with Africa.
History
Legacy
Command & Conquer is thought to have been reasonably successful on the Sega Saturn, as it qualified for the Satakore range in Japan (where it was published by Sega themselves) and was at one point bundled with consoles in Europe. It has since been superseded by superior versions - a Macintosh port released around the same period in 1996 which offers higher resolution graphics and official support for online play. These features were eventually ported to a Windows 95 version released in 1997. The final port of Command & Conquer was released in 1999 for the Nintendo 64. This version features 3D graphics, but has missing content.
Tomsoft attempted an unlicensed port to the Sega Mega Drive, but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise.
Command & Conquer was followed by Command & Conquer: Red Alert, set in the cold war era of the 1950s/60s, however the Tiberium storyline would receive a direct sequel in the form of Command & Conquer: Tiberian Sun, which introduced isometric graphics (although cameos and nods to the future mean Red Alert is technically a prequel also). No future Command & Conquer games were released on Sega systems, though the series has largely avoided consoles entirely (save for PlayStation ports of Red Alert and some expansions, and the Xbox 360 port of Command & Conquer 3: Tiberium Wars).
Versions
The Sega Saturn version of Command & Conquer derives from the DOS original, being the most accurate console port of the game. There is no support for the Shuttle Mouse meaning the controls are considered to be more cumbersome than computer versions, and the resolution is fixed at 320x240. Some other changes were made for unknown reasons, such as the inclusion of wider bridges. Unit shadows are also missing, and the user interface features horizontally-scrolling menus as opposed to the vertical ones seen in the DOS version.
Its PlayStation counterpart is reportedly built off the Saturn's code, with slightly higher resolution (and more complete) cutscenes in comparison. Unlike the Saturn, the PlayStation version is known to suffer from noticeable slowdown when many units are on-screen, but is at an advantage for including extra missions (sourced from The Covert Operations - an official expansion pack for Command & Conquer). The Saturn version retains more of the original soundtrack and sound effects, however.
Magazine articles
- Main article: Command & Conquer/Magazine articles.
Promotional material
also published in:
- Ultra Game Players (US) #93: "January 1997" (1996-12-31)[3]
- Electronic Gaming Monthly (US) #91: "February 1997" (199x-xx-xx)[4]
- Electronic Gaming Monthly (US) #92: "March 1997" (1997-0x-xx)[5]
- GameFan (US) #0504: "Volume 5, Issue 4: April 1997" (1997-xx-xx)[6]
also published in:
- Sega Saturn Magazine (UK) #15: "January 1997" (1996-12-17)[7]
also published in:
- Computer & Video Games (UK) #183: "February 1997" (1997-01-10)[8]
- Sega Saturn Magazine (UK) #17: "March 1997" (1997-02-19)[9]
Physical scans
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87 | |
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Based on 32 reviews |
Saturn, JP (Satakore) |
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References
- ↑ File:CVG UK 182.pdf, page 53
- ↑ 2.0 2.1 2.2 File:CVG UK 182.pdf, page 54 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 182.pdf_p54" defined multiple times with different content - ↑ Ultra Game Players, "January 1997" (US; 1996-12-31), page 84
- ↑ Electronic Gaming Monthly, "February 1997" (US; 199x-xx-xx), page 119
- ↑ Electronic Gaming Monthly, "March 1997" (US; 1997-0x-xx), page 39
- ↑ GameFan, "Volume 5, Issue 4: April 1997" (US; 1997-xx-xx), page 59
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 31
- ↑ Computer & Video Games, "February 1997" (UK; 1997-01-10), page 31
- ↑ Sega Saturn Magazine, "March 1997" (UK; 1997-02-19), page 100
- ↑ 10.0 10.1 File:ConsolesPlus FR 061.pdf, page 140 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 061.pdf_p140" defined multiple times with different content - ↑ 11.0 11.1 File:MeanMachinesSega51UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega51UK.pdf_p58" defined multiple times with different content - ↑ File:SSM_UK_15.pdf, page 72
- ↑ File:SSM_JP_19970425_1997-13.pdf, page 141
- ↑ 14.0 14.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 10
- ↑ Ação Games, "Março 1997" (BR; 1997-xx-xx), page 9
- ↑ Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 22
- ↑ Electronic Gaming Monthly, "February 1997" (US; 199x-xx-xx), page 56
- ↑ Famitsu, "1997-05-02" (JP; 1997-04-18), page 1
- ↑ Fun Generation, "01/97" (DE; 1996-12-18), page 104
- ↑ Gambler, "3/1997" (PL; 1997-xx-xx), page 1
- ↑ Game Power, "Gennaio 1997" (IT; 199x-xx-xx), page 45
- ↑ GamePro, "March 1997" (US; 1997-xx-xx), page 86
- ↑ Game Informer, "March 1997" (US; 1997-0x-xx), page 41
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 104
- ↑ Kiber Zona, "Spalis/Lapkritis 1997" (LT; 1997-xx-xx), page 3
- ↑ LeveL, "Leden 1997" (CZ; 1997-01-05), page 87
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 68
- ↑ Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 40
- ↑ Mega Fun, "01/97" (DE; 1996-12-11), page 36
- ↑ Next Generation, "May 1997" (US; 1997-04-15), page 152
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 92
- ↑ Saturn Fan, "1997 No. 12" (JP; 1997-06-xx), page 90
- ↑ Saturn+, "Issue 6" (UK; 1997-02-27), page 5
- ↑ Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 66
- ↑ Sega Power, "Christmas 1996" (UK; 1996-11-21), page 38
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 72
- ↑ Sega Saturn Magazine, "1997-13 (1997-04-25)" (JP; 1997-04-11), page 141
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 34
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 19
- ↑ Ultra Game Players, "April 1997" (US; 1997-03-25), page 82
- ↑ Video Games, "1/97" (DE; 1996-12-18), page 102
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