Difference between revisions of "Contra: Hard Corps"
From Sega Retro
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*'''Brad Fang''' a cyborg genetically-altered werewolf | *'''Brad Fang''' a cyborg genetically-altered werewolf | ||
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+ | ===Stages=== | ||
+ | Levels in ''Contra: Hard Corps'' are not played in a linear order - the player is given the opportunity to choose a path at several points in the game. While the level select suggests there are 13 stages in total (many of these actually being cutscenes or bosses), the manuals only allude to 6. | ||
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==History== | ==History== |
Revision as of 12:55, 11 February 2019
Contra: Hard Corps | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Konami | |||||||||||||||||||||||||||||||||||
Developer: Konami | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Series: Contra series | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Contra: Hard Corps, known in Japan as Contra: The Hardcore (魂斗羅 ザ・ハードコア) and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise in the west, as the hit points system from the Japanese version was removed.
The game's story takes place after Contra III: The Alien Wars (which was never released on the Sega hardware) and revolves around the theft of an alien cell. The story unfolds in a nonlinear fashion due two two crossroad points in the game. Depending on the players selection, the following stages become different. A total of 5 endings exist, one is a spoof ending found by clearing the secret arena in stage 3 (climb up the wall before going to the boss)
Contents
Gameplay
Each player can shoot with (aiming and rapid-fire work the same as with any Contra title or other Konami titles like Sunset Riders), change weapons with (as unlike other Contra games, you accumulate weapons), and jump with . + slides, which also grants full body invincibility for the duration of the slide. Pushing and simulatneously switches shooting mode between "I" and "II". "I" allows to run and fire at the same time, while "II" forces the player to stop while firing.
The functions of , and can be remapped from the default key config via the options menu. With a 6 Button Arcade Pad, , or can be used to switch between shooting modes without the need to press two buttons.
A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.
Characters
In the game you can control one of four characters.Each character has his or her own special weapons special to them. The only shared weapons are the standard gun and smartbombs. Also, a second player can join in at any time during the action.
- Ray Poward a male soldier
- Sheena Etranzi a female soldier
- Brad Fang a cyborg genetically-altered werewolf
- Browny a tiny robot.
Stages
Levels in Contra: Hard Corps are not played in a linear order - the player is given the opportunity to choose a path at several points in the game. While the level select suggests there are 13 stages in total (many of these actually being cutscenes or bosses), the manuals only allude to 6.
Stage 1: | |
---|---|
Stage 2: | |
Stage 3: | |
Stage 4: | |
Stage 5: | |
Stage 6: | |
History
Development
The development team called themselves "TEAM機知GUY" (Team Kichi Guy). This is actualy pun and not present in the western staff roll. The Japanese "機知"(Kichi) alone translates to "wit", but together with "GUY" is sounds like "きちがい" (Kichigai), a slang word for crazy.
Legacy
Two levels from Contra: Hard Corps would be recycled for the Game Boy Advance release of Contra Advance: The Alien Wars EX in 2002.
Versions
Like many Contra games released both before and after Hard Corps, the game differs significantly depending on region. In the Japanese version, a three point health bar exists for for each character, where getting hit removes one point and grants a short timeframe of invincibility. Continues are also unlimited, and there are also various cheat codes that were disabled in the other versions such as a stage select and a 70-lives code.
Conversely, the North American release removed the health bar system, meaning a single hit results in death (which is consistent with most games in the series). Continues here are limited to four retries.
In Europe the game was reskinned as Probotector (not to be confused with the original Probotector on the NES - a reskinned version of the first Contra game), replacing living humans and an anthropomorphic animal with robots or aliens, and consequently replacing Ray, Sheena, and Fang with CX-1, CX-2, and CX-3, respectively. Browny was simply renamed to CX-4. The story was rewritten to remove elements of human betrayal and the alien cell was replaced with the mechanical X-Drive. This version also lacks the health bar and the number of continues have been reduced to three retries.
Aside from the aforementioned changes and an added langauge select option (which was uncommon for the era), Probotector is the same game as the North American release of Hard Corps. This extends to the game's performance, with no optimisations put in place for PAL systems, resulting in a slower game that only runs at the correct speed on 60Hz systems.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Probotector | Probotector |
English (US) | Contra: Hard Corps | Contra: Hard Corps |
Japanese | 魂斗羅 ザ・ハードコア | Contra: The Hardcore |
Magazine articles
- Main article: Contra: Hard Corps/Magazine articles.
Promotional material
Physical scans
80 | |
---|---|
Based on 35 reviews |
Mega Drive, US (Classics) |
---|
|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
2MB | 1994-09 | Cartridge (US) | ||||||||||
✔ |
|
2MB | 1994-10 | Cartridge (EU) | ||||||||||
✔ |
|
2MB | 1994-09 | Cartridge (JP) |
References
- ↑ File:SegaMagazine UK 11.pdf, page 76
- ↑ 2.0 2.1 2.2 File:CVG UK 156.pdf, page 94 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 156.pdf_p94" defined multiple times with different content - ↑ File:Megazone AU 46.pdf, page 36
- ↑ 4.0 4.1 File:MAN!AC DE 1995-02.pdf, page 15 Cite error: Invalid
<ref>
tag; name ":File:MAN!AC DE 1995-02.pdf_p15" defined multiple times with different content - ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 52
- ↑ File:BeepMD_JP_1994-10.pdf, page 20
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 85
- ↑ 8.0 8.1 File:CDConsoles FR 02.pdf, page 140 Cite error: Invalid
<ref>
tag; name ":File:CDConsoles FR 02.pdf_p140" defined multiple times with different content - ↑ 9.0 9.1 File:GamesMaster UK 023.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:GamesMaster UK 023.pdf_p40" defined multiple times with different content - ↑ 10.0 10.1 File:Joypad FR 036.pdf, page 122 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 036.pdf_p122" defined multiple times with different content - ↑ 11.0 11.1 File:MeanMachinesSega25UK.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega25UK.pdf_p60" defined multiple times with different content - ↑ 12.0 12.1 File:NextGeneration US 01.pdf, page 105 Cite error: Invalid
<ref>
tag; name ":File:NextGeneration US 01.pdf_p105" defined multiple times with different content - ↑ File:PlayerOne FR 047.pdf, page 124
- ↑ 14.0 14.1 File:VideoGames US 70.pdf, page 83 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 70.pdf_p83" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 50
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 20
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 55
- ↑ Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 88
- ↑ Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 28
- ↑ Famitsu, "1994-09-30" (JP; 1994-09-16), page 41
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 92
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 51
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 78
- ↑ GamePro, "Oktober 1994" (DE; 1994-09-30), page 40
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
- ↑ Game Informer, "November 1994" (US; 1994-1x-xx), page 28
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 110
- ↑ Mega, "November 1994" (UK; 1994-10-27), page 42
- ↑ Mega Fun, "11/94" (DE; 1994-10-19), page 63
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 128
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 102
- ↑ Sega Power, "November 1994" (UK; 1994-09-29), page 53
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 70
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 33
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 40
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 201
- ↑ Video Games, "10/94" (DE; 1994-09-28), page 96
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