Difference between revisions of "Risky Woods"
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Revision as of 13:39, 1 June 2019
Risky Woods | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US/EU), Electronic Arts Victor (JP) | ||||||||||||||||||||||||||||||
Developer: Electronic Arts, Dinamic Software, Zeus Software | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Risky Woods, known as Jashin Draxos (邪神ドラクソス) in Japan, is a 1992 side-scrolling platformer developed by Electronic Arts, Dinamic Software, and Zeus Software and published by Electronic Arts for various home computers and the Sega Mega Drive, with some regions seeing an early 1993 release likely due to the late completion of the game. It is Dinamic's only Mega Drive game and the last game they would develop before going bankrupt. The Sega Mega Drive has some deliberate changes that make it different from other releases.
Contents
Gameplay
Rohan is the lone controllable character, a traveler who must free the monks of the Lost Lands who have been turned to stone. Before each level is a side-scrolling map screen; use , , or to play a level. fires a weapon at enemies, bags, and treasure chests. jumps. is for using keys. Coins left behind by enemies, and other items (such as treasure chest contents) must be picked up by pressing to crouch.
Statues block the path through the (fairly linear) stages, the can only be removed by collecting circle shaped keys. Each statue then plays a random sequence of up, down, left and right prompts. The player must memorize these and replay them in the correct order to destroy the statue.
The default weapon is a dagger, though other weapons may be found throughout each level. There is a time limit to complete each level. Rohan can obtain a silver and later a gold armour by accumulating enough points. The silver armor lowers the damage received from attacks, while the gold armor makes Rohan almost invincble, as Rohan drops coins instead of losing health.
Versions
Compared to the home computer versions:
- Rohan has a different outfit, both in-game and in the ending.
- The armor system is completely new.
- The puzzles required to destroy the statues were also added for the Mega Drive version.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Risky Woods | Risky Woods |
English (US) | Risky Woods | Risky Woods |
Japanese | 邪神ドラクソス | Jashin Draxos |
Production credits
- By: Steve Wetherill
- Original Design: Ricardo Puerto, Raul Lopez
- Musical Scores: Jason A. S. Whitely, Jose A. Martin
- Product Testing: Rupert Easterbrook, Chris Johnson, Matthew Webster
- Additional Graphics: James Savage
- Quality Assurance: Richard Gallagher
Magazine articles
- Main article: Risky Woods/Magazine articles.
Promotional material
Artwork
Physical scans
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70 | |
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Based on 30 reviews |
References
- ↑ File:GamesMaster UK 001.pdf, page 14
- ↑ File:SegaForce UK 14.pdf, page 97
- ↑ 3.0 3.1 Mean Machines Sega, "December 1992" (UK; 1992-11-xx), page 122
- ↑ File:SegaVisions US 10.pdf, page 93
- ↑ 5.0 5.1 5.2 File:GamePro US 046.pdf, page 65 Cite error: Invalid
<ref>
tag; name ":File:GamePro US 046.pdf_p65" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:GamePro US 046.pdf_p65" defined multiple times with different content - ↑ File:BeepMD_JP_1993-03.pdf, page 22
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 87
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 68/69 (68)
- ↑ 9.0 9.1 Computer & Video Games, "February 1993" (UK; 1993-01-15), page 78
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 94/95 (94)
- ↑ 11.0 11.1 File:Joystick FR 034.pdf, page 237 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 034.pdf_p237" defined multiple times with different content - ↑ 12.0 12.1 File:Mega UK 04.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:Mega UK 04.pdf_p60" defined multiple times with different content - ↑ Mean Machines Sega, "December 1992" (UK; 1992-11-xx), page 122-124 (122)
- ↑ File:PlayerOne FR 026.pdf, page 137
- ↑ Sega Force, "February 1993" (UK; 1993-01-14), page 96/97 (96)
- ↑ 16.0 16.1 File:Supersonic FR 07.pdf, page 17 Cite error: Invalid
<ref>
tag; name ":File:Supersonic FR 07.pdf_p17" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
- ↑ Beep! MegaDrive, "March 1993" (JP; 1993-02-08), page 22
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 68
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 170
- ↑ Electronic Gaming Monthly, "March 1993" (US; 1993-xx-xx), page 26
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 84
- ↑ Freak, "3/93" (IL; 1993-xx-xx), page 1
- ↑ Game Power, "Febbraio 1993" (IT; 1993-0x-xx), page 54
- ↑ Hippon Super, "March 1993" (JP; 1993-02-04), page 38
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 94
- ↑ MegaTech, "December 1992" (UK; 1992-11-20), page 40
- ↑ Micromanía (segunda época), "Febrero 1993" (ES; 1993-0x-xx), page 54
- ↑ Player One, "Décembre 1992" (FR; 1992-12-10), page 141
- ↑ Play Time, "5/93" (DE; 1993-04-07), page 101
- ↑ Sega Power, "March 1993" (UK; 1993-02-04), page 42
- ↑ Sega Pro, "February 1993" (UK; 1993-01-14), page 40
- ↑ Sega Zone, "December 1992" (UK; 1992-11-xx), page 22
- ↑ Sega Force, "4/93" (SE; 1993-07-08), page 18
- ↑ Sega Force, "February 1993" (UK; 1993-01-14), page 96
- ↑ Sega Force, "June 1993" (UK; 1993-05-06), page 75
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Supergame, "Abril 1993" (BR; 1993-04-xx), page 10
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 144
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 90
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