Difference between revisions of "Contra: Hard Corps"

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Revision as of 13:36, 12 June 2019

n/a

ContraHardCorps TitleScreen.PNG

Contra: Hard Corps
System(s): Sega Mega Drive
Publisher: Konami
Developer:
Genre: Action

















Series: Contra series
Number of players: 1-2
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥9,0009,000 T-95093
    Sega Mega Drive
    US
    T-95106
    Sega Mega Drive
    EU
    T-95106-50
    Sega Mega Drive
    DE
    DM 129,95129,95[4]
    Sega Mega Drive
    AU
    $109.95109.95[3]
    Sega Mega Drive
    KR
    GM94017JT

    This short article is in need of work. You can help Sega Retro by adding to it.


    Contra: Hard Corps, known in Japan as Contra: The Hardcore (魂斗羅 ザ・ハードコア) and in Europe and Australia as Probotector, is a side-scroling run and gun-style shoot-em-up for the Sega Genesis by Konami. It is the only Contra installment on the Sega console aside from Contra: Legacy of War. The game is also notable for being one of the hardest games in the Contra franchise in the west, as the hit points system from the Japanese version was removed.

    The game's story takes place after Contra III: The Alien Wars (which was never released on the Sega hardware) and revolves around the theft of an alien cell. The story unfolds in a nonlinear fashion due two two crossroad points in the game. Depending on the players selection, the following stages become different. A total of 5 endings exist, one is a spoof ending found by clearing the secret arena in stage 3 (climb up the wall before going to the boss)

    Gameplay

    Each player can shoot with B (aiming and rapid-fire work the same as with any Contra title or other Konami titles like Sunset Riders), change weapons with A (as unlike other Contra games, you accumulate weapons), and jump with C. Down+C slides, which also grants full body invincibility for the duration of the slide. Pushing A and B simulatneously switches shooting mode between "I" and "II". "I" allows to run and fire at the same time, while "II" forces the player to stop while firing.

    The functions of A, B and C can be remapped from the default key config via the options menu. With a 6 Button Arcade Pad, X, Y or Z can be used to switch between shooting modes without the need to press two buttons.

    A parody of Simon Belmont, from the Castlevania series (also by Konami) is featured as an optional boss. He also has his respective theme, Simon1994RD, a remixed version of Vampire Killer.

    Characters

    In the game you can control one of four characters.Each character has his or her own special weapons special to them. The only shared weapons are the standard gun and smartbombs. Also, a second player can join in at any time during the action.

    • Ray Poward a male soldier
    • Sheena Etranzi a female soldier
    • Brad Fang a cyborg genetically-altered werewolf
    • Browny a tiny robot.

    Stages

    Levels in Contra: Hard Corps are not played in a linear order - the player is given the opportunity to choose a path at several points in the game. While the level select suggests there are 13 stages in total (many of these actually being cutscenes or bosses), the manuals only allude to 6.

    Notavailable.svg

    Stage 1:

    Notavailable.svg

    Stage 2:

    Notavailable.svg

    Stage 3:

    Notavailable.svg

    Stage 4:

    Notavailable.svg

    Stage 5:

    Notavailable.svg

    Stage 6:

    History

    Development

    The development team called themselves "TEAM機知GUY" (Team Kichi Guy). This is actualy pun and not present in the western staff roll. The Japanese "機知"(Kichi) alone translates to "wit", but together with "GUY" is sounds like "きちがい" (Kichigai), a slang word for crazy.

    Legacy

    Two levels from Contra: Hard Corps would be recycled for the Game Boy Advance release of Contra Advance: The Alien Wars EX in 2002.

    Versions

    Like many Contra games released both before and after Hard Corps, the game differs significantly depending on region. In the Japanese version, a three point health bar exists for for each character, where getting hit removes one point and grants a short timeframe of invincibility. Continues are also unlimited, and there are also various cheat codes that were disabled in the other versions such as a stage select and a 70-lives code.

    Conversely, the North American release removed the health bar system, meaning a single hit results in death (which is consistent with most games in the series). Continues here are limited to four retries.

    In Europe the game was reskinned as Probotector (not to be confused with the original Probotector on the NES - a reskinned version of the first Contra game), replacing living humans and an anthropomorphic animal with robots or aliens, and consequently replacing Ray, Sheena, and Fang with CX-1, CX-2, and CX-3, respectively. Browny was simply renamed to CX-4. The story was rewritten to remove elements of human betrayal and the alien cell was replaced with the mechanical X-Drive. This version also lacks the health bar and the number of continues have been reduced to three retries.

    Aside from the aforementioned changes and an added langauge select option (which was uncommon for the era), Probotector is the same game as the North American release of Hard Corps. This extends to the game's performance, with no optimisations put in place for PAL systems, resulting in a slower game that only runs at the correct speed on 60Hz systems.

    Localised names

    Also known as
    Language Localised Name English Translation
    English Probotector Probotector
    English (US) Contra: Hard Corps Contra: Hard Corps
    Japanese 魂斗羅 ザ・ハードコア Contra: The Hardcore

    Production credits

    • Director, Scenario Writer, Graphic Supervisor: N.Nakazato
    • Programmers:
      • Main Program: Miyaoka♪Kenji
      • Enemy Program: Takeda☆Takashi, Hamada Hidemi, K.Karasawa
      • Help Man: Kenichiro Horio
    • Design Works:
      • Nice Guy: S.Shimamura
      • Bike Man: K.Suzuki
    • Sound Works: H.Devi Kobayashi, Akiropito, Miyaoka♪Kenji, Chiru2 Yamane, Gajokai, Nitachigu
    • Package Design: S.Kumasaka
    • Special Thanks: Yutaka Haruki and all Konami staff
    • Producer: Tomikazu Kirita
    Source:
    In-game credits (English)

    Uncredited


    Magazine articles

    Main article: Contra: Hard Corps/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1994-08: "August 1994" (1994-07-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Beep! MegaDrive (JP) #1994-10: "October 1994" (1994-09-08)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
    also published in:
    • GamePro (US) #66: "January 1995" (199x-xx-xx)[6]
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Joypad (FR) #36: "Novembre 1994" (1994-1x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (DE) #1994-12: "Dezember 1994" (1994-11-25)
    also published in:
    • MAN!AC (DE) #1995-02: "02/95" (1995-01-11)[4]
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Velikiy Drakon (RU) #60: "xxxx xxxx" (2002-09-05)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    78 [7]
    84 №, p83[8]
    60 [9]
    92 [10]
    60 №302, p41
    92
    93 [11]
    89 №6, p15
    88 [12]
    94 [13]
    88 №26, p42/43
    60 [14]
    89 [15]
    74 №60, p53
    74 №39, p70/71
    90 [16]
    Sega Mega Drive
    82
    Based on
    16 reviews
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU) NTSC-U
    80
    [17]
    1700 igr dlya Sega (RU) PAL
    50
    [18]
    Beep! MegaDrive (JP) NTSC-J
    78
    [19]
    CD Consoles (FR) PAL
    60
    [20]
    Cool Gamer (RU)
    80
    [21]
    Computer & Video Games (UK) PAL
    92
    [2]
    Electronic Games (1992-1995) (US) NTSC-U
    75
    [22]
    Electronic Gaming Monthly (US) NTSC-U
    73
    [23]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    80
    [24]
    Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
    60
    [25]
    Famitsu (JP) NTSC-J
    60
    [26]
    Game Players (US) NTSC-U
    92
    [27]
    Game Players (US)
    92
    [28]
    GamePro (US) NTSC-U
    90
    [29]
    GamePro (DE) PAL
    80
    [30]
    GamesMaster (UK) PAL
    93
    [31]
    Games World: The Magazine (UK) PAL
    89
    [32]
    Game Informer (US) NTSC-U
    81
    [33]
    Hobby Consolas (ES) PAL
    90
    [34]
    Joypad (FR) PAL
    88
    [35]
    Mega (UK) PAL
    88
    [36]
    Mega Fun (DE) PAL
    87
    [37]
    Mean Machines Sega (UK) PAL
    94
    [38]
    Next Generation (US) NTSC-U
    50
    [39]
    Player One (FR)
    89
    [40]
    Play Time (DE) PAL
    87
    [41]
    Sega Power (UK) PAL
    74
    [42]
    Sega Pro (UK) PAL
    74
    [43]
    Sega Mega Drive Review (RU)
    90
    [44]
    Sega Saturn Magazine (JP) NTSC-J
    84
    [45]
    Todo Sega (ES)
    89
    [46]
    Tricks 16 bit (RU) NTSC-U
    78
    [47]
    Tricks 16 bit (RU) PAL
    74
    [48]
    Video Games (DE) PAL
    82
    [49]
    VideoGames (US) NTSC-U
    90
    [16]
    Sega Mega Drive
    80
    Based on
    35 reviews

    Contra: Hard Corps

    Mega Drive, US
    ContraHardCorps MD US Box.jpg
    Cover
    Contra Hard Corps MD US Cart.jpg
    Cart
    Contrahardcorps md us manual.pdf
    Manual
    Mega Drive, US (Classics)

    Mega Drive, EU
    Probotector MD EU Box.jpg
    Cover
    Probotector MD EU Cart.jpg
    Cart
    Mega Drive, JP
    Contra Hard Corps MD JP Box.jpg
    Cover
    ContraHardCorps MD JP CartTop.jpg
    ContraHardCorps MD JP Cart.jpg
    Cart
    Contra md jp manual.pdf
    Manual
    Mega Drive, KR
    ContraHardCorps MD KR Box.jpg
    Cover
    Contra MD KR carttop.jpg
    Contra MD KR cartback.jpgContraHardCorps MD KR cart.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 c579f45e
    MD5 2bd30479556da5c310d8f2a1fe66e8fa
    SHA-1 68ea84146105bda91f6056932ff4fb42aa3eb4a7
    2MB 1994-09 Cartridge (US)
    Sega Mega Drive
    CRC32 bc597d48
    MD5 22289fe42b00a5fe5df3299747480fc0
    SHA-1 69d905751ffa6a921586767263e45ddeb73333c2
    2MB 1994-10 Cartridge (EU)
    Sega Mega Drive
    CRC32 2ab26380
    MD5 3d94f57af4258416e65197a9da854219
    SHA-1 0a9d263490497c85d7010979765c48f98d9927bd
    2MB 1994-09 Cartridge (JP)

    References

    1. File:SegaMagazine UK 11.pdf, page 76
    2. 2.0 2.1 Computer & Video Games, "November 1994" (UK; 1994-10-15), page 94
    3. Sega Megazone, "December 1994" (AU; 1994-1x-xx), page 36
    4. 4.0 4.1 MAN!AC, "02/95" (DE; 1995-01-11), page 15
    5. @JeremyBlaustein on Twitter
    6. GamePro, "January 1995" (US; 199x-xx-xx), page 52
    7. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 18 (20)
    8. File:SSM_JP_19950901_1995-09.pdf, page 85
    9. CD Consoles, "Décembre 1994" (FR; 1994-xx-xx), page 140-143 (140)
    10. Computer & Video Games, "November 1994" (UK; 1994-10-15), page 94-95 (94)
    11. GamesMaster, "November 1994" (UK; 1994-10-20), page 40-42 (40)
    12. Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 122/123 (122)
    13. Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 60-64 (60)
    14. Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 99 (105)
    15. Player One, "Novembre 1994" (FR; 1994-1x-xx), page 128/129 (124)
    16. 16.0 16.1 VideoGames, "November 1994" (US; 1994-1x-xx), page 83
    17. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 50
    18. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
    19. Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 20
    20. CD Consoles, "Décembre 1994" (FR; 1994-xx-xx), page 140
    21. Cool Gamer, "9" (RU; 2002-10-13), page 55
    22. Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 88
    23. Electronic Gaming Monthly, "October 1994" (US; 1994-xx-xx), page 34
    24. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
    25. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 28
    26. Famitsu, "1994-09-30" (JP; 1994-09-16), page 41
    27. Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 92
    28. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 51
    29. GamePro, "November 1994" (US; 1994-xx-xx), page 78
    30. GamePro, "Oktober 1994" (DE; 1994-09-30), page 40
    31. GamesMaster, "November 1994" (UK; 1994-10-20), page 40
    32. Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 15
    33. Game Informer, "November 1994" (US; 1994-1x-xx), page 28
    34. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 110
    35. Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 122
    36. Mega, "November 1994" (UK; 1994-10-27), page 42
    37. Mega Fun, "11/94" (DE; 1994-10-19), page 63
    38. Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 60
    39. Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 105
    40. Player One, "Novembre 1994" (FR; 1994-1x-xx), page 128
    41. Play Time, "12/94" (DE; 1994-11-09), page 102
    42. Sega Power, "November 1994" (UK; 1994-09-29), page 53
    43. Sega Pro, "December 1994" (UK; 1994-11-03), page 70
    44. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 33
    45. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    46. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 40
    47. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
    48. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 201
    49. Video Games, "10/94" (DE; 1994-09-28), page 96


    Contra: Hard Corps

    ContraHardCorps TitleScreen.PNG

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    Contra games for Sega systems
    Sega Mega Drive
    Contra: Hard Corps (1994)
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    Contra: Legacy of War (1997)