Difference between revisions of "Saizo Nagai"
From Sega Retro
Line 16: | Line 16: | ||
*''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS1 R&D | *''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS1 R&D | ||
*''[[Yakuza 4]]'' (2010) — Character Model Art Lead | *''[[Yakuza 4]]'' (2010) — Character Model Art Lead | ||
+ | *''[[Total War: Shogun 2]]'' (2011) — Lead Artist (CS R&D Dept.#1) | ||
+ | *''[[Yakuza: Dead Souls]]'' (2011) — Art Director | ||
+ | *''[[Yakuza 5]]'' (2012) — Art Director | ||
+ | *''[[Yakuza 0]]'' (2015) — Art Supervisor |
Revision as of 11:33, 15 August 2019
Saizo Nagai |
---|
Company(ies): Sega of Japan |
Role(s): Designer, Artist |
This teeny-tiny article needs some work. You can help us by expanding it.
Saizo Nagai
Production history
- Super Monkey Ball 2 (GameCube; 2002) — Assistant Designers
- F-Zero AX (Triforce; 2003) — 2D Graphics Designers
- F-Zero GX (GameCube; 2003) — 2D Graphics Designers
- Yakuza (PlayStation 2; 2005) — Special Thanks
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Character Designer
- Super Monkey Ball (iOS; 2008)
- Sonic & Sega All-Stars Racing (Xbox 360; 2010) — CS1 R&D
- Sonic & Sega All-Stars Racing (Wii; 2010) — CS1 R&D
- Sonic & Sega All-Stars Racing (Nintendo DS; 2010) — CS1 R&D
- Yakuza 4 (PlayStation 3; 2010) — Character Model Art Lead
- Yakuza: Dead Souls (PlayStation 3; 2011) — Art Director
- Super Monkey Ball 2: Sakura Edition (Android; 2012) — Special Thanks
- Yakuza 0 (PlayStation 3; 2015) — Art Supervisor
- Sonic Unleashed (2008) — Artist Special Thanks
- Yakuza 3 (2009) — Scenario Character Design Lead
- Sonic & Sega All-Stars Racing (2010) — CS1 R&D
- Yakuza 4 (2010) — Character Model Art Lead
- Total War: Shogun 2 (2011) — Lead Artist (CS R&D Dept.#1)
- Yakuza: Dead Souls (2011) — Art Director
- Yakuza 5 (2012) — Art Director
- Yakuza 0 (2015) — Art Supervisor