Difference between revisions of "Corporation"

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{{stub}}'''''{{PAGENAME}}''''', is a first person shooter game originally developed for the Commodore Amiga computer by [[Core Design]], before being ported to the [[Sega Mega Drive]] in 1992. The North American version of the game was renamed '''''Cyber-Cop''''' for unknown reasons, though peculiarly mentions the original title on the game's cover.
 
{{stub}}'''''{{PAGENAME}}''''', is a first person shooter game originally developed for the Commodore Amiga computer by [[Core Design]], before being ported to the [[Sega Mega Drive]] in 1992. The North American version of the game was renamed '''''Cyber-Cop''''' for unknown reasons, though peculiarly mentions the original title on the game's cover.

Revision as of 15:37, 2 December 2019

n/a

Corporation title.png

Corporation
System(s): Sega Mega Drive
Publisher: Virgin Games
Developer:
Sound driver: Krisalis sound driver
Genre: Shoot-'em-up

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.9959.99[2] 70016
Sega Mega Drive
EU
T-70016-50
Non-Sega versions

This short article is in need of work. You can help Sega Retro by adding to it.


Corporation, is a first person shooter game originally developed for the Commodore Amiga computer by Core Design, before being ported to the Sega Mega Drive in 1992. The North American version of the game was renamed Cyber-Cop for unknown reasons, though peculiarly mentions the original title on the game's cover.

Corporation's Amiga release pre-dates id Software's attempts at first person shooters (namely Hovertank 3D, Catacomb 3-D and the more widely known Wolfenstein 3D), meaning it stands as a milestone in the genre. Though walls and floors are untextured, it was the first FPS game to include (primitive) dynamic lighting, and also features role-playing, stealth and hacking elements. Core Design would later produce other attempts at first and third person shooters, such as Soul Star, Thunderhawk and Battlecorps on the Sega Mega-CD.

The game was widely praised at the time of release for its display of then-innovative technology, though by modern standards is considered to be a very slow game with difficult control mechanics.

Production credits

  • Developed By: Core Design Ltd
  • Game Desgin and Graphics By: Kevin Bulmer
  • Programmed By: William Allen
  • Music and Sound Effects By: Krisalis Software Ltd
  • Produced and Copyrighted By: Virgin Games Inc
  • Product Manager: Lyle J Hall II
  • Quality Assurance: Lyle J Hall II, Tom Tallarico, Michael Gater, Ron Friedman, Noah Tool
  • Manual By: Lyle J Hall II
  • Edited By: Lisa Marcinko


Magazine articles

Main article: Corporation/Magazine articles.

Promotional material

Main article: Corporation/Promotional material.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
70 [5]
87 [4]
48 [6]
86 [7]
70 [8]
85 №10, p36-37
82 №14, p60-61
89 [9]
75 [10]
78 [11]
87 [12]
86 [13]
91 [14]
64 [15]
80 №33, p32-33
95 [16]
90 №18, p64
91 [17]
33 [18]
Sega Mega Drive
78
Based on
19 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU) PAL
60
[19]
1700 igr dlya Sega (RU) NTSC-U
30
[20]
Consoles + (FR)
70
[21]
Cool Gamer (RU)
50
[22]
Computer & Video Games (UK)
87
[4]
Electronic Gaming Monthly (US) NTSC-U
48
[6]
Mean Machines: The Essential Sega Guide (UK)
86
[7]
Game Power (IT)
89
[23]
GamePro (US) NTSC-U
70
[2]
Game Zone (UK)
85
[24]
Hobby Consolas (ES)
80
[25]
Joypad (FR) NTSC-U
82
[26]
Joystick (FR) NTSC-U
89
[9]
Sega Mega Drive Advanced Gaming (UK)
75
[27]
Sega Mega Drive Advanced Gaming (UK)
75
[28]
Mega (UK) PAL
78
[11]
Mega Play (US) NTSC-U
40
[29]
MegaTech (UK) PAL
87
[30]
Mean Machines (UK)
86
[31]
Mean Machines Sega (UK)
86
[32]
Player One (FR)
91
[33]
Play Time (DE)
64
[15]
Sega Power (UK) PAL
80
[34]
Sega Pro (UK) PAL
95
[35]
Sega Pro (UK) PAL
90
[36]
Sega Force (UK) PAL
91
[37]
Supergame (BR) NTSC-U
86
[38]
Supersonic (FR)
87
[39]
Tricks 16 bit (RU) PAL
82
[40]
Tricks 16 bit (RU) NTSC-U
59
[41]
Video Games (DE)
33
[42]
Sega Mega Drive
75
Based on
31 reviews

Corporation

Mega Drive, US
Corporation MD US Box.jpg
Cover
CyberCop MD US Cart.jpg
Cart
Cyber-Cop MD US Manual.pdf
Manual
Mega Drive, EU
Corporation MD EU Box.jpg
Cover
Corporation MD EU Cart.jpg
Cart
Corporation MD EU Manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 01e719c8
MD5 0d4d655d51f1e2343c655bb1e95d6654
SHA-1 72470ea83064046a0b1dfba3047032c26d610df8
1MB 1992-01 Cartridge (US)
Sega Mega Drive
CRC32 a80d18aa
MD5 62f68ff2a01035f415f0911d9afb28f6
SHA-1 520e01abe76120dbd680b9fc34eb1303c780b069
1MB 1992-01 Cartridge (EU)

References

  1. Sega Visions, "August/September 1992" (US; 1992-xx-xx), page 64
  2. 2.0 2.1 GamePro, "July 1992" (US; 1992-xx-xx), page 46
  3. 3.0 3.1 Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 47
  4. 4.0 4.1 4.2 Computer & Video Games, "December 1992" (UK; 1992-11-15), page 84
  5. Consoles +, "Juin 1992" (FR; 1992-0x-xx), page 76-78 (78)
  6. 6.0 6.1 Electronic Gaming Monthly, "June 1992" (US; 1992-xx-xx), page 30
  7. 7.0 7.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 33
  8. GamePro, "July 1992" (US; 1992-xx-xx), page 44 (46)
  9. 9.0 9.1 Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 173
  10. Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 45-47 (47)
  11. 11.0 11.1 Mega, "December 1992" (UK; 1992-11-19), page 45
  12. MegaTech, "June 1992" (UK; 1992-05-20), page 28-30 (30)
  13. Mean Machines, "May 1992" (UK; 1992-04-28), page 100-102 (100)
  14. Player One, "Novembre 1992" (FR; 1992-11-10), page 102-103 (99)
  15. 15.0 15.1 Play Time, "3/93" (DE; 1993-02-10), page 111
  16. Sega Pro, "June 1992" (UK; 1992-05-21), page 46-47 (46)
  17. Sega Force, "July 1992" (UK; 1992-06-xx), page 64-65 (66)
  18. Video Games, "9/92" (DE; 1992-08-26), page 54 (52)
  19. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 51
  20. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 53
  21. Consoles +, "Juin 1992" (FR; 1992-0x-xx), page 76
  22. Cool Gamer, "9" (RU; 2002-10-13), page 56
  23. Game Power, "Settembre 1992" (IT; 1992-0x-xx), page 52
  24. Game Zone, "August 1992" (UK; 1992-07-xx), page 36
  25. Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 156
  26. Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 60
  27. Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 45
  28. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 63
  29. Mega Play, "June 1992" (US; 1992-0x-xx), page 62
  30. MegaTech, "June 1992" (UK; 1992-05-20), page 28
  31. Mean Machines, "May 1992" (UK; 1992-04-28), page 100
  32. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
  33. Player One, "Novembre 1992" (FR; 1992-11-10), page 102
  34. Sega Power, "August 1992" (UK; 1992-07-02), page 32
  35. Sega Pro, "June 1992" (UK; 1992-05-21), page 46
  36. Sega Pro, "April 1993" (UK; 1993-03-11), page 64
  37. Sega Force, "July 1992" (UK; 1992-06-xx), page 66
  38. Supergame, "Janeiro 1993" (BR; 1993-01-xx), page 17
  39. Supersonic, "Janvier 1993" (FR; 199x-xx-xx), page 13
  40. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
  41. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 65
  42. Video Games, "9/92" (DE; 1992-08-26), page 54