Difference between revisions of "Corporation"
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{{stub}}'''''{{PAGENAME}}''''', is a first person shooter game originally developed for the Commodore Amiga computer by [[Core Design]], before being ported to the [[Sega Mega Drive]] in 1992. The North American version of the game was renamed '''''Cyber-Cop''''' for unknown reasons, though peculiarly mentions the original title on the game's cover. | {{stub}}'''''{{PAGENAME}}''''', is a first person shooter game originally developed for the Commodore Amiga computer by [[Core Design]], before being ported to the [[Sega Mega Drive]] in 1992. The North American version of the game was renamed '''''Cyber-Cop''''' for unknown reasons, though peculiarly mentions the original title on the game's cover. |
Revision as of 15:37, 2 December 2019
Corporation | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Virgin Games | |||||||||||||||
Developer: Core Design | |||||||||||||||
Sound driver: Krisalis sound driver | |||||||||||||||
Genre: Shoot-'em-up | |||||||||||||||
Number of players: 1 | |||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Corporation, is a first person shooter game originally developed for the Commodore Amiga computer by Core Design, before being ported to the Sega Mega Drive in 1992. The North American version of the game was renamed Cyber-Cop for unknown reasons, though peculiarly mentions the original title on the game's cover.
Corporation's Amiga release pre-dates id Software's attempts at first person shooters (namely Hovertank 3D, Catacomb 3-D and the more widely known Wolfenstein 3D), meaning it stands as a milestone in the genre. Though walls and floors are untextured, it was the first FPS game to include (primitive) dynamic lighting, and also features role-playing, stealth and hacking elements. Core Design would later produce other attempts at first and third person shooters, such as Soul Star, Thunderhawk and Battlecorps on the Sega Mega-CD.
The game was widely praised at the time of release for its display of then-innovative technology, though by modern standards is considered to be a very slow game with difficult control mechanics.
Contents
Production credits
- Developed By: Core Design Ltd
- Game Desgin and Graphics By: Kevin Bulmer
- Programmed By: William Allen
- Music and Sound Effects By: Krisalis Software Ltd
- Produced and Copyrighted By: Virgin Games Inc
- Product Manager: Lyle J Hall II
- Quality Assurance: Lyle J Hall II, Tom Tallarico, Michael Gater, Ron Friedman, Noah Tool
- Manual By: Lyle J Hall II
- Edited By: Lisa Marcinko
Magazine articles
- Main article: Corporation/Magazine articles.
Promotional material
- Main article: Corporation/Promotional material.
Artwork
Physical scans
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75 | |
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Based on 31 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1992-01 | Cartridge (US) | ||||||||||
✔ |
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1MB | 1992-01 | Cartridge (EU) |
References
- ↑ Sega Visions, "August/September 1992" (US; 1992-xx-xx), page 64
- ↑ 2.0 2.1 GamePro, "July 1992" (US; 1992-xx-xx), page 46
- ↑ 3.0 3.1 Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 47
- ↑ 4.0 4.1 4.2 Computer & Video Games, "December 1992" (UK; 1992-11-15), page 84
- ↑ Consoles +, "Juin 1992" (FR; 1992-0x-xx), page 76-78 (78)
- ↑ 6.0 6.1 Electronic Gaming Monthly, "June 1992" (US; 1992-xx-xx), page 30
- ↑ 7.0 7.1 Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 33
- ↑ GamePro, "July 1992" (US; 1992-xx-xx), page 44 (46)
- ↑ 9.0 9.1 Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 173
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 45-47 (47)
- ↑ 11.0 11.1 Mega, "December 1992" (UK; 1992-11-19), page 45
- ↑ MegaTech, "June 1992" (UK; 1992-05-20), page 28-30 (30)
- ↑ Mean Machines, "May 1992" (UK; 1992-04-28), page 100-102 (100)
- ↑ Player One, "Novembre 1992" (FR; 1992-11-10), page 102-103 (99)
- ↑ 15.0 15.1 Play Time, "3/93" (DE; 1993-02-10), page 111
- ↑ Sega Pro, "June 1992" (UK; 1992-05-21), page 46-47 (46)
- ↑ Sega Force, "July 1992" (UK; 1992-06-xx), page 64-65 (66)
- ↑ Video Games, "9/92" (DE; 1992-08-26), page 54 (52)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 51
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 53
- ↑ Consoles +, "Juin 1992" (FR; 1992-0x-xx), page 76
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 56
- ↑ Game Power, "Settembre 1992" (IT; 1992-0x-xx), page 52
- ↑ Game Zone, "August 1992" (UK; 1992-07-xx), page 36
- ↑ Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 156
- ↑ Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 60
- ↑ Sega Mega Drive Advanced Gaming, "September 1992" (UK; 1992-xx-xx), page 45
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 63
- ↑ Mega Play, "June 1992" (US; 1992-0x-xx), page 62
- ↑ MegaTech, "June 1992" (UK; 1992-05-20), page 28
- ↑ Mean Machines, "May 1992" (UK; 1992-04-28), page 100
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Novembre 1992" (FR; 1992-11-10), page 102
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 32
- ↑ Sega Pro, "June 1992" (UK; 1992-05-21), page 46
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "July 1992" (UK; 1992-06-xx), page 66
- ↑ Supergame, "Janeiro 1993" (BR; 1993-01-xx), page 17
- ↑ Supersonic, "Janvier 1993" (FR; 199x-xx-xx), page 13
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 11
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 65
- ↑ Video Games, "9/92" (DE; 1992-08-26), page 54
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