Difference between revisions of "Toy Racer"

From Sega Retro

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| genre=Racing
 
| genre=Racing
 
| releases={{releasesDC
 
| releases={{releasesDC
| dc_date_eu=2000-12-15{{magref|dcuk|19|27}}
+
| dc_date_eu=2000-12-15
 
| dc_code_eu=MK-51149-50
 
| dc_code_eu=MK-51149-50
 +
| dc_rating_eu=3
 +
| dc_date_uk=2000-12-15{{magref|dcuk|19|27}}
 +
| dc_code_uk=MK-51149-50
 +
| dc_rating_uk=3
 
| dc_rrp_uk=5.99{{magref|cvg|231|95}} <!-- 4.99{{magref|dcuk|19|27}}-->
 
| dc_rrp_uk=5.99{{magref|cvg|231|95}} <!-- 4.99{{magref|dcuk|19|27}}-->
 +
| dc_date_de=2000-12-15
 +
| dc_code_de=MK-51149-50
 +
| dc_rating_de=0
 +
| dc_date_fr=2000-12-15
 +
| dc_code_fr=MK-51149-50
 +
| dc_rating_fr=tp
 
}}
 
}}
| elspa=3
 
| usk=0
 
| sell=tp
 
 
}}
 
}}
 
{{stub}}'''''{{PAGENAME}}''''' is the sequel to ''[[Toy Commander]]''. It was developed by [[No Cliché]], published by [[Sega]] and only released in Europe for a budget price of £5 (where £1 of this would go to charity). It was marketed as being an online game, and as a result has no AI players to race against in single-player mode.
 
{{stub}}'''''{{PAGENAME}}''''' is the sequel to ''[[Toy Commander]]''. It was developed by [[No Cliché]], published by [[Sega]] and only released in Europe for a budget price of £5 (where £1 of this would go to charity). It was marketed as being an online game, and as a result has no AI players to race against in single-player mode.
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==History==
 
==History==
The Online portions to the game where brought back online in 2014<ref>https://dreamcast-talk.com/forum/viewtopic.php?t=6647</ref><ref>http://www.dcserv.org</ref> and supports both the Modem and the [[Broadband Adapter]].
+
The online portions to the game where brought back online in 2014{{ref|1=https://web.archive.org/web/20160402034621/http://dreamcast-talk.com/forum/viewtopic.php?t=6647}}{{ref|1=https://web.archive.org/web/20160420153025/http://www.dcserv.org/?p=311}} and supports both the Modem and the [[Broadband Adapter]].
  
 
Initially though, as part of the [[''DCSERV'']] project, the game was only compatible for online multiplayer through the use of the Broadband Adapter ("BBA") which is a rare and expensive device to come by.  
 
Initially though, as part of the [[''DCSERV'']] project, the game was only compatible for online multiplayer through the use of the Broadband Adapter ("BBA") which is a rare and expensive device to come by.  
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As of today the game, like every other online game for the Dreamcast as of May 2018, is playable through the [[''DreamPi'']] setup for the ones that do not have the [[Broadband Adapter]] (which even has very limited software support to begin with). But in this game, using the adapter actually lets you input your own gameserver IP address which is a nice feat if you ever were to host your own or join a friends' server with less latency.
 
As of today the game, like every other online game for the Dreamcast as of May 2018, is playable through the [[''DreamPi'']] setup for the ones that do not have the [[Broadband Adapter]] (which even has very limited software support to begin with). But in this game, using the adapter actually lets you input your own gameserver IP address which is a nice feat if you ever were to host your own or join a friends' server with less latency.
  
Anyone can use and distribute both the Linux and Windows versions of the server software, but the Linux version should have a lower number of 'interrupts' and more 'sleep' between the actual interrupts as the original server software was released to the public shortly after the announcement made by [[Petter Krossbakken]] showed that the Linux version has issues in both FreeBSD and Linux in that it will always consume 100% of a virtual or physical CPU core, while the Windows version does not. The Windows version did recieve a small update that removed the bug producing the high core/thread usage<ref>https://dreamcast-talk.com/forum/viewtopic.php?f=3&t=6647&start=30</ref>, and an updated Linux version was said to be in progress but as of 2018, [[Frantz Cournil]] have yet to reply in regards to that specific question for over 3 years, and Cournil also admitted that he would not risk distributing the source code for it - at all.
+
Anyone can use and distribute both the Linux and Windows versions of the server software, but the Linux version should have a lower number of 'interrupts' and more 'sleep' between the actual interrupts as the original server software was released to the public shortly after the announcement made by [[Petter Krossbakken]] showed that the Linux version has issues in both FreeBSD and Linux in that it will always consume 100% of a virtual or physical CPU core, while the Windows version does not. The Windows version did recieve a small update that removed the bug producing the high core/thread usage{{ref|1=https://web.archive.org/web/20150509135248/http://dreamcast-talk.com/forum/viewtopic.php?f=3&t=6647&start=30}}, and an updated Linux version was said to be in progress but as of 2018, [[Frantz Cournil]] have yet to reply in regards to that specific question for over 3 years, and Cournil also admitted that he would not risk distributing the source code for it - at all.
  
 
==Production credits==
 
==Production credits==

Revision as of 00:17, 27 February 2020

n/a

ToyRacer title.png

Toy Racer
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Peripherals supported: Broadband Adapter, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box
Genre: Racing

















Number of players: 1-4
Release Date RRP Code
Sega Dreamcast
EU
MK-51149-50
ELSPA: 3+ OK
Sega Dreamcast
DE
MK-51149-50
USK: 0
Sega Dreamcast
FR
MK-51149-50
SELL: Tous Publics
Sega Dreamcast
UK
£5.995.99[2] MK-51149-50
ELSPA: 3+ OK

This short article is in need of work. You can help Sega Retro by adding to it.


Toy Racer is the sequel to Toy Commander. It was developed by No Cliché, published by Sega and only released in Europe for a budget price of £5 (where £1 of this would go to charity). It was marketed as being an online game, and as a result has no AI players to race against in single-player mode.

A North American version, set to debut shortly after the European copy, was seemingly announced[3], but never materialised.

History

The online portions to the game where brought back online in 2014[4][5] and supports both the Modem and the Broadband Adapter.

Initially though, as part of the ''DCSERV'' project, the game was only compatible for online multiplayer through the use of the Broadband Adapter ("BBA") which is a rare and expensive device to come by. 2 other key players in the community was already very close to finishing up the Dreamarena servers that replicated the Dreamarena authentication process which only was present when using the dial-up modem.

As of today the game, like every other online game for the Dreamcast as of May 2018, is playable through the ''DreamPi'' setup for the ones that do not have the Broadband Adapter (which even has very limited software support to begin with). But in this game, using the adapter actually lets you input your own gameserver IP address which is a nice feat if you ever were to host your own or join a friends' server with less latency.

Anyone can use and distribute both the Linux and Windows versions of the server software, but the Linux version should have a lower number of 'interrupts' and more 'sleep' between the actual interrupts as the original server software was released to the public shortly after the announcement made by Petter Krossbakken showed that the Linux version has issues in both FreeBSD and Linux in that it will always consume 100% of a virtual or physical CPU core, while the Windows version does not. The Windows version did recieve a small update that removed the bug producing the high core/thread usage[6], and an updated Linux version was said to be in progress but as of 2018, Frantz Cournil have yet to reply in regards to that specific question for over 3 years, and Cournil also admitted that he would not risk distributing the source code for it - at all.

Production credits

No Cliché Credits
  • Creative Director: Frédérick Raynal
  • Art Director: Didier Chanfray
  • Project Manager, Main Programmer: Frantz Cournil
  • Network programming, Menus, Server: Pascal Dubois
  • Game & Track Design, Script Coding, Resources Manager: Lionel Chaze
  • 2D Artist for Menus, Marketing Support: Sabine Morlat
  • Menus design: Olivier Martin
  • Hidden Vehicles: Romain Chavanne
  • Libraries, Optimization: Sébastien Viannay
  • Vehicles, Special F/X, Animation: Arnaud Lhomme
  • Physics, Dynamics, Algorithmic: Cédrick Collomb
  • Music, Sound F/X: Philippe Vachey
  • Executive Producer: David Chomard
Sega Credits
Source:
EU manual

Magazine articles

Main article: Toy Racer/Magazine articles.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
80 №18, p122
80 [7]
20 [2]
Sega Dreamcast
60
Based on
3 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
75
[8]
Consoles Max (FR) PAL
80
[9]
Consoles + (FR) PAL
80
[7]
Computer & Video Games (UK) PAL
0
[2]
Dreamzone (FR) PAL
71
[10]
Game Station (UK)
80
[11]
Neo Plus (PL)
40
[12]
Official Dreamcast Magazine (UK) PAL
60
[13]
PSX Extreme (PL)
20
[14]
Revista Oficial Dreamcast (ES) PAL
60
[15]
Video Games (DE) PAL
73
[16]
Sega Dreamcast
58
Based on
11 reviews

Toy Racer

Dreamcast, EU
ToyRacer DC EU Box Back.jpgToyRacer DC EU Box Front.jpg
Cover
ToyRacer DC EU Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments

References