Difference between revisions of "David Delia"

From Sega Retro

(Created page with "'''David Delia''' is a sound designer and former Sega of America employee usually involved with Sega Interactive's development division. During his employment at [[Sega]...")
 
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==Production History==
 
==Production History==
* ''[[Disney's TaleSpin]]'' (Mega Drive and Game Gear Versions) (1992/1993) — Music
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* ''[[TaleSpin]]'' (Mega Drive and Game Gear Versions) (1992/1993) — Music
 
* ''[[Batman Returns]]'' (Mega Drive Version) (1992) — Music and Sound FX by
 
* ''[[Batman Returns]]'' (Mega Drive Version) (1992) — Music and Sound FX by
 
* ''[[Seven Cities of Gold]]'' (PC Version) (1993) — Sound & Music
 
* ''[[Seven Cities of Gold]]'' (PC Version) (1993) — Sound & Music
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* ''[[Home Alone 2: Lost in New York]]'' (Mega Drive Version) (1993) — Music, Effects
 
* ''[[Home Alone 2: Lost in New York]]'' (Mega Drive Version) (1993) — Music, Effects
 
* ''[[Sonic Spinball]]'' (Master System and Game Gear Versions) (1993/1994) — Musical Composition/Sound Effects (as '''Dave Delia''')
 
* ''[[Sonic Spinball]]'' (Master System and Game Gear Versions) (1993/1994) — Musical Composition/Sound Effects (as '''Dave Delia''')
* ''[[Disney's Bonkers]]'' (1994) — Music and Sound Effects (as '''Dave Delia''')
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* ''[[Bonkers]]'' (1994) — Music and Sound Effects (as '''Dave Delia''')
 
* ''[[Eternal Champions: Challenge from the Dark Side]]'' (1994) — Game Sound Effects, Voice Actor
 
* ''[[Eternal Champions: Challenge from the Dark Side]]'' (1994) — Game Sound Effects, Voice Actor
 
* ''[[Star Wars Arcade]]'' (32X Version) (1994) — Musician
 
* ''[[Star Wars Arcade]]'' (32X Version) (1994) — Musician

Revision as of 19:26, 8 August 2011

David Delia is a sound designer and former Sega of America employee usually involved with Sega Interactive's development division. During his employment at Sega he composed music for a few titles but mainly designed sound effects as part of the Sega Multimedia Studio (located in Redwood City, California). He later became a part of SegaSoft upon its inception in 1995, but left in late 1997 following his work on the PC title Lose Your Marbles.

He usually worked with Paul Gadbois.

Production History