Difference between revisions of "Line of Fire (Master System)"
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− | + | '''''Line of Fire''''' is a [[Sega Master System]] re-interpretation of the [[Sega X Board]] [[arcade]] game [[Line of Fire|of the same name]]. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up. | |
==Story== | ==Story== | ||
− | + | Jack, a solider of the Allied Forces, manages to infiltrate the enemy base and discovers a state-of-the-art assault rifle. Soon after however, he is detected and attacked by enemy soldiers. Hijacking an enemy jeep and later a boat and a helicopter, Jack must pass through enemy lines and reach Allied Headquarters. | |
− | Jack, a solider of the Allied Forces manages to infiltrate the enemy base and discovers a state of the art assault rifle. Soon after however, he is detected and attacked by enemy soldiers. Hijacking an enemy jeep and later a boat | ||
==Gameplay== | ==Gameplay== | ||
+ | ''Line of Fire'' is a simplistic shoot-'em-up. Button {{1}} fires the guided missiles while button {{2}} fires machine guns. While machine guns can hit any enemies, the missiles' hit range depends on the vehicle the player is using. If they are using the jeep or the boat, missiles will hit air targets, and while in a helicopter they will only hit enemies on the ground. This arrangement seriously limits players' tactical options. Missiles, while having no homing ability, have limited guidance as they can be moved with the D-Pad after firing. | ||
− | + | There are two types of power-ups: Medical kits increase the health of the vehicle while missile bundles increase the player's amount of missiles. Every level has a mid-boss and an end boss. | |
− | |||
− | There are two types of power ups: Medical kits increase the health of the vehicle while missile | ||
− | |||
− | Every level has a mid boss and | ||
===Levels=== | ===Levels=== | ||
Line 38: | Line 34: | ||
| title=Mission 1: Enemy Base | | title=Mission 1: Enemy Base | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc=Enemies are hot on | + | | desc=Enemies are hot on the player's tail. Jump on your hijacked jeep and engage rifle armed and grenade throwing enemy infantry. Defeat the gigantic soldier with shield to escape outside. Enemy gun emplacements and jeeps will make escape problematic. The Big Tank with two powerful artillery guns at the end of the level will be powerful adversary, but at least the player can evade its cannon fire by remaning mobile. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mission 2: Jungle | | title=Mission 2: Jungle | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc=This thick jungle is divided by many small rivers | + | | desc=This thick jungle is divided by many small rivers, so the player should use ramps to jump over them. In addition to the soldiers, attack helicopters will start to harass the player. Be on the look out for the supply trucks which will drop valuable supplies. At the end of the level, the player will face a large dual rotor transport helicopter that will drop parachutes bombs on them. They should bring it down with missiles or machine guns while jumping over the ramps. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mission 3: River | | title=Mission 3: River | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc=It is time to switch to the boat. | + | | desc=It is time to switch to the boat. The whirlpools will damage the boat and make the player lose control momentarily. Avoid floating mines and falling bridges. Frogmen will appear out of nowhere to send the player into the depths. In addition to the new attack helicopters and other small attack boats, propeller-driven bombers will test their World War II-era dive bombing techniques on the player. As usual, sink supply boats for additional supplies. The player will have to sink a destroyer and then a river submarine (?) to finish the level. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mission 4: Canyon | | title=Mission 4: Canyon | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc=Back | + | | desc=Back in the Jeep again, the player will be fighting for their life in a very enclosed road. As they try to avoid the boulders, enemy jeeps will attack them from behind. Bazooka-armed soldiers can turn the player's jeep into a smoldering heap while gun batteries will distract them from the bombers from the air. Destroy the Jumbo Bomber at the end of the level with missiles. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mission 5: Desert | | title=Mission 5: Desert | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc= | + | | desc=The player has found an enemy helicopter but shouldn't celebrate just yet. A massive desert and equally massive number of enemies are waiting for them in this level. Even more advanced attack helicopters, fighter planes that look like F-14s will attempt to bring the player down. From the ground, the player will be facing relentless SAM batteries, two different types of gun batteries, cannon mounts and tanks. Shoot down supply planes for supplies. At the end of the level, the player will be facing a massive flying fortress. Bring it down by eliminating engines, gun mounts, missile launchers and finally, the cockpit. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Mission 6: Enemy Front Base | | title=Mission 6: Enemy Front Base | ||
| image=Notavailable.svg | | image=Notavailable.svg | ||
− | | desc= | + | | desc=The player is now very close to friendly lines, but the enemy is also equally desperate to stop them this time. Enemy commandos will hide in the forests and attempt to shoot the player down with their MANPADS, a new type of gun battery and mobile battery will fill the sky with flak. From the air, the player will be facing an even newer version of the enemy attack helicopter and three different types of fighter planes that will attack them. Destroy the supply trains for much needed power-ups. At the end of the level, the player will stopped by a seemingly-indestructable enemy fortress, complete with small fighter hangars, gun mounts, missile launchers, and laser guns. Destroy the control tower to end the mission. |
}} | }} | ||
}} | }} | ||
− | |||
==Production credits== | ==Production credits== | ||
Line 78: | Line 73: | ||
*'''Presented by:''' [[Sega]] | *'''Presented by:''' [[Sega]] | ||
| console=SMS | | console=SMS | ||
+ | | source=In-game credits | ||
}} | }} | ||
Revision as of 10:38, 16 June 2020
Line of Fire | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Master System | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega CS, Sanritsu | |||||||||||||||||||||||||
Peripherals supported: 3-D Glasses | |||||||||||||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
|
Line of Fire is a Sega Master System re-interpretation of the Sega X Board arcade game of the same name. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up.
Contents
Story
Jack, a solider of the Allied Forces, manages to infiltrate the enemy base and discovers a state-of-the-art assault rifle. Soon after however, he is detected and attacked by enemy soldiers. Hijacking an enemy jeep and later a boat and a helicopter, Jack must pass through enemy lines and reach Allied Headquarters.
Gameplay
Line of Fire is a simplistic shoot-'em-up. Button fires the guided missiles while button fires machine guns. While machine guns can hit any enemies, the missiles' hit range depends on the vehicle the player is using. If they are using the jeep or the boat, missiles will hit air targets, and while in a helicopter they will only hit enemies on the ground. This arrangement seriously limits players' tactical options. Missiles, while having no homing ability, have limited guidance as they can be moved with the D-Pad after firing.
There are two types of power-ups: Medical kits increase the health of the vehicle while missile bundles increase the player's amount of missiles. Every level has a mid-boss and an end boss.
Levels
Production credits
Magazine articles
- Main article: Line of Fire (Master System)/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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56 | |
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Based on 18 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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512kB | Cartridge (EU) |
References
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 12
- ↑ 2.0 2.1 2.2 Sega Pro, "March 1992" (UK; 1992-02-20), page 55
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 568.3/4 (3)
- ↑ 4.0 4.1 Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 159
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 124/125 (126)
- ↑ 6.0 6.1 Player One, "Décembre 1991" (FR; 1991-xx-xx), page 90
- ↑ Sega Power, "March 1992" (UK; 1992-02-06), page 30/31 (30)
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 120
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 142
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 143
- ↑ FX (UK) (+0:00)
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 28
- ↑ Hobby Consolas, "Mayo 1992" (ES; 1992-0x-xx), page 124
- ↑ Mega Force, "Novembre 1991" (FR; 1991-11-19), page 87
- ↑ Micromanía (segunda época), "Febrero 1992" (ES; 1992-0x-xx), page 28
- ↑ Micro News, "Décembre 1991" (FR; 1991-1x-xx), page 186
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 126
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Play Time, "2/92" (DE; 1992-01-08), page 90
- ↑ Sega Power, "March 1992" (UK; 1992-02-06), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Video Games, "1/92" (DE; 1992-02-03), page 35
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