Difference between revisions of "Wonder Dog"
From Sega Retro
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*'''Programming:''' Chris Long | *'''Programming:''' Chris Long | ||
*'''Design:''' Bob Churchill | *'''Design:''' Bob Churchill | ||
− | *'''Music and SFX:''' Martin Iveson | + | *'''Music and SFX:''' [[Martin Iveson]] |
*'''Support Programmer:''' John Kirkland, Ged Keaveney | *'''Support Programmer:''' John Kirkland, Ged Keaveney | ||
*'''Intro Animation:''' Billy Allison | *'''Intro Animation:''' Billy Allison | ||
Line 124: | Line 124: | ||
*'''Programming:''' Chris Long | *'''Programming:''' Chris Long | ||
*'''Design:''' Bob Churchill | *'''Design:''' Bob Churchill | ||
− | *'''Music and SFX:''' Martin Iveson | + | *'''Music and SFX:''' [[Martin Iveson]] |
*'''Support Programmer:''' John Kirkland, Ged Keaveney | *'''Support Programmer:''' John Kirkland, Ged Keaveney | ||
*'''Intro Animation:''' Billy Allison | *'''Intro Animation:''' Billy Allison | ||
Line 149: | Line 149: | ||
*'''Intro Graphics:''' Billy Allison | *'''Intro Graphics:''' Billy Allison | ||
*'''Intro Programming:''' Sean Dunlevy | *'''Intro Programming:''' Sean Dunlevy | ||
− | *'''Music:''' Martin Iveson | + | *'''Music:''' [[Martin Iveson]] |
*'''Play-testing:''' Mark and Darren Price | *'''Play-testing:''' Mark and Darren Price | ||
*'''Producer:''' Jeremy Smith | *'''Producer:''' Jeremy Smith |
Revision as of 11:37, 3 April 2021
Wonder Dog | ||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD | ||||||||||||||||||||||||||||||
Publisher: Victor Musical Industries | ||||||||||||||||||||||||||||||
Developer: Core Design | ||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Wonder Dog (ワンダードッグ) is a platform game for the Sega Mega-CD by Core Design featuring Wonder Dog, a mascot for Victor during the early 1990s. Core Design later ported it to the Amiga for a Europe-only release.
Contents
Gameplay
Controls are similar to Super Mario. shoot a Star, jump. Accelerate moves with pressing .
Stages
Stage1: Bunny Hop Meadow | |
---|---|
3 Zones plus Sub-stage Underground | |
Stage2: Dogsville | |
Password: MYSTIC | |
2 Zones | |
Stage3: Scrapyard | |
Password: ANKLES | |
2 Zones | |
Stage4: Loony Moon | |
Password: LEDZEP | |
3 Zones plus Sub-stage Moon Mines | |
Stage5: Planet Wierd | |
Password: REEVES | |
3 Zones | |
Stage6: Plant Foggia | |
Password: PIXIES | |
1 Zone | |
Stage7: Planet Kninus | |
Password: WOOPIE | |
4 Zones |
Production credits
Oversea version
- Graphics: Lee Pullen
- Programming: Chris Long
- Design: Bob Churchill
- Music and SFX: Martin Iveson
- Support Programmer: John Kirkland, Ged Keaveney
- Intro Animation: Billy Allison
- Intro Programmer: Sean Dunlevy
- Font Design: Simon Phipps
- Game Help: Rob Toone
- Extra Sound: Stew Perkins
- Directors: Takeshi Minagawa, Toshiyuki Nagai
- Mega-CD Help: Yoshiaki Iwasawa
- Promoter: Kaku Maetani
- Thanks to: Kaoru Tomiyama
- Big Boss: Jeremy Smith
- Producer: Isamu Senda
- Executive Producer: Satoshi Honda
Japanese version
- Graphics: Lee Pullen
- Programming: Chris Long
- Design: Bob Churchill
- Music and SFX: Martin Iveson
- Support Programmer: John Kirkland, Ged Keaveney
- Intro Animation: Billy Allison
- Intro Programmer: Sean Dunlevy
- Font Design: Simon Phipps
- Game Help: Rob Toone
- Project Manager: Takeshi Minagawa
- Mega-CD Help: Yoshiaki Iwasawa
- Promoter: Kaku Maetani
- Thanks to: Toshiyuki Nagai, Kaoru Tomiyama
- Big Boss: Jeremy Smith
- Producer: Satoshi Honda
Core Design Staff
- Main Programmer: Chris Long
- Assistant Programmer: John Kirkland, Ged Keaveney
- Main Graphics: Lee Pullen
- Game and Map Design: Bob Churchill
- Intro Graphics: Billy Allison
- Intro Programming: Sean Dunlevy
- Music: Martin Iveson
- Play-testing: Mark and Darren Price
- Producer: Jeremy Smith
Victor M.I. Staff
- Executive Producer: Satoshi Honda
- Producer: Isamu Senda
- Director: Toshiyuki Nagai, Takeshi Minagawa
- Marketing: Katsumi Arai, Harunobu Komori, Toshimichi Kawamura, Shunji Nishizawa, Kouki Minami, Kaku Maetani, Yae Uchida, Katsura Iino
- Package Design: Victor Company of Japan, Ltd. Design Center
- Manual: Comix Brand (Takayuki Minegishi, Takuji Hikino), Etsuko Matsuoka
Magazine articles
- Main article: Wonder Dog/Magazine articles.
Promotional material
- Main article: Wonder Dog/Promotional material.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
78 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
590,707,152 | CD (JP) | T-60074 | ||||||||||
? |
|
600,442,080 | CD (US) | T-6402 |
References
- ↑ File:WonderDog MCD JP Box Front.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
- ↑ Beep! MegaDrive, "October 1992" (JP; 1992-09-08), page 10
- ↑ Sega Visions, "November/December 1992" (US; 1992-xx-xx), page 93
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 73
- ↑ Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
- ↑ 7.0 7.1 7.2 Computer & Video Games, "July 1993" (UK; 1993-06-15), page 38
- ↑ Play Time, "Sonderheft 1/94" (DE; 1994-03-30), page 22
- ↑ File:Wonderdog_MCD_JP_SSCredits.pdf
- ↑ File:Wonderdog mcd jp manual.pdf, page 14
- ↑ Beep! MegaDrive, "July 1992" (JP; 1992-06-08), page 33 (35)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85 (87)
- ↑ 13.0 13.1 Computer & Video Games, "July 1993" (UK; 1993-06-15), page 108
- ↑ 14.0 14.1 Electric Brain, "June 1993" (UK; 1993-05-26), page 18
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6/12-15 (6)
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 68-69 (72)
- ↑ 17.0 17.1 Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 94
- ↑ 18.0 18.1 Joystick, "Novembre 1992" (FR; 1992-1x-xx), page 164
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 16-19 (16)
- ↑ Mega, "December 1992" (UK; 1992-11-19), page 54-55 (54)
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 38-39 (38)
- ↑ Player One, "Février 1994" (FR; 1994-0x-xx), page 104-105 (104)
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 76-77 (76)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 266
- ↑ Beep! MegaDrive, "July 1992" (JP; 1992-06-08), page 35
- ↑ Consoles +, "Décembre 1992" (FR; 1992-1x-xx), page 100
- ↑ Famitsu, "1992-10-16" (JP; 1992-10-02), page 41
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- ↑ GamePro, "January 1993" (US; 199x-xx-xx), page 72
- ↑ Hippon Super, "September 1992" (JP; 1992-08-04), page 47
- ↑ Joypad, "Octobre 1992" (FR; 1992-10-xx), page 48
- ↑ Sega Mega Drive Advanced Gaming, "December 1992" (UK; 1992-xx-xx), page 16
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 52
- ↑ Mega, "December 1992" (UK; 1992-11-19), page 54
- ↑ Mega Action, "July 1993" (UK; 1993-06-17), page 28
- ↑ Mega Action, "January 1994" (UK; 1993-12-30), page 42
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 38
- ↑ Mega Machines, "March 1994" (UK; 1994-02-03), page 54
- ↑ MegaTech, "December 1992" (UK; 1992-11-20), page 46
- ↑ Marukatsu Mega Drive, "September 1992" (JP; 1992-08-xx), page 121
- ↑ Player One, "Février 1994" (FR; 1994-0x-xx), page 104
- ↑ Sega Pro, "December 1992" (UK; 1992-11-12), page 64
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "January 1993" (UK; 1992-12-10), page 76
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "January 21st 1994" (UK; 1994-01-08), page 11
- ↑ Supergame, "Abril 1993" (BR; 1993-04-xx), page 23
- ↑ Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 44
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