Difference between revisions of "Toy Story"
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Revision as of 16:39, 1 June 2021
Toy Story | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Disney Interactive, Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Traveller's Tales, Psygnosis | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: The Walt Disney Company | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Toy Story is a Sega Mega Drive game based on the film with the same name developed by Traveller's Tales and Psygnosis and published by Sega. Similar versions were also released for the Game Boy, Super Nintendo and Windows PCs.
Contents
Gameplay
In most levels, the controls are simple and consistent: and jumps, and whips enemies with Woody's pullstring, stunning them for a brief amount of time. Each level has a predefined objective which the player usually must complete in a set amount of time.
Toy Story on the Mega Drive achieves several technical feats rarely seen on the console, the most notable being a stage played from a first-person perspective (using raycasting techniques similar to those found in Wolfenstein 3D). It also features a sound driver capable of playing Amiga MOD music files, which is used for the title screen and end credits, and also breaks presumed colour limitations in the cutscenes through clever use of the console's shadow/highlight mode.
The Mega Drive version is also the only version of Toy Story that features a bonus mini-game that is played after collecting enough stars. In this mini-game, the player must shoot stars as they appear on-screen before they disappear, earning up to three extra hit points if they do well enough.
Levels
That Old Army Game | |
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The first level, set in Andy's room, tasks the player with searching for the Bucket O Soldiers and opening it, then find the baby monitor and pass it down to Sarge's troops, then head for the other baby monitor at the end of the level. | |
Red Alert! | |
Andy is about to get to his room, and the player has to help the other toys get to their places within 150 seconds. Rex, Hamm and Robot need to be guided to the toy chest, RC Car and Rocky need to go under the bed, and Woody has to get on to the bed. | |
Ego Check | |
This level is a race with Buzz Lightyear across the shelves of Andy's room, and Woody must keep up with Buzz to prove that he is just as good a toy as him. The player should bounce off the balls and swing off hooks with Woody's pullstring to cross large gaps. | |
Nightmare Buzz | |
This level is a boss fight where Woody is having a nightmare about a huge Buzz Lightyear with real lasers. The player should avoid his lasers and knock away the orbs shielding him with Woody's pullstring, then hit him while he is tapping his wrist communicator. | |
A Buzz Clip | |
The player controls RC Car in this level, and is tasked with driving through a linear top-down obstacle course and repeatedly ramming into Buzz in an attempt to knock him behind Andy's desk. Buzz drops a battery each time he is hit, which the player will need to collect to keep RC's battery levels from draining completely.
RC is controlled by steering with and , holding or to accelerate, and pressing for the brake. Driving into the walls head-on will make RC spin out. | |
Revenge of the Toys | |
Andy's toys are angry with Woody for knocking Buzz out of the window, and the player must avoid them and help Rex get to the other side of the level. Rex's path will be blocked by toy blocks that must be knocked down by hitting them with the pullstring. | |
Run Rex, Run! | |
This level has Woody ride on Rex across Andy's room, and throughout the level trains, planes that drop Army Men, and RC Car will constantly get in the player's way and must be avoided. | |
Buzz Battle | |
The second boss level in the game, in which Buzz will try and tackle Woody, and the player has to inflict damage to him by knocking a tire onto him with the pullstring. Each time the player successfully traps him in the tire, he will perform an attack where he bounces back and forth across the arena, spinning and dropping stars for the player to collect. | |
Food and Drink | |
Woody and Buzz must sneak through Pizza Planet while wrapped up in discarded food containers. Along the way, they must avoid falling food and drinks that fall from the tables and vending machines, and also duck with to avoid people that pass by (telegraphed by paper planes). They must not idle for too long in one spot, otherwise Buzz will bump into them and take away a hit point. | |
Inside the Claw Machine | |
Buzz has climbed into the claw machine, and the player has to make their way op the inner workings of the claw machine to find him. This is a vertical platforming level in which the player has to climb moving and disappearing platforms and break the coin chutes to proceed, while also avoiding falling coins, rotating fans and the debris from exploding fuses. | |
Really Inside the Claw Machine | |
Utilising raycasting tricks to create a 3D environment for the player to walk through, this level tasks the player with finding eight aliens in a maze and bringing them to the other aliens within a time limit of 180 seconds. The faster the player clears this level, the more stars they'll earn at the end.
This level is absent from the PC version of the game. | |
The Claw! | |
In the third boss level, Sid is trying to pick up Buzz with the claw, and the player must not only avoid getting hit by the claw, but they must save Buzz each time the claw grabs him by hitting the aliens and knocking them into the claw. The player must keep Buzz safe until Sid has used up all of his coins. If Buzz is taken all the way off the right of the screen, the player will lose a life. Hitting the claw with the aliens will also make it drop stars to collect. | |
Sid's Workbench | |
In this level, the player has to cross Sid's workbench while avoiding spiders, flares, falling darts and spiked yo-yos. At specific points in the level, Sid will use his magnifying glass to burn Woody, causing him to constantly run forward in a burning panic, and the player has to avoid obstacles and head for the cereal bowls to cool him off. | |
Battle of the Mutant Toys | |
This level has the player navigate the rest of Sid's room, avoiding more of the spiders and hazards from the previous level, and using Woody's pullstring to swing up hook ladders. At the end of the level, the player will find Buzz, and they must use his karate chop action to ward off Sid's toys while also avoiding Baby Face, who is creeping up on Woody from behind. | |
Roller Bob | |
This level is similar to "Run Rex, Run!", except they will be riding on Roller Bob through Sid's house, avoiding bouncing cans, rockets, bombs, and Sid's dog Scud, who will periodically appear on the left of the screen to attack Woody. | |
Day-Toy-Na | |
This is another level where the player controls RC, only this time they are driving down a 3D strip of road (similar to games like Hang-On) in an attempt to drive back to Andy's house and pick up Buzz. The player will need to keep RC's batteries from running out by collecting power cells along the way, and each power cell collected will award the player with two stars at the end of the level.
This level is absent from the SNES version of the game. | |
Light My Fire | |
This level returns to the gameplay style previously seen in "A Buzz Clip" in that the player has to drive forward and avoid obstacles while also collecting batteries to keep RC's battery power charged. The controls for this level are the same as in "A Buzz Clip". | |
Rocket Man | |
The final level in the game. In this level, Buzz and Woody are flying across the street after being lifted into the sky by the rocket on Buzz's back, and the player has to navigate them past obstacles such as cars, trees and traffic lights. Eventually, the player will fly over the moving van, and must avoid being hit by it, then land in Andy's car to clear the game. |
Production credits
- Published by: Disney Interactive
- Program and Design: Jon Burton (Traveller's Tales)
- Art Direction: Andy Ingram (Traveller's Tales)
- Producer: Craig Annis (Disney Interactive)
- Senior Producer: Steve Riding (Sony Psygnosis)
- Project Design and Development: Jon Burton, Andy Ingram
- Backgrounds: Andy Ingram, Bev Bush
- 3D Animation: Dave Burton, James Cunliffe, Andy Ingram
- Additional Programming: David Dootson, Paul Hunter, Chris Stanforth
- Production Support: Karen Roberts
- Senior Producer: Patrick Gilmore
- Associate Producer: Leila Chang
- Music Adaptation: Patrick Collins
- Project Manager: C. Steve Booth
- Senior Software Production Administrator: Michael Clement
- Pull-String Animation: Oliver Wade, Tamara Holcomb
- Original Toy Story Music and Score: Randy Newman
- Voice Artists: Corey Burton, R. Lee Ermey, Pat Fraley, Jim Hanks, Wallace Shawn
- Manual Writer: Kevin G. Sullivan
- Test Supervisor: Jeff Blattner
- Lead Tester: William "Chip" Beaman
- Testers: Andre Anguilar, Kristin Bachman, Roger Bray, John Castro, Kevin Cope, Paul Factora, Tim Garrity, Brian Larkin, Pat Larkin, Wes Lazara, Ronny Louie, Luigi Priore, Hugo Stevenson
- Additional Test Support: Keith Higashihara
- Music Supervisor: Phil Morris
- Music Composition and Adaptation: Andy Blythe, Marten Joustra
- Sound Design and Music Implementation: Allister Brimble
- Production Support: John Rostron, Sara Lawrence, Greg Duddle
- Quality Assurance Manager: Chris Rowley
- Technical Directors: Tony Apodaca, Kevin Bjorke - Lighting, David Valdez - Layout
- Animation Department Manager: Triva von Klark
- Animators: Ash Brannon, Dave Feiten, Mark Oftedal, Steve Segal
- Special Thanks: Ralph Guggenheim, Bonnie Arnold, John Lasseter, Pam Kerwin, Monica Corbin
- Production Support: Tamara Boutcher, Stephanie Parker
Magazine articles
- Main article: Toy Story/Magazine articles.
Promotional material
Physical scans
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86 | |
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Based on 29 reviews |
Mega Drive, US (Majesco Sales) |
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Mega Drive, PT |
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Mega Drive, KR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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4MB | 1995-10 | Cartridge (US) | ||||||||||
✔ |
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4MB | 1996-02 | Cartridge (EU) | ||||||||||
✔ |
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4MB | 1995-10 | Cartridge (US) | Sample | Page |
References
- ↑ 1.0 1.1 GamePro, "January 1996" (US; 199x-xx-xx), page 94
- ↑ 2.0 2.1 Computer & Video Games, "May 1996" (UK; 1996-04-12), page 64
- ↑ 3.0 3.1 Computer & Video Games, "March 1996" (UK; 1996-02-09), page 48
- ↑ 4.0 4.1 http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ Ação Games, "Novembro 1996" (BR; 1996-xx-xx), page 7
- ↑ Top Secret, "Czerwiec 1996" (PL; 1996-xx-xx), page 37
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 108-110 (108)
- ↑ Computer & Video Games, "March 1996" (UK; 1996-02-09), page 48-51 (48)
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 28-33 (28)
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 81 (79)
- ↑ Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 60-63 (60)
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 92/93 (92)
- ↑ Player One, "Avril 1996" (FR; 1996-0x-xx), page 66-69 (66)
- ↑ Sega Magazin, "April 1996" (DE; 1996-03-13), page 16-18 (16)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 250
- ↑ 576 KByte, "Május 1996" (HU; 1996-xx-xx), page 46
- ↑ Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 108
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 227
- ↑ Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 39
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 364
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 256
- ↑ Freak, "3/96" (IL; 1996-xx-xx), page 1
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 89
- ↑ GamePro, "March 1996" (UK; 1996-01-25), page 42
- ↑ Game Informer, "December 1995" (US; 1995-1x-xx), page 12
- ↑ Joypad, "Avril 1996" (FR; 1996-0x-xx), page 52
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 35
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 28
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 81
- ↑ Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 60
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 92
- ↑ Player One, "Avril 1996" (FR; 1996-0x-xx), page 66
- ↑ Power Up!, "Saturday, March 30, 1996" (UK; 1996-03-30), page 1
- ↑ Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 68
- ↑ Sega Magazin, "April 1996" (DE; 1996-03-13), page 16
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 21
- ↑ Sega Power, "April 1996" (UK; 1996-02-15), page 30
- ↑ Svet Kompjutera, "Maj 1996" (YU; 1996-xx-xx), page 85
- ↑ Sonic the Comic, "10 May 1996" (UK; 1996-04-27), page 17
- ↑ Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 29
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 206
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