Difference between revisions of "Sassou Shounen Eiyuuden Coca-Cola Kid"
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| genre=Action{{fileref|Cocacolakid GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}} | | genre=Action{{fileref|Cocacolakid GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}} |
Revision as of 21:20, 15 October 2021
Sassou Shounen Eiyuuden Coca-Cola Kid | ||||||||||
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System(s): Sega Game Gear | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega CS, Aspect | ||||||||||
Licensor: The Coca-Cola Company | ||||||||||
Genre: Action[1][2] | ||||||||||
Number of players: 1 | ||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Sassou Shounen Eiyuuden Coca-Cola Kid (颯爽少年英雄伝コカ・コーラキッド) or just Coca-Cola Kid is a Sega Game Gear game developed by Aspect and published by Sega in 1994. It was only released in Japan, and features the then-mascot of the Coca-Cola drinks franchise, the Coca-Cola Kid. At the time of release a special red version of the cartridge was bundled with a Coca-Cola branded red Game Gear.
A Sega Master System GG2SMS hack was released in March 2021.
Contents
Story
Coke's teacher was kidnapped and he must save her.
Gameplay
The game is a platformer, in which the player controls the Coca-Cola kid, and is strikingly similar to Aspect's previous title, Sonic Chaos, featuring a spindash-esque move, similar title cards (and Sega logo), some emphasis on speed, items within TVs, recycled sound effects and similar game rules. The player can also kick enemies/objects, wall jump and slide. There is a timer which counts up and when reaching 9:59, the player will lose a life. Some obstacles, such as the telephone booths in the downtown level, can be destroyed.
Power-ups include the soft drink which restores health and coins that can be used to purchase items between stages.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
Japanese | 颯爽少年英雄伝コカ・コーラキッド | Sassou Shounen Eiyuuden Coca-Cola Kid |
Production credits
- Game Designers: Sharusharu, Shima, Ray
- Artists: 7LY Big King, Gen, U.D.K., Bom
- Main Programer: K.Oi
- Support Programers: Hiro.777, Toshiyan
- Sound Composer: K.Mixa
- Sound Directer: Sarry
- Product Manager: S.Kozakura
- Producers: Hitmen, Hokochan
- Directer: Hase
- McCann-Erickson: I.V. Alwill, H.Namiki, K.Maruyama, Y.Watanuki
- Coca・Cola (Japan) Co., Limited: T.B. McKinney, K. Matsutaka
- Special Thanks to: Taidai, Usankusazou, K', Koderachi
- Presented by: Sega
Magazine articles
- Main article: Sassou Shounen Eiyuuden Coca-Cola Kid/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||
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59 | |
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Based on 3 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
|
512kB | 1994-05-13[6] | Cartridge (JP) |
References
- ↑ File:Cocacolakid GG JP Box Front.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 24
- ↑ Famitsu, "1994-08-12" (JP; 1994-07-29), page 41
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Sassou Shounen Eiyuuden Coca-Cola Kid/Hidden content#Build date
Sassou Shounen Eiyuuden Coca-Cola Kid | |
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Main page | Maps | Hidden content | Magazine articles | Reception |