Difference between revisions of "Parodius"
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{{stub}}'''''{{PAGENAME}}''''', known in Japan as '''''Gokujou Parodius Da! Deluxe Pack''''' (極上パロディウスだ!DELUXE PACK) is a compilation for the [[Sega Saturn]] containing the first two arcade ''Parodius'' games. It was released for the console in 1995 in Japan and Europe. A North American release was also announced by Konami, but cancelled for unknown reasons. | {{stub}}'''''{{PAGENAME}}''''', known in Japan as '''''Gokujou Parodius Da! Deluxe Pack''''' (極上パロディウスだ!DELUXE PACK) is a compilation for the [[Sega Saturn]] containing the first two arcade ''Parodius'' games. It was released for the console in 1995 in Japan and Europe. A North American release was also announced by Konami, but cancelled for unknown reasons. | ||
+ | |||
+ | Developed and published by [[Konami]], the ''Parodius'' franchise is a <u>paro</u>dy of Konami's successful ''Gra<u>dius</u>'' fanchise, as well as other Konami-made franchises such as ''Antarctic Adventure'' and ''Twinbee''. Both are side-scrolling shoot-'em-ups in which the player pilots various characters with their own set of weapons. | ||
==Games included== | ==Games included== | ||
− | + | ===''Parodius''=== | |
− | + | ''Parodius'' or, more accurately, ''Parodius Da!: Shinwa kara Owarai e'' (パロディウスだ! -神話からお笑いへ-) is an arcade game released in 1990 and a "sequel" to the original ''Parodius'' game released for the MSX in 1988. It is the simpler game of the two, featuring only four characters (Vic Viper (''Gradius''), Octopus, Twinbee (''Twinbee'') and Pentarou (''Antarctic Adventure'')). | |
+ | |||
+ | This game is the most widely ported ''Parodius'' game, having been subsequently brought to the [[NES]], [[Game Boy]], [[Super Nintendo]], and in Japan, the [[PC Engine]] and [[X68000]]. No versions were released in North America, although the arcade release and Nintendo ports saw a release in Europe, as was this compilation. | ||
+ | |||
+ | ===''Fantastic Journey''=== | ||
+ | ''Fantastic Journey'', known as ''Gokujou Parodius!: Kako no Eikou o Motomete'' (極上パロディウス ~過去の栄光を求めて~) in Japan is the direct sequel to ''Parodius'' and was released in 1994. It features twice as many playable characters (technically four times, as the two-player characters use different sprites), bigger stages and is the more forgiving of the two. | ||
+ | |||
+ | Though the arcade release of ''Fantastic Journey'' and this compilation were released in Europe, the only standalone home port, one for the Super Famicom, remained in Japan. | ||
− | + | ==Gameplay== | |
+ | Both ''Parodius'' and ''Fantastic Journey'' share some same basic gameplay elements, though ''Fantastic Journey'' has a number of additions to the formula. Both play extremely similarly to ''Gradius''; players scroll from left to right, shooting enemies and avoiding obstacles and projectiles. A collision is usually instant death, and players have a limited number of lives until they are given a game over. | ||
− | + | The power-up system from ''Gradius'' returns in ''Parodius'', in which players collect power-up capsules to advance the power gauge at the bottom of the screen. Pressing {{B}} upgrades the player with whatever is highlighted on the gauge (returning the selector back to the original position), meaning the player can choose which order they get their upgrades. The "roulette" option ("!?" or "OH") will select an upgrade at random, but can also remove upgrades, however both games also offer an "auto" mode to both avoid this and make any power-up selections for you. | |
− | |||
− | + | Like ''Gradius'', blue capsules can also be collected from destroyed enemies, which will eliminate any smaller enemies currently on-screen. The games also borrow from ''[[Twinbee]]'' by including power-up "bells" of varying colours, each with different effects. Bells move more quickly to the left making them harder to obtain; shooting a bell changes its colour and knocks it forward, but there is a limit to how often you can do this before it just awards points. | |
+ | |||
+ | As the player obtains more power-ups, enemy projectiles become more common, to the point where they will be launched when an enemy is destroyed. Bosses will also adjust their attacks to counteract the player extended arsenal. | ||
==History== | ==History== | ||
− | |||
− | |||
The sequel to ''Gokujou Parodius'', ''[[Jikkyou Oshaberi Parodius]]'' was also released on the Sega Saturn, as was ''its'' sequel, ''[[Sexy Parodius]]''. | The sequel to ''Gokujou Parodius'', ''[[Jikkyou Oshaberi Parodius]]'' was also released on the Sega Saturn, as was ''its'' sequel, ''[[Sexy Parodius]]''. | ||
Revision as of 17:57, 1 November 2021
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Parodius | |||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Konami | |||||||||||||||||||||||||||||||||||
Developer: Konami | |||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||
Game total: 2 | |||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (2 tracks) | |||||||||||||||||||||||||||||||||||
Genre: Compilation, Shooting[1][2] | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Parodius, known in Japan as Gokujou Parodius Da! Deluxe Pack (極上パロディウスだ!DELUXE PACK) is a compilation for the Sega Saturn containing the first two arcade Parodius games. It was released for the console in 1995 in Japan and Europe. A North American release was also announced by Konami, but cancelled for unknown reasons.
Developed and published by Konami, the Parodius franchise is a parody of Konami's successful Gradius fanchise, as well as other Konami-made franchises such as Antarctic Adventure and Twinbee. Both are side-scrolling shoot-'em-ups in which the player pilots various characters with their own set of weapons.
Contents
Games included
Parodius
Parodius or, more accurately, Parodius Da!: Shinwa kara Owarai e (パロディウスだ! -神話からお笑いへ-) is an arcade game released in 1990 and a "sequel" to the original Parodius game released for the MSX in 1988. It is the simpler game of the two, featuring only four characters (Vic Viper (Gradius), Octopus, Twinbee (Twinbee) and Pentarou (Antarctic Adventure)).
This game is the most widely ported Parodius game, having been subsequently brought to the NES, Game Boy, Super Nintendo, and in Japan, the PC Engine and X68000. No versions were released in North America, although the arcade release and Nintendo ports saw a release in Europe, as was this compilation.
Fantastic Journey
Fantastic Journey, known as Gokujou Parodius!: Kako no Eikou o Motomete (極上パロディウス ~過去の栄光を求めて~) in Japan is the direct sequel to Parodius and was released in 1994. It features twice as many playable characters (technically four times, as the two-player characters use different sprites), bigger stages and is the more forgiving of the two.
Though the arcade release of Fantastic Journey and this compilation were released in Europe, the only standalone home port, one for the Super Famicom, remained in Japan.
Gameplay
Both Parodius and Fantastic Journey share some same basic gameplay elements, though Fantastic Journey has a number of additions to the formula. Both play extremely similarly to Gradius; players scroll from left to right, shooting enemies and avoiding obstacles and projectiles. A collision is usually instant death, and players have a limited number of lives until they are given a game over.
The power-up system from Gradius returns in Parodius, in which players collect power-up capsules to advance the power gauge at the bottom of the screen. Pressing upgrades the player with whatever is highlighted on the gauge (returning the selector back to the original position), meaning the player can choose which order they get their upgrades. The "roulette" option ("!?" or "OH") will select an upgrade at random, but can also remove upgrades, however both games also offer an "auto" mode to both avoid this and make any power-up selections for you.
Like Gradius, blue capsules can also be collected from destroyed enemies, which will eliminate any smaller enemies currently on-screen. The games also borrow from Twinbee by including power-up "bells" of varying colours, each with different effects. Bells move more quickly to the left making them harder to obtain; shooting a bell changes its colour and knocks it forward, but there is a limit to how often you can do this before it just awards points.
As the player obtains more power-ups, enemy projectiles become more common, to the point where they will be launched when an enemy is destroyed. Bosses will also adjust their attacks to counteract the player extended arsenal.
History
The sequel to Gokujou Parodius, Jikkyou Oshaberi Parodius was also released on the Sega Saturn, as was its sequel, Sexy Parodius.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Parodius | Parodius |
Japanese | 極上パロディウスだ!DELUXE PACK | Gokujou Parodius Da! Deluxe Pack |
Screenshot
- Main article: Parodius/Comparisons.
Production credits
Parodius Da!
- Program: Fururu!, H.'Spark'Ueda
- Character Design: K-9, M.Mimitabi
- Sound Design: Hiroshi Tamawari, Kiyohiko Yamane, Osamu Kasai
- J Co-Ordinate: Takashi Tateishi
- Product Design: S.Kumasaka
- Special Thanks: Chichibinta Tsukasa, Kazuya Takahashi, Konami Tri-1, Catheriene Ika, Yukihiro, M.S9S4, T.Minami, AKT, NOR, Tappy, SA/Imaeda, Kazunobu Uehara, Kazuhito Imai, Masaaki Harada
- Supervise: Halky
- Produce: Kazumi Kitaue
- ...And You!
- Presented By: Konami
- We Love Gradius 1
Gokujou Parodius!
- Program: H."Spark"Ueda, Fururu!
- Character Design: K-9, M.Mimitabi
- Sound Design: Hiroshi Tamawari, Kiyohiko Yamane, Osamu Kasai
- J & Recording Co-Ordinate: Takashi Tateishi
- Product Design: S.Kumasaka
- Original AC Staff: Chichibinta Tsukasa, V.Mailer, Shuzilow.Ha, Magurou, Taro Maru, Ishimaroid, Bon.Natsumi, Prophet Fukami, M.Puddin' Satoko, Sitar Senoo, Gokujyou・Tasaka, 118, Million Hide, Suke, Escape Yoshiaki, Nanba Shot Tom, Poper Takashi
- Special Thanks: Yoshitoh Asari, Konami Tri-1, Yukihiro, Catherine・Ika, M.94, T.Minami, AKT, NOR, Tappy, SA/Imaeda, Kazunobu Uehara, Kazuhito Imai, Masaaki Harada, ...And All Game Makers
- Supervise: Halky
- Produce: Kazumi Kitaue
- Konami®
- We Love Shooting Games !
Magazine articles
- Main article: Parodius/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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75 | |
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Based on 22 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
522,096,960 | CD-ROM (EU) | T-9501H-50 V2.000 | ||||||||||
✔ |
|
522,082,848 | 1995-04-08 | CD-ROM (JP) | T-9501G V1.001 | |||||||||
✔ |
|
522,082,848 | CD-ROM (JP) | T-9501G (Alt) V1.002 |
Track list
1. Data track |
---|
2. Opening (0:13) |
---|
From: Title Select |
3. Konami Logo (0:12) |
---|
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
---|---|---|---|
ABS.TXT | TXT (Abstract) | 21 | Default text. |
BIB.TXT | TXT (Bibliographiced) | 25 | Default text. |
CPY.TXT | TXT (Copyright) | 29 | Copyright |
KAIHATSU.DOC | TXT | 5,891 | Messages from the developers. |
References
- ↑ File:Parodius Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 4
- ↑ 4.0 4.1 4.2 4.3 MAN!AC, "11/95" (DE; 1995-10-11), page 2
- ↑ 5.0 5.1 5.2 Sega Magazine, "September 1995" (UK; 1995-08-13), page 62
- ↑ File:GokuParo-pd_Saturn_JP_SSEnding.pdf
- ↑ File:GokuParo-gp_Saturn_JP_SSEnding.pdf
- ↑ CD Consoles, "Janvier 1996" (FR; 199x-xx-xx), page 82
- ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 150
- ↑ Famitsu, "1995-05-26" (JP; 1995-05-12), page 31
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 38
- ↑ Games World: The Magazine, "August 1995" (UK; 1995-06-29), page 62
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 98
- ↑ Joypad, "Juillet/Août 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 22
- ↑ MAN!AC, "08/95" (DE; 1995-07-12), page 34
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 56
- ↑ Maximum, "October 1995" (UK; 1995-09-01), page 146
- ↑ Mega Fun, "09/95" (DE; 1995-08-23), page 80
- ↑ Mean Machines Sega, "August 1995" (UK; 1995-06-26), page 68
- ↑ Player One, "Décembre 1995" (FR; 1995-1x-xx), page 148
- ↑ Saturn Fan, "1995 August" (JP; 1995-07-07), page 66
- ↑ Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 61
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 25
- ↑ Sega Pro, "July 1995" (UK; 1995-06-08), page 60
- ↑ Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 113
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Última Generación, "Noviembre 1995" (ES; 1995-1x-xx), page 82
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 96
NEC Retro has more information related to Parodius Da!
|
Parodius | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception |
Gradius / Parodius games for Sega systems | |
---|---|
Nemesis (1987) | Nemesis 2 (1987) | |
Gradius Deluxe Pack (1996) | Salamander Deluxe Pack Plus (1997) | Konami Antiques MSX Collection Ultra Pack (1998) | |
Parodius (1995) | Sexy Parodius (1996) | Jikkyou Oshaberi Parodius: Forever With Me (1996) |
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