Difference between revisions of "Gunbird 2"
From Sega Retro
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+ | | dc_date_es=2001-01-31{{ref|1=https://web.archive.org/web/20010917155836/http://www.centromail.es/top/ficha.asp?codmail=16435&codprov=}} | ||
+ | | dc_code_es=T-7018D-50 | ||
+ | | dc_rating_es=16 | ||
| dc_date_au=2000-12-22{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}} | | dc_date_au=2000-12-22{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}} | ||
| dc_rrp_au=79.95{{magref|hyper|92|69}} | | dc_rrp_au=79.95{{magref|hyper|92|69}} |
Revision as of 05:56, 6 February 2022
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Gunbird 2 | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Psikyo | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[1][2][3] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Gunbird 2 (ガンバード2) is a 1998 arcade shoot-'em-up by Psikyo ported to the Sega Dreamcast in 2000. It is a sequel to Gunbird.
Contents
Gameplay
Like its predecessor, Gunbird 2 is a vertical-scrolling shoot-'em-up with a light-hearted tone.
Owing to the fact Capcom published the game, Morrigan from the Darkstalkers series is a playable character.
Characters
Alucard | |
---|---|
300 years old charming vampire from Romania. He seems to have overcame most of a vampire's weaknesses except two.
Fires bat shaped projectiles. Secondary weapon fires slow moving but powerful bat rockets. Charge weapon fires multiple homing bat projectiles around the screen. For melee attack he uses his cape like a drill. Super weapon fires a powerful cross shaped beam, causing good damage if enemy is within the range. | |
Marion Sorin | |
Marion from first game who became even younger due to a magic spell going wrong. Her personality hasn't changed at all.
Marion changed very little in terms of gameplay. Her melee attack swings poor Pomme-Pomme like a flail towards the enemies. Charge weapon, now depending on the charge meter can fire multiple blasts. Super Weapon has been changed: it now transforms all enemy projectiles into candies, which give player points if grabbed. It causes no damage however. | |
Valpiro | |
An upgraded version of Valnus from the first game. Seems to be built by Soviet Union judging from the red star on his chest.
Secondary weapons pass through enemies, causing damage as they slow down. Charge weapon fires Valpiro's arms which stop in mid air and spray the screen with bullets. Melee weapon is the same one used by Valnus's charge attack. Super weapon sprays the back and sides with small lasers and fires a powerful beam towards the front. | |
Tavia | |
Ash's 9 years old niece. Joins the fight to find a cure for her sick mother. If paired with Marion, she often tries to rain her in. Flies around with the same type of backpack used by Ash.
Uses the same main and secondary weapons used by Ash. Charge attack fires several rockets in a straight line, drilling through enemies. Melee weapon strikes with what looks like a beam saber from Gundam series. Super weapon calls down several massive robots that will carpet bomb the screen. | |
Hei-Cob | |
A rather "portly" 18 years old young Arabian man, who joins the adventure to find rare antiques for his collection. He files around with a flying carpet and uses genies for his special attacks.
Secondary weapons fire several slow moving swords in a v shaped pattern, passing through enemies. Charge weapon deploys a genie that will remain stationary and keep shooting bullets while active. Melee weapon drops a very short ranged bomb with small blast raidus and good damage. Super weapon creates a genie that will dance in the middle of the screen, damaging enemies and clearing projectiles. | |
Ain | |
A recurring character from other Psikyo games, a slightly unhinged, half-naked samurai warrior who is looking for a cure for her sister Asuka, who has fallen ill.
Very limited coverage for main weapon but secondary weapon kind of remedies it. Secondary weapon also causes additional damage after hit. Charge weapon creates a vertical beam continues to damage enemies for a while. Melee attack swipes the sword twice, causing more damage than other characters. Super weapon makes Ain dance and transforms enemy projectiles into roses. Picking up roses will give points but otherwise dance causes low damage. | |
Morrigan Aensland | |
Arguably the most popular character from Capcom's Darkstalker series. A fun-loving, hedonistic and beautiful succubus from the nether world. Exclusive to the Dreamcast version.
Secondary weapon fires small knives to the direction of the enemies giving crowd control capabilities. Charge weapon fires a glowing yellow blast that will slowly pierce through the enemies and cause damage continously. Melee weapon has a short range but large spread. Super weapon calls down mirages of Morrigan towards the upper edge of the screen. Just like her charge weapon, they drill though enemies and cause damage continously. Arguably most powerful character in the game. |
Production credits
- Game Produce: Shin. Nakamura
- Character Design: Masato Natsumoto
- Voice Actor: Ikue Ohtani, Kyosei Thukui, Norio Wakamoto, Rei Sakuma, Takehito Koyasu, Yuji Mithuya, Yuko Minaguchi, Noriko Ohara, Jyoji Yanami, Kazuya Tatekabe
- Program: Shiori Saito, Kenichi Fujita, Kunihiko Nogomi, Katsuhiro Nishida, Katsuya Shikanouchi
- Design: Hiroshi Yamada, Hideyuki Oda, Norikazu Takemoti, Yoko Tsukagoshi, Emi Taniguchi, Keizou Fujita, Kunio Asahara, Masashi Kajikawa, Shinji Nohara, Naozumi Yorichika
- Music & Sound: Masaki Izutani, Kensuke Satou, Toshiya Kobayashi
- CS Project Staff: Isao Okano, Nobuhiro Mikami, Hiroyuki Takei, Kenichi Yaguchi
- Special Thanks: Shinichi Yusa, Sachiko Sakamoto, Nobukazu Fukui, Daisuke Kato
Magazine articles
- Main article: Gunbird 2/Magazine articles.
Promotional material
Physical scans
64 | |
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Based on 30 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
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External links
References
- ↑ File:Gunbird2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000301/ (Wayback Machine: 2014-08-04 07:40)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ [ ]
- ↑ 5.0 5.1 Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 110
- ↑ 6.0 6.1 GamePro, "February 2001" (US; 2001-0x-xx), page 81
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=3180 (Wayback Machine: 2001-04-12 03:47)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300720 (Wayback Machine: 2001-12-21 00:55)
- ↑ 9.0 9.1 Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 71
- ↑ 10.0 10.1 Dreamcast Magazine, "No. 15" (UK; 2000-11-02), page 66
- ↑ http://www.micromania.fr/zooms/?ref=17911 (Wayback Machine: 2002-11-04 12:52)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=16435&codprov= (Wayback Machine: 2001-09-17 15:58)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "June 2001" (AU; 2001-04-25), page 69
- ↑ 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
- ↑ Ação Games, "Outubro 2000" (BR; 2000-xx-xx), page 53
- ↑ Bonus, "4/2001" (YU; 2001-05-25), page 41
- ↑ Consoles +, "Mars 2001" (FR; 2001-0x-xx), page 94
- ↑ Dreamcast: Le Magazine Officiel, "Mai/Juin 2001" (FR; 2001-0x-xx), page 52
- ↑ Dreamcast Magazine, "2000-09 (2000-03-17)" (JP; 2000-03-03), page 19
- ↑ Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 74
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamplanet, "Marzo 2001" (ES; 2001-02-15), page 44
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 104
- ↑ Electronic Gaming Monthly, "October 2000" (US; 2000-09-05), page 174
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 91
- ↑ Famitsu, "2000-03-17" (JP; 2000-03-03), page 33
- ↑ Fun Generation, "05/2000" (DE; 2000-04-19), page 99
- ↑ GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "October 2000" (US; 2000-0x-xx), page 88
- ↑ Gamers' Republic, "May 2000" (US; 2000-xx-xx), page 92
- ↑ Gamers' Republic, "September 2000" (US; 2000-xx-xx), page 74
- ↑ Joypad, "Aprile 2000" (IT; 2000-0x-xx), page 55
- ↑ MAN!AC, "04/2001" (DE; 2001-03-07), page 73
- ↑ Neo Plus, "Marzec 2001" (PL; 2001-xx-xx), page 43
- ↑ Next Generation, "December 2000" (US; 2000-11-21), page 110
- ↑ Revista Oficial Dreamcast, "Febrero 2001" (ES; 2001-xx-xx), page 32
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 122
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