Difference between revisions of "Final Fight CD"

From Sega Retro

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| otherformats={{NonSega|Arcade|CPC|Amiga|ST|C64|GBA|Spectrum|SNES}}
 
}}
 
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'''''{{PAGENAME}}''''' (ファイナルファイトCD) is a [[Sega Mega-CD]] beat-'em-up game developed by [[A-Wave]] and published by [[Sega]]. An enhanced port of the titular 1989 [[Capcom]] arcade game ''[[wikipedia:Final Fight (video game)|Final Fight]]'', it was first released in Japan in April 1993{{ref|https://web.archive.org/web/20200622192404/https://sega.jp/history/hard/mega-cd/software.html}} to critical and commercial success, and has since developed a reputation as one of the best games for the Mega-CD.
+
'''''{{PAGENAME}}''''' (ファイナルファイトCD) is a [[Sega Mega-CD]] beat-'em-up game developed by [[A-Wave]] and published by [[Sega]]. An enhanced port of the titular 1989 [[Capcom]] arcade game ''[[wikipedia:Final Fight (video game)|Final Fight]]'', it was first released in Japan in April 1993{{ref|https://web.archive.org/web/20200622192404/https://sega.jp/history/hard/mega-cd/software.html}} to critical and commercial success. It has since developed a reputation as one of the best games for the Mega-CD.
  
 
==Story==
 
==Story==
Line 51: Line 51:
  
 
==Gameplay==
 
==Gameplay==
Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords.
+
Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Player chooses between three main characters, each with his own fighting style and attributes. Health gauges are displayed for both player and enemy characters. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.
  
Each character has a basic combo that can performed by rapidly hitting the attack button ({{B}}), several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go, or throw them in another direction. All three characters also have a special attack ({{B}}+{{C}} or {{B}}+{{A}}) that knocks away all opponents surrounding them, at the cost of a small amount of health. {{A}} and {{C}} jump.
+
Characters are moved by pressing the D-pad in any direction, and {{A}} or {{C}} jumps. Characters attack with {{B}}. Each character has a basic combo that can performed by rapidly hitting the attack button, several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go or throw them in another direction. Enemies can be thrown at each other for additional damage. All three characters also have a special attack, performed with {{A}}+{{B}} or {{B}}+{{C}}, that knocks away all opponents surrounding them. This attack costs a small amount of health if it connects and cannot be performed if the player does not have enough health.
  
The game is split into six areas, each split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing on.
+
The game is split into six areas, representing a different part of Metro City. Rounds are split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing.
  
Exclusive to the Sega CD version of the game is a 'Time Attack' mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends.
+
The game supports two-player simultaneous play. Exclusive to this version of the game is a Time Attack mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends.
  
 
===Characters===
 
===Characters===
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| title=Guy
 
| title=Guy
 
| sprite={{sprite|FinalFightCD MCD Sprite Portraits.png|crop_width=80}}
 
| sprite={{sprite|FinalFightCD MCD Sprite Portraits.png|crop_width=80}}
| desc=Guy is a Bushido ninja and friend of Haggar and Cody. While he has the weakest attack strength, he moves faster than both Haggar and Cody. He has the ability to leap off the sides of the screen, and performs better with swords than the other characters.
+
| desc=Guy is a Bushido ninja and friend of Haggar and Cody. While he has the weakest attack strength, he moves faster than both Haggar and Cody. He has the ability to leap off the sides of the screen and performs better with swords than the other characters. His special maneuver is the ''bushin senpuukyaku'' (武神旋風脚), a spinning whirlwind kick.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Cody
 
| title=Cody
 
| sprite={{sprite|FinalFightCD MCD Sprite Portraits.png|crop_width=80|crop_x=80}}
 
| sprite={{sprite|FinalFightCD MCD Sprite Portraits.png|crop_width=80|crop_x=80}}
| desc=Cody is Jessica's boyfriend and street fighter, who has an equal balance of attack strength and speed. He is able to knock incoming knives out of the way with an attack, and fights better with them than the other characters.
+
| desc=Cody is Jessica's boyfriend and street fighter, who has an equal balance of attack strength and speed. He is able to knock incoming knives out of the way with an attack, and he fights better with them than the other characters. His special move is the crack kick, a jumping kick.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Haggar
 
| title=Haggar
 
| sprite={{sprite|FinalFightCD MCD Sprite Portraits.png|crop_width=80|crop_x=160}}
 
| sprite={{sprite|FinalFightCD MCD Sprite Portraits.png|crop_width=80|crop_x=160}}
| desc=Haggar is the mayor of Metro City and a former pro wrestler, and has the highest attack power, although he has the slowest speed. His special ability is to perform piledrivers on enemies, and he uses the pipe more effectively than the other characters.
+
| desc=Haggar is the mayor of Metro City and a former pro wrestler. He has the highest attack power, although he has the slowest speed. His special ability is a spinning clothesline, and he uses the pipe more effectively than the other characters. He has three grapple moves: he can grab opponents and headbutt them as well as perform a suplex or a piledriver.
 
}}
 
}}
 
}}
 
}}
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{{InfoTable|imagewidths=200|
 
{{InfoTable|imagewidths=200|
 
{{InfoRow
 
{{InfoRow
| title=Round 1 - The Slums
+
| title=The Slums
 
| screenshot=Final Fight CD, Stage 1-1.png
 
| screenshot=Final Fight CD, Stage 1-1.png
 
| screenshot2=Final Fight CD, Stage 1-2.png
 
| screenshot2=Final Fight CD, Stage 1-2.png
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}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Round 2 - The Subway
+
| title=The Subway
 
| screenshot=Final Fight CD, Stage 2-1.png
 
| screenshot=Final Fight CD, Stage 2-1.png
 
| screenshot2=Final Fight CD, Stage 2-2.png
 
| screenshot2=Final Fight CD, Stage 2-2.png
Line 101: Line 101:
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Round 3 - The West Side
+
| title=The West Side
 
| screenshot=Final Fight CD, Stage 3-1.png
 
| screenshot=Final Fight CD, Stage 3-1.png
 
| screenshot2=Final Fight CD, Stage 3-2.png
 
| screenshot2=Final Fight CD, Stage 3-2.png
Line 109: Line 109:
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Round 4 - Industrial Area
+
| title=Industrial Area
 
| screenshot=Final Fight CD, Stage 4-1.png
 
| screenshot=Final Fight CD, Stage 4-1.png
 
| screenshot2=Final Fight CD, Stage 4-2.png
 
| screenshot2=Final Fight CD, Stage 4-2.png
Line 122: Line 122:
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Round 5 - Bay Area
+
| title=Bay Area
 
| screenshot=Final Fight CD, Stage 5-1.png
 
| screenshot=Final Fight CD, Stage 5-1.png
 
| screenshot2=Final Fight CD, Stage 5-2.png
 
| screenshot2=Final Fight CD, Stage 5-2.png
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}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Round 6 - Uptown
+
| title=Uptown
| screenshot=Notavailable.svg
+
| screenshot=Final Fight CD, Stage 6-1.png
 +
| screenshot2=Final Fight CD, Stage 6-2.png
 +
| screenshot3=Final Fight CD, Stage 6-3.png
 +
| screenshot4=Final Fight CD, Stage 6-4.png
 
| desc=
 
| desc=
 
}}
 
}}
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==Versions==
 
==Versions==
Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whooping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier [[Super NES]] version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade.
+
Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whopping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier [[Super NES]] version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade.
  
 
When brought to the western market the female characters Poison and Roxy were censored so that they wore less revealing clothing. The intro was also altered slightly as Jessica was not wearing a shirt in the Japanese version.
 
When brought to the western market the female characters Poison and Roxy were censored so that they wore less revealing clothing. The intro was also altered slightly as Jessica was not wearing a shirt in the Japanese version.

Revision as of 04:12, 21 February 2022

n/a

  • NTSC-U
  • NTSC-J
  • PAL

Final Fight CD Title US.png

FinalFightCD MCD JP Title.png

Notavailable.svg

Final Fight CD
System(s): Sega Mega-CD
Publisher: Sega
Developer:
Licensor: Capcom
Original system(s): Capcom CPS-1
Developer(s) of original games: Capcom
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega-CD
JP
¥8,8008,800 G-6013
Sega Mega-CD
US
$49.9949.99[4] 4410
Sega Mega-CD
EU
4410
Sega Mega-CD
DE
DM 99.0099.00[10][11] 4410
Sega Mega-CD
FR
4410
Sega Mega-CD
PT
CDJ4410
Sega Mega-CD
UK
£44.9944.99[7][5] 4410
Sega Mega-CD
AU
$109.95109.95[12]
Sega Mega-CD
BR
062020
Sega Mega-CD
KR
GD0002JG
Non-Sega versions

Final Fight CD (ファイナルファイトCD) is a Sega Mega-CD beat-'em-up game developed by A-Wave and published by Sega. An enhanced port of the titular 1989 Capcom arcade game Final Fight, it was first released in Japan in April 1993[2] to critical and commercial success. It has since developed a reputation as one of the best games for the Mega-CD.

Story

The game is set in the metropolis of Metro City, a town constantly plagued by crime and violence. When the mayor, Mike Haggar, promises to clean up the city, the Mad Gear Gang kidnaps his daughter Jessica and warns him not to interfere. Haggar responds going on a battle across the city to free her, bringing along her boyfriend Cody, and the ninjitsu master Guy to assist him.

Gameplay

Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Player chooses between three main characters, each with his own fighting style and attributes. Health gauges are displayed for both player and enemy characters. Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.

Characters are moved by pressing the D-pad in any direction, and A or C jumps. Characters attack with B. Each character has a basic combo that can performed by rapidly hitting the attack button, several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go or throw them in another direction. Enemies can be thrown at each other for additional damage. All three characters also have a special attack, performed with A+B or B+C, that knocks away all opponents surrounding them. This attack costs a small amount of health if it connects and cannot be performed if the player does not have enough health.

The game is split into six areas, representing a different part of Metro City. Rounds are split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing.

The game supports two-player simultaneous play. Exclusive to this version of the game is a Time Attack mode where players fight an onslaught of enemies for either 99 seconds or they are defeated twice. Score is counted by the number of enemies defeated before the mode ends.

Characters

FinalFightCD MCD Sprite Portraits.png
Guy
Guy is a Bushido ninja and friend of Haggar and Cody. While he has the weakest attack strength, he moves faster than both Haggar and Cody. He has the ability to leap off the sides of the screen and performs better with swords than the other characters. His special maneuver is the bushin senpuukyaku (武神旋風脚), a spinning whirlwind kick.
FinalFightCD MCD Sprite Portraits.png
Cody
Cody is Jessica's boyfriend and street fighter, who has an equal balance of attack strength and speed. He is able to knock incoming knives out of the way with an attack, and he fights better with them than the other characters. His special move is the crack kick, a jumping kick.
FinalFightCD MCD Sprite Portraits.png
Haggar
Haggar is the mayor of Metro City and a former pro wrestler. He has the highest attack power, although he has the slowest speed. His special ability is a spinning clothesline, and he uses the pipe more effectively than the other characters. He has three grapple moves: he can grab opponents and headbutt them as well as perform a suplex or a piledriver.

Rounds

Final Fight CD, Stage 1-1.png

Final Fight CD, Stage 1-2.png

Final Fight CD, Stage 1-3.png

The Slums

Final Fight CD, Stage 2-1.png

Final Fight CD, Stage 2-2.png

Final Fight CD, Stage 2-3.png

Final Fight CD, Stage 2-4.png

The Subway

Final Fight CD, Bonus Stage 1.png

Bonus Round 1

Final Fight CD, Stage 3-1.png

Final Fight CD, Stage 3-2.png

Final Fight CD, Stage 3-3.png

Final Fight CD, Stage 3-4.png

The West Side

Final Fight CD, Stage 4-1.png

Final Fight CD, Stage 4-2.png

Final Fight CD, Stage 4-3.png

Final Fight CD, Stage 4-4.png

Industrial Area

Final Fight CD, Bonus Stage 2.png

Bonus Round 2

Final Fight CD, Stage 5-1.png

Final Fight CD, Stage 5-2.png

Final Fight CD, Stage 5-3.png

Final Fight CD, Stage 5-4.png

Bay Area

Final Fight CD, Stage 6-1.png

Final Fight CD, Stage 6-2.png

Final Fight CD, Stage 6-3.png

Final Fight CD, Stage 6-4.png

Uptown

Versions

Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whopping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier Super NES version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade.

When brought to the western market the female characters Poison and Roxy were censored so that they wore less revealing clothing. The intro was also altered slightly as Jessica was not wearing a shirt in the Japanese version.

The PAL version has one less credit than the Japanese version, health restoring items seem to appear less frequently, a short dialogue between Cody and Guy during the ending was cut, a palette bug can happen in the bar in stage 4, causing people and the barkeeper to have a brownish tone. The PAL version was partially speed optimized as forcing the game into 60Hz mode makes it run too fast.

Production credits

  • Planner: Hiralinn, G. Taishi
  • Programmer: Yagiee, .NGI, Gyope
  • Character Design-Object: Hiralinn, Oya Bin
  • Character Design-Scroll: Minorin, M" Agodo, Satosa
  • Music/Sound: T's music
  • Thanks: Dan, Hochan, Awave
  • Special Thanks: Capcom
  • Presented by: Sega 1993
Source:
In-game credits


Magazine articles

Main article: Final Fight CD/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-02: "February 1993" (1993-01-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-03: "March 1993" (1993-02-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-04: "April 1993" (1993-03-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #14: "August/September 1993" (1993-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #11: "September 1993" (1993-07-30)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Supergame (BR) #28: "Novembro 1993" (1993-11-xx)
Logo-pdf.svg
Freak 78 IL Megason advert.png
Print advert in Freak (IL) #78 (1999-xx-xx)
Freak 78 IL Megason advert.png

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
70 №8, p30-31
Sega Mega-CD
70
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[13]
Beep! MegaDrive (JP) NTSC-J
73
[14]
Consoles + (FR)
92
[15]
Computer & Video Games (UK)
95
[16]
Digitiser (UK) NTSC
79
[17]
Electronic Games (1992-1995) (US) NTSC-U
84
[18]
Electronic Gaming Monthly (US) NTSC-U
70
[19]
Mean Machines: The Essential Sega Guide (UK)
95
[20]
Famitsu (JP) NTSC-J
58
[21]
GameFan (US) NTSC-U
90
[22]
Game Power (IT) NTSC
78
[23]
GamePro (US) NTSC-U
88
[24]
Hippon Super (JP) NTSC-J
50
[25]
Hobby Consolas (ES)
90
[26]
Joypad (FR)
83
[27]
Sega Mega Drive Advanced Gaming (UK) PAL
86
[28]
Mega (UK) PAL
92
[29]
Mega Action (UK) NTSC-J
84
[30]
Mega Force (FR)
93
[31]
Mega Fun (DE) PAL
81
[32]
Mega Play (US) NTSC-U
86
[33]
MegaTech (UK) PAL
94
[6]
Mean Machines Sega (UK) PAL
95
[34]
Megazone (AU)
82
[35]
Player One (FR)
75
[36]
ProGames (BR)
75
[37]
Sega Magazin (DE)
74
[38]
Sega Power (UK) PAL
77
[5]
Sega Pro (UK) PAL
95
[39]
Sega Zone (UK) PAL
80
[40]
Sega Force Mega (UK) NTSC
86
[41]
Sega Force (SE)
76
[42]
Sega Saturn Magazine (JP) NTSC-J
82
[43]
Sonic the Comic (UK) PAL
75
[44]
Supergame (BR)
92
[45]
Super Juegos (ES)
94
[46]
Todo Sega (ES)
91
[47]
Tricks (RU)
70
[48]
Video Games (DE) PAL
65
[49]
Sega Mega-CD
81
Based on
39 reviews

Final Fight CD

Mega-CD, JP
FinalFightCD MCD JP Box Back.jpgFinalFightCD MCD JP Box Front.jpg
Cover
FinalFightCD MCD JP Spinecard.JPG
Spinecard
FinalFightCD MCD JP Disc.jpg
Disc
Finalfight mcd jp manual.pdf
Manual
Mega-CD, US
FinalFightCD MCD US Box Back.jpgFinalFightCD MCD US Box Front.jpg
Cover
FinalFightCD MCD US Disc.jpg
Disc
Finalfightcd mcd us manual.pdf
Manual
Mega-CD, EU
FinalFightCD MCD EU Box Back.jpgFinalFightCD MCD EU Box Front.jpg
Cover
FinalFight MCD EU spinecard.jpg
Spinecard
FinalFightCD MCD EU Disc.jpg
Disc
FinalFight MCD EU Manual Multi.pdf
Manual
Mega-CD, FR (Blister pack)
FinalFightCD MCD FR blister front.jpg
Cover
Mega-CD, PT

Mega-CD, BR
FinalFightCD MCD BR Box Back.jpgNospine.pngFinalFightCD MCD BR Box Front.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
CRC32
MD5
SHA-1
448,056,000 CD (EU) 4410
Sega Mega-CD
CRC32
MD5
SHA-1
463,800,288 CD (JP) G-6013
Sega Mega-CD
CRC32
MD5
SHA-1
448,056,000 CD (US) 4410
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
1993-04-23 Page

Track list

1. Data track  
2. Round 1 Slum 1 / Round 3 / Round 6 (2:10) 
Composed by: Capcom Sound Team
3. Round 1 Slum 2 (2:15) 
Composed by: Capcom Sound Team
4. Round 2 Subway Park 1 / Round 6 (2:09) 
Composed by: Capcom Sound Team
5. Round 2 Subway Park 2 (2:08) 
Composed by: Capcom Sound Team
6. Round 3 West Side (3:14) 
Composed by: Capcom Sound Team
7. Round 5 Bay Area 1 (2:06) 
Composed by: Capcom Sound Team
8. Round 5 Bay Area 2 (1:56) 
Composed by: Capcom Sound Team
9. Round 5 Bay Area / Round 6 (2:13) 
Composed by: Capcom Sound Team
10. Round 4 Industrial Area 1 (2:10) 
Composed by: Capcom Sound Team
11. Round 4 Industrial Area 2 / Round 6 (2:10) 
Composed by: Capcom Sound Team
12. Bonus Stage (2:51) 
Composed by: Capcom Sound Team
13. Opening (0:08) 
Composed by: Capcom Sound Team
14. Game Over (0:10) 
Composed by: Capcom Sound Team
15. All Round Clear (0:13) 
Composed by: Capcom Sound Team
16. Round Clear (0:08) 
Composed by: Capcom Sound Team
17. Character Select / Name Entry (2:01) 
Composed by: Capcom Sound Team
18. Continue (0:14) 
Composed by: Capcom Sound Team
19. Unused Track 1 (0:11) 
Composed by: Capcom Sound Team
20. Time Attack (2:03) 
Composed by: Capcom Sound Team
21. Unused Track 2 (0:14) 
Composed by: Capcom Sound Team
22. Unused Track 3 (3:14) 
Composed by: Capcom Sound Team
23. Opening (2:11) 
Composed by: Capcom Sound Team
24. Ending (2:21) 
Composed by: Capcom Sound Team
25. Character Introduction Guy (0:23) 
Composed by: Capcom Sound Team
26. Character Introduction Cody Travers (0:24) 
Composed by: Capcom Sound Team
27. Character Introduction Mike Haggar (0:24) 
Composed by: Capcom Sound Team
28. Unused Track 4 (Opening Offvoice) (0:50) 
Composed by: Capcom Sound Team
29. Unused Track 5 (Ending Offvoice) (0:39) 
Composed by: Capcom Sound Team
Running time: 41:10

References

  1. File:FinalFightCD MCD JP Box Back.jpg
  2. 2.0 2.1 2.2 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
  3. https://groups.google.com/g/rec.games.video.sega/c/bJ1t9ysFKKs/m/Sh4ls9AyslUJ
  4. GamePro, "July 1993" (US; 1993-xx-xx), page 63
  5. 5.0 5.1 5.2 Sega Power, "August 1993" (UK; 1993-07-01), page 60
  6. 6.0 6.1 MegaTech, "May 1993" (UK; 1993-04-23), page 84
  7. Mega, "May 1993" (UK; 1993-04-15), page 51
  8. Video Game, "Outubro 1993" (BR; 1993-xx-xx), page 6
  9. Select Round, "Septembre 1993" (FR; 1993-xx-xx), page 2
  10. 10.0 10.1 Megablast, "4/93" (DE; 1993-09-29), page 35
  11. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 19
  12. Megazone, "October 1993" (AU; 1993-xx-xx), page 43
  13. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 118
  14. Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 22
  15. Consoles +, "Mars 1993" (FR; 1993-0x-xx), page 74
  16. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 48
  17. Digitiser (UK) (1993-07-23)
  18. Electronic Games (1992-1995), "August 1993" (US; 1993-07-22), page 85
  19. Electronic Gaming Monthly, "June 1993" (US; 1993-xx-xx), page 34
  20. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 121
  21. Famitsu, "1993-04-02" (JP; 1993-03-19), page 1
  22. GameFan, "Volume 1, Issue 7: June 1993" (US; 1993-xx-xx), page 16
  23. Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 54
  24. GamePro, "July 1993" (US; 1993-xx-xx), page 64
  25. Hippon Super, "April 1993" (JP; 1993-03-04), page 44
  26. Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 82
  27. Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 77
  28. Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 48
  29. Mega, "May 1993" (UK; 1993-04-15), page 50
  30. Mega Action, "July 1993" (UK; 1993-06-17), page 32
  31. Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 12
  32. Mega Fun, "09/93" (DE; 1993-08-18), page 36
  33. Mega Play, "June 1993" (US; 1993-0x-xx), page 56
  34. Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 94
  35. Megazone, "October 1993" (AU; 1993-xx-xx), page 42
  36. Player One, "Septembre 1993" (FR; 1993-08-xx), page 54
  37. ProGames, "Setembro 1993" (BR; 1993-0x-xx), page 34
  38. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 18
  39. Sega Pro, "June 1993" (UK; 1993-05-13), page 30
  40. Sega Zone, "July 1993" (UK; 1993-06-xx), page 38
  41. Sega Force Mega, "September 1993" (UK; 1993-07-22), page 40
  42. Sega Force, "1/94" (SE; 1994-01-12), page 22
  43. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  44. Sonic the Comic, "12th June 1993" (UK; 1993-06-12), page 10
  45. Supergame, "Abril 1993" (BR; 1993-04-xx), page 20
  46. Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 100
  47. Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 38
  48. Tricks, "1/95" (RU; 1995-xx-xx), page 22
  49. Video Games, "10/93" (DE; 1993-09-29), page 113


Final Fight CD

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Sega Mega-CD
Prototypes: 1993-04-23