Difference between revisions of "Batman Forever (Game Gear)"

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{{sub-stub}}'''''Batman Forever''''' (バットマンフォーエヴァー) is a [[Sega Game Gear]] beat-'em-up game developed by [[Probe Entertainment]] and [[Black Team]]. Based on the titular June 1995 film ''[[wikipedia:Batman Forever|Batman Forever]]'', the game was first published in the United States by [[Acclaim Entertainment]] in September 1995, was later published in Europe by the same publisher in October 1995, and was eventually localized and published in Japan by [[Acclaim Japan]] also that October.
+
'''''Batman Forever''''' (バットマンフォーエヴァー) is a [[Sega Game Gear]] beat-'em-up game developed by [[Probe Entertainment]] and [[Black Team]]. Based on the June 1995 film ''[[wikipedia:Batman Forever|Batman Forever]]'', the game was first published in the United States by [[Acclaim Entertainment]] in September 1995, was later published in Europe by the same publisher in October 1995, and was eventually localized and published in Japan by [[Acclaim Japan]] also that October.
 +
 
 +
==Story==
 +
Batman, the vigilante alter-ego of billionaire philanthropist Bruce Wayne, must save Gotham City from the dastardly duo of Two-Face and the Riddler. Two-Face is the former Gotham District Attorney Harvey Dent, who was accidentally disfigured in a courtroom incident, which he blames on Batman. The Riddler is disgruntled Wayne Tech employee Edward Nygma, who is angry that Bruce Wayne rejected his invention, a device that beams television signals directly into people's brains. Batman is joined by the young circus acrobat Dick Grayson, whose parents were killed by Two-Face, who takes up the identity Robin.
 +
 
 +
==Gameplay==
 +
The game is a side-scrolling beat-'em-up that plays similarly to the ''[[:Category:Mortal Kombat (franchise)|Mortal Kombat]]'' series of fighting games.
 +
 
 +
Batman moves with {{left}} or {{right}} and crouches with {{down}}. He jumps with {{up}} and somersaults with {{upleft}} or {{upright}}. Batman can glide with his cape, slowing his descent, by pressing {{up}} while in midair. He rolls along the ground with {{right}}{{right}}{{2}} (or {{left}}{{left}}{{2}} if facing left), which can be used to reposition or to knock over enemies. He jumps extra high, which can be used to reach higher floors, with {{down}}{{up}}; he jumps back down to the lower floor with {{down}}{{down}}.
 +
 
 +
Batman does a low punch with {{1}} and a low kick with {{2}}. He does a high punch with {{right}}+{{1}} and a high kick (or roundhouse kick) with {{right}}+{{2}} (or {{left}}+{{1}} and {{left}}+{{2}} if facing left). He performs an uppercut with {{down}}+{{1}} and a sweep kick with {{down}}+{{2}}. He blocks by holding {{Start}} (the game cannot be paused). Batman grabs enemies when he is close to them with {{right}}{{right}}+{{1}} (or {{left}}{{left}}+{{1}} if facing left), which he can then throw by pressing {{left}} or {{right}}.
 +
 
 +
Batman has multiple gadgets that work like special moves in a fighting game. He has three standard gadgets that are equipped in every level, plus there are two additional slots that can be equipped with the player's choice of gadgets before each level starts. Gadgets are used by pressing certain button combinations. They can be used an unlimited number of times per level.
 +
 
 +
Batman has an energy bar, and he is knocked out if he loses all of his energy. He revives if he has extra credits remaining. If Batman is knocked out without any extra credits left, the game ends. There are three difficulty levels (Easy, Normal, and Hard).
 +
 
 +
===Gadgets===
 +
====Standard====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Batarang
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Projectile weapon, thrown horizontally to the end of the screen with {{down}}{{downright}}{{right}}{{1}} (or {{down}}{{downleft}}{{left}}{{1}} if facing left).
 +
}}
 +
{{InfoRow
 +
| title=Grappling Hook
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=The grappling hook allows Batman to swing from or climb up to higher platforms while suspended from a cable attached to it. It is fired with {{right}}{{down}}{{1}} (or {{left}}{{down}}{{1}} if facing left).
 +
}}
 +
{{InfoRow
 +
| title=Cape Morph
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Momentarily shields Batman from all damage with {{hold|{{Start}}|{{1}}}}.
 +
}}
 +
}}
 +
====Optional 1====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Homing Batarang
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Throws a Batarang with {{hold|{{1}}|{{down}}{{downright}}{{right}}}} (or {{hold|{{1}}|{{down}}{{downleft}}{{left}}}} if facing left) that attacks the nearest target and then seeks out two more enemies to attack.
 +
}}
 +
{{InfoRow
 +
| title=Sonic Pulse Globe
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=A small bomb that is thrown with {{left}}{{down}}{{right}}{{1}} (or {{right}}{{down}}{{left}}{{1}} if facing left) and explodes on contact with the enemy or the ground.
 +
}}
 +
{{InfoRow
 +
| title=Flash Pellet
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=80 | crop_y=0}}
 +
| desc=Throws a pellet on the ground with {{right}}{{downright}}{{down}}{{1}} (or {{left}}{{downleft}}{{down}}{{1}} if facing left) that stuns enemies for a duration (or until they are attacked).
 +
}}
 +
}}
 +
====Optional 2====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Slippery Goo
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=96 | crop_y=0}}
 +
| desc=Sprays goo on the ground with {{right}}{{right}}{{right}}{{1}} (or {{left}}{{left}}{{left}}{{1}} if facing left) that causes enemies to slip if they walk over it. Enemies cannot attack while caught on the goo.
 +
}}
 +
{{InfoRow
 +
| title=Bat Bola
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=112 | crop_y=0}}
 +
| desc=Throws a bat bola with {{left}}{{right}}{{2}} (or {{right}}{{left}}{{2}} if facing left), which ties up any enemy that it hits, preventing them from moving or attacking for a duration (or until attacked).
 +
}}
 +
{{InfoRow
 +
| title=Electric Pellet
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=128 | crop_y=0}}
 +
| desc=Throws a horizontal projectile with {{down}}{{right}}{{2}} (or {{down}}{{left}}{{2}} if facing left) that zaps opponents and forces them to the ground for a duration. Enemies are harmless in this state but cannot be attacked until they revive.
 +
}}
 +
{{InfoRow
 +
| title=Force Wall
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=144 | crop_y=0}}
 +
| desc=Drops with a device with {{right}}{{down}}{{2}} (or {{left}}{{down}}{{2}} if facing left) that emits an impenetrable wall directly upward. This wall can be crossed by Batman, but enemies are harmed when they touch it. It lasts for a few seconds or until it has absorbed three hits.
 +
}}
 +
{{InfoRow
 +
| title=Sticky Goo
 +
| bgcolor=#000
 +
| sprite={{sprite | Batman Forever GG, Gadgets.png | 2 | crop_width=16 | crop_height=16 | crop_x=160 | crop_y=0}}
 +
| desc=Sprays goo on the ground with {{right}}{{right}}{{right}}{{2}} (or {{left}}{{left}}{{left}}{{2}} if facing left) that renders enemies immobile when they walk over it. Enemies can still attack while caught on the goo.
 +
}}
 +
}}
 +
====Blueprint====
 +
These gadgets are hidden and can only be collected by finding all of the blueprints in a level.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Saw Blade Launcher
 +
| bgcolor=#000
 +
| sprite=
 +
| desc=Attacks enemies with a saw blade with {{left}}{{down}}{{right}}{{2}} (or {{right}}{{down}}{{left}}{{2}} if facing left).
 +
}}
 +
{{InfoRow
 +
| title=Bat Cuffs
 +
| bgcolor=#000
 +
| sprite=
 +
| desc=Releases cuffs with {{hold|{{2}}|{{down}}{{downright}}{{right}}}} (or {{hold|{{2}}|{{down}}{{downleft}}{{left}}}} if facing left) that seek out the nearest target and render them immobile for a duration. Immobile enemies can still attack.
 +
}}
 +
{{InfoRow
 +
| title=Holographic Decoy
 +
| bgcolor=#000
 +
| sprite=
 +
| desc=Creates a holographic decoy with {{right}}{{downright}}{{down}}{{2}} (or {{left}}{{downleft}}{{down}}{{2}} if facing left) that distracts enemies for a duration. Enemies try to attack the decoy instead of Batman.
 +
}}
 +
{{InfoRow
 +
| title=X-Ray Goggles
 +
| bgcolor=#000
 +
| sprite=
 +
| desc="See through the dark designs of your enemies" with {{left}}{{left}}{{right}}{{1}} (or {{right}}{{right}}{{left}}{{1}} if facing left)
 +
}}
 +
{{InfoRow
 +
| title=Rocket Boots
 +
| bgcolor=#000
 +
| sprite=
 +
| desc=Propel Batman towards an enemy with {{left}}{{left}}{{right}}{{2}} (or {{right}}{{right}}{{left}}{{2}} if facing left).
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Partial Energy
 +
| bgcolor=#404040
 +
| sprite={{sprite | Batman Forever GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Partially replenishes Batman's energy bar.
 +
}}
 +
{{InfoRow
 +
| title=Full Energy
 +
| bgcolor=#404040
 +
| sprite={{sprite | Batman Forever GG, Items.png | 2 | crop_width=24 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Fully replenishes Batman's energy bar.
 +
}}
 +
{{InfoRow
 +
| title=Riddler Box
 +
| bgcolor=#404040
 +
| sprite={{sprite | Batman Forever GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=40 | crop_y=0}}
 +
| desc=Provides a clue in the form of a riddle.
 +
}}
 +
{{InfoRow
 +
| title=Two-Face Coin
 +
| bgcolor=#404040
 +
| sprite={{sprite | Batman Forever GG, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=56 | crop_y=0}}
 +
| desc=If collected when the scarred face is showing, gives the player an extra credit. If collected when the smooth face is showing, gives the player an extra credit and also fully replenishes Batman's energy bar.
 +
}}
 +
{{InfoRow
 +
| title=Gadget Blueprint
 +
| bgcolor=#404040
 +
| sprite={{sprite | Batman Forever GG, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=88 | crop_y=0}}
 +
| desc=Collect four in a single level to gain a new gadget for use in the next level.
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
Each level has two parts.
 +
{{InfoTable|imagewidths=240|
 +
{{InfoRow
 +
| title=Second Bank of Gotham City
 +
| screenshot=Batman Forever GG, Stage 1-1.png
 +
| screenshot2=Batman Forever GG, Stage 1-2.png
 +
| screenshot3=Batman Forever GG, Stage 1-3.png
 +
| tabs=yes
 +
| desc=Two-Face and his thugs have taken over the Second Bank of Gotham City. Batman must rescue all of the watchmen and fight his way to the top of the building.
 +
}}
 +
{{InfoRow
 +
| title=The Circus
 +
| screenshot=Batman Forever GG, Stage 2-1.png
 +
| screenshot2=Batman Forever GG, Stage 2-2.png
 +
| screenshot3=Batman Forever GG, Stage 2-3.png
 +
| tabs=yes
 +
| desc=Two-Face and his gang of criminal clowns are threatening to blow up the Hippodrome. Batman must reach the rooftop to disarm the bomb before time runs out.
 +
}}
 +
{{InfoRow
 +
| title=Abandoned Subway Station
 +
| screenshot=Batman Forever GG, Stage 3-1.png
 +
| screenshot2=Batman Forever GG, Stage 3-2.png
 +
| screenshot3=Batman Forever GG, Stage 3-3.png
 +
| tabs=yes
 +
| desc=Two-Face attempts to escape through the subway system.
 +
}}
 +
{{InfoRow
 +
| title=Claw Island
 +
| screenshot=Batman Forever GG, Stage 4-1.png
 +
| screenshot2=Batman Forever GG, Stage 4-2.png
 +
| screenshot3=Batman Forever GG, Stage 4-3.png
 +
| screenshot4=Batman Forever GG, Stage 4-4.png
 +
| screenshot5=Batman Forever GG, Stage 4-5.png
 +
| screenshot6=Batman Forever GG, Stage 4-6.png
 +
| tabs=yes
 +
| desc=Batman faces the Riddler on Claw Island.
 +
}}
 +
}}
  
 
==Production credits==
 
==Production credits==

Revision as of 18:10, 4 February 2023

For other games with the same name, see Batman Forever.

n/a

BatmanForever GG title.png

Batman Forever
System(s): Sega Game Gear
Publisher: Acclaim Entertainment (US, EU)

Acclaim Japan (JP)

Developer:
Licensor: DC Comics, Warner Bros. Interactive Entertainment
Peripherals supported: Gear-to-Gear Cable
Genre: Action[1][2][3]

















Number of players: 1
Release Date RRP Code
Sega Game Gear
JP
¥4,8004,800 T-81187
Sega Rating: All Ages
Sega Game Gear
US
$44.9544.95[5] T-81268
ESRB: Kids to Adults
Sega Game Gear
EU
T-81268-50
ELSPA: 3+ OK
Sega Game Gear
PT
Non-Sega versions

Batman Forever (バットマンフォーエヴァー) is a Sega Game Gear beat-'em-up game developed by Probe Entertainment and Black Team. Based on the June 1995 film Batman Forever, the game was first published in the United States by Acclaim Entertainment in September 1995, was later published in Europe by the same publisher in October 1995, and was eventually localized and published in Japan by Acclaim Japan also that October.

Story

Batman, the vigilante alter-ego of billionaire philanthropist Bruce Wayne, must save Gotham City from the dastardly duo of Two-Face and the Riddler. Two-Face is the former Gotham District Attorney Harvey Dent, who was accidentally disfigured in a courtroom incident, which he blames on Batman. The Riddler is disgruntled Wayne Tech employee Edward Nygma, who is angry that Bruce Wayne rejected his invention, a device that beams television signals directly into people's brains. Batman is joined by the young circus acrobat Dick Grayson, whose parents were killed by Two-Face, who takes up the identity Robin.

Gameplay

The game is a side-scrolling beat-'em-up that plays similarly to the Mortal Kombat series of fighting games.

Batman moves with Left or Right and crouches with Down. He jumps with Up and somersaults with Up-left or Up-right. Batman can glide with his cape, slowing his descent, by pressing Up while in midair. He rolls along the ground with RightRight2 (or LeftLeft2 if facing left), which can be used to reposition or to knock over enemies. He jumps extra high, which can be used to reach higher floors, with DownUp; he jumps back down to the lower floor with DownDown.

Batman does a low punch with 1 and a low kick with 2. He does a high punch with Right+1 and a high kick (or roundhouse kick) with Right+2 (or Left+1 and Left+2 if facing left). He performs an uppercut with Down+1 and a sweep kick with Down+2. He blocks by holding  START  (the game cannot be paused). Batman grabs enemies when he is close to them with RightRight+1 (or LeftLeft+1 if facing left), which he can then throw by pressing Left or Right.

Batman has multiple gadgets that work like special moves in a fighting game. He has three standard gadgets that are equipped in every level, plus there are two additional slots that can be equipped with the player's choice of gadgets before each level starts. Gadgets are used by pressing certain button combinations. They can be used an unlimited number of times per level.

Batman has an energy bar, and he is knocked out if he loses all of his energy. He revives if he has extra credits remaining. If Batman is knocked out without any extra credits left, the game ends. There are three difficulty levels (Easy, Normal, and Hard).

Gadgets

Standard

Batman Forever GG, Gadgets.png
Batarang
Projectile weapon, thrown horizontally to the end of the screen with DownDown-rightRight1 (or DownDown-leftLeft1 if facing left).
Batman Forever GG, Gadgets.png
Grappling Hook
The grappling hook allows Batman to swing from or climb up to higher platforms while suspended from a cable attached to it. It is fired with RightDown1 (or LeftDown1 if facing left).
Batman Forever GG, Gadgets.png
Cape Morph
Momentarily shields Batman from all damage with HOLD  START 1.

Optional 1

Batman Forever GG, Gadgets.png
Homing Batarang
Throws a Batarang with HOLD 1DownDown-rightRight (or HOLD 1DownDown-leftLeft if facing left) that attacks the nearest target and then seeks out two more enemies to attack.
Batman Forever GG, Gadgets.png
Sonic Pulse Globe
A small bomb that is thrown with LeftDownRight1 (or RightDownLeft1 if facing left) and explodes on contact with the enemy or the ground.
Batman Forever GG, Gadgets.png
Flash Pellet
Throws a pellet on the ground with RightDown-rightDown1 (or LeftDown-leftDown1 if facing left) that stuns enemies for a duration (or until they are attacked).

Optional 2

Batman Forever GG, Gadgets.png
Slippery Goo
Sprays goo on the ground with RightRightRight1 (or LeftLeftLeft1 if facing left) that causes enemies to slip if they walk over it. Enemies cannot attack while caught on the goo.
Batman Forever GG, Gadgets.png
Bat Bola
Throws a bat bola with LeftRight2 (or RightLeft2 if facing left), which ties up any enemy that it hits, preventing them from moving or attacking for a duration (or until attacked).
Batman Forever GG, Gadgets.png
Electric Pellet
Throws a horizontal projectile with DownRight2 (or DownLeft2 if facing left) that zaps opponents and forces them to the ground for a duration. Enemies are harmless in this state but cannot be attacked until they revive.
Batman Forever GG, Gadgets.png
Force Wall
Drops with a device with RightDown2 (or LeftDown2 if facing left) that emits an impenetrable wall directly upward. This wall can be crossed by Batman, but enemies are harmed when they touch it. It lasts for a few seconds or until it has absorbed three hits.
Batman Forever GG, Gadgets.png
Sticky Goo
Sprays goo on the ground with RightRightRight2 (or LeftLeftLeft2 if facing left) that renders enemies immobile when they walk over it. Enemies can still attack while caught on the goo.

Blueprint

These gadgets are hidden and can only be collected by finding all of the blueprints in a level.

Saw Blade Launcher
Attacks enemies with a saw blade with LeftDownRight2 (or RightDownLeft2 if facing left).
Bat Cuffs
Releases cuffs with HOLD 2DownDown-rightRight (or HOLD 2DownDown-leftLeft if facing left) that seek out the nearest target and render them immobile for a duration. Immobile enemies can still attack.
Holographic Decoy
Creates a holographic decoy with RightDown-rightDown2 (or LeftDown-leftDown2 if facing left) that distracts enemies for a duration. Enemies try to attack the decoy instead of Batman.
X-Ray Goggles
"See through the dark designs of your enemies" with LeftLeftRight1 (or RightRightLeft1 if facing left)
Rocket Boots
Propel Batman towards an enemy with LeftLeftRight2 (or RightRightLeft2 if facing left).

Items

Batman Forever GG, Items.png
Partial Energy
Partially replenishes Batman's energy bar.
Batman Forever GG, Items.png
Full Energy
Fully replenishes Batman's energy bar.
Batman Forever GG, Items.png
Riddler Box
Provides a clue in the form of a riddle.
Batman Forever GG, Items.png
Two-Face Coin
If collected when the scarred face is showing, gives the player an extra credit. If collected when the smooth face is showing, gives the player an extra credit and also fully replenishes Batman's energy bar.
Batman Forever GG, Items.png
Gadget Blueprint
Collect four in a single level to gain a new gadget for use in the next level.

Levels

Each level has two parts.

Batman Forever GG, Stage 1-1.png

Batman Forever GG, Stage 1-2.png

Batman Forever GG, Stage 1-3.png

  • Batman Forever GG, Stage 1-1.png

  • Batman Forever GG, Stage 1-2.png

  • Batman Forever GG, Stage 1-3.png

Second Bank of Gotham City
Two-Face and his thugs have taken over the Second Bank of Gotham City. Batman must rescue all of the watchmen and fight his way to the top of the building.

Batman Forever GG, Stage 2-1.png

Batman Forever GG, Stage 2-2.png

Batman Forever GG, Stage 2-3.png

  • Batman Forever GG, Stage 2-1.png

  • Batman Forever GG, Stage 2-2.png

  • Batman Forever GG, Stage 2-3.png

The Circus
Two-Face and his gang of criminal clowns are threatening to blow up the Hippodrome. Batman must reach the rooftop to disarm the bomb before time runs out.

Batman Forever GG, Stage 3-1.png

Batman Forever GG, Stage 3-2.png

Batman Forever GG, Stage 3-3.png

  • Batman Forever GG, Stage 3-1.png

  • Batman Forever GG, Stage 3-2.png

  • Batman Forever GG, Stage 3-3.png

Abandoned Subway Station
Two-Face attempts to escape through the subway system.

Batman Forever GG, Stage 4-1.png

Batman Forever GG, Stage 4-2.png

Batman Forever GG, Stage 4-3.png

Batman Forever GG, Stage 4-4.png

Batman Forever GG, Stage 4-5.png

Batman Forever GG, Stage 4-6.png

  • Batman Forever GG, Stage 4-1.png

  • Batman Forever GG, Stage 4-2.png

  • Batman Forever GG, Stage 4-3.png

  • Batman Forever GG, Stage 4-4.png

  • Batman Forever GG, Stage 4-5.png

  • Batman Forever GG, Stage 4-6.png

Claw Island
Batman faces the Riddler on Claw Island.

Production credits

  • Featuring: Brian Smyj, Jeff Gibson, Matt Norklun, Sasha Raught, Pewee Piemonte, Michael Margotta, Elizabeth Rossa
An Acclaim Black Team Production
  • Game Producer: Douglas Yellin
  • Associate Producers: Michael Archer, Tyrone Miller
  • Analysts: Simon Gouldstone, J.J. Mazziotto
  • Administrative Assistant: Kristen Muzer
  • Lead Tester: Jim Dunn
  • Tester: Andy Falk, Richard Varney, Jeff Rosa, Damon Tabb
  • Special Thanks: Larry Kelley, Jeremy Schwartz, Rob Zimmelman, Rob Muzer, Howard Schwartz, Roger Booth
A Probe Production
  • Coding: Balor Knight
  • Game Producers: Tony Beckwith, Tim Bradstock
  • Designer: Nick Baynes
  • Music and SFX Arrangements: Andy Brock
  • Graphics: Anna Knight, Darren Goodacre, Ned Langman, Pierson Lippard, Kevin McMahon, Phil Williams
  • Storyboards: Alex Lawrence, Darren Goodacre, Dimitri Bakalov
  • Animation Editors: Balor Knight, Kevin Watts, Tim Bradstock
  • Level Designers: Balor Knight, Simon Bland, Jonathan Gibson
  • Q.A. Team: Gary Patino, James Brown, Vicky Cheale, Nick McGree, Michael Movel, Clifford Ramsey, Mark Viccary
  • Utilities: Chris Pile, Carl Muller, Gary Liddon, Bob Armour
  • ProPack Compression: Rob Northen
  • Special Thanks to: Jade Lucas
  • Shot at Acclaim Studios, Glen Cove, New York
Source:
In-game credits
Batman Forever GG credits.pdf
[6]

Magazine articles

Main article: Batman Forever (Game Gear)/Magazine articles.

Promotional material

BatmanForever MD-GG US PrintAdvert.jpg
US print advert 2
BatmanForever MD-GG US PrintAdvert.jpg
Logo-pdf.svg
Print advert in VideoGames (US) #78: "July 1995" (1995-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in VideoGames (US) #80: "September 1995" (1995-08-22)
also published in:
  • EGM² (US) #15: "September 1995" (1995-0x-xx)[7]
Logo-pdf.svg
Logo-pdf.svg
Print advert in VideoGames (US) #81: "October 1995" (1995-09-19)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Top Consoles (FR) #5: "Septembre 1995" (1995-0x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (DE) #1995-11: "November 1995" (1995-10-04)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Digitiser (UK)
79
[9]
Electronic Gaming Monthly (US) NTSC-U
63
[10]
Famitsu (JP) NTSC-J
45
[11]
Freak (IL)
68
[12]
GamePro (US) NTSC-U
58
[5]
Gamers (DE)
73
[13]
Mega Force (FR)
80
[14]
Super Juegos (ES)
82
[15]
Sega Game Gear
68
Based on
8 reviews

Batman Forever (Game Gear)

Game Gear, JP
BatmanForever GG JP Box Front.jpg
Cover
BatmanForever GG JP Cart Back.jpgBatmanForever GG JP Cart.jpg
Cart
Game Gear, US
BatmanForever GG US Box Back.jpgNospine.pngBatmanForever GG US Box Front.jpg
Cover
BatmanForever GG US Cart.jpg
Cart
Batman Forever GG US Manual.pdf
Manual
Game Gear, EU
BatmanForever GG EU Box Back.jpgBatman Forever GG EU BoxSpine.jpgBatmanForever GG EU Box Front.jpg
Cover
BatmanForever GG EU cart.jpg
Cart
Batman Forever GG EU Manual.jpg
Manual
Game Gear, PT

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Game Gear
 ?
CRC32 618b19e2
MD5 6e8f14a7ab173cac90317d390ff8d63b
SHA-1 775ecf7ba87345c2f89f0e9d6e55544db8878786
512kB Cartridge

External links

References


Batman Forever (Game Gear)

BatmanForever GG title.png

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Batman games for Sega systems / published by Sega
Sega Mega Drive
Batman (1990) | Batman: Revenge of The Joker (1992) | Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Justice League Task Force (1995) | Batman Forever (1995)
Sega Game Gear
Batman Returns (1992) | The Adventures of Batman & Robin (1995) | Batman Forever (1995)
Sega Master System
Batman Returns (1993)
Sega Mega-CD
Batman Returns (1993) | The Adventures of Batman & Robin (1995)
Pinball
Batman (1991) | Batman Forever (1995)
Arcade
Sega Saturn
Batman Forever (1996) | Batman & Robin (unreleased)
PlayStation 5
Gotham Knights (2022) | Suicide Squad: Kill the Justice League (2024)