Difference between revisions of "Final Fight CD"

From Sega Retro

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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MCD|sha1= |md5= |crc32= |size=448,056,000|date=|source=CD-ROM (EU)|comments=4410|quality=good|prototype=}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=463,800,288|date=|source=CD-ROM (JP)|comments=G-6013|quality=good|prototype=}}
 
{{rom|MCD|sha1= |md5= |crc32= |size=448,056,000|date=|source=CD-ROM (US)|comments=4410|quality=good|prototype=}}
 
{{rom|MCD|sha1=|md5=|crc32=|size=|date=1993-04-23|source=|comments=|quality=|prototype=yes}}
 
}}
 
 
 
===Track list===
 
{{multicol|
 
{{tracklist|
 
{{track|data}}
 
{{track|Round 1 Slum 1 / Round 3 / Round 6|composer=Capcom Sound Team|time=2:10}}
 
{{track|Round 1 Slum 2|composer=Capcom Sound Team|time=2:15}}
 
{{track|Round 2 Subway Park 1 / Round 6|composer=Capcom Sound Team|time=2:09}}
 
{{track|Round 2 Subway Park 2|composer=Capcom Sound Team|time=2:08}}
 
{{track|Round 3 West Side|composer=Capcom Sound Team|time=3:14}}
 
{{track|Round 5 Bay Area 1|composer=Capcom Sound Team|time=2:06}}
 
{{track|Round 5 Bay Area 2|composer=Capcom Sound Team|time=1:56}}
 
{{track|Round 5 Bay Area / Round 6|composer=Capcom Sound Team|time=2:13}}
 
{{track|Round 4 Industrial Area 1|composer=Capcom Sound Team|time=2:10}}
 
{{track|Round 4 Industrial Area 2 / Round 6|composer=Capcom Sound Team|time=2:10}}
 
{{track|Bonus Stage|composer=Capcom Sound Team|time=2:51}}
 
{{track|Opening|composer=Capcom Sound Team|time=0:08}}
 
{{track|Game Over|composer=Capcom Sound Team|time=0:10}}
 
{{track|All Round Clear|composer=Capcom Sound Team|time=0:13}}
 
{{track|Round Clear|composer=Capcom Sound Team|time=0:08}}
 
{{track|Character Select / Name Entry|composer=Capcom Sound Team|time=2:01}}
 
{{track|Continue|composer=Capcom Sound Team|time=0:14}}
 
{{track|Unused Track 1|composer=Capcom Sound Team|time=0:11}}
 
{{track|Time Attack|composer=Capcom Sound Team|time=2:03}}
 
{{track|Unused Track 2|composer=Capcom Sound Team|time=0:14}}
 
{{track|Unused Track 3|composer=Capcom Sound Team|time=3:14}}
 
{{track|Opening|composer=Capcom Sound Team|time=2:11}}
 
{{track|Ending|composer=Capcom Sound Team|time=2:21}}
 
{{track|Character Introduction Guy|composer=Capcom Sound Team|time=0:23}}
 
{{track|Character Introduction Cody Travers|composer=Capcom Sound Team|time=0:24}}
 
{{track|Character Introduction Mike Haggar|composer=Capcom Sound Team|time=0:24}}
 
{{track|Unused Track 4 (Opening Offvoice)|composer=Capcom Sound Team|time=0:50}}
 
{{track|Unused Track 5 (Ending Offvoice)|composer=Capcom Sound Team|time=0:39}}
 
}}
 
}}
 
  
 
==References==
 
==References==

Revision as of 08:38, 21 March 2023

n/a

  • NTSC-U/PAL
  • NTSC-J

Final Fight CD Title US.png

FinalFightCD MCD JP Title.png

Final Fight CD
System(s): Sega Mega-CD
Publisher: Sega
Developer:
Supporting companies:
Licensor: Capcom
Original system(s): Capcom CPS-1
Developer(s) of original games: Capcom
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega-CD
JP
¥8,8008,800 G-6013
Sega Mega-CD
US
$49.9949.99[4] 4410
Sega Mega-CD
EU
4410
Sega Mega-CD
DE
DM 99.0099.00[10][11] 4410
Sega Mega-CD
FR
4410
Sega Mega-CD
PT
CDJ4410
Sega Mega-CD
UK
£44.9944.99[7][5] 4410
Sega Mega-CD
AU
$109.95109.95[12]
Sega Mega-CD
BR
062020
Sega Mega-CD
KR
GD0002JG
Non-Sega versions

Final Fight CD (ファイナルファイトCD) is a Sega Mega-CD beat-'em-up game developed by A-Wave and published by Sega. An enhanced port of the titular 1989 Capcom arcade game Final Fight, it was first released in Japan in April 1993[2] to critical and commercial success. It has since developed a reputation as one of the best games for the Mega-CD.

Story

The game is set in the metropolis of Metro City, a town constantly plagued by crime and violence. When the mayor, Mike Haggar, promises to clean up the city, the Mad Gear Gang kidnaps his daughter Jessica and warns him not to interfere. Haggar responds going on a battle across the city to free her, bringing along her boyfriend Cody, and the ninjitsu master Guy to assist him.

Gameplay

Gameplay consists of continually moving to the right, defeating any enemies that appear on the way to each stage's boss with a variety of hand-to-hand attacks, such as punches, kicks, and throws. Player can choose between three main characters, each with his own fighting style and attributes. Health gauges are displayed for both player and enemy characters. Characters move by pressing the D-pad in any direction and jump with A or C. Characters attack with B. Each character has a basic combo that can performed by rapidly hitting the attack button, several attacks that can be performed while in the air, and the ability to grapple opponents by walking close to them. While grappling an enemy, the character can either attack an enemy three times before letting them go or throw them in another direction. Enemies can be thrown at each other for additional damage. All three characters also have a special attack, performed with A+B or B+C, that knocks away all opponents surrounding them. This attack costs a small amount of health if it connects and cannot be performed if the player does not have enough health.

Barrels, trash cans, and other objects can be broken to reveal food to restore health, items which increase the player's score, and weapons, such as knives, pipes, and swords. Weapons have limited uses and disappear if the player is disarmed by an enemy too much or when the player moves to a new area. Items are picked up by pressing B while standing over them.

The game is split into six areas, each representing a different part of Metro City. Rounds are split into several smaller sub-stages. At the end of each stage is a powerful boss enemy that must be defeated before continuing.

The game supports two-player simultaneous play. Exclusive to this version of the game is a Time Attack mode where players fight an onslaught of enemies for either 99 seconds or until they are defeated twice. Score is counted by the number of enemies defeated before the mode ends.

Characters

FinalFightCD MCD Sprite Portraits.png
Guy
Guy is a Bushido ninja and a friend of Haggar and Cody. While he has the weakest attack strength, he moves faster than both Haggar and Cody. He has the ability to leap off the sides of the screen and performs better with swords than the other characters. His special maneuver is the bushin senpuukyaku (武神旋風脚), a spinning whirlwind kick.
FinalFightCD MCD Sprite Portraits.png
Cody
Cody is a street fighter and Jessica's boyfriend. He has an equal balance of attack strength and speed. He is able to knock incoming knives out of the way with an attack, and he fights better with them than the other characters. His special move is the crack kick, a jumping kick.
FinalFightCD MCD Sprite Portraits.png
Haggar
Haggar is the mayor of Metro City and a former pro wrestler. He is Jessica's father. He has the highest attack power, although he has the slowest speed. His special ability is the double lariat (also called the spinning clothesline), and he uses the pipe more effectively than the other characters. He has three grapple moves: he can grab opponents and headbutt them as well as perform a suplex or a piledriver.

Rounds

Final Fight CD, Stage 1-1.png

Final Fight CD, Stage 1-2.png

Final Fight CD, Stage 1-3.png

  • Final Fight CD, Stage 1-1.png

  • Final Fight CD, Stage 1-2.png

  • Final Fight CD, Stage 1-3.png

The Slums

Final Fight CD, Stage 2-1.png

Final Fight CD, Stage 2-2.png

Final Fight CD, Stage 2-3.png

Final Fight CD, Stage 2-4.png

  • Final Fight CD, Stage 2-1.png

  • Final Fight CD, Stage 2-2.png

  • Final Fight CD, Stage 2-3.png

  • Final Fight CD, Stage 2-4.png

The Subway

Final Fight CD, Bonus Stage 1.png

Bonus Round 1

Final Fight CD, Stage 3-1.png

Final Fight CD, Stage 3-2.png

Final Fight CD, Stage 3-3.png

Final Fight CD, Stage 3-4.png

  • Final Fight CD, Stage 3-1.png

  • Final Fight CD, Stage 3-2.png

  • Final Fight CD, Stage 3-3.png

  • Final Fight CD, Stage 3-4.png

The West Side

Final Fight CD, Stage 4-1.png

Final Fight CD, Stage 4-2.png

Final Fight CD, Stage 4-3.png

Final Fight CD, Stage 4-4.png

  • Final Fight CD, Stage 4-1.png

  • Final Fight CD, Stage 4-2.png

  • Final Fight CD, Stage 4-3.png

  • Final Fight CD, Stage 4-4.png

Industrial Area

Final Fight CD, Bonus Stage 2.png

Bonus Round 2

Final Fight CD, Stage 5-1.png

Final Fight CD, Stage 5-2.png

Final Fight CD, Stage 5-3.png

Final Fight CD, Stage 5-4.png

  • Final Fight CD, Stage 5-1.png

  • Final Fight CD, Stage 5-2.png

  • Final Fight CD, Stage 5-3.png

  • Final Fight CD, Stage 5-4.png

Bay Area

Final Fight CD, Stage 6-1.png

Final Fight CD, Stage 6-2.png

Final Fight CD, Stage 6-3.png

Final Fight CD, Stage 6-4.png

  • Final Fight CD, Stage 6-1.png

  • Final Fight CD, Stage 6-2.png

  • Final Fight CD, Stage 6-3.png

  • Final Fight CD, Stage 6-4.png

Uptown

Versions

Though restricted by the 64 color palette and an on-screen limit of four enemies at a time (in contrast to the arcade's whopping ten enemies on-screen), the game offers an enhanced CD soundtrack, voice acted cutscenes and an exclusive time attack mode. Content-wise, the Mega-CD version is a more complete port of the game than the earlier Super NES version published by Capcom in 1990, as it contains all three playable fighters and all six stages, as well as retaining the 2-player co-op mode from the arcade.

When brought to the western market, the female characters Poison and Roxy were censored so that they wore less revealing clothing. The intro was also altered slightly as Jessica was not wearing a shirt in the Japanese version. The boss character Sodom was renamed to Katana.

The PAL version has one less credit than the Japanese version, health restoring items seem to appear less frequently, a short dialogue between Cody and Guy during the ending was cut, a palette bug can happen in the bar in stage 4, causing people and the barkeeper to have a brownish tone. The PAL version was partially speed optimized as forcing the game into 60Hz mode makes it run too fast.

Production credits

  • Planner: Hiralinn, G. Taishi
  • Programmer: Yagiee, .NGI, Gyope
  • Character Design-Object: Hiralinn, Oya Bin
  • Character Design-Scroll: Minorin, M" Agodo, Satosa
  • Music/Sound: T's music
  • Thanks: Dan, Hochan, Awave
  • Special Thanks: Capcom
  • Presented by: Sega 1993
Source:
In-game credits
Final Fight MCD credits.pdf
[13]


Digital manuals

Magazine articles

Main article: Final Fight CD/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-02: "February 1993" (1993-01-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-03: "March 1993" (1993-02-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1993-04: "April 1993" (1993-03-08)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #14: "August/September 1993" (1993-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #11: "September 1993" (1993-07-30)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Supergame (BR) #28: "Novembro 1993" (1993-11-xx)
Logo-pdf.svg
Freak 78 IL Megason advert.png
Print advert in Freak (IL) #78 (1999-xx-xx)
Freak 78 IL Megason advert.png

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
70 №8, p30-31
Sega Mega-CD
70
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[14]
Beep! MegaDrive (JP) NTSC-J
73
[15]
Consoles + (FR)
92
[16]
Computer & Video Games (UK)
95
[17]
Digitiser (UK) NTSC
79
[18]
Electronic Games (1992-1995) (US) NTSC-U
84
[19]
Electronic Gaming Monthly (US) NTSC-U
70
[20]
Mean Machines: The Essential Sega Guide (UK)
95
[21]
Famitsu (JP) NTSC-J
58
[22]
GameFan (US) NTSC-U
90
[23]
Game Power (IT) NTSC
78
[24]
GamePro (US) NTSC-U
88
[25]
Hippon Super (JP) NTSC-J
50
[26]
Hobby Consolas (ES)
90
[27]
Joypad (FR)
83
[28]
Sega Mega Drive Advanced Gaming (UK) PAL
86
[29]
Mega (UK) PAL
92
[30]
Mega Action (UK) NTSC-J
84
[31]
Mega Force (FR)
93
[32]
Mega Fun (DE) PAL
81
[33]
Mega Play (US) NTSC-U
86
[34]
MegaTech (UK) PAL
94
[6]
Mean Machines Sega (UK) PAL
95
[35]
Megazone (AU)
82
[36]
Player One (FR)
75
[37]
ProGames (BR)
75
[38]
Sega Magazin (DE)
74
[39]
Sega Power (UK) PAL
77
[5]
Sega Pro (UK) PAL
95
[40]
Sega Zone (UK) PAL
80
[41]
Sega Force Mega (UK) NTSC
86
[42]
Sega Force (SE)
76
[43]
Sega Saturn Magazine (JP) NTSC-J
82
[44]
Sonic the Comic (UK) PAL
75
[45]
Supergame (BR)
92
[46]
Super Juegos (ES)
94
[47]
Todo Sega (ES)
91
[48]
Tricks (RU)
70
[49]
Video Games (DE) PAL
65
[50]
Sega Mega-CD
81
Based on
39 reviews

Final Fight CD

Mega-CD, JP
FinalFightCD MCD JP Box Back.jpgFinalFightCD MCD JP Box Front.jpg
Cover
FinalFightCD MCD JP Spinecard.JPG
Spinecard
FinalFightCD MCD JP Disc.jpg
Disc
Finalfight mcd jp manual.pdf
Manual
Mega-CD, US
FinalFightCD MCD US Box Back.jpgFinalFightCD MCD US Box Front.jpg
Cover
FinalFightCD MCD US Disc.jpg
Disc
Finalfightcd mcd us manual.pdf
Manual
Mega-CD, EU
FinalFightCD MCD EU Box Back.jpgFinalFightCD MCD EU Box Front.jpg
Cover
FinalFight MCD EU spinecard.jpg
Spinecard
FinalFightCD MCD EU Disc.jpg
Disc
FinalFight MCD EU Manual Multi.pdf
Manual
Mega-CD, FR (Blister pack)
FinalFightCD MCD FR blister front.jpg
Cover
Mega-CD, PT

Mega-CD, BR
FinalFightCD MCD BR Box Back.jpgNospine.pngFinalFightCD MCD BR Box Front.jpg
Cover

Technical information

Main article: Final Fight CD/Technical information.

References

  1. File:FinalFightCD MCD JP Box Back.jpg
  2. 2.0 2.1 2.2 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
  3. https://groups.google.com/g/rec.games.video.sega/c/bJ1t9ysFKKs/m/Sh4ls9AyslUJ
  4. GamePro, "July 1993" (US; 1993-xx-xx), page 63
  5. 5.0 5.1 5.2 Sega Power, "August 1993" (UK; 1993-07-01), page 60
  6. 6.0 6.1 MegaTech, "May 1993" (UK; 1993-04-23), page 84
  7. Mega, "May 1993" (UK; 1993-04-15), page 51
  8. Video Game, "Outubro 1993" (BR; 1993-xx-xx), page 6
  9. Select Round, "Septembre 1993" (FR; 1993-xx-xx), page 2
  10. 10.0 10.1 Megablast, "4/93" (DE; 1993-09-29), page 35
  11. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 19
  12. Megazone, "October 1993" (AU; 1993-xx-xx), page 43
  13. File:Final Fight MCD credits.pdf
  14. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 118
  15. Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 22
  16. Consoles +, "Mars 1993" (FR; 1993-0x-xx), page 74
  17. Computer & Video Games, "June 1993" (UK; 1993-05-15), page 48
  18. Digitiser (UK) (1993-07-23)
  19. Electronic Games (1992-1995), "August 1993" (US; 1993-07-22), page 85
  20. Electronic Gaming Monthly, "June 1993" (US; 1993-xx-xx), page 34
  21. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 121
  22. Famitsu, "1993-04-02" (JP; 1993-03-19), page 1
  23. GameFan, "Volume 1, Issue 7: June 1993" (US; 1993-xx-xx), page 16
  24. Game Power, "Giugno 1993" (IT; 1993-0x-xx), page 54
  25. GamePro, "July 1993" (US; 1993-xx-xx), page 64
  26. Hippon Super, "April 1993" (JP; 1993-03-04), page 44
  27. Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 82
  28. Joypad, "Septembre 1993" (FR; 1993-0x-xx), page 77
  29. Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 48
  30. Mega, "May 1993" (UK; 1993-04-15), page 50
  31. Mega Action, "July 1993" (UK; 1993-06-17), page 32
  32. Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 12
  33. Mega Fun, "09/93" (DE; 1993-08-18), page 36
  34. Mega Play, "June 1993" (US; 1993-0x-xx), page 56
  35. Mean Machines Sega, "April 1993" (UK; 1993-03-26), page 94
  36. Megazone, "October 1993" (AU; 1993-xx-xx), page 42
  37. Player One, "Septembre 1993" (FR; 1993-08-xx), page 54
  38. ProGames, "Setembro 1993" (BR; 1993-0x-xx), page 34
  39. Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 18
  40. Sega Pro, "June 1993" (UK; 1993-05-13), page 30
  41. Sega Zone, "July 1993" (UK; 1993-06-xx), page 38
  42. Sega Force Mega, "September 1993" (UK; 1993-07-22), page 40
  43. Sega Force, "1/94" (SE; 1994-01-12), page 22
  44. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  45. Sonic the Comic, "12th June 1993" (UK; 1993-06-12), page 10
  46. Supergame, "Abril 1993" (BR; 1993-04-xx), page 20
  47. Super Juegos, "Septiembre 1993" (ES; 1993-0x-xx), page 100
  48. Todo Sega, "Septiembre 1993" (ES; 1993-0x-xx), page 38
  49. Tricks, "1/95" (RU; 1995-xx-xx), page 22
  50. Video Games, "10/93" (DE; 1993-09-29), page 113


Final Fight CD

Final Fight CD Title US.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Technical information


Sega Mega-CD
Prototypes: 1993-04-23