Difference between revisions of "Street Fighter II'"
From Sega Retro
(expanded) |
m (→Gameplay) |
||
Line 26: | Line 26: | ||
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Street Fighter II SMS, Character Select.png|width=200|Character select}} | {{ScreenThumb|Street Fighter II SMS, Character Select.png|width=200|Character select}} | ||
− | The game is a one-on-one fighting game. Two fighters try to drain each other's health bars with a variety of attacks and special moves, played in a best of three round format. Health bars only update with every other attack. Rounds are timed, and the player with the most health remaining wins if time runs out. Characters move with {{left}} and {{right}} | + | The game is a one-on-one fighting game. Two fighters try to drain each other's health bars with a variety of attacks and special moves, played in a best of three round format. Health bars only update with every other attack. Rounds are timed, and the player with the most health remaining wins if time runs out. |
+ | |||
+ | Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. They punch with {{1}} and kick with {{2}}. The attacks generally correspond to the strong attacks from the original arcade game. Special moves can be performed by combining these attack buttons with directions on the D-Pad. Characters block by holding in the direction away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. | ||
When playing a single-player game, a second player can challenge the other player by pressing any button on the second control pad. There is no dedicated two-player versus mode. | When playing a single-player game, a second player can challenge the other player by pressing any button on the second control pad. There is no dedicated two-player versus mode. | ||
Line 33: | Line 35: | ||
===Characters=== | ===Characters=== | ||
+ | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. | ||
+ | |||
The game features most of the fighters from ''Street Fighter II'' but omits E. Honda, Zangief, Dhalsim, and Vega. | The game features most of the fighters from ''Street Fighter II'' but omits E. Honda, Zangief, Dhalsim, and Vega. | ||
− | |||
{{InfoTable|imagewidths=56| | {{InfoTable|imagewidths=56| | ||
{{InfoRow| | {{InfoRow| |
Revision as of 22:34, 20 June 2023
- For the Sega Mega Drive game, see Street Fighter II': Special Champion Edition.
Street Fighter II' | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Master System | ||||||||||
Publisher: Tec Toy | ||||||||||
Developer: Tec Toy | ||||||||||
Licensor: Capcom | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
|
Street Fighter II' is an 8-bit version of Capcom's revolutionary arcade fighting game Street Fighter II. It was developed for the Sega Master System by Tec Toy and released in 1997.
It is not a port of any specific version of Street Fighter II, but rather it mixes elements from the Mega Drive versions of Street Fighter II': Special Champion Edition and Super Street Fighter II: The New Challengers. The title itself, Street Fighter II′, features the same blue fonts as the Champion Edition logo, as well as the prime symbol (′) next to the numeral, which is pronounced Dash in Japan, but is usually unspoken overseas.
Contents
Story
The leader of the Shadaloo organization, M. Bison, sets up a world fighting tournament as part of his global domination plan to select the best fighters to work in his Shadaloo organization through brainwashing.
Gameplay
The game is a one-on-one fighting game. Two fighters try to drain each other's health bars with a variety of attacks and special moves, played in a best of three round format. Health bars only update with every other attack. Rounds are timed, and the player with the most health remaining wins if time runs out.
Characters move with and and flip back and forth with and . They crouch with . They punch with and kick with . The attacks generally correspond to the strong attacks from the original arcade game. Special moves can be performed by combining these attack buttons with directions on the D-Pad. Characters block by holding in the direction away from the opponent, with special moves still doing a small amount of "chip damage" if blocked.
When playing a single-player game, a second player can challenge the other player by pressing any button on the second control pad. There is no dedicated two-player versus mode.
The game has three difficulty levels (Easy, Normal, and Hard). There is a single ending for all characters, which is only shown when beaten on the highest difficulty.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed.
The game features most of the fighters from Street Fighter II but omits E. Honda, Zangief, Dhalsim, and Vega.
Stages
Each character has a stage set in his or her home country, where fights are hosted in the single-player game.
History
Development
Tec Toy planned to develop Street Fighter II' way earlier than they did, but Sega did not approve the idea, alleging it was an impossible task. After insisting for quite a while to no avail, Tec Toy developers extracted some "arts" (sprites/backgrounds) from the Mega Drive version using emulators, adapted them and created a "movements' prototype" to show Sega, who still did not approve it. At that point they decided to continue development even without approval. Development took between 5 to 7 months: 4 to 5 months of actual development, after 1 to 2 months extracting images and adapting them[1].
Versions
Though severely watered down due to the weaker hardware of the SMS, this version of Street Fighter II is still a reasonably faithful rendition of the game. It also features the announcer's vocals which the Mega Drive's Special Champion Edition lacked. However, the game is held back by a lack of moves (the Master System only has two buttons on its controller, as opposed to the six used in the arcade game) and character voice samples, and the frame rate is low. The music has also been tweaked in places.
The Master System version only retains 8 fighters out of the 12 character roster from Special Champion Edition. E. Honda, Zangief, Dhalsim, and Vega (Claw) are the four fighters who did not made the cut. None of the additional fighters from New Challengers (Cammy, T. Hawk, Fei-Long, and Dee-Jay) are present either, despite the use of character portraits from that version.
The character-specific endings are also not present in this version either: instead the ending screen consists of portraits of Balrog, Sagat, and M. Bison (the same ones used in Special Champion Edition when the player clears the game using a boss character) with a generic message underneath. The staff roll is also lifted straight from Special Champion Edition, but with the addition of people who worked specifically on this version.
Production credits
- Planner: Tatsuya "Mickey" Minami
- Software Design: Yoshito "Leu" Itoh, Tomuyuki "E-Hito" Ohia, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Imc" Imagawa, Koji "Cuty" Ueayama, Hisashi "Kurabin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuchiroh "Lucky" Chiboshi, Hiroki "Chun" Bandoh, Mauricio Antonio Guerta, Heriberto Martinez Manrique, Luis Carlos Ferreira, Flavia de Cassia Gardin, Elielson Antonio Salaro, Joyce Reco Tendero, Nivaldo Carriao, Ana Rita M. Vieira, Luís Carlos Campello, Helio Fujimoto, Luiz Carlos de Moraes, Eliton Donizete Lomba, Edgard Satoshi Fujisawa, Druzolina Viol Salaro, "Dog" Golias, "Dog" Tanga e Ufo, Mr. Loper
- Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
- Sound Effect: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
- Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Imasaki, Hajime‑chan, Naokazu "Sailor-V" Saitoh
- Scroll Design: Shizuyo "R.H.C.P" Ukai, Ryutaros Mama, Jun "Bunny" Takeuti, Joe Tabuki
- Testers: Edson Takeshi Nakaya, Juliano Barboza de Oliveira, Daniel Trevisan
- Very Special Thanks: Masayoki "Imo" Akahori, Professor F
- Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sahalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Willian Roger Zampolli, Capcom All Staff, TecToy All Staff, and You
- Presented by: Capcom, Tec Toy
Physical scans
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
800kB | Cartridge (BR) |
References
NEC Retro has more information related to Street Fighter II'
|
- ↑ http://blogtectoy.com.br/entrevista-com-heriberto-martinez-gerente-de-engenharia-da-tectoy/ (Wayback Machine: 2016-11-14 12:10)
- ↑ File:Street Fighter II SMS credits.pdf
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |