Difference between revisions of "Minoru Kanari"

From Sega Retro

(Added Photographs. Changed employment, role.)
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| image=Minoru-Kanari.jpg  
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| image=MinoruKanri SegaAges2500 V02 PS2.jpg  
 
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| employment={{Employment
 
| employment={{Employment
 
| company=[[Sega of Japan]]
 
| company=[[Sega of Japan]]
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| start=1976{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}}
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| divisions=[[Sega Mechatro]]{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}}
 
}}
 
}}
| role=Producer
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| role=Engineer, Producer
 
| education=
 
| education=
 
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{{sub-stub}}'''{{PAGENAME}}''' (金成 実) is a Sega staff member who has worked on a number of titles. An 1992 interview with said person can be found [[Minoru Kanari interview by Mega Force (1992)|here]].
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{{sub-stub}}'''{{PAGENAME}}''' (金成 実) is a Sega staff member who has worked on a number of titles since 1979, including many electromechanical titles such as ''[[Monaco GP]]''.{{fileref|SegaAges2500_V02_PS2_JP_Leaflet.pdf|page=2}} An 1992 interview with said person can be found [[Minoru Kanari interview by Mega Force (1992)|here]].
  
Kanari was head of a 16-bit consumer software development team at Sega during the early 1990s, so likely oversaw a number of projects without receiving an in-game credit.
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Kanari was head of a 16-bit consumer software development team at Sega during the early 1990s, so likely oversaw a number of projects without receiving an in-game credit. At some point in the late 90's he returned to work on arcade games.
  
 
==Production history==
 
==Production history==
{{ProductionHistory|Minoru Kanari|M.Kanari}}
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{{ProductionHistory|Minoru Kanari|M.Kanari|金成 実}}
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==Photographs==
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 05:55, 27 June 2023

320x240px
Minoru Kanari
Employment history:
Sega of Japan (1976[1] – )
Divisions:
Role(s): Engineer, Producer

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Minoru Kanari (金成 実) is a Sega staff member who has worked on a number of titles since 1979, including many electromechanical titles such as Monaco GP.[1] An 1992 interview with said person can be found here.

Kanari was head of a 16-bit consumer software development team at Sega during the early 1990s, so likely oversaw a number of projects without receiving an in-game credit. At some point in the late 90's he returned to work on arcade games.

Production history

Photographs

Main article: Photos of Minoru Kanari

References