Difference between revisions of "Night Warriors: Darkstalkers' Revenge"
From Sega Retro
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{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Negative Stolen | D-Pad in a 360° rotation, then {{ | + | {{MoveListRow | Negative Stolen | D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) | Demitri grabs his opponent, carries them into the air, then drives them into the ground while spinning.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Wild Circular | {{HCB}} {{ | + | {{MoveListRow | Wild Circular | {{HCB}} {{MK}} or {{HK}} (close) | Jon Talbain grabs his opponent, jumps into the air with them in a ball, and slams them on the ground. ''ES move:'' Jon Talbain performs a variant of the move where he slams his opponent into the ground twice.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Dash | {{left}} {{left}} | Victor slides about half the screen width back.}} | {{MoveListRow | Dash | {{left}} {{left}} | Victor slides about half the screen width back.}} | ||
− | {{MoveListRow | Dengeki Touki | Hold {{ | + | {{MoveListRow | Dengeki Touki | Hold {{MP}}, {{HP}}, {{MK}}, or {{HK}} while standing or crouching | Victor's standing and crouching normals can be charged with electricity by holding their buttons for longer. Electrified attacks have slightly longer range, and shocked opponents recover somewhat slower.}} |
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Mega Shock | {{QCF}} {{ | + | {{MoveListRow | Mega Shock | {{QCF}} {{MK}} or {{HK}} (close) | Victor grabs his opponent with both fists and shocks them repeatedly.}} |
− | {{MoveListRow | Mega Spike | D-Pad in a 360° rotation, then {{ | + | {{MoveListRow | Mega Spike | D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) | Victor grabs his opponent, kicks them into the air, then bashes them with his fists on their way down.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Hsien-Ko's hat, wish to free their mother's soul. | | desc=A jiang shi (reanimated corpse) of a young Chinese girl whose village was attacked by monsters. She and her twin sister Mei-Ling, who appears as a talisman on Hsien-Ko's hat, wish to free their mother's soul. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Hsien-Ko tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{ | + | {{MoveListRow | Anki Hou | {{QCF}} {{punch}} | Hsien-Ko tosses an item in the air. The type of item is randomized (examples are axes, shurikens, or boomerangs), and the arc of travel depends on the button used: {{LP}} for low and downward, {{MP}} for high, and {{HP}} for very high. ''ES move:'' Hsien-Ko rolls a spiked ball on the ground three times.}} |
{{MoveListRow | Henkyou Ki | {{QCB}} {{punch}} | Hsien-Ko bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair. ''ES move:'' Hsien-Ko performs a variant of the move with more sound waves that can hit enemies from farther away.}} | {{MoveListRow | Henkyou Ki | {{QCB}} {{punch}} | Hsien-Ko bangs a gong, which can reflect or absorb other projectiles. The gong emits sound waves that can also damage nearby enemies. This move can be performed in midair. ''ES move:'' Hsien-Ko performs a variant of the move with more sound waves that can hit enemies from farther away.}} | ||
{{MoveListRow | Senpuu Bu<br>''(guard cancel)'' | {{DPF}} {{punch}} | Hsien-Ko swings while suspended from a chain, acting as a spinning blade. ''ES move:'' Hsien-Ko performs a variant of the move that hits more times.}} | {{MoveListRow | Senpuu Bu<br>''(guard cancel)'' | {{DPF}} {{punch}} | Hsien-Ko swings while suspended from a chain, acting as a spinning blade. ''ES move:'' Hsien-Ko performs a variant of the move that hits more times.}} | ||
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{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Hsien-Ko slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards.}} | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Hsien-Ko slides about half the screen width back when dashing backwards, or she vanishes and reappears a short distance in front of her when dashing forwards.}} | ||
{{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Hsien-Ko can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.}} | {{MoveListRow | Air Walk | {{left}} {{left}} or {{right}} {{right}} in midair | Hsien-Ko can walk in midair. Her walk lasts about half the screen length unless interrupted by attacking or being hit.}} | ||
− | {{MoveListRow | Rantetsu | {{right}}+{{ | + | {{MoveListRow | Rantetsu | {{right}}+{{MP}} | Hsien-Ko punches with a swinging spiked ball.}} |
− | {{MoveListRow | Edoga | {{right}}+{{ | + | {{MoveListRow | Edoga | {{right}}+{{HP}} | Hsien-Ko shoots her claws diagonally to the top of the screen.}} |
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Houten Geki | {{HCB}} {{ | + | {{MoveListRow | Houten Geki | {{HCB}} {{MP}} or {{HP}} (close) | Hsien-Ko tosses her opponent in the air, then spins on her back with her claws out to dice them when they fall.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
− | {{MoveListRow | Tenrai Ha | {{ | + | {{MoveListRow | Tenrai Ha | {{LK}} {{HK}} {{MP}} {{MP}} {{up}} | Hsien-Ko holds her arm high into the air and drops a giant anvil on a chain from her sleeve, which causes spiked balls to rain from the sky when it hits the ground.}} |
{{MoveListRow | Chireitou | {{HCF}} + two {{kick}} simultaneously | Hsien-Ko impales the ground, causing multiple large blades to spike out of the ground in front of her.}} | {{MoveListRow | Chireitou | {{HCF}} + two {{kick}} simultaneously | Hsien-Ko impales the ground, causing multiple large blades to spike out of the ground in front of her.}} | ||
}} | }} | ||
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{{MoveListRow | Death Hurricane<br>''(guard cancel)'' | {{QCB}} {{kick}} | Lord Raptor spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. ''ES move:'' Lord Raptor performs a variant of the move that can hit multiple times before knocking his opponent over.}} | {{MoveListRow | Death Hurricane<br>''(guard cancel)'' | {{QCB}} {{kick}} | Lord Raptor spins his body like a top diagonally upward, knocking down his opponent on impact. This move can be performed in midair. ''ES move:'' Lord Raptor performs a variant of the move that can hit multiple times before knocking his opponent over.}} | ||
{{MoveListRow | Skull Sting | {{down}} {{up}} {{kick}} | Lord Raptor jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair. ''ES move:'' Lord Raptor performs a variant of the move that hits more times.}} | {{MoveListRow | Skull Sting | {{down}} {{up}} {{kick}} | Lord Raptor jumps in the air, then dives down with a sawblade on his leg, which can hit multiple times. This move can be performed in midair. ''ES move:'' Lord Raptor performs a variant of the move that hits more times.}} | ||
− | {{MoveListRow | Hell's Gate | {{HCF}} {{kick}} | Le Malta pops out of the ground and swallows Lord Raptor, then spits him out somewhere depending on the button used: {{ | + | {{MoveListRow | Hell's Gate | {{HCF}} {{kick}} | Le Malta pops out of the ground and swallows Lord Raptor, then spits him out somewhere depending on the button used: {{LK}} spits him out in the same location, {{MK}} spits him out a half-screen away, and {{HK}} spits him out a full screen away.}} |
{{MoveListRow | Skull Javelin<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Lord Raptor dances on top of his opponent with a few kicks. ''ES move:'' Lord Raptor performs a variant of the move that hits more times.}} | {{MoveListRow | Skull Javelin<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Lord Raptor dances on top of his opponent with a few kicks. ''ES move:'' Lord Raptor performs a variant of the move that hits more times.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Skull Punish | {{HCB}} {{ | + | {{MoveListRow | Skull Punish | {{HCB}} {{MP}} or {{HP}} (close) | Lord Raptor jumps in the air with his opponent, body slams them, and stabs them with his claws on the ground. ''ES move:'' Lord Raptor performs a variant of the move where he stabs his opponent more.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Vector Drain | {{HCB}} {{ | + | {{MoveListRow | Vector Drain | {{HCB}} {{MP}} or {{HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground. ''ES move:'' Morrigan performs a variant of the move that does more damage.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
− | {{MoveListRow | Darkness Illusion | {{ | + | {{MoveListRow | Darkness Illusion | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}} |
{{MoveListRow | Valkyrie Turn | {{HCB}} + two {{kick}} simultaneously, then {{punch}} or {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{punch}} or {{kick}}, she attacks with her Shell Kick move. This move can be performed in midair.}} | {{MoveListRow | Valkyrie Turn | {{HCB}} + two {{kick}} simultaneously, then {{punch}} or {{kick}} | Morrigan flies off the screen, then flies back in. If the player presses {{punch}} or {{kick}}, she attacks with her Shell Kick move. This move can be performed in midair.}} | ||
− | {{MoveListRow | Astral Vision | {{ | + | {{MoveListRow | Astral Vision | {{LP}} {{LP}} {{right}} {{MP}} {{HP}} | A double of Morrigan appears on the other side of the screen and mirrors her moves. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
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| desc=A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death. | | desc=A 5,000-year-old Egyptian mummy who was once the pharaoh of a powerful empire before his death. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{ | + | {{MoveListRow | Hitsugi no Mai | {{down}} {{down}} {{punch}} or {{kick}} | Anakaris drops a sarcophagus on his opponent. The distance that the sarcophagus drops goes from closest to furthest in the order of {{LP}} (closest), {{LK}}, {{MP}}, {{MK}}, {{HP}}, and {{HK}} (furthest). This move can be performed in midair. ''ES move:'' Anakaris drops eight sarcophagi at varying distances in a barrage.}} |
{{MoveListRow | Ouke no Sabaki | {{QCF}} {{punch}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves. ''ES move:'' Anakaris blows out more ghosts, covering a larger area.}} | {{MoveListRow | Ouke no Sabaki | {{QCF}} {{punch}} in midair | Anakaris blows out ghosts that curse his opponent, temporarily transforming them into a helpless version of themselves. ''ES move:'' Anakaris blows out more ghosts, covering a larger area.}} | ||
{{MoveListRow | Kotodama Gaeshi (inhale) | {{QCB}} {{kick}} | Anakaris swallows a projectile with his body. This move can be performed in midair.}} | {{MoveListRow | Kotodama Gaeshi (inhale) | {{QCB}} {{kick}} | Anakaris swallows a projectile with his body. This move can be performed in midair.}} | ||
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{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Anakaris dashes a short distance backwards or forwards.}} | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Anakaris dashes a short distance backwards or forwards.}} | ||
{{MoveListRow | Warp | {{left}} {{left}} on the edge of the screen | Anakaris can walk through the edge of the stage and reappear on the other side of the screen.}} | {{MoveListRow | Warp | {{left}} {{left}} on the edge of the screen | Anakaris can walk through the edge of the stage and reappear on the other side of the screen.}} | ||
− | {{MoveListRow | Seija no Ayumi | {{left}}+{{ | + | {{MoveListRow | Seija no Ayumi | {{left}}+{{MK}} or {{right}}+{{MK}} | Anakaris does a high axe kick.}} |
{{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | {{MoveListRow | Seinaru Bohi | {{down}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and drops to the ground.}} | ||
{{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.}} | {{MoveListRow | Ooinaru Bohi | {{downright}}+{{kick}} during diagonal jump | Anakaris transforms the bottom of his body into a pyramid and dives diagonally down.}} | ||
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{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
{{MoveListRow | Naraku Ana | {{HCF}} + two {{kick}} simultaneously | Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.}} | {{MoveListRow | Naraku Ana | {{HCF}} + two {{kick}} simultaneously | Anakaris drops his opponent through a hole in the ground, causing them to fall back down from the top of the screen.}} | ||
− | {{MoveListRow | Pharaoh Magic | {{ | + | {{MoveListRow | Pharaoh Magic | {{MK}} {{LP}} {{down}} {{LK}} {{MP}} | Anakaris curses his opponent, freezing them, then drops a giant sarcophagus on them.}} |
− | {{MoveListRow | Pharoah Split | {{ | + | {{MoveListRow | Pharoah Split | {{LP}} {{LP}} {{down}} {{MK}} {{HK}} | Anakaris separates his waist and legs from the rest of his body, which can both be controlled to attack his opponent (with {{punch}} attacking with the top half and {{kick}} attacking with the bottom half).}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Hell Cat | {{HCB}} {{ | + | {{MoveListRow | Hell Cat | {{HCB}} {{MK}} or {{HK}} (close) | Felicia digs her claws into her opponent and spins around them before throwing them. ''ES move:'' Felicia performs a variant of the move where she spins around more times and does more damage.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Kirisute Gomen | D-Pad in a 360° rotation, then {{ | + | {{MoveListRow | Kirisute Gomen | D-Pad in a 360° rotation, then {{MP}} or {{HP}} (close) | Bishamon pulls his opponent toward him, then slashes upward with his sword. ''ES move:'' Bishamon performs a variant of the move that hits more times.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Rikuo somersaults backwards or swims forward low to the ground.}} | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Rikuo somersaults backwards or swims forward low to the ground.}} | ||
− | {{MoveListRow | Spinning Current | {{ | + | {{MoveListRow | Spinning Current | {{HP}} while dashing | Rikuo turns into a giant shell and drills his opponent while dashing.}} |
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Crystal Lancer | {{HCB}} {{ | + | {{MoveListRow | Crystal Lancer | {{HCB}} {{MP}} or {{HP}} (close) | Rikuo jumps into the air while holding his opponent with his tongue, then attacks and slams his opponent. ''ES move:'' Rikuo performs a variant of the move where he hits his opponent more times.}} |
− | {{MoveListRow | Gem's Anger | {{HCB}} {{ | + | {{MoveListRow | Gem's Anger | {{HCB}} {{MK}} or {{HK}} (close) | Rikuo lifts and body slams his opponent. ''ES move:'' Rikuo performs a variant of the move where he jumps on his opponent after slamming them to the ground.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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{{MoveListRow | Sea Rage | {{HCF}} + two {{punch}} simultaneously | Rikuo calls forth a flood.}} | {{MoveListRow | Sea Rage | {{HCF}} + two {{punch}} simultaneously | Rikuo calls forth a flood.}} | ||
{{MoveListRow | Water Jail | {{DPF}} + two {{punch}} simultaneously | Rikuo creates a giant bubble that can capture his opponent.}} | {{MoveListRow | Water Jail | {{DPF}} + two {{punch}} simultaneously | Rikuo creates a giant bubble that can capture his opponent.}} | ||
− | {{MoveListRow | Direct Scissors | {{down}} {{down}} + two {{punch}} simultaneously (close) | Rikuo crouches and pinches with his arms, which become lobster claws. This move can only be performed if Rikuo is selected using his original color (green, selected with {{ | + | {{MoveListRow | Direct Scissors | {{down}} {{down}} + two {{punch}} simultaneously (close) | Rikuo crouches and pinches with his arms, which become lobster claws. This move can only be performed if Rikuo is selected using his original color (green, selected with {{HK}}).}} |
}} | }} | ||
}} | }} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Donovan dashes backwards or forwards.}} | {{MoveListRow | Dash | {{left}} {{left}} or {{right}} {{right}} | Donovan dashes backwards or forwards.}} | ||
− | {{MoveListRow | Killshread Surf | {{down}}+{{ | + | {{MoveListRow | Killshread Surf | {{down}}+{{LK}} or {{MK}} in midair | Donovan rides his sword down from the air.}} |
− | {{MoveListRow | Killshread Dive | {{down}}+{{ | + | {{MoveListRow | Killshread Dive | {{down}}+{{HK}} in midair | Donovan rides his sword down, which transforms to be large and anchor-shaped.}} |
− | {{MoveListRow | Hop Kick | {{right}}+{{ | + | {{MoveListRow | Hop Kick | {{right}}+{{HK}} | Donovan hops ahead while kicking.}} |
}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
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{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
{{MoveListRow | Press of Death | {{HCB}} + two {{kick}} simultaneously | Donovan summons a giant air spirit to stomp his opponent.}} | {{MoveListRow | Press of Death | {{HCB}} + two {{kick}} simultaneously | Donovan summons a giant air spirit to stomp his opponent.}} | ||
− | {{MoveListRow | Change Immortal | {{ | + | {{MoveListRow | Change Immortal | {{MP}} {{LP}} {{left}} {{LK}} {{MK}} | Donovan transforms into a flying demonic form and attacks his opponent. He can be controlled with {{up}} and {{down}} in this state.}} |
}} | }} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Big Brunch | {{right}} {{downright}} {{down}} {{ | + | {{MoveListRow | Big Brunch | {{right}} {{downright}} {{down}} {{MP}} or {{HP}} (close) | Sasquatch swallows and then spits out his opponent, who is frozen temporarily. ''ES move:'' Sasquatch performs a variant of the move that freezes his opponent for longer.}} |
− | {{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{ | + | {{MoveListRow | Big Swing | D-Pad in a 360° rotation, then {{MK}} or {{HK}} (close) | Sasquatch grabs his opponent and swings them around in circles before throwing them. ''ES move:'' Sasquatch performs a variant of the move that does more damage.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. The penultimate boss of the game. | | desc=One of a legion of robots created to destroy all life on Earth, buried underground in Mexico for millions of years after an earthquake. The penultimate boss of the game. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Huitzil shoots a laser beam. The angle of the beam depends on the button used: {{ | + | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Huitzil shoots a laser beam. The angle of the beam depends on the button used: {{LP}} for a crouching beam forward, {{MP}} for a standing beam forward, and {{HP}} for a beam straight above. ''ES move:'' Huitzil shoots a large beam across the screen while hovering.}} |
{{MoveListRow | Might Launcher | {{QCF}} {{kick}} | Huitzil shoots a rocket across the screen, which knocks over opponents. This move can be performed in midair. ''ES move:'' Huitzil shoots a larger rocket that does more damage.}} | {{MoveListRow | Might Launcher | {{QCF}} {{kick}} | Huitzil shoots a rocket across the screen, which knocks over opponents. This move can be performed in midair. ''ES move:'' Huitzil shoots a larger rocket that does more damage.}} | ||
{{MoveListRow | Genocide Vulcan | {{RDP}} {{punch}} | Huitzil raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air. ''ES move:'' Huitzil performs a variant of the move that shoots for longer.}} | {{MoveListRow | Genocide Vulcan | {{RDP}} {{punch}} | Huitzil raises its arm (which can harm nearby opponents) and shoots a laser diagonally into the air. ''ES move:'' Huitzil performs a variant of the move that shoots for longer.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Circuit Scrapper | {{HCB}} {{ | + | {{MoveListRow | Circuit Scrapper | {{HCB}} {{MP}} or {{HP}} (close) | Huitzil throws its opponent high into the air with giant magnets. ''ES move:'' Huitzil performs a variant of the move that slams its opponent back and forth before throwing them high into the air.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | | ||
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| desc=An alien that can control fire. The final boss of the game. | | desc=An alien that can control fire. The final boss of the game. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron hurls a large fireball. The angle of the throw depends on the button used: {{ | + | {{MoveListRow | Sol Smasher | {{QCF}} {{punch}} | Pyron hurls a large fireball. The angle of the throw depends on the button used: {{LP}} for straight ahead, {{MP}} for a middle angle, and {{HP}} for a high angle. ''ES move:'' Pyron throws a large fireball forwards that hits multiple times.}} |
{{MoveListRow | Sol Smasher (aerial) | {{up}} {{upright}} {{right}} {{punch}} in midair | Pyron throws a large fireball diagonally downward. ''ES move:'' Pyron throws a large fireball diagonally downward that hits multiple times.}} | {{MoveListRow | Sol Smasher (aerial) | {{up}} {{upright}} {{right}} {{punch}} in midair | Pyron throws a large fireball diagonally downward. ''ES move:'' Pyron throws a large fireball diagonally downward that hits multiple times.}} | ||
{{MoveListRow | Zodiac Fire<br>''(guard cancel)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel, which knocks over opponents on impact. ''ES move:'' Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}} | {{MoveListRow | Zodiac Fire<br>''(guard cancel)'' | {{DPF}} {{punch}} | Pyron rolls across the ground like a wheel, which knocks over opponents on impact. ''ES move:'' Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}} | ||
{{MoveListRow | Orbital Blaze | {{QCB}} {{kick}} in midair | Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact. ''ES move:'' Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}} | {{MoveListRow | Orbital Blaze | {{QCB}} {{kick}} in midair | Pyron spins downward as fireballs revolve around him, which knocks over opponents on impact. ''ES move:'' Pyron performs a variant of the move that can hit multiple times before knocking his opponent over.}} | ||
− | {{MoveListRow | Galaxy Trip (air) | {{RDP}} {{punch}} | Pyron disappears and reappears in the air. His horizontal location depends on the button used: {{ | + | {{MoveListRow | Galaxy Trip (air) | {{RDP}} {{punch}} | Pyron disappears and reappears in the air. His horizontal location depends on the button used: {{LP}} for the left side of the screen, {{MP}} for the middle, and {{HP}} for the right side of the screen.}} |
− | {{MoveListRow | Galaxy Trip (ground) | {{RDP}} {{kick}} | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: {{ | + | {{MoveListRow | Galaxy Trip (ground) | {{RDP}} {{kick}} | Pyron disappears and reappears on the ground. His horizontal location depends on the button used: {{LK}} for the left side of the screen, {{MK}} for the middle, and {{HK}} for the right side of the screen.}} |
{{MoveListRow | Flame Cone<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Pyron falls onto his opponent in a statuesque pose with his body wrapped in pointed flames. ''ES move:'' Pyron performs a variant of the move that hits more times.}} | {{MoveListRow | Flame Cone<br>''(pursuit)'' | {{up}}+{{kick}} near downed opponent | Pyron falls onto his opponent in a statuesque pose with his body wrapped in pointed flames. ''ES move:'' Pyron performs a variant of the move that hits more times.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command throws | | {{MoveListTable | desc=Command throws | | ||
− | {{MoveListRow | Planet Burning | {{HCB}} {{ | + | {{MoveListRow | Planet Burning | {{HCB}} {{MP}} or {{HP}} (close) | Pyron grabs his opponent, transforms into a giant sphere, and lifts them into the air and then into the ground. ''ES move:'' Pyron performs a variant of the move where he bounces off the ground multiple times after grabbing his opponent.}} |
}} | }} | ||
{{MoveListTable | desc=EX moves | | {{MoveListTable | desc=EX moves | |
Revision as of 13:33, 2 September 2023
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Night Warriors: Darkstalkers' Revenge | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive Entertainment (Europe) | ||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||
Supporting companies: Sega Digital Media[1] (audio) | ||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | ||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | ||||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3] | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||
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Night Warriors: Darkstalkers' Revenge, known as Vampire Hunter: Darkstalkers' Revenge (ヴァンパイア ハンター) in Japan, is a versus fighting game released for the Sega Saturn by Capcom. It is the second game in the Darkstalkers series. It was followed by Vampire Savior: The Lord of Vampire.
Contents
Story
The powerful alien demon Pyron invades Earth to add to his collection of planets that he has devoured. The world's most fearsome monsters are the last defense of mankind.
Gameplay
The game is a fighting game similar to the Street Fighter series, but it is set in a gothic horror universe with characters based on monsters from folklore. The series has been celebrated for its bizarre aesthetics and lively, exaggerated animation, featuring a cast of outlandish characters who often change in size and form while performing their moves. New gameplay features include air blocking, air throws, and chain combos. In each battle, two characters fight to drain each other's vitality gauges. The winner of the best of three rounds wins the match. Each round has a 99-second timer; if time runs out, the fighter with the most life left wins.
There is a single-player mode where the player chooses any character and fights eight opponents before facing the bosses Huitzil and Pyron. A second player can challenge the first at any point by pressing START on a second control pad, with the winner of the match moving on to the next opponent. There are eight different difficulty levels for the computer-controlled combatants. There is also a two-player versus mode where each player can choose any character, a handicap, and any stage.
Characters move with and and dash with and . They jump upward with and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). ES moves are done by pressing the same directional combinations but holding two attack buttons of the same type (punches or kicks).
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Characters have special pursuit moves where they can attack knocked down opponents by holding with a kick button simultaneously. Knocked down characters can recover and leap away by holding or and pressing any attack button.
Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent.
The game features a Special meter similar to the Super Combo gauge from Super Street Fighter II Turbo, which fills as characters perform normal moves (except light attacks) and special moves. When it is full, characters can perform two types of special moves: ES moves ("enhanced special" moves), which are enhanced versions of their special moves that can typically hit more times but sometimes differ drastically, and EX moves ("extra special" moves), which are unique special abilities that are usually more flashy and do more damage. Many characters can cancel chain combos into EX moves. The Special meter can have multiple levels (with no limit), gaining a new level each time it fills, and using an ES or EX move costs a level. The Special meter levels are retained between rounds but not battles.
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
All special moves can be performed as ES moves if two P or K buttons are used instead of one, with the exception of teleports and some command throws.
Donovan Baine and Hsien-Ko are new characters. Huitzil and Pyron, the two bosses from the first game, are now playable. Anakaris is the only character without a guard cancel or any throws.
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. Every stage has an alternate color scheme.
History
Development
Night Warriors can be considered an upgrade to the original Darkstalkers rather than a sequel, since it revisits the same story and reuses many of the same assets, while refining the mechanics and adding new characters, moves, animations, and stages (similar to the relationship between Street Fighter Alpha and Street Fighter Alpha 2). There is a cheat code that unlocks the old backgrounds, music, and character palettes.
The original game had about 128 MB of character animations, while the sequel has about 256 MB, amounting to approximately 500 additional patterns per character.[10] While the original game was ported to the PlayStation by Psygnosis, Night Warriors was ported to the Saturn by Capcom themselves. However, because of difficulties encountered when producing the PlayStation version, the Saturn port of Night Warriors was released in Japan and North America about a month before the PlayStation port of its prequel.[11]
Though uncredited in-game, music porting for the Sega Saturn version was handled to some extent by Sega's own Teruhiko Nakagawa, with Tatsuya Kouzaki handling miscellaneous data porting.
Legacy
The game was included in the Darkstalkers series compilation release Vampire: Darkstalkers Collection for the PlayStation 2 in 2005. It was remastered as part of Darkstalkers Resurrection for the PlayStation 3 and Xbox 360 in 2013. It was re-released as part of the Capcom Fighting Collection compilation for the PlayStation 4, Xbox One, Nintendo Switch, and Windows PCs in 2022.
Versions
The Saturn version of Night Warriors is a close match to its arcade counterpart, but uses slightly fewer frames of animation during normal play. The full set of graphics do exist on the disc, however, and will be utilised if a hidden "animation mode" is set to "full". The catch is that the missing frames will only be rendered if the player and opponent are using the same character.
Loading screens are also introduced on the Saturn due to its use of disc-based media, and the game is more susceptible to slowdown in busy scenes.
Due to the differences in screen resolution between the two systems (384x224 in the arcades versus 352x224 on the Saturn), all of the Saturn's graphics are stretched slightly in the horizontal axis, and borders are added at the top and bottom. Perhaps the biggest side effect of this change is the titles and menus, where the logo does not fully fit on the screen.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Night Warriors: Darkstalkers' Revenge | Night Warriors: Darkstalkers' Revenge |
English (US) | Night Warriors: Darkstalkers' Revenge | Night Warriors: Darkstalkers' Revenge |
Japanese | ヴァンパイア ハンター | Vampire Hunter: Darkstalkers' Revenge |
Magazine articles
- Main article: Night Warriors: Darkstalkers' Revenge/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #82: "May 1996" (1996-xx-xx)[12]
- Next Generation (US) #18: "June 1996" (1996-05-21)[13]
- GamePro (US) #93: "June 1996" (1996-xx-xx)[14]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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86 | |
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Based on 34 reviews |
Technical information
- Main article: Night Warriors: Darkstalkers' Revenge/Technical information.
External links
- Sega of America webpage: Saturn
References
- ↑ http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
- ↑ File:NightWarriors Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ htt (Wayback Machine: 1997-06-06 05:51)
- ↑ https://groups.google.com/g/rec.games.video.sega/c/Vj-KUuDXwto/m/_AMq34nsvk4J
- ↑ 6.0 6.1 GamePro, "May 1996" (US; 1996-xx-xx), page 66
- ↑ Computer & Video Games, "October 1996" (UK; 1996-09-09), page 53
- ↑ 8.0 8.1 Computer & Video Games, "June 1996" (UK; 1996-05-09), page 62
- ↑ http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 18
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 19
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 48
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 6
- ↑ GamePro, "June 1996" (US; 1996-xx-xx), page 30
- ↑ 576 KByte, "Október 1996" (HU; 1996-xx-xx), page 34
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 102
- ↑ Edge, "May 1996" (UK; 1996-04-05), page 68
- ↑ Electronic Gaming Monthly, "May 1996" (US; 1996-xx-xx), page 31
- ↑ Famitsu, "1996-03-08" (JP; 1996-02-23), page 1
- ↑ Fun Generation, "05/96" (DE; 1996-04-10), page 56
- ↑ GameFan, "Volume 4, Issue 4: April 1996" (US; 1996-xx-xx), page 14
- ↑ Game Players, "Vol. 9 No. 5 May 1996" (US; 1996-04-xx), page 62
- ↑ Game Informer, "May 1996" (US; 1996-0x-xx), page 41
- ↑ Hobby Consolas, "Noviembre 1996" (ES; 1996-xx-xx), page 84
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: April 1996" (US; 1996-02-27), page 82
- ↑ Joypad, "Mai 1996" (FR; 1996-0x-xx), page 56
- ↑ LeveL, "Únor 1997" (CZ; 1997-02-01), page 83
- ↑ MAN!AC, "04/96" (DE; 1996-03-13), page 44
- ↑ MAN!AC, "06/96" (DE; 1996-05-08), page 60
- ↑ Maximum, "May 1996" (UK; 1996-05-30), page 124
- ↑ Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 60
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 41
- ↑ Mean Machines Sega, "June 1996" (UK; 1996-05-03), page 66
- ↑ Mean Machines Sega, "August 1996" (UK; 1996-07-05), page 75
- ↑ Next Generation, "June 1996" (US; 1996-05-21), page 119
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 64
- ↑ Player One, "Mai 1996" (FR; 1996-0x-xx), page 102
- ↑ Saturn Fan, "1996 No. 8" (JP; 1996-03-29), page 54
- ↑ Sega Power, "July 1996" (UK; 1996-05-09), page 44
- ↑ Sega Saturn Magazine, "May 1996" (UK; 1996-04-24), page 76
- ↑ Sega Saturn Magazine, "1996-04 (1996-03-08)" (JP; 1996-02-23), page 225
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 48
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 39
- ↑ Video Games, "4/96" (DE; 1996-03-20), page 90
- ↑ VideoGames, "June 1996" (US; 1996-05-21), page 60
Night Warriors: Darkstalkers' Revenge | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information
Demos: Vampire Hunter: Darkstalkers' Revenge Sample (?) |
Darkstalkers/Vampire games for Sega systems | |
---|---|
Night Warriors: Darkstalkers' Revenge (1996) | Vampire Savior: The Lord of Vampire (1998) | Vampire Chronicle for Matching Service (2000) | |
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Super Puzzle Fighter II Turbo (1996) | Pocket Fighter (1998) |
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