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| {{MoveListRow | Hyakuretsu Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.}} | | {{MoveListRow | Hyakuretsu Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.}} |
| {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.}} | | {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.}} |
− | {{MoveListRow | Super Hyakkan Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.}} | + | {{MoveListRow | Super Hyakkan Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.}} |
| {{MoveListRow | Ooichou Nage | {{HCB}} {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Super Hyakkan Otoshi.}} | | {{MoveListRow | Ooichou Nage | {{HCB}} {{punch}} (close) | E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Super Hyakkan Otoshi.}} |
| }} | | }} |
Super Street Fighter II X for Matching Service (スーパーストリートファイターIIX for Matching Service[4] or スーパーストリートファイターIIX フォー マッチング サービス[5]) is a fighting game developed by Capcom and released for the Sega Dreamcast exclusively in Japan in 2000.
It is an enhanced port of Super Street Fighter II X: Grand Master Challenge (known as Super Street Fighter II Turbo in Western regions), which was the final arcade update to Street Fighter II. The game plays similarly to other ports of Super Street Fighter II X (including the earlier Sega Saturn version that was released as part of Street Fighter Collection), but it was compatible with Capcom's Matching Service, meaning players could compete online.
Story
As part of his global domination plan, Vega sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.
Gameplay
The game is a versus fighting game that builds on the foundation of Super Street Fighter II but introduces several new gameplay mechanics, including the addition of special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Gouki, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Returning characters have received new moves, new animations, and numerous balance changes. The game also adds three speed settings.
Characters move with and and crouch with . They jump with and flip back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding or and pressing a medium or hard punch or kick button.
Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Modes
The game has the following modes:
- Arcade: A single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses M. Bison, Balrog, Sagat, and Vega. If certain conditions are met, Gouki appears before the fight with Vega, pummels him, and fights the player instead. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. The bonus stages from the earlier games have been removed.
- Versus: A dedicated two-player mode where players can choose a character, a handicap, and any stage to play.
- Training: A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality gauges that stay fully replenished. The player can select some options with START , such as enabling unlimited Super Combo gauges, deciding whether the opponent blocks attacks, or setting the opponent to stand, crouch, jump, attack, or be controlled manually (using a second control pad).
- Network: The game featured online play though Capcom's Matching Service dial-up matchmaking service.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P |
Any punch button
|
LP |
Light punch
|
MP |
Medium punch
|
HP |
Hard punch
|
K |
Any kick button
|
LK |
Light kick
|
MK |
Medium kick
|
HK |
Hard kick
|
For moves that require pressing all three P or K buttons, pressing any two buttons also works.
Playable
The roster from Super Street Fighter II is carried over, with many characters receiving new moves and all characters receiving a Super Combo. Gouki is added as a hidden character.
Like Super Street Fighter II, each character has eight color schemes available, which are selected according to which button the player uses to choose the character (one color scheme for each of the six attack buttons and START , with one additional color scheme available by continuing to hold any button after choosing a character). Each character has received a different main color scheme unique to this version of Street Fighter II, replacing their original color scheme.
|
Ryu
|
Origin: Japan
|
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
P
|
Ryu focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
|
Shakunetsu Hadouken
|
P
|
Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.
|
Shouryuuken
|
P
|
Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
|
Tatsumaki Senpuukyaku
|
K
|
Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flying Uppercut
|
+ MP while jumping diagonally
|
Ryu performs an uppercut in midair.
|
Sakotsu Wari
|
+ MP
|
Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
|
Mizoochi Kudaki
|
+ HP
|
Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shinkuu Hadouken
|
P
|
Ryu fires a version of the Hadouken that can hit his opponent multiple times.
|
|
|
E. Honda
|
Origin: Japan
|
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name
|
Command
|
Description
|
Hyakuretsu Harite
|
PPPPP
|
E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used.
|
Super Zutsuki
|
Hold for 2 seconds, then +P
|
E. Honda propels himself forward head first like a torpedo, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.
|
Super Hyakkan Otoshi
|
Hold for 2 seconds, then +K
|
E. Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.
|
Ooichou Nage
|
P (close)
|
E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Super Hyakkan Otoshi.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flying Sumo Press
|
+ MK while jumping diagonally
|
E. Honda drops with a body press.
|
Hiza Geri
|
+ MK (close)
|
E. Honda performs a knee strike that can hit up to two times.
|
Harai Geri
|
+ HK or + HK
|
E. Honda does a sweep kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Oni Musou
|
Hold for 2 seconds, then +P
|
E. Honda performs two consecutive Super Zutsukis.
|
|
|
Blanka
|
Origin: Brazil
|
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name
|
Command
|
Description
|
Electric Thunder
|
PPPPP
|
Blanka charges his body with electricity, zapping his opponent on contact. He charges faster when a stronger button is used.
|
Rolling Attack
|
Hold for 2 seconds, then +P
|
Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.
|
Backstep Rolling Attack
|
Hold for 2 seconds, then +K
|
Blanka does a handstand, then leaps high into the air for a rolling attack. He leaps higher when a stronger button is used.
|
Vertical Rolling Attack
|
Hold for 2 seconds, then +K
|
Blanka launches upwards to hit an airborne opponent (or drop on them from above). The move travels higher and further forward when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Surprise Forward
|
+ all three K simultaneously
|
Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
|
Surprise Back
|
+ all three K simultaneously
|
Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Ground Shave Rolling
|
Hold for 2 seconds, then +P
|
Blanka rolls into the air, then rolls along the ground toward his opponent. If the player continues to hold P, he spins in place for a duration before launching forward.
|
|
|
Guile
|
Origin: Guile
|
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of Vega.
Move list (Special moves)
Name
|
Command
|
Description
|
Sonic Boom
|
Hold for 2 seconds, then +P
|
Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.
|
Somersault Kick
|
Hold for 2 seconds, then +K
|
Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Knee Bazooka
|
+ LK or + LK
|
Guile hops forward with a knee strike.
|
Rolling Sobat
|
+ MK or + MK
|
Guile hops toward his opponent with a turning kick.
|
Reverse Spin Kick
|
+ HK or + HK (close)
|
Guile does an upside-down kick.
|
Spin Back Knuckle
|
+ HP
|
Guile rotates around and swings his fist like a club.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Double Somersault Kick
|
Hold for 2 seconds, then +K
|
Guile performs two successive Somersault Kicks.
|
|
|
Ken
|
Origin: Ken
|
A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name
|
Command
|
Description
|
Hadouken
|
P
|
Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
|
Shouryuuken
|
P
|
Ken rises off the ground while punching upwards. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with HP .
|
Tatsumaki Senpuukyaku
|
K
|
Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
|
Kama Barai Geri
|
K
|
Ken does a high roundhouse kick that can hit up to two times. Continuing to hold K performs a high axe kick right afterwards.
|
Nata Otoshi Geri
|
K
|
Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold K performs a high axe kick right afterwards.
|
Oosoto Mawashi Geri
|
K
|
Ken does a knockdown kick. Continuing to hold K performs a high axe kick right afterwards.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shouryuu Reppa
|
P
|
Ken advances with a low Shouryuuken, followed by a high Shouryuuken that knocks down his opponent on impact.
|
|
|
Chun-Li
|
Origin: China
|
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name
|
Command
|
Description
|
Hyakuretsu Kyaku
|
KKKKK
|
Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.
|
Spinning Bird Kick
|
Hold for 2 seconds, then +K
|
Chun-Li flips upside down and spins her legs while moving forward. This move can be performed in midair. She moves further when a stronger button is used.
|
Tenshou Kyaku
|
Hold for 2 seconds, then +K
|
Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move hits more times when a stronger button is used.
|
Kikouken
|
Hold for 2 seconds, then +P
|
Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen. The projectile moves faster but not as far when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Chun-Li can jump off the edges of the screen.
|
Yousou Kyaku
|
+ MK in midair
|
Chun-Li holds a straight leg in a head stomp.
|
Kouhou Kaiten Kyaku
|
+ MK
|
Chun-Li flips backwards high into the air, coming down with a kick.
|
Kaku Kyaku Raku
|
+ HK
|
Chun-Li flips forwards high into the air, coming down with a kick.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Senretsu Kyaku
|
Hold for 2 seconds, then +K
|
Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyakus. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
|
|
|
Zangief
|
Origin: U.S.S.R.
|
A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation.
Move list (Special moves)
Name
|
Command
|
Description
|
Double Lariat
|
All three P simultaneously
|
Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with and while spinning.
|
Quick Double Lariat
|
All three K simultaneously
|
Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with and while spinning.
|
Screw Piledriver
|
D-Pad in a 360° rotation, then P (close)
|
Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.
|
Flying Powerbomb
|
D-Pad in a 360° rotation, then K (far away)
|
Zangief grabs his opponent, jumps, and slams them into the ground.
|
Siberian Suplex
|
D-Pad in a 360° rotation, then K (close)
|
Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
|
Banishing Flat
|
P
|
Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Flying Body Attack
|
+ HP while jumping diagonally
|
Zangief drops with a body press.
|
Double Knee Drop
|
+ LK / MK while jumping diagonally
|
Zangief falls with his knees forward.
|
Headbutt
|
+ MP / HP or + MP / HP
|
Zangief hops into the air and does a headbutt.
|
Kuuchuu Headbutt
|
+ MP / HP during neutral jump
|
Zangief performs a headbutt in midair.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Final Atomic Buster
|
D-Pad in a 360° rotation twice, then P (close)
|
Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver.
|
|
|
Dhalsim
|
Origin: India
|
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name
|
Command
|
Description
|
Yoga Fire
|
P
|
Dhalsim spews a fireball across the screen. The projectile moves faster when a stronger button is used, and it knocks the opponent over when the move is performed with MP or HP .
|
Yoga Flame
|
P
|
Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
|
Yoga Blast
|
K
|
Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
|
Yoga Teleport Forward
|
+ all three P or K simultaneously
|
Dhalsim disappears and reappears the entire screen ahead with P or half the screen ahead with K.
|
Yoga Teleport Backward
|
+ all three P or K simultaneously
|
Dhalsim disappears and reappears the entire screen back with P or half the screen back with K.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Headbutt
|
+ HP
|
Dhalsim headbutts his opponent.
|
Downward Chop
|
+ LP
|
Dhalsim chops his hand downward.
|
Yoga Mummy
|
+ HP in midair
|
Dhalsim spins downward head first like a drill.
|
Yoga Spear
|
+K in midair
|
Dhalsim spins downward feet first like a drill. The angle depends on the button used, with LK being the closest to horizontal and HK being the closest to vertical.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Yoga Inferno
|
P
|
Dhalsim belches a chain of fireballs in front of him.
|
|
|
T. Hawk
|
Origin: Mexico
|
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy Vega with powerful Native American techniques and reclaim his homeland.
Move list (Special moves)
Name
|
Command
|
Description
|
Condor Dive
|
All three P simultaneously in midair
|
T. Hawk dives diagonally down head first, which knocks his opponent over on impact.
|
Tomahawk Buster
|
P
|
T. Hawk launches diagonally upward head first, which knocks his opponent over on impact. He ascends higher when a stronger button is used.
|
Mexican Typhoon
|
D-Pad in a 360° rotation, then P (close)
|
T. Hawk swings his opponent high into the air, then slams them into the ground. He ascends higher when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Thrust Peak
|
+ LP or + LP
|
T. Hawk chops his hand downward.
|
Heavy Shoulder
|
+ MP while jumping diagonally
|
T. Hawk drops with his elbow out.
|
Heavy Body Press
|
+ HP while jumping diagonally
|
T. Hawk falls down with a diving splash.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Double Typhoon
|
D-Pad in a 360° rotation twice, then P (close)
|
T. Hawk performs two successive Mexican Typhoons.
|
|
|
Fei Long
|
Origin: Hong Kong
|
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list (Special moves)
Name
|
Command
|
Description
|
Rekka Ken
|
P (up to 3 times)
|
Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over. He slides further when a stronger button is used.
|
Rising Dragon Kick
|
K
|
Fei Long unleashes a flaming kick that spirals upwards and knocks his opponent over on impact. He ascends higher when a stronger button is used.
|
Rekku Kyaku
|
K
|
Fei Long leaps forward with a rolling kick. The move covers more horizontal distance when a stronger button is used.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Chokka Raku Shou
|
+ MK or + MK
|
Fei Long jumps into the air and performs an axe kick. He jumps up with and forward with .
|
En Geki Shuu
|
+ HK
|
Fei Long steps forward and performs a kick that can hit two times.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Rekka Shinken
|
P
|
Fei Long performs a rapid series of Rekka Kens.
|
|
|
Dee Jay
|
Origin: Jamaica
|
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list (Special moves)
Name
|
Command
|
Description
|
Air Slasher
|
Hold for 2 seconds, then +P
|
Dee Jay thrusts his fist upwards to launch a projectile. The projectile moves faster when a stronger button is used.
|
Machine Gun Upper
|
Hold for 2 seconds, then +PPPPP
|
Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
|
Double Rolling Sobat
|
Hold for 2 seconds, then +K
|
Dee Jay hops forward on one foot, then performs a roundhouse kick that knocks his opponent over. He follows up with a backwards kick when the move is performed with MK or HK .
|
Jackknife Maximum
|
Hold for 2 seconds, then +K
|
Dee Jay jumps and kicks his opponent into the air. He delivers a single spinning kick with LK or two spinning kicks with MK or HK .
|
Move list (Command normals)
Name
|
Command
|
Description
|
Knee Shot
|
+ LK while jumping diagonally
|
Dee Jay attacks with his knee.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Dread Carnival
|
Hold for 2 seconds, then +K
|
Dee Jay hops forward while performing a series of kicks.
|
|
|
Cammy
|
Origin: Great Britain
|
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list (Special moves)
Name
|
Command
|
Description
|
Cannon Drill
|
K
|
Cammy spirals forward feet first like a drill, which knocks her opponent over on impact. The move travels further when a stronger button is used.
|
Thrust Kick
|
K
|
Cammy leaps into the air with a front kick, which knocks her opponent over on impact. She leaps higher when a stronger button is used.
|
Spinning Knuckle
|
P
|
Cammy hops forward and does an elbow smash and a backfist, which knocks her opponent over on impact. This move passes through projectiles. She hops further when a stronger button is used.
|
Hooligan Combination
|
P
|
Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Spin Drive Smasher
|
K
|
Cammy performs a Cannon Drill followed by a Thrust Kick.
|
|
Bosses
|
M. Bison (Balrog)
|
Origin: U.S.A.
|
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
Move list (Special moves)
Name
|
Command
|
Description
|
Dash Straight or Upper
|
Hold for 2 seconds, then +P or K
|
M. Bison dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger button is used.
|
Dash Ground Straight or Upper
|
Hold for 2 seconds, then +P or K
|
M. Bison dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger button is used.
|
Buffalo Headbutt
|
Hold for 2 seconds, then +P
|
M. Bison jumps up with a flying headbutt, which knocks his opponent over on impact.
|
Turn Punch
|
Hold all three P or K simultaneously, then release
|
M. Bison turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Crazy Buffalo
|
Hold for 2 seconds, then +P or K
|
M. Bison performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
|
|
|
Balrog (Vega)
|
Origin: Spain
|
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand. As in previous games, his claw can be broken from blocking too many attacks, reducing the damage of his punches, but he can now collect his claw after it breaks off and reattach it.
Move list (Special moves)
Name
|
Command
|
Description
|
Claw Roll
|
Hold for 2 seconds, then +P
|
Balrog rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.
|
Claw Thrust
|
Hold for 2 seconds, then +P
|
Balrog jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with LP , then at lower angles with MP and HP .
|
Flying Barcelona Attack
|
Hold for 2 seconds, then +K, then P
|
Balrog jumps to the edge of the screen. If the player presses P while he is airborne, Balrog dives onto his opponent with his arms spread, which knocks his opponent down on impact. When this move is performed on Balrog's stage, he instead climbs onto the cage in the background.
|
Izuna Drop
|
Hold for 2 seconds, then +K, then +P or +P
|
Balrog jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses +P or +P when near the opponent.
|
Backslash
|
All three P or K simultaneously
|
Balrog performs a backflip. He does a full backflip with P and half a backflip with K. He is invulnerable while performing this move.
|
Scarlet Terror
|
Hold for 2 seconds, then +K
|
Balrog does a backflip kick into the air.
|
Move list (Command normals)
Name
|
Command
|
Description
|
Wall Jump
|
D-Pad in the opposite direction when jumping onto the edge of the screen
|
Balrog can jump off the edges of the screen.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Rolling Izuna Drop
|
Hold for 2 seconds, then +K, then +P or +P
|
Balrog jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes. Unlike most Super Combos, this move does not deplete the Super meter unless it successfully connects with the opponent.
|
|
|
Sagat
|
Origin: Thailand
|
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name
|
Command
|
Description
|
Tiger Shot
|
P or K
|
Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.
|
Tiger Uppercut
|
P
|
Sagat rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used, and it can hit multiple times before knocking the opponent down when the move is performed with HP .
|
Tiger Knee Crush
|
K
|
Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over. The move covers more horizontal distance when a stronger button is used.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Tiger Genocide
|
P
|
Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
|
|
|
Vega (M. Bison)
|
Origin: Thailand
|
The leader of the crime syndicate Shadaloo. Vega rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
Move list (Special moves)
Name
|
Command
|
Description
|
Psycho Crusher
|
Hold for 2 seconds, then +P
|
Vega spirals toward his opponent while infused with psycho energy, which knocks down his opponent on impact. He travels further when a stronger button is used.
|
Double Knee Press
|
Hold for 2 seconds, then +K
|
Vega leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.
|
Head Press
|
Hold for 2 seconds, then +K
|
Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power by pressing P, which can be aimed with and .
|
Devil Reverse
|
Hold for 2 seconds, then +P
|
Vega flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with and .
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Knee Press Nightmare
|
Hold for 2 seconds, then +K
|
Vega does two consecutive Double Knee Press maneuvers.
|
|
Hidden
- Main article: Super Street Fighter II X for Matching Service/Hidden content.
|
Gouki (Akuma)
|
An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. There are three hidden playable versions of Gouki in this port, one of which has a Super Combo gauge and can perform his iconic Shun Goku Satsu move, which was not possible in any previous versions of the game.
Move list (Special moves)
Name
|
Command
|
Description
|
Gou Hadouken
|
P
|
Gouki focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
|
Zankuu Hadouken
|
P in midair
|
Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.
|
Shakunetsu Hadouken
|
P
|
Gouki shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.
|
Gou Shouryuuken
|
P
|
Gouki rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
|
Tatsumaki Zankuukyaku
|
K
|
Gouki moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
|
Ashura Senkuu Forward
|
+ all three P or K simultaneously
|
Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
|
Ashura Senkuu Backward
|
+ all three P or K simultaneously
|
Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
|
Move list (Super Combos)
Name
|
Command
|
Description
|
Shun Goku Satsu
|
LP LP LK HP
|
Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.
|
|
Stages
Each character has his or her own stage where matches are hosted (with the exception of Gouki, who is fought in Vega's stage). The stage can be manually chosen in the two-player mode.
Ryu
E. Honda
Blanka
Guile
Ken
Chun-Li
Zangief
Dhalsim
T. Hawk
Fei Long
Dee Jay
Cammy
M. Bison
Balrog
Sagat
Vega
Versions
The difficulty of computer opponents is notably harder in this version. Aside from the online play, this version of Super Street Fighter II X includes two secret menus containing numerous options, including the ability to set the in-game text to English (along with the localized names for the boss characters) and the option to restore the bonus stages from previous entries. Some of the hidden settings were not present in any previous version of the game, such as the ability to select a special version of Gouki who can perform his Shun Goku Satsu move (which was modeled after the move he uses to dispatch Vega in this game but not introduced as a Super Combo that he can perform in a match until Street Fighter Zero).
History
Legacy
This port of the game was used as the basis for Super Street Fighter II Turbo HD Remix, released for the PlayStation 3 and Xbox 360 in 2008.[6]
Production credits
- Producer: Noritaka Funamizu, Yoshihiro Sudou
- Programmer: Nobuaki Minomiya, Hisashi Kuramoto
- Scroll Design: Yusuke Saiwai
- Sound: Hiroaki "X68K" Kondo
- Music: Yuko Takehara
- Planner: Buruma (Kojimax)
- Title Design: Ukabin
- Instruction Card Design: Yuko Uchida
- Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Miss, Net Man, Shin.
- Special Thanks: Cham, Meijin, Kouhei Akiyama, Tomohiro Ueno, Tsutomu Ikai
- Test Player: Yoshihiro Tomita, Masayasu Mukai, Yuka Matsumi, Katsunori Shinano, Nozomu Umezono
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- and All Capcom Staff
Source: In-game credits[7]
Magazine articles
- Main article: Super Street Fighter II X for Matching Service/Magazine articles.
Physical scans
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
|
Super Street Fighter II X for Matching Service
Dreamcast, JP
|
|
Disc
|
Technical information
- Main article: Super Street Fighter II X for Matching Service/Technical information.
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
?
|
|
|
|
GD-ROM (JP)
|
|
|
|
|
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:SSF2XfMS DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/001228/ (Wayback Machine: 2014-08-04 02:15)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Dreamcast Magazine, "2001-01 (2001-01-05,12)" (JP; 2000-12-22), page 142
- ↑ https://auctions.c.yimg.jp/images.auctions.yahoo.co.jp/image/dr000/auc0212/users/8550780167d3ffe9dac2b82cba496f8ec92ff14d/i-img1200x1200-1639316536hzanbw2133.jpg (Wayback Machine: 2023-03-27 07:12)
- ↑ https://www.sirlin.net/sf-hdr/street-fighter-hd-remix-features
- ↑ File:Super Street Fighter II X DC credits.pdf
- ↑ 576 Konzol, "Május 2001" (HU; 2001-xx-xx), page 43
- ↑ Dreamcast Magazine, "2000-41 extra (2000-12-29ex)" (JP; 2000-12-15), page 23
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Gamers' Republic, "March 2001" (US; 2001-xx-xx), page 82