Difference between revisions of "Sega.com"
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Sega.com was acquired by Nokia in August 2003{{intref|Press release: 2003-08-19: NOKIA AND SEGA REACH AGREEMENT ON THE TRANSFER OF SELECT SEGA.COM LEADING TECHNOLOGY}}, with its SNAP technology being integrated into the [[N-Gage]]. Sega Mobile continued to operate as a separate venture within Sega, and operations of the SEGA website went to Sega of America itself. | Sega.com was acquired by Nokia in August 2003{{intref|Press release: 2003-08-19: NOKIA AND SEGA REACH AGREEMENT ON THE TRANSFER OF SELECT SEGA.COM LEADING TECHNOLOGY}}, with its SNAP technology being integrated into the [[N-Gage]]. Sega Mobile continued to operate as a separate venture within Sega, and operations of the SEGA website went to Sega of America itself. | ||
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+ | ==Softography== | ||
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==List of staff== | ==List of staff== |
Revision as of 07:13, 30 June 2024
Sega.com | ||
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Founded: 2000-04[1] | ||
Defunct: 2003-08[2] | ||
Merged into: Nokia | ||
Headquarters:
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Sega.com, Inc. (not to be confused with Sega's official website) was a company owned by Sega of America established to handle Sega's online presence in the United States. It was established in April 2000[1].
Sega.com was responsible for many online and communications projects during the early 2000s. It had a hand in maintaining the Sega Dreamcast Web Browser[3].
The company was initially established to manage SegaNet; a Sega-manged internet service provider tailored for use with the Sega Dreamcast. SegaNet was designed to provide responsive online gaming low bandwidth internet connections (typically users hooked up to 56kb/s dial-up modems) - Sega.com would later use this technology to develop Sega Network Application Package (SNAP), bringing the benefits to other platforms (including the PlayStation 2 and Nintendo GameCube[4]).
In December 2000 Sega.com acquired online entertainment company FamilyWonder, Inc.[5]. Sega.com also found itself establishing a mobile device division, Sega Mobile in 2002. From 2001-2003, Sega.com also operated SEGA's official website.
While its operations were based predominantly in the US, it was quick to establish an Asian division in Hong Kong[6] which attempted to bring online Dreamcast services to non-Japanese markets in the region.
Sega.com was acquired by Nokia in August 2003[2], with its SNAP technology being integrated into the N-Gage. Sega Mobile continued to operate as a separate venture within Sega, and operations of the SEGA website went to Sega of America itself.
Contents
Softography
Dreamcast
- Quake III Arena (2000)
- Web Browser 2.0 (2000)
- NBA 2K1 (2000)
- Daytona USA 2001 (2000)
- Phantasy Star Online (2000)
- Web Browser 2.62 (2001)
- Phantasy Star Online Ver. 2 (2001)
- Outtrigger (2001)
- Alien Front Online (2001)
- World Series Baseball 2K2 (2001)
- NCAA College Football 2K2 (2001)
- NFL 2K2 (2001)
- Bomberman Online (2001)
PlayStation 2
- NBA 2K3 (2002)
GameCube
- NBA 2K3 (2002)
Xbox
- NBA 2K3 (2002)
Windows PC
- Phantasy Star Online Ver. 2 (2001)
- Legacy Online (2003)
List of staff
References
- ↑ 1.0 1.1 Press release: 2000-04-04: Sega Announces Formation of New Company, Sega.com, Inc.
- ↑ 2.0 2.1 Press release: 2003-08-19: NOKIA AND SEGA REACH AGREEMENT ON THE TRANSFER OF SELECT SEGA.COM LEADING TECHNOLOGY
- ↑ Press release: 2000-05-11: Sega.com Introduces New Site Browser
- ↑ Press release: 2002-12-03: Sega.com to Provide Network Multiplay Solution for Nintendo GameCube and PlayStation 2 Developers
- ↑ Press release: 2000-12-06: Sega.com Acquires FamilyWonder Inc.
- ↑ Press release: 2000-04-26: Sega.com Opens Hong Kong Office
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