Scramble Spirits (スクランブルスピリッツ) is a 1988 shoot-'em-up developed by Sega Enterprises, Ltd. Though it never reached the success of shooters from Konami or Compile, having been developed for Sega System 24 hardware meant that at the time, the graphics were far more detailed than its rivals.
Scramble Spirits was ported to the Sega Master System a year after the arcade release. It was also brought to the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, and ZX Spectrum by Grandslam. All of these ports lack the sprite scaling, and the screen resolution is far smaller than the original arcade version. There was no North American Master System release, but one was seemingly planned for December 1989[8].
The game is a vertically scrolling shoot-'em-up where the player pilots a plane that can both fire ahead and launch bombs to attack ground units, similar to Xevious.
Missions
Mission 1
Intercept the enemy's surprise party.
Mission 2
Destroy the enemy's advance base.
Mission 3
Destroy the enemy's secret base.
Mission 4
Sever the enemy's supply route.
Mission 5
Attack the enemy's main force units.
Mission 6
Destroy the enemy's ultimate defense line.
Master System version
The game is a vertically scrolling shoot-'em-up. It can be played by one or two players simultaneously (with player one piloting an orange fighter and player two piloting a blue fighter). Players control air fighters and fight both air and ground enemies.
The fighter is moved in any direction using the D-Pad. It shoots with , which simultaneously fires dual air-to-air cannons and and drops air-to-ground bombs. The fighter can acquire two mini fighters, which are smaller fighter planes that fly in formation with the main fighter and contribute support fire. These fighters can be positioned high to hit aerial targets or low to hit ground targets, and the player can change the height of the mini fighters with . The mini fighters can be destroyed by enemies. The mini fighters can perform a surprise attack with +, which causes them to shoot forward and explode, destroying targets in a large area. They return back to the formation after the surprise attack, with smoke emitting from their wings. The mini fighters recover eventually, but they are lost if the player sends them on another surprise attack while smoke is still coming from their wings.
The fighter is destroyed if it touches an enemy or if it is hit by enemy fire. It respawns in place if the player has extra lives left. The player is given an extra life for every 500,000 points earned. If the player runs out of lives, the game ends, but it can be continued (with the score reset) an unlimited number of times between rounds 1 and 4. It cannot be continued after that, except in two-player games, which can always be continued as long as the other player is still in the game.
Items
Transport Helicopter
Destroy to release a Mini Support Fighter.
Mini Support Fighter
Touch with the fighter to add a mini fighter to the formation (up to a maximum of 2). The player is awarded 10,000 points the first time a formation of two mini fighters is made, 20,000 for the second time, and 40,000 for every subsequent time.
Rounds 1, 3, and 5 have a bonus stage in the middle where the fighters fly closer to the ground (with a zoomed-in perspective) to take out enemy ground targets. Players can earn bonus points for destroying as many targets as possible: 1,000 points are given for every percentage point destroyed, and an additional 100,000 points are awarded for destroying 100% of targets. The fighters cannot be destroyed during these bonus stages, but getting hit freezes them momentarily.