Mega Man: The Wily Wars
From Sega Retro
- For the 2021 re-release, see Mega Man: The Wily Wars (Retro-Bit).
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Mega Man: The Wily Wars | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Nintendo Switch Online | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom (Minakuchi Engineering?) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Sega-Ozisoft (AU) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Famicom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 (banked) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mega Man: The Wily Wars, known as Rockman Mega World (ロックマンメガワールド) in Japan, is a compilation released in 1994 by Capcom for the Sega Mega Drive.
It contains updated versions of the first three Mega Man (Rockman) games, Mega Man, Mega Man 2, and Mega Man 3, originally released for the Nintendo Entertainment System in 1987, 1988, and 1990, respectively. Also included is a set of Mega Drive-exclusive bonus stages, collectively called "Wily Tower," unlocked after finishing all three games.
In the United States, it was released as a Sega Channel exclusive, although the box art of a proposed cartridge release has since been found. Said box curiously features an unusual (for the Mega Man series) MA-13 rating, although its likely this was an error as the Sega Channel release was rated GA instead. Reportedly the game was put on indefinite hold in the US due to "graphical issues"[11], but it was officially released in the country with the release of the Mega Drive Mini in September 2019.
In December 2021, the physical version of this game finally released officially in the United States as a collector's edition courtesy of publisher Retro-Bit.[12]
Contents
Story
The evil Dr. Wily has traveled back in time in an attempt to defeat the robotic hero Mega Man in one of their first three conflicts.
After completing his travels through time, Mega Man must use all he has learned to defeat Dr. Wily in the Wily Tower.
Gameplay
The game is an action platformer. In these games, the objective is to pick a stage and navigate it, defeating enemies along the way, and beat the Robot Master at the end of the stage. Once the player defeats the Robot Master, Mega Man gains its weapon. Similar to a game of rock-paper-scissors, each Robot Master is weak to particular weapons and immune to others, so the order in which the player tackles the stages affects the difficulty of the game. Mega Man also acquires several special items to help him with platforming challenges such as the Magnet Beam, Dr. Light Items, and Rush. Once the player has defeated all the Robot Masters, Mega Man travels to Dr. Wily's Fortress where the final set of stages awaits.
Mega Man moves with and . He jumps with and jumps higher the longer the button is held. He uses his weapon with . Mega Man's primary weapon is his arm-mounted Mega Buster, which shoots energy pellets. He cannot duck but can slide along the ground with + in Mega Man 3 and Wily Tower to evade enemies or fit through narrow passages. The player can open a menu to change the current weapon with or START . Weapons besides the Mega Buster cost energy to use, which is replenished through item pick-ups dropped by defeated enemies.
Mega Man's health is indicated by a gauge in the corner of the screen. He loses health when he takes damage from an enemy. Some obstacles, such as spikes or bottomless pit, destroy Mega Man regardless of how much health he has remaining. If he loses all of his health, he loses a life. If he loses all of his lives, the game ends. Mega Man's health and weapon energy is normally replenished at the start of each stage, with the exception of the Wily stages, where the player must manage them carefully.
After beating the three main games the player unlocks the short bonus game Wily Tower. Wily Tower only has three Robot Masters, which the player does not gain a weapon from, and then four Wily stages. At the beginning of each stage in the Wily Tower, the player chooses any combination of weapons and items to equip from the three original games. The Robot Masters in Wily Tower share a similar origin in the Chinese epic Journey to the West. Buster Rod G is based off Sun Wukong (called Son Goku in Japanese), Hyper Storm H is based off Zhu Bajie (called Cho Hakkai in Japanese), and Mega Water S is based off Sha Wujing (called Sa Gojou in Japanese).
Weapons
Mega Man
Mega Buster (P) | |
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Mega Man's standard armament. Unlike the other weapons, it does not cost any energy to fire. Only three buster shots can be out at a time. | |
Rolling Cutter (C or CU) | |
Throws cutters that fly a short distance before returning like a boomerang. Mega Man acquires this weapon after defeating Cut Man. It is the weakness of Elec Man and the second phase of Wily Machine 1. | |
Super Arm (G or GU) | |
Allows Mega Man to lift and throw heavy blocks, which can be used to attack enemies or to remove barriers. Mega Man acquires this weapon after defeating Guts Man. It is the weakness of Cut Man and the CWU-01P. | |
Ice Slasher (I or IC) | |
Shoots arrow-shaped blades of ice that freeze enemies for a duration upon impact. Mega Man acquires this weapon after defeating Ice Man. It is the weakness of Fire Man and Mega Water S. | |
Hyper Bomb (B or BO) | |
Flings a bomb in a small arc, which explode in an area after landing. Mega Man acquires this weapon after defeating Bomb Man. It is the weakness of Guts Man, Copy Robot, and Buster Rod G, Mega Water S, and Hyper Storm H. | |
Fire Storm (F or FI) | |
Shoots a fireball forward while also shielding Mega Man with a small flaming orb. Mega Man acquires this weapon after defeating Fire Man. It is the weakness of Bomb Man, Copy Robot, the first phase of Wily Machine 1, and Hyper Storm H. | |
Thunder Beam (E or EL) | |
Fires high-powered energy beams in three directions: forwards, straight up, and straight down. It pierces through enemies and can hit multiple targets. Mega Man acquires this weapon after defeating Elec Man. It is the weakness of Ice Man, the Yellow Devil, Copy Robot, the second phase of Wily Machine 1, the Iron Ball, and the first and third phases of the Wily Tower Machine. | |
Magnet Beam (M or MB) | |
Creates a temporary platform. The longer the fire button is held, the longer the platform that it creates. Mega Man finds the Magnet Beam weapon in Elec Man's stage. |
Mega Man 2
Mega Buster (P) | |
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Mega Man's standard armament. Unlike the other weapons, it does not cost any energy to fire. Only three buster shots can be out at a time. | |
Metal Blade (M or ME) | |
Fires a circular saw blade. This weapon shoots rapidly and can be aimed in any direction with the D-Pad. Mega Man acquires this weapon after defeating Metal Man. It is the weakness of Metal Man, Wood Man, Flash Man, and Hyper Storm H. | |
Air Shooter (A or AI) | |
Shoots three small whirlwinds that spread out and rise upward. Mega Man acquires this weapon after defeating Air Man. It is the weakness of Crash Man and Buster Rod G. | |
Bubble Lead (B or BU) | |
Shoots a big bubble that rolls along the ground and damages enemies in its path. Mega Man acquires this weapon after defeating Bubble Man. It is the weakness of Heat Man, Picopico-kun, and the Alien Hologram. | |
Quick Boomerang (Q or QU) | |
Shoots small boomerangs a short distance. Mega Man acquires this weapon after defeating Quick Man. It is the weakness of Metal Man, Mecha Dragon, and the Guts Tank. | |
Crash Bomber (C or CL) | |
Shoots a bomb that penetrates through multiple targets. If it hits a wall, it sticks to it and explodes after a short timer. It can be used to destroy some barriers. Mega Man acquires this weapon after defeating Crash Man. It is the weakness of Buebeam Traps, the second phase of Wily Machine 2, and Hyper Storm H. | |
Flash Stopper (F or FL) | |
Stops time for a duration, which freezes enemies as well as hazards such as the force beams in Quick Man's stage. It drains energy while it is active and lasts until energy runs out. Mega Man acquires this weapon after defeating Flash Man. It is the weakness of Quick Man, who is the only enemy in the game that is damaged by its effect. | |
Atomic Fire (H or HE) | |
Shoots a fireball. It can be charged to do more damage, which also costs more weapon energy. Mega Man acquires this weapon after defeating Heat Man. It is the weakness of Wood Man, the first phase of Wily Machine 2, Buster Rod G, Mega Water S, and Hyper Storm H. | |
Leaf Shield (W or WO) | |
Surrounds Mega Man in a shield of leaves. The shield stays active until it hits an enemy or until it is thrown in a direction with the D-Pad. Mega Man acquires this weapon after defeating Wood Man. It is the weakness of Air Man and Buster Rod G. | |
Item-1 (1 or I1) | |
Creates a small floating platform, up to three at a time. Mega Man acquires this item after defeating Heat Man. | |
Item-2 (2 or I2) | |
Creates a jet sled that flies forward when Mega Man jumps on it. Mega Man acquires this item after defeating Air Man. | |
Item-3 (3 or I3) | |
Creates a small platform that acts as an elevator when Mega Man jumps on it. Mega Man acquires this item after defeating Flash Man. |
Mega Man 3
Mega Buster (P) | |
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Mega Man's standard armament. Unlike the other weapons, it does not cost any energy to fire. Only three buster shots can be out at a time. | |
Needle Cannon (NE) | |
Rapidly fires up to three needles at a time. Mega Man acquires this weapon after defeating Needle Man. It is the weakness of Snake Man, Doc Robot as Flash Man, and Doc Robot as Wood Man. | |
Magnet Missile (MA) | |
Shoots a magnet horizontally that travels vertically to hit a target once it is underneath. Mega Man acquires this weapon after defeating Magnet Man. It is the weakness of Hard Man, Doc Robot as Metal Man, Doc Robot as Air Man, and Buster Rod G. | |
Gemini Laser (GE) | |
Shoots a slow-moving laser that can ricochet off surfaces. Only one laser can be out at a time. Mega Man acquires this weapon after defeating Gemini Man. It is the weakness of Needle Man, Doc Robot as Quick Man, Doc Robot as Flash Man, and Hyper Storm H. | |
Hard Knuckle (HA) | |
Shoots a powerful fist forwards. There is a small delay before the fist is launched. This weapon can also destroy certain barriers. Mega Man acquires this weapon after defeating Hard Man. It is the weakness of Top Man, Doc Robot as Metal Man, Doc Robot as Crash Man, Yellow Devil MK-II, the first phase of Wily Machine 3, the first phase of Gamma, Buster Rod G, and the Wily Tower Machine. | |
Top Spin (TO) | |
Enables Mega Man to spin like a top in the air. This weapon only works while in the air. Mega Man acquires this weapon after defeating Top Man. It is the weakness of Shadow Man, Doc Robot as Crash Man, Doc Robot as Heat Man, and the second phase of Gamma. | |
Search Snake (SN) | |
Releases snake-like missiles that crawl across floors and up and down walls. Up to three snakes can be out at a time. Mega Man acquires this weapon after defeating Snake Man. It is the weakness of Gemini Man, Doc Robot as Quick Man, Doc Robot as Wood Man, the Holograph Mega Mans, the second phase of Gamma, and Mega Water S. | |
Spark Shock (SP) | |
Fires an energy ball that temporarily stuns enemies. Mega Man acquires this weapon after defeating Spark Man. It is the weakness of Magnet Man, Doc Robot as Air Man, Doc Robot as Bubble Man, the first phase of Wily Machine 3, Hyper Storm H, and the Iron Ball. | |
Shadow Blade (SH) | |
Throws a large shuriken that returns like a boomerang. The blade can be aimed in any direction with the D-Pad. Mega Man acquires this weapon after defeating Shadow Man. It is the weakness of Spark Man, Doc Robot as Bubble Man, Doc Robot as Heat Man, the Kamegoro Maker's turtles, and Hyper Storm H. | |
Rush Coil (RC) | |
Summons Mega Man's robo-dog Rush, who has a spring on his back that Mega Man can use to thrust himself upward when. Mega Man starts with this item. | |
Rush Jet (RJ) | |
Summons Mega Man's robo-dog Rush, who transforms into a flying sled that Mega Man can ride in any direction. The item consumes weapon energy while Mega Man is standing on top of Rush. Mega Man acquires this item after defeating Metal Man. | |
Rush Marine (RM) | |
Summons Mega Man's robo-dog Rush, who transforms into a mini-submarine, which acts the same as the Rush Jet but underwater. The item consumes weapon energy while Mega Man is standing on top of Rush. Mega Man acquires this item after defeating Metal Man. |
Items
Mega Man
Small Weapon Capsule | |
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Restores a small amount of energy for the currently selected weapon. | |
Large Weapon Capsule | |
Restores a large amount of energy for the currently selected weapon. | |
Small Energy Pellet | |
Restores a small amount of health to Mega Man. | |
Large Energy Pellet | |
Restores a large amount of health to Mega Man. | |
Small Score Ball | |
Awards bonus points to the player at the end of the stage. | |
Large Score Ball | |
Awards bonus points to the player. Dropped by Robot Masters after they are defeated. | |
Yashichi | |
Fully replenishes Mega Man's health and the energy for all of his weapons. This symbol occurs frequently as a bonus item in Capcom games. | |
Magnet Beam | |
Gives Mega Man the Magnet Beam weapon. Found in Elec Man's stage. | |
1-Up | |
Gives the player an extra life. |
Mega Man 2 and Mega Man 3
Stages
In each game, the player can play the stages of any of the initial Robot Masters in any order. The remaining stages are played in order after those have been completed. No weapons are gained from the Wily stages.
Mega Man
Cut Man | |
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The Robot Master of this stage, Cut Man, is weak against the | Super Arm. The Rolling Cutter (C) is obtained after beating him.|
Guts Man | |
The Robot Master of this stage, Guts Man, is weak against the | Hyper Bomb. The Super Arm (G) is obtained after beating him.|
Ice Man | |
The Robot Master of this stage, Ice Man, is weak against the | Thunder Beam. The Ice Slasher (I) is obtained after beating him.|
Bomb Man | |
The Robot Master of this stage, Bomb Man, is weak against the | Fire Storm. The Hyper Bomb (B) is obtained after beating him.|
Fire Man | |
The Robot Master of this stage, Fire Man, is weak against the | Ice Slasher. The Fire Storm (F) is obtained after beating him.|
Elec Man | |
The Robot Master of this stage, Elec Man, is weak against the | Rolling Cutter. The Thunder Beam (E) is obtained after beating him. The Magnet Beam (M) is found in this stage as well, which is necessary for later stages and requires the Super Arm to reach.|
Wily Stage 1 | |
At the end of the stage, the player fights the Yellow Devil, which involves memorizing a pattern to defeat. Its weakness is the | Thunder Beam. The Ice Slasher can be used to freeze fire.|
Wily Stage 2 | |
The player once again fights Cut Man and Elec Man in this stage. Copy Robot clones Mega Man and mirrors the weapon that the player is using. The | Fire Storm, Hyper Bomb, and Thunder Beam are effective against it.|
Wily Stage 3 | |
A straightforward stage that leads the player to CWU-01P, which is weak against the | Super Arm. Its pattern increases in speed after each part is destroyed.|
Wily Stage 4 | |
The player fights the other four Robot Masters in this stage one after another and then fights Dr. Wily in a two-form final battle. The Wily Machine 1 is weak against the | Fire Storm in its first phase and weak against the Thunder Beam and Rolling Cutter in its second phase.
Mega Man 2
Bubble Man | |
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The Robot Master of this stage, Bubble Man, is weak against the | Metal Blade. The Bubble Lead (B) is obtained after beating him.|
Air Man | |
The Robot Master of this stage, Air Man, is weak against the | Leaf Shield. The Air Shooter (A) is obtained after beating him. The player also obtains Item-2 (2), which also allows Mega Man to ride a horizontal flying platform.|
Quick Man | |
The Robot Master of this stage, Quick Man, is weak against the | Crash Bomber and Flash Stopper (F). The Quick Boomerang (Q) is obtained after beating him. The Flash Stopper can be used to freeze the force beams.|
Heat Man | |
The Robot Master of this stage, Heat Man, is weak against the | Bubble Lead. The Atomic Fire (H) is obtained after beating him. The player also obtains Item-1 (1), which allows Mega Man to make rising platforms.|
Wood Man | |
The Robot Master of this stage, Wood Man, is weak against the | Atomic Fire and Metal Blade. The Leaf Shield (W) is obtained after beating him.|
Metal Man | |
The Robot Master of this stage, Metal Man, is weak against the | Quick Boomerang and, ironically, his own weapon. The Metal Blade (M) is obtained after beating him.|
Flash Man | |
The Robot Master of this stage, Flash Man, is weak against the | Metal Blade. The Flash Stopper (F) is obtained after beating him. The player also obtains Item-3 (3), which creates a platform that Mega Man can use as an elevator.|
Crash Man | |
The Robot Master of this stage, Crash Man, is weak against the | Air Shooter. The Crash Bomber (C) is obtained after beating him.|
Wily Stage 1 | |
This stage ends with an auto-scrolling section where Mecha Dragon appears and chases the player to three platforms on which they fight. Its weakness is the | Quick Boomerang.|
Wily Stage 2 | |
The boss, Picopico-kun, is made up of little enemies that appear out of the wall, attacking the player. Defeat all the enemies to win. Their weakness is the | Bubble Lead.|
Wily Stage 3 | |
At the end, the player must fight the massive Guts Tank to win this stage. Its weakness is the | Quick Boomerang.|
Wily Stage 4 | |
There are several Buebeam Traps in the boss room that can be destroyed with the | Crash Bomber. The player must be conservative with weapon energy to have enough to destroy all of them; any walls that are destroyed remain destroyed if the player loses a life.|
Wily Stage 5 | |
The player fights all eight Robot Masters and then goes through a ninth portal to fight the Wily Machine 2. The first form is weak against the | Atomic Fire, and the second form is weak against the Crash Bomber.|
Wily Stage 6 | |
Wily fights the player with an Alien Hologram. Only the | Bubble Lead can damage him; all other weapons heal him.
Mega Man 3
Spark Man | |
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The Robot Master of this stage, Spark Man, is weak against the | Shadow Blade. The Spark Shock (SP) is obtained after defeating him.|
Snake Man | |
The Robot Master of this stage, Snake Man, is weak against the | Needle Cannon. The Search Snake (SN) is obtained after defeating him.|
Needle Man | |
The Robot Master of this stage, Needle Man, is weak against the | Gemini Laser. The Needle Cannon (NE) is obtained after defeating him. The player also obtains Rush Jet (RJ), which allows Mega Man to call Rush to turn into a platform that can fly in all directions.|
Hard Man | |
Partway through the stage, the player fights with Proto Man. The Robot Master of this stage, Hard Man, is weak against the | Magnet Missile. The Hard Knuckle (HA) is obtained after defeating him.|
Top Man | |
The Robot Master of this stage, Top Man, is weak against the | Hard Knuckle. The Top Spin (TO) is obtained after defeating him.|
Gemini Man | |
The Robot Master of this stage, Gemini Man, is weak against the | Search Snake. The Gemini Laser (GE) is obtained after defeating him.|
Magnet Man | |
Partway through the stage, the player fights with Proto Man. The Robot Master of this stage, Magnet Man, is weak against the | Spark Shock. The Magnet Missile (MA) is obtained after defeating him.|
Shadow Man | |
Partway through the stage, the player fights with Proto Man. The Robot Master of this stage, Shadow Man, is weak against the | Top Spin. The Shadow Blade (SH) is obtained after defeating him. The player also obtains Rush Marine (RM) which behaves the same as Rush Jet but only works in water. It can jump out of water, but it cannot move on land.|
Doc Robot K-176 (Spark Man) | |
Doc Robot appears in Spark Man's stage and takes on the powers of two Robot Masters from Mega Man 2:
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Doc Robot K-176 (Needle Man) | |
Doc Robot appears in Needle Man's stage and takes on the powers of two Robot Masters from Mega Man 2:
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Doc Robot K-176 (Gemini Man) | |
Doc Robot appears in Gemini Man's stage and takes on the powers of two Robot Masters from Mega Man 2:
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Doc Robot K-176 (Shadow Man) | |
Doc Robot appears in Shadow Man's stage and takes on the powers of two Robot Masters from Mega Man 2:
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Break Man | |
This stage is a battle against Break Man, who is only vulnerable to the Mega Buster. | |
Wily Stage 1 | |
At the end of the stage, the player fights the Kamegoro Maker. The Kamegoro Maker itself is invulnerable to direct attack, but the player can harm it by destroying the turtles that it produces. The turtles are weak to the | Shadow Blade.|
Wily Stage 2 | |
At the end of this stage the player fights the Yellow Devil MK-II. Its weakness is the | Hard Knuckle.|
Wily Stage 3 | |
At the end of this stage, the player fights the Holograph Mega Mans. Only one is real, and the player must determine the right one. It is weak to the | Search Snake.|
Wily Stage 4 | |
This stage recalls the teleporter stage from Mega Man 2. After a short stage, the player arrives at a teleporter room and must rematch every Robot Master. | |
Wily Stage 5 | |
The player fights two forms of the Wily Machine 3 here. The turret must be destroyed first, which is weak to the | Hard Knuckle and Spark Shock, then the player must attack the exposed cockpit, which is weak to the Hard Knuckle.|
Wily Stage 6 | |
The true final battle against Gamma and Dr. Wily. Gamma's first phase is weak against the | Hard Knuckle, while the second phase can only be damaged by the Top Spin and Search Snake.
Wily Tower
No weapons are gained from any of the Wily Tower stages. The player chooses eight weapons and three items from the original three games prior to starting every stage.
Buster Rod G | |
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The Robot Master of this stage, Buster Rod G, is weak against the | Hyper Bomb, Rolling Cutter, Air Shooter, Atomic Fire, Bubble Lead, and Hard Knuckle. The Crash Bomber can be used to break a barrier to reach an E-Tank.|
Mega Water S | |
The Robot Master of this stage, Mega Water S, is weak against the | Ice Slasher, Hyper Bomb, Atomic Fire, and Search Snake. The Hard Knuckle can be used to break a barrier to reach an E-Tank.|
Hyper Storm H | |
The Robot Master of this stage, Hyper Storm H, is weak against the | Hyper Bomb, Fire Storm, Atomic Fire, Crash Bomber, Metal Blade, Gemini Laser, Shadow Blade, and Spark Shock. This Robot Master is unique in that he has two energy bars. The Hard Knuckle can be used to break a barrier to reach an extra life.|
Wily Tower Stage 1 (Fire Snakey) | |
This stage primarily features enemies and gimmicks from Mega Man. At the end of the stage, the player fights the Fire Snakey, and its weakness is the | Bubble Lead. The Crash Bomber can be used to break a barrier to access an alternative route. The Super Arm can be used to reach an extra life. The Ice Slasher can be used to freeze fire.|
Wily Tower Stage 2 (Iron Ball) | |
This stage primarily features enemies and gimmicks from Mega Man 2. At the end of the stage, the player fights the Iron Ball, and its weaknesses are the | Thunder Beam and Spark Shock. The Crash Bomber can be used to break a barrier to reach a secret item.|
Wily Tower Stage 3 (Buster Rod G) | |
This stage primarily features enemies and gimmicks from Mega Man 3. At the end of the stage, the player has a rematch with Buster Rod G, whose weaknesses this time are the | Rolling Cutter, Leaf Shield, Hard Knuckle, and Magnet Missile. The Hard Knuckle can be used to break a barrier to reach an alternative route.|
Wily Tower Stage 4 (Wily Machine) | |
The true final battle against Dr. Wily in a three-phase fight. The first and final phases are weak to the | Thunder Beam, and the second phase is weak to the Hard Knuckle.
History
Development
Artist Keiji Inafune claimed that the development of the game was outsourced and rather slow going. He described the debugging procedure as "an absolute nightmare", even helping out in process himself as he felt bad for the person in charge. "It was so bad," he recalled, "I found myself saying, 'I can't believe we've made it out of there alive.'" The team later questioning whether the nightmare was "truly necessary", led to changes in procedure to try and avoid similar situations in the future.
With the theme of the game being the novel Journey to the West, Inafune stated that while drawing the three new boss characters he "tried to take the flavor of the theme and give it that Mega Man twist." Other than these characters, Inafune's only other illustrative contribution to the game was the depiction of Mega Man and Rush on the cover art. The soundtrack of The Wily Wars, composed by Kinuyo Yamashita, consists of 16-bit versions of the original Mega Man musical scores, as well as new songs for the Wily Tower portion of the game.
Versions
Some experienced players of the original NES games may notice that the game speed is slightly slower, which makes some parts of the game easier but other parts more difficult because of the different timings.
General
- In all games, shots are limited to one shot every few frames of animation. In the originals, players could fire weaponry on every other frame.
- The controls in these versions of the games seem a little tighter than the originals, though Mega Man himself seems to have a slight delay before moving because he is able to do sidesteps.
- A number of weapons now have a noticeable "can't move" delay after firing, such as the Items from Mega Man 2 or the Shadow Blade from Mega Man 3.
- All three games now have a "save game" feature. However, the "password" feature was removed from Mega Man 2 and 3.
- At several points, the game suffers from very bad slowdown. However, for less-skilled gamers, this can be a positive effect; because the Yellow Devil's stages in Mega Man and 3 suffer from it the most, as does the battle with the Wily Machine in Mega Man. This makes those boss battles much easier. However, running the game on a system (or emulator) with an overclocked M68000 chip will run the game at full speed regardless of how much is going on at any given time. This would normally make a Mega Drive game very unstable, but has no negative effects on The Wily Wars due to how it was programmed.
Mega Man
- While the original boss select screen in the original Mega Man simply showed the Robot Masters' in-game sprites as icons, the Wily Wars remake uses new mugshots to match Mega Man 2 and 3, and for Dr. Wily, his in-game sprite for an icon is replaced by the Dr. W logo.
- Cut Man is much tougher in the remake than he was in the original game. Mostly due to the fact that his flinch is much less intense and the Mega Buster deals a third of the damage that it would normally do.
- Bomb Man is similarly more difficult. If you got near him in the original, he would normally jump away, but in Wily Wars, he instead opts to get close to you.
- Power-ups do not reappear when leaving the screen and coming back.
- The Pause/Unpause glitch has been fixed.
- Some Robot Master AIs have been slightly modified.
- Normally during invincibility frames you can still die from spikes. This is fixed in this version to be like all other Mega Man games.
- The gravity bug when falling off the Magnet Beam and the platforms in Guts Man's stage and Wily Fortress 4 has been fixed.
Mega Man 2
- Mega Man 2, similar to its original Japanese release, Rockman 2: The Mystery of Dr. Wily, does not have a difficulty selection. Instead, it only plays on "Difficult".
- Quick Man is much slower in this version, though he no longer takes two damage from Mega Buster shots as he did in the "Difficult" mode or the Japanese version of Mega Man 2.
- Flash Man also takes one damage from the Mega Buster instead of two, like he did in "Difficult Mode."
- Some Robot Master AIs are slightly modified.
- Robots and Robot Masters have invincibility frames where they can not be damaged. This is not true for robots that die in one hit.
- When the player loses all of their lives, they no longer lose all their E-tanks. In the original, continuing meant forfeiting any and all E-tanks remaining in the inventory, preventing players from farming the start of Metal Man's stage. Now it is possible to do so.
Mega Man 3
- The grey tones on Proto Man's sprites have been changed to white.
- Proto Man's "shadow" sprites from the ending are found in the game data, however, Capcom decided to use a "shadowy" palette on the original sprites instead of those.
- While not a difference, neither Proto Man nor Break Man have been resized like Mega Man and the Robot Masters have. They don't have any additional frames of animation, either.
- On the Weapon Select Menu, Rush is depicted as blue instead of red to match the rest of the icons, though he is red in the Wily Tower stages.
- The Wily Castle map screen music has been shortened from its original tune. (Incidentally, the extended theme wasn't accessible in-game anyway.)
- Like the first two games, some Robot Master AIs are modified.
- Robots and Robot Masters have invincibility frames where they can not be damaged. This is not true for robots that die in one hit.
- Magnet Missiles have odd behavior; sometimes they do not "home" (right turn up or down) correctly. Hard Man and the Doc Robot Metal Man are much more difficult due to this fact.
- The crocodile-like traps in Hard Man's stage activate quicker than the original game, so do other traps.
- Controller 2 cheats from the NES game have been removed.
- Early Rush adapter glitch removed.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Mega Man: The Wily Wars | Mega Man: The Wily Wars |
Japanese | ロックマンメガワールド | Rockman Mega World |
Production credits
The original three games have their credits screens still in place, but there are no credits for The Wily Wars. After beating Wily Tower, there is only a cutscene and a list of all the Robot Masters. There is no list of credits in the manual either.
The only source of credits available comes from the worklist of freelancer Kouji Murata[13], who handled all the sound aspects (sound driving, sound porting, composition and arrangement and sound effects) for Mega Man III and IV for the Game Boy (Rockman World 3 and 4 in Japan). He credits himself for Sound Effects in The Wily Wars and refers to a "Yamashita-san" when crediting the music.
Because he worked through Minakuchi Engineering from 1990 to 1992 (during which Mega Man III was created) and continued to work on the Rockman World series up until late 1994 as a freelancer, he is most likely referring to Kinuyo Yamashita of Castlevania fame, as she was associated with Minakuchi Engineering around that time. This is because Yamashita was contracted through the company circa 1995 to compose the music for the SNES version of Mega Man X3 (Rockman X3 in Japan). Additionally, the two had previously worked together on Famicon Disk System title Arumana's Miracle.
- Sound Effects: Kouji Murata
- BGM Arrangement & Original Music Composition & Arrangement: Kinuyo Yamashita
Mega Man
- Planner: A.K
- Character Designer: Yasukichi, Tom Pon, Inafking, A.K
- Programmer: H.M.D.
- Sound Programmer: Chanchacorin Manami, Yuukichan's Papa
- Presented by Capcom
Mega Man 2
- No. 009 Metal Man: Masanori Satou
- No. 010 Air Man: Youji Kanazawa
- No. 011 Bubble Man: Takashi Tanaka
- No. 012 Quick Man: Hirofumi Mizoguchi
- No. 013 Crash Man: Akira Yoshida
- No. 014 Flash Man: Tomoo Yamaguchi
- No. 015 Heat Man: Toshiyuki Kataoka
- No. 016 Wood Man: Masakatsu Ichikawa
- Character Designer: Yasukichi, Inafking, Tom Pon, Nagineko, 2M03CM Man, A.K
- Sound Programmer: Ogeretsu Kun, Manami Itel, Yuukichan's Papa
- Programmer: H.M.D.
- Planner: A.K
- Special Thanks: Hiroyuki Maetani, Tatsuya Kasai, Mamoru Ashoshina, Junichi Kanda, Masahiro Takahashi, Akimitsu Tsubata, Yoshiaki Gotou, Kazunari Suzuki, Yuu Yamazaki, Tomohiro Hosaya, Yoshiaki Nanki, Yasuhito Sasaki, Jun Katou, Seikou Jougan, Kenji Kinoue, Takashi Umezawa, Kazuya Wakazuki, Masashi Yamauchi, Makoto Ogoma, Seiji Tanaka, Hideaki Kawai, Ryouji Yasuda, Takayuki Wakisaka, Takumi Yoshinaga, Yasuto Kamamura, Shin Ienaka, Hirofumi Moriiwa, Tetsuya Miura, Michinari Satou, Yukio Hasegawa, Hiroyuki Tannai, Michiaki Hama, Takeo Morimoto, Masaki Satou, Youji Miyamoto, Shigehisa Iinuma, Yoshitomo Kodama, Teketsugu Wakabayashi, Toshiteru Ogura, Takeshi Arai, Fish Man
- Presented by Capcom
Mega Man 3
- No. 17 Needle Man: Nobuhiko Akatsuka
- No. 18 Magnet Man: Nagashi Kii
- No. 19 Gemini Man: Yoshihito Hattori
- No. 20 Hard Man: Kazuhiko Oguro
- No. 21 Top Man: Yasushi Konjiki
- No. 22 Snake Man: Yuhjiro Ishitani
- No. 23 Spark Man: Mikihiro Suzuki
- No. 24 Shadow Man: Takumine Yoshida
- Character Designer: Inafking, Yasukichi, Tokimi293, Zizi, Donchan
- Sound Compose: Bunbun
- Programmer: T.K, A.M, Kero Kero
- Planner: Patariro
- Sub Planning: Hatukoochan, Bamboo, Inafking
- Special Thanks: Mutsuo Shimomura, Takashi Fujioka, Akio Yabuki, Takehiro Suzuki, Tomohiro Komine, Yoshitomo Imaizumi, Masayoshi Anzaki, Junjiro Kimura, Katsuhiro Nakamura, Atsushi Watanabe, Yuhsuke Murata, Takashi Umezawa, Tomohiro Takei, Tomohide Asakura, Takashi Yoshimura, Yodhitane Okimoto, Yataka Suzuki, Keisuke Hokku, Taku Hikichi, Tsutomu Kond, Hiroki Okabe, Hisatomo Tanaka, Akira Obata, Bungo Iwai, Shinpei Jyohno, Kazutaka Horimoto, Tetsu Akiyama, Masashi Haruki, Shouichiro Yamaguchi, Keisuke Kamioosako, Fumitomo Kagami, Makoto Inoue, Mrs.Tarumi, Jyagua, Takepong, Ashenden, Koba Win, Aribon, Yacchan Z, Iriko
- Presented by Capcom
Digital manuals
Magazine articles
- Main article: Mega Man: The Wily Wars/Magazine articles.
Promotional material
also published in:
- Top Consoles (FR) #4: "Julliet/Août 1995" (1995-0x-xx)[17]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
70 | |
---|---|
Based on 18 reviews |
Technical information
- Main article: Mega Man: The Wily Wars/Technical information.
References
- ↑ File:MMWW MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 138
- ↑ EGM², "February 1995" (US; 199x-xx-xx), page 34
- ↑ 5.0 5.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 9
- ↑ https://topics.nintendo.co.jp/article/1bbb22fd-9a6b-4d8b-8554-c55c3874e49b (archive.today)
- ↑ @NintendoAmerica on Twitter (archive.today)
- ↑ @NintendoEurope on Twitter (archive.today)
- ↑ @NintendoUK on Twitter (archive.today)
- ↑ @NintendoAUNZ on Twitter (archive.today)
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 18
- ↑ https://retro-bit.com/megaman-thewilywars/ (Wayback Machine: 2022-01-02 21:01)
- ↑ http://www.100v.jp/~yagiyama/works/index.html (Wayback Machine: 2011-02-13 00:44)
- ↑ File:Mega Man The Wily Wars, Mega Man MD credits.pdf
- ↑ File:Mega Man The Wily Wars, Mega Man 2 MD credits.pdf
- ↑ File:Mega Man The Wily Wars, Mega Man 3 MD credits.pdf
- ↑ Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 163
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 178
- ↑ Beep! MegaDrive, "October 1994" (JP; 1994-09-08), page 20
- ↑ Consoles +, "Juillet/Août 1995" (FR; 1995-0x-xx), page 132
- ↑ Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 126
- ↑ Digitiser (UK) (1995-07-21)
- ↑ Famitsu, "1994-10-28" (JP; 1994-10-14), page 40
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 44
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 71
- ↑ Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 62
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 106
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 104
- ↑ Saturn Fan, "1995 January" (JP; 1994-12-xx), page 63
- ↑ Sega Magazin, "September 1995" (DE; 1995-08-16), page 20
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 55
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 94
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 113
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 79
Mega Man games for Sega systems | |
---|---|
Mega Man: The Wily Wars (1994) | |
Mega Man (1995) | |
Mega Man X3 (1996) | Mega Man 8 (1997) | Mega Man X4 (1997) | Super Adventure Rockman (1998) | |
Unlicensed Mega Man games for Sega systems | |
Rockman X3 (1996) | |
Mega Man related media | |
Rockman 8: Metal Heroes Hisshou Kouryaku Hou (1997) |
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