Barkley Shut Up and Jam!
From Sega Retro
Barkley Shut Up and Jam! | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Accolade | |||||||||||||||||||||||||||||||||||
Developer: Accolade | |||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Sound driver: Accolade sound driver | |||||||||||||||||||||||||||||||||||
Genre: Sports (Basketball) | |||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||
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Barkley Shut Up and Jam! is a 1994 two-on-two basketball game for the Sega Mega Drive and Super NES by Accolade. The Mega Drive version was not released in Japan.
During development, the game was known simply as Charles Barkley Basketball.[7]
Contents
Gameplay
The game is an arcade-style two-on-two basketball game. The game supports up to four players with the Team Player. Though very similar to NBA Jam in terms of gameplay and controls, the game provides a faster and more aggressive pace by containing less basketball play regulations, emulating the looser and rougher nature of casual, urban basketball. There is no shot clock and no fouls except goaltending. Players can control former NBA MVP Charles Barkley or one of fifteen fictitious basketball players in matches on mostly outdoor courts across eight different cities of the United States. The court location has no effect on gameplay, while each of the playable characters has a unique set of status skills (with Barkley having the best stats overall).
Players are moved around the court with the D-Pad. Players can activate power, allowing the character to move faster, improving the odds of making a shot, and enabling super dunks, by pressing . Each player starts with the ability to activate power six times but must earn each use back by stealing (on defense) or making three-point shots (on offense).
Players can play a single match, a series, or a tournament. The single match and series modes can be played by one to four players; players choose a character (along with a teammate when playing with a computer) and a locale. In two-player games, players can play on the same team or against each other. Series are played for the best of 5 or the best of 7 matches. The tournament mode can be played by one or two players (on the same team). Players choose a city to represent, which has two pre-selected characters, and play a series of games against all the other cities. The final game always takes place in Phoenix (which cannot be selected by the players to represent) against Charles Barkley. The game has no save feature and utilizes a password system to keep progress through tournament mode. In all modes, matches can be timed (with quarters of 1, 3, or 5 minutes) or played up to a certain number of points (21 or 50).
Players
Players are rated on Twos (ability to hit 2-point jump shots), Threes (ability to hit 3-pointers), Dunks (ability to slam dunk), Rebound (ability to retrieve missed shots from the opposing team), Steal (ability to steal the ball from opponents), and Speed.
- "Sir Charles" Barkley
- Stonewall
- Spike
- Wildman
- T-Bone
- Sweet Pea
- Newts
- D-Train
- Chilly
- Sarge
- Fly By
- Funky-D
- Smoothy
- Gunner
- Xaos
- Dane
Courts
Most courts are outdoors, with the exception of Phoenix and Houston.
History
Legacy
The game was followed by Barkley Shut Up and Jam 2 in 1995, exclusively for the Mega Drive.
In 2008, an indie fan game named Barkley, Shut Up and Jam: Gaiden was released, jokingly presented as an unofficial sequel to both Barkley Shut Up and Jam! and the movie Space Jam. The game is an RPG that has nothing to do with Barkley Shut Up and Jam! aside from the title and also starring Charles Barkley, and the developers have stated that they have never played the original game.
In 2021, both Barkley Shut Up and Jam! games were re-released for the Evercade retro gaming handheld by Piko Interactive as part of the Piko Interactive Collection 2. Since Piko does not hold the license to use the likeness of Charles Barkley, these versions were renamed to Hoops Shut Up and Jam and Hoops Shut Up and Jam 2, with Charles Barkley replaced by a player named "Joe Hoops."[8] Hoops Shut Up and Jam! would later be available on PC and consoles through Accolade Sports Collection, now with the ownership of Atari SA[9].
Production credits
- Design: Charles Barkley, Kathy Ells, Tony Hsieh, Danny Pisano, Bob Smith
- Programming: Tony Hsieh, Bob Smith
- Lead Artist: Kathy Ells
- Graphic Art: Thomas Applegate, Bob Busick, Armand Cabrera, Kathy Ells, Steven Graziano, G. Scott Heckenlively, James Johnson, Steve M. Martinez, Kelley Pinson, Steve Smith, Mike Ulrich, John Xu
- Sound: Rudy Helm, Richard Kelly
- Music: Dominic Messinger, Rick Rhodes
- Test: Alex V. Cabal, Don "Newts" Felice, Matt McKnight, Mike Person
- Produced By: Danny Pisano
- Product Marketing Mgr: Daniel Jeung
- Manual Writing: Wallace Poulter (NENC), Jeff Becker
- Manual Editing: Shirley Sellers, Jon Mongelluzzo
Magazine articles
- Main article: Barkley Shut Up and Jam!/Magazine articles.
Promotional material
also published in:
- GamePro (US) #57: "April 1994" (1994-xx-xx)[11]
- Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)[12]
Physical scans
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68 | |
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Based on 30 reviews |
Technical information
- Main article: Barkley Shut Up and Jam!/Technical information.
References
- ↑ 1.0 1.1 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 81
- ↑ Sega Channel schedule (US; 1994-06-01)
- ↑ Sega Magazine, "April 1994" (UK; 1994-03-15), page 109
- ↑ 4.0 4.1 Mega Action, "March 1994" (UK; 1994-02-24), page 35
- ↑ Computer Trade Weekly, "" (UK; 1994-03-07), page 17
- ↑ 6.0 6.1 Mega, "April 1994" (UK; 1994-03-17), page 46
- ↑ Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 88
- ↑ https://www.timeextension.com/news/2021/07/random_what_happens_when_you_remove_charles_barkley_from_his_own_video_game
- ↑ https://www.gematsu.com/2024/10/fantasy-beat-em-up-game-blades-battles-announced-for-ps5-xbox-series-ps4-xbox-one-switch-and-pc
- ↑ File:BarkleyShutUpandJam MD US manual.pdf, page 2
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 68
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 100
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 173
- ↑ GamePro, "July 1994" (US; 1994-xx-xx), page 117
- ↑ EGM², "July 1994" (US; 1994-07-19), page 133
- ↑ EGM², "August 1994" (US; 1994-0x-xx), page 105
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 25
- ↑ Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 114
- ↑ Computer & Video Games, "April 1994" (UK; 1994-03-15), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 292
- ↑ GamePro, "June 1994" (US; 1994-xx-xx), page 79
- ↑ Gamers, "Mai/Juni 1994" (DE; 1994-05-06), page 35
- ↑ GamesMaster, "April 1994" (UK; 1994-03-17), page 60
- ↑ Game Informer, "May/June 1994" (US; 1994-0x-xx), page 21
- ↑ Hyper, "May 1994" (AU; 1994-xx-xx), page 4
- ↑ Joypad, "Avril 1994" (FR; 1994-0x-xx), page 106
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 65
- ↑ Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 42
- ↑ Mega Fun, "05/94" (DE; 1994-04-20), page 108
- ↑ Mega Power, "March 1994" (UK; 1994-02-17), page 36
- ↑ MegaTech, "March 1994" (UK; 1994-02-20), page 26
- ↑ Megazin, "Letnik 3, Številka 1, Januar 1995" (SI; 1995-xx-xx), page 31
- ↑ Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 86
- ↑ Player One, "Mars 1994" (FR; 1994-0x-xx), page 108
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 134
- ↑ Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 34
- ↑ Sega Power, "April 1994" (UK; 1994-03-03), page 52
- ↑ Sega Pro, "April 1994" (UK; 1994-02-24), page 75
- ↑ Sega Zone, "March 1994" (UK; 1994-02-24), page 54
- ↑ Sonic the Comic, "April 29th 1994" (UK; 1994-04-16), page 10
- ↑ Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 19
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 95
- ↑ VideoGames, "July 1994" (US; 1994-0x-xx), page 84
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