Hang-On
From Sega Retro
To do
- A few sources are saying something to the effect of... Taikan games, for a number of reasons (resemblance to relatable/familiar real-world vehicles, bigger investment, usually appearing in more open spaces than standard cabinets etc), were part of what helped dispel a negative image the Japanese arcade scene had at the time. I don't doubt this, and if its being brought up this much, it must have had some meaningful impact. Question is, how much? And are there like, some news articles or something to reference to cite this change in perception? Hang-On was huge, revolutionary, and game-changing for the industry in so many ways, and I think this is too.
CartridgeCulture (talk) 04:05, 29 November 2021 (EST)
Overview section
Is it me or this new "Overview" section just repeats what is said in the introduction and "Sequels and Re-releases" section? (Basically the same thing as in Space Harrier, and possibly other articles recently edited) --AllisonKidd (talk) 18:00, 19 June 2015 (CDT)
Hang-On II/MSX
The MSX version is just a port of Hang-On II, right? Maybe MSX info should be on that page. Alternatively, Hang-On II is really just a SG-1000 backport anyway, which is probably how the MSX information ended up here to begin with, so maybe everything should just be in one article. Far as I know, the only reason it's called "Hang-On II" is because the Mark III version already existed. Despatche (talk) 08:52, 23 November 2024 (EST)