Zool
From Sega Retro
Zool | |||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | |||||||||||||||||||||||||
Publisher: GameTek (US), Gremlin Graphics (EU), Nisshouiwai Infocom (JP), Electronic Arts (EU) | |||||||||||||||||||||||||
Developer: Gremlin Graphics | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
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Zool or Zool: Ninja of the Nth Dimension, known as Zool no Yume Bouken (ズールのゆめぼうけん) in Japan, is a platform game developed by Gremlin Graphics for the Commodore Amiga in 1992 as an answer to the "mascot wars" of the early 1990s spearheadded by Super Mario and Sonic the Hedgehog. Zool's success saw it brought to a number of platforms, including the Sega Mega Drive, Sega Master System and Sega Game Gear during late 1993 and 1994.
Zool is a relatively basic but fast paced platform game. / makes Zool jump, while / makes him attack. Jumping into a wall will allow Zool to climb up or down it. Holding down / makes Zool perform a punch motion which can be used to activate switches, which also serve as checkpoints. Holding while jumping makes Zool perform a spinning attack. Pushing while running causes a sliding attack, which is vital due to the games fast pace and instantly appearing enemies.
Level designs and choices of music differ between the Sega versions (although the latter is likely due to the fact the original Amiga version had no in-game tracks). In order to clear a stage, a certain amount of items need to be collected before the exit beacon (a coin with Zools head impregnated) can be activated. This was a very common design for western platformers of that time, also seen in e.g. Global Gladiators Running into enemies is a design problem in this game as it goes against the high speed gameplay it theoretically offers, forcing the player to either go slow or memorize stages down to enemy positioning.
The game ends with a cliffhanger and clear hint a a sequel. While Zool was followed by Zool 2", it was not brought to a Sega system.
Contents
Version differences
- Compared to the Amiga original, the Sega Mega Drive version runs faster and has multiple parallax scrolling background planes instead of the Amiga's typical "copper mode" color gradients
Production Credits
Mega Drive Version
Sega/Game Code: Paul Hiley
Game/Frontend Code: George Allan
Artists: Ade Carless, Paul Gregory, Damon Godley
Music: Patrick Phelan, Krysalis
Maps: Paul Gregory, Ade Carless, Tony Dawson, Paul Green
Additional Help: Mick Lister
Test: Lee Campbell, Tony Howe, Rob Millington, Simon Short
Produced By: Mark Glossop
Master System Version
Main Code: Jesi
Additional Code: Richard Stevenson
Music Composition: Patrick Phelan
Sound: Krisalis Software
Art: Michael Hirst, Ade Carless, Greggs M., Pete Daniel
Map and Level Design: Mike Lister, Michael Hirst
Project Manager: Tony Casson
Development Manager: James North-Hearn
Copyright 1993 Gremlin Graphics
Game Gear Version
Main Code: Siz
Additional Code: Richard Stevenson
Music Composition: Patrick Phelan
Sound: Krisalis Software
Art: Michael Hirst, Ade Carlesss, Pete Daniels, Greggs
Map and Level Design: Mike Lister, Michael Hirst
Project Manager: Tony Casson
Development Manager: James North-Hearn
Copyright 1993 Gremlin Graphics
Physical Scans
Mega Drive Version
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Based on 36 reviews |
Master System Version
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Game Gear Version
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References
- ↑ File:CVG UK 152.pdf, page 67
- ↑ 2.0 2.1 File:MeanMachinesSega15UK.pdf, page 96 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega15UK.pdf_p96" defined multiple times with different content - ↑ File:SegaForceMega UK 06.pdf, page 42
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 275
- ↑ Aktueller Software Markt, "Avril 1994" (DE; 1994-03-07), page 113
- ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 21
- ↑ Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 117
- ↑ Consoles +, "Décembre 1993" (FR; 1993-1x-xx), page 146
- ↑ Computer & Video Games, "December 1993" (UK; 1993-11-15), page 89
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 46
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 369
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 10, "" (RU; 2003-10-08), page 246
- ↑ Freak, "1/94" (IL; 1994-xx-xx), page 1
- ↑ GamePro, "March 1994" (US; 1994-xx-xx), page 50
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 37
- ↑ Hyper, "January 1994" (AU; 199x-xx-xx), page 37
- ↑ Joker, "Maj 1994" (SI; 1994-xx-xx), page 21
- ↑ Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 130
- ↑ Sega Mega Drive Advanced Gaming, "January 1994" (UK; 1993-1x-xx), page 34
- ↑ Mega, "December 1993" (UK; 1993-11-18), page 48
- ↑ Mega Action, "Christmas 1993" (UK; 1993-12-02), page 16
- ↑ Mega Force, "Décembre 1993" (FR; 1993-12-10), page 100
- ↑ Mega Fun, "01/94" (DE; 1993-12-22), page 74
- ↑ MegaTech, "December 1993" (UK; 1993-11-20), page 64
- ↑ Player One, "Décembre 1993" (FR; 1993-1x-xx), page 146
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 137
- ↑ Power Up!, "Saturday, January 08, 1994" (UK; 1994-01-08), page 1
- ↑ Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 38
- ↑ Sega Power, "December 1993" (UK; 1993-11-xx), page 46
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 70
- ↑ Sega Zone, "December 1993" (UK; 1993-11-25), page 36
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 48
- ↑ Sega Force, "2/94" (SE; 1994-02-23), page 24
- ↑ Sonic the Comic, "February 4th 1994" (UK; 1994-01-22), page 12
- ↑ Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 56
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 236
- ↑ Video Games, "3/94" (DE; 1994-02-23), page 82
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 88
- ↑ File:PlayerOne FR 038.pdf, page 116
- ↑ File:SegaMasterForce UK 06.pdf, page 22
- ↑ File:PlayerOne FR 040.pdf, page 108
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