James Pond: Underwater Agent
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James Pond: Underwater Agent | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Electronic Arts | |||||
Developer: Millennium Interactive | |||||
Sound driver: Electronic Arts/Rob Hubbard | |||||
Genre: Action | |||||
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James Pond: Underwater Agent is first in a series of games developed by Millennium Interactive. It was first released on the Commodore Amiga and Atari ST in 1990, and was ported to the Sega Mega Drive and Acorn Archimedes in 1991. In the game, the player controls a fish named Pond, who needs to complete a series of rescue missions and stop the evil Doctor Maybe from polluting the world's oceans. Unlike later games in the series, James Pond is not a traditional platform game, as most of the game takes place underwater (similar to Ecco the Dolphin).
Gameplay
Before each level, James Pond is given mission criteria. and shoot bubbles to trap enemies. will also pick up and drop keys and other mission-critical collectibles. Power-ups and bonus items can be picked up by simply swimming into them. Holding and reaching the surface will cause James Pond to jump out of the water and back in — use this to reach dry land for more items. While on dry land, jumps high. In each level, there is a set amount of time to complete the mission objectives and go into an exit (holding while over a tube).
Production Credits
- Game Design: Chris Sorrell
- Graphics: Chris Sorrell
- Programmer: Steve Bak
- Original Music and Sound Effects: Richard Joseph
- Music and Sound Effects Translation: Michael Barlow
- Producer: Christopher Erhardt
- Associate Producer: Roland Kippenhan III
- Product Management: Lesley Mansford, Robert Sears
- Art Director: Nancy L. Fong
- Package Illustration: Mark Nightingale
- Documentation: Michael Humes
- Documentation Layout: Jennie Maruyama
- Game Testers: Ed Gwynn, Michael Meischeid, Jeffrey Lee, Michael A. Lubuguin
- Quality Assurance: Michael C. Prince
Physical Scans
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71 | |
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Based on 29 reviews |
References
- ↑ 1.0 1.1 File:MegaTech UK 01.pdf, page 78 Cite error: Invalid
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tag; name ":File:MegaTech UK 01.pdf_p78" defined multiple times with different content - ↑ 2.0 2.1 File:MeanMachines UK 08.pdf, page 16 Cite error: Invalid
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tag; name ":File:MeanMachines UK 08.pdf_p16" defined multiple times with different content - ↑ 3.0 3.1 File:Raze UK 08.pdf, page 54 Cite error: Invalid
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tag; name ":File:Raze UK 08.pdf_p54" defined multiple times with different content - ↑ 4.0 4.1 File:SegaPro UK 03.pdf, page 61 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 03.pdf_p61" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 100
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 101
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 102
- ↑ Ação Games, "Julho 1991" (BR; 1991-07-xx), page 42
- ↑ Aktueller Software Markt, "Juni 1991" (DE; 1991-05-31), page 120
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 131
- ↑ Electronic Gaming Monthly, "May 1991" (US; 1991-xx-xx), page 18
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 60
- ↑ Game Power, "Febbraio 1992" (IT; 1992-0-xx), page 52
- ↑ GamePro, "June 1991" (US; 1991-xx-xx), page 49
- ↑ Games-X, "3rd May 1991" (UK; 1991-04-26), page 21
- ↑ Joystick, "Avril 1991" (FR; 1991-0x-xx), page 114
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Micromanía (segunda época), "Septiembre 1991" (ES; 1991-0x-xx), page 28
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
- ↑ Player One, "Mai 1991" (FR; 1991-xx-xx), page 39
- ↑ Power Play, "5/91" (DE; 1991-04-12), page 136
- ↑ Sega Power, "May 1991" (UK; 1991-04-04), page 10
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Supergame, "Junho 1992" (BR; 1992-06-xx), page 21
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 92
- ↑ Video Games, "2/91" (DE; 1991-06-07), page 94
- ↑ Zzap!, "Luglio 1991" (IT; 1991-xx-xx), page 65
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