Jimmy White's Whirlwind Snooker
From Sega Retro
Jimmy White's Whirlwind Snooker | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Virgin Interactive | |||||||||||||||
Developer: Archer MacLean | |||||||||||||||
Sound driver: GEMS | |||||||||||||||
Genre: Sports | |||||||||||||||
Number of players: 1-2 (alternating) | |||||||||||||||
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Jimmy White's Whirlwind Snooker is a snooker game developed originally released for IBM PC, Amiga and Atari ST computers in 1991. It was ported to the the Sega Mega Drive three years later exclusively for Europe and Australia.
Contents
Gameplay
Jimmy White's Whirlwind Snooker is one of the earliest attempts at rendering a billiards game in 3D, and is very simplistic in design. The camera is positioned behind the cue ball, and will rotate and pan while the balls are moving to give a wider perspective of the table. While the table itself is constructed out of flat-shaded 3D polygons, no backgrounds (or humans) are rendered.
If the player doesn't do anything for a period of time, the balls will come to life and pull faces. Despite the name, Jimmy White does not appear in the game in any form.
History
Versions
On the Mega Drive, Whirlwind Snooker operates at a lower frame rate and resolution than its computer counterparts, but is otherwise largely the same. This means there is no in-game music and a limited array of sound effects (though are still typically of higher quality than the IBM PC version, which relied on the internal one-channel PC speaker).
The game was built to take advantage of computer mice, and while the game is playable with a standard control pad, it is best experienced with the Sega Mouse.
Production credits
(Note: Allister Brimble is credited for the title music. However, he was only the sound programmer.)
Game Design and Programming: Archer Maclean
Title Music: Allister Brimble and Mike Powell
Producer for Virgin: Ian Mathias
Magazine articles
- Main article: Jimmy White's Whirlwind Snooker/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 16 reviews |
Mega Drive, AU (Sega Sport) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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512kB | 1994-11 | Cartridge (EU) |
References
- ↑ File:SegaMagazine UK 11.pdf, page 84
- ↑ 2.0 2.1 File:MegaFun DE 1995-04.pdf, page 90 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-04.pdf_p90" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega26UK.pdf, page 100 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega26UK.pdf_p100" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 103
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 191
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 54
- ↑ MAN!AC, "01/95" (DE; 1994-12-07), page 69
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 36
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 74
- ↑ Player One, "Janvier 1995" (FR; 199x-xx-xx), page 100
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 111
- ↑ Power Up!, "Saturday, December 10, 1994" (UK; 1994-12-10), page 1
- ↑ Sega Power, "December 1994" (UK; 1994-10-20), page 75
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 46
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 46
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 94
- ↑ Ultimate Future Games, "December 1994" (UK; 1994-11-01), page 127
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