SimCity 2000

From Sega Retro

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SimCity2000 title.png

SimCity 2000
System(s): Sega Saturn
Publisher: Maxis (US/EU), Sega (JP)
Developer:
Sound driver: SCSP/CD-DA (1 track)
Genre: Simulation

















Number of players: 1
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 GS-9027
Sega Saturn
US
$59.9559.95[2] T-12601H
Sega Saturn
EU
MK81580-50
Sega Saturn
BR
192046

SimCity 2000 (シムシティ2000) is a strategy/simulation game deveoped and published by Maxis as a sequel to SimCity. It is the only SimCity game to be released on a Sega console, in this case, the Sega Saturn in 1995.

SimCity 2000 brought isometric graphics to the table, allowing the user to fully customise the terrain of the level before begging. Again, the main goal is to build successful cities while negotiating natural disasters.

Versions

The Sega Saturn version of SimCity 2000 retains most of the content from the PC version, though is missing some of the disaster scenarios for unknown reasons (conversely it adds a new intro video, suggesting it was not a disc space issue, and the PlayStation version retains them). It is also a slower game, with the fastest speed setting of the PC version omitted and game suffers from longer loading times. It does, however, include a CD soundtrack and higher quality sound effects.

Cities take up a large amount of the Saturn's internal memory, meaning only one can be saved without a Backup Memory cartridge.

Some buildings are exclusive to the Saturn game, such as a statue of Sonic the Hedgehog that is made available under certain circumstances.

Production credits

Sega Staff
Maxis Staff
  • Fred Haslam & Will Wright spent altogether too much of their lives thinking about SimCity 2000 and bringing their thoughts to life on the Macintosh
  • Greg Kearney, Paul Kerchen & Cort Oi managed to squeeze an already complicated game into the confines of the Saturn and still find a few tricks up their collective sleeves to add even more cool stuff.
  • Kevin O'Hare doctored up a perfectly good version of SCURK DOS so we could use it as a tool for importing the building tile sets.
  • Byrt Martinez made sure everyone was doing what they were supposed to be doing, even though he really didn't know what he was doing. (It's not easy being green.)
  • Tom Forge made sure no one else in the company knew about it. Thanks, boss!
  • Michael Murguia, Rick Macaraeg & Byrt Martinez designed, built, and rendered the 3D artwork to bring the SimCity 2000 artwork to a new level.
  • Not to mention the gratuitous lens flares, but we won't mention that. Vertex pushers! Gotta love 'em.
  • Sharon Perry made sure every other single pixel pushed by Shannon Galvin, Mimi Macaraeg, Charlie Aquilina, Bonnie Borucki and Kok Wee Lim, was in its proper place and color.
  • Sue Kasper, Brian Conrad, and Justin McCormick gave up promising careers as karaoke singers to create the music for SimCity 2000.
  • The Maxis Sample Heds stayed up dark nights in late rooms making weird noises into microphones.
  • Brian Conrad also sat in the bow of the boat and beat his drum. Not to mention that new keyboard he used for the intro music, but we won't mention that either.
  • Fred Haslam, Debra Larson and Chris Welas VERBed over an ADJECTIVE NOUN for hours on end to create the EXCLAMATION SimCity 2000 Newspaper.
  • Thanks also to Chris Blackwell, Heather Mace, Jason Shankel, and Jim Turner for their help in navigating through some of the more "interesting" parts of SimCity 2000's innards.
  • Newspaper pics provided by Lori Reese & Archive Photos of New York City.
  • To ground ourselves in reality we called upon:Bruce Joffe (GIS Consultant),Craig Christenson (National Renewable EnergyLaboratory),Ray Gatchalian (Oakland Fire Department),and Diane L. Zahm (Florida Department of Law Enforcement)
  • Alan Barton had to force Marc Meyer,Scott Shicoff, Joe Longworth, Michael Gilmartin, Cathy Castro, John Landes, Jussi Ylinen, Will Ho, and Keith Meyer to play SimCity 2000 for hours at gun point and make sure everything worked like it was supposed to. May Wong also put this version through its paces, though not at gun point.
  • Everyone who worked on the project felt for one reason or another these people deserved special mention:
  • Sam Poole for having a good enough sense of humor to not fire everyone and go into business for himself.
  • Joe Scirica for making sure we stayed out of jail, passed Go and collected $200.00
  • Jeff Braun, who loves Maxis, runs Maxis, and IS Maxis (and we thank him for that).
  • Fred Gerson, for handing out those juicy $200 bills after we all passed Go.
  • Deborah Gross for making sure Maxis is happy, staffed, and PC.
  • Robin Harper for coordinating, coagulating, and motivating our rippin' marketing and PR teams.
  • Bob Derber, who could sue us for not including him in these credits. (and for the tasty squid)
  • Andy Derber, the disco-lovin', pig-farmin', phone-jackin', MIS kinda guy.
  • Jimbo, Mike Perry, John Csicsery, Claire Curtain, Roxy Wolosenko, Andy Larson and the other Mike (Wyman) for their excellent guidance, and constructive (or was it destructive?) criticism.
  • Michael Wyman & Bob Sombrio For Special News Bulletins.
  • Everyone else who punches the clock at Maxis (like it's the worst job we could find).
  • The folks at Sega (especially Osamu Shibamiya) who answered our pesky questions.
Source:
In-game credits
Simcity2000 Saturn JP SSCredits.pdf
[3]


Magazine articles

Main article: SimCity 2000/Magazine articles.

Promotional material

Print advertisements

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)
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[[File:No resultsLogo-pdf.svg|120x120px|link=https://segaretro.org/index.php?title=File:EGM_US_077.pdf&page=6]]
Print advert in Sega Saturn Magazine (JP)
[[File:No resultsLogo-pdf.svg]]
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Print advert in Sega Saturn Magazine (JP) #1995-11: "November 1995" (1995-10-07)
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Television advertisements

Physical scans

Sega Retro Average 
Publication Score Source
87 №53, p144
78
60 №2, p145[4]
87 №38, p68-70[5]
85 №41, p88[6]
97 №61, p100/101
90 №74, p64/65
80 №52, p52/53
86 №1, p62/63[1]
70 №1995-10, p177[7]
74 №, p12[8]
90 №13, p70/71
Sega Saturn
82
Based on
12 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR)
87
[9]
Digitiser (UK)
78
[10]
Fun Generation (DE)
70
[11]
Game Players (US) NTSC-U
72
[12]
GamePro (US) NTSC-U
75
[13]
GamePro (UK)
80
[14]
Hobby Consolas (ES) PAL
79
[15]
Joypad (FR)
90
[16]
MAN!AC (DE) PAL
83
[17]
Maximum (UK)
50
[4]
Mega Force (FR) PAL
88
[18]
Mega Fun (DE) PAL
87
[19]
Mean Machines Sega (UK) PAL
87
[5]
Mean Machines Sega (UK) PAL
85
[6]
Next Generation (US) NTSC-U
50
[20]
Player One (FR)
97
[21]
Saturn Fan (JP) NTSC-J
71
[22]
Saturn+ (UK) PAL
88
[23]
Sega Magazin (DE) PAL
90
[24]
Sega Power (UK) PAL
90
[25]
Sega Pro (UK) PAL
80
[26]
Sega Saturn Magazine (UK)
86
[1]
Sega Saturn Magazine (JP) NTSC-J
70
[27]
Sega Saturn Magazine (JP) NTSC-J
74
[8]
Total Saturn (UK) PAL
90
[28]
Ultimate Future Games (UK) PAL
90
[29]
Ultimate Gamer (US) NTSC-U
80
[30]
Última Generación (ES)
70
[31]
Video Games (DE) PAL
88
[32]
VideoGames (US) NTSC-U
70
[33]
Sega Saturn
80
Based on
30 reviews

SimCity 2000

Saturn, US
SimCity2000 Saturn US Box Back.jpgSimCity2000 Saturn US Box Front.jpg
Cover
SimCity2000 Saturn US Disc.jpg
Disc
Simcity2000 sat us manual.pdf
Manual
Saturn, EU
SimCity2000 saturn eu cover.jpg
Cover
SimCity2000 saturn eu cd.jpg
Disc
Saturn, JP
SimCity2000 Saturn JP Box Back.jpgSimCity2000 Saturn JP Box Front.jpg
Cover
SimCity2000 Saturn JP Spinecard.jpg
Spinecard
SimCity2000 Sat JP Disc.jpg
Disc
Saturn, BR
SimCity2000 Saturn BR Box Front.jpg
Cover

External links

References

  1. 1.0 1.1 1.2 File:SSM UK 01.pdf, page 62 Cite error: Invalid <ref> tag; name ":File:SSM UK 01.pdf_p62" defined multiple times with different content
  2. Press release: 1995-10-11: MAXIS ANNOUNCES SIMCITY 2000 FOR THE SEGA SATURN; ULTIMATE CITY SIMULATOR NOW AVAILABLE TO CONSOLE GAMERS
  3. File:Simcity2000_Saturn_JP_SSCredits.pdf
  4. 4.0 4.1 File:MAXIMUM UK 02.pdf, page 145 Cite error: Invalid <ref> tag; name ":File:MAXIMUM UK 02.pdf_p145" defined multiple times with different content
  5. 5.0 5.1 File:MeanMachinesSega38UK.pdf, page 69 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega38UK.pdf_p69" defined multiple times with different content
  6. 6.0 6.1 File:MeanMachinesSega41UK.pdf, page 88 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega41UK.pdf_p88" defined multiple times with different content
  7. File:SSM_JP_19951001_1995-10.pdf, page 179
  8. 8.0 8.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content
  9. Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 144
  10. Digitiser (UK) (1996-03-06)
  11. Fun Generation, "01/96" (DE; 1995-12-20), page 74
  12. Game Players, "Vol. 8 No. 12 December 1995" (US; 1995-1x-xx), page 70
  13. GamePro, "April 1996" (US; 1996-xx-xx), page 91
  14. GamePro, "May 1996" (UK; 1996-04-xx), page 38
  15. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 122
  16. Joypad, "Mars 1996" (FR; 1996-0x-xx), page 62
  17. MAN!AC, "02/96" (DE; 1996-01-10), page 64
  18. Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 90
  19. Mega Fun, "01/96" (DE; 1995-12-20), page 40
  20. Next Generation, "December 1995" (US; 1995-11-21), page 180
  21. Player One, "Février 1996" (FR; 1996-0x-xx), page 100
  22. Saturn Fan, "1995 December" (JP; 1995-11-08), page 60
  23. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 63
  24. Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 30
  25. Sega Power, "January 1996" (UK; 1995-11-16), page 64
  26. Sega Pro, "December 1995" (UK; 1995-11-02), page 52
  27. Sega Saturn Magazine, "October 1995" (JP; 1995-09-08), page 179
  28. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 50
  29. Ultimate Future Games, "December 1995" (UK; 1995-11-01), page 70
  30. Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 91
  31. Última Generación, "Enero 1996" (ES; 199x-xx-xx), page 82
  32. Video Games, "12/95" (DE; 1995-11-21), page 62
  33. VideoGames, "December 1995" (US; 1995-11-21), page 86