Art Alive!
From Sega Retro
Art Alive! | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Western Technologies, FarSight Technologies | |||||||||||||||||||||||||||||||||||
Genre: Educational (JP box), Table (Sega of Japan master list — though it may turn out Sega combined the two, TODO) | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Art Alive! (アートアライブ) is a Sega Mega Drive game released in 1991. It can be seen as a Sega alternative to Nintendo's Mario Paint on the Super NES, though Art Alive! debuted before Nintendo's game.
Contents
Gameplay
With the start of the game, you are given a blank canvas, so to speak, and it's your job to fill it in. There are various tools you can use to do the job with. There's a pencil for drawing single lines and there's even a button for drawing a circle. It's similar to MS Paint in that you just press the button where you want the circle to start, then move the cursor over to where you want the circle to end. Now just press the button again to confirm this circle. The button cancels the circle, and deletes it from the screen.
In addition, several stamps (like those seen in Wacky Worlds) of various Sega characters like Sonic the Hedgehog can be placed and animated throughout the picture.
With the help of emulators or a VCR, images created in Art Alive! can be saved for later viewing.
Production credits
Although Art Alive! doesn't have an ending, production credits can be shown by holding ++ when the Sega logo appears.
- Programming: Jay Obernolte, Chris Ziomkowski
- Adult Supervision: Jeff Fort, Scott Berfield
- Art and Music: Eric Iwasaki
- Program Design: Rand Siegfried, Jeff Fort, Jay Smith
- Developed by: Western Technologies
Magazine articles
- Main article: Art Alive!/Magazine articles.
Promotional material
Physical scans
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58 | |
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Based on 22 reviews |
Mega Drive, AU |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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128kB | 1991-08 | Cartridge |
References
- ↑ 1.0 1.1 File:SegaPro UK 05.pdf, page 7
- ↑ File:MegaTech UK 04.pdf, page 52
- ↑ File:GamePro US 030.pdf, page 74
- ↑ 4.0 4.1 4.2 File:Supergame BR 10.pdf, page 31 Cite error: Invalid
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tag; name ":File:PlayerOne FR 020.pdf_p104" defined multiple times with different content - ↑ 9.0 9.1 File:SegaForce UK 04.pdf, page 72 Cite error: Invalid
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<ref>
tag; name ":File:SegaPro UK 06.pdf_p62" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
- ↑ Aktueller Software Markt, "Juni 1992" (DE; 1992-05-08), page 127
- ↑ Beep! MegaDrive, "April 1992" (JP; 1992-03-07), page 37
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 127
- ↑ Games-X, "5th-11th March 1992" (UK; 1992-03-05), page 20
- ↑ Game Informer, "January/February 1992" (US; 199x-xx-xx), page 7
- ↑ Game Players Sega Guide!, "Vol. 3, No. 1: February/March 1992" (US; 199x-xx-xx), page 73
- ↑ Game Zone, "May 1992" (UK; 1992-04-22), page 40
- ↑ Mega Drive Fan, "June 1992" (JP; 1992-05-08), page 83
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 19
- ↑ Micromanía (segunda época), "Septiembre 1992" (ES; 1992-0x-xx), page 83
- ↑ Power Up!, "Saturday, March 21, 1992" (UK; 1992-03-21), page 1
- ↑ Sega Power, "May 1992" (UK; 1992-04-02), page 58
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
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