Toy Story
From Sega Retro
Toy Story | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Disney Interactive | ||||||||||||||||||||||||||||||
Developer: Traveller's Tales, Psygnosis | ||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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Toy Story (トイ・ストーリー) is a Sega Mega Drive game based on the film with the same name developed by Traveller's Tales and Psygnosis and published by Sega. Similar versions were also released for the Game Boy, Super Nintendo and Windows PCs.
Contents
Gameplay
In most levels, the controls are simple and consistent: and jumps and whips enemies, stunning them for a brief amount of time. Each level has a predefined objective which you usually must complete in a set amount of time.
Toy Story on the Mega Drive achieves several technical feats rarely seen on the console, the most notable being a stage played from a first-person perspective (using raycasting techniques similar to those found in Wolfenstein 3D). It also features a sound driver capable of playing Amiga MOD music files, which is used for the title screen and end credits and also breaks presumed colour limitations in the cutscenes through clever use of the console's shadow/highlight mode.
Production credits
- Published by Disney Interactive
- Program and Design: Jon Burton (Traveller's Tales)
- Art Direction: Andy Ingram (Traveller's Tales)
- Producer: Craig Annis (Disney Interactive)
- Senior Producer: Steve Riding (Sony Psygnosis)
- Project Design and Development: Jon Burton, Andy Ingram
- Backgrounds: Andy Ingram, Bev Bush
- 3D Animation: Dave Burton, James Cunliffe, Andy Ingram
- Additional Programming: David Dootson, Paul Hunter, Chris Stanforth
- Production Support: Karen Roberts
- Senior Producer: Patrick Gilmore
- Associate Producer: Leila Chang
- Music Adaptation: Patrick Collins
- Project Manager: C. Steve Booth
- Senior Software Production Administrator: Michael Clement
- Pull-String Animation: Oliver Wade, Tamara Holcomb
- Original Toy Story Music and Score: Randy Newman
- Voice Artists: Corey Burton, R. Lee Ermey, Pat Fraley, Jim Hanks, Wallace Shawn
- Manual Writer: Kevin G. Sullivan
- Test Supervisor: Jeff Blattner
- Lead Tester: William "Chip" Beaman
- Testers: Andre Anguilar, Kristin Bachman, Roger Bray, John Castro, Kevin Cope, Paul Factora, Tim Garrity, Brian Larkin, Pat Larkin, Wes Lazara, Ronny Louie, Luigi Priore, Hugo Stevenson
- Additional Test Support: Keith Higashihara
- Music Supervisor: Phil Morris
- Music Composition and Adaptation: Andy Blythe, Marten Joustra
- Sound Design and Music Implementation: Allister Brimble
- Production Support: John Rostron, Sara Lawrence, Greg Duddle
- Quality Assurance Manager: Chris Rowley
- Technical Directors: Tony Apodaca, Kevin Bjorke - Lighting, David Valdez - Layout
- Animation Department Manager: Triva von Klark
- Animators: Ash Brannon, Dave Feiten, Mark Oftedal, Steve Segal
- Special Thanks: Ralph Guggenheim, Bonnie Arnold, John Lasseter, Pam Kerwin, Monica Corbin
- Production Support: Tamara Boutcher, Stephanie Parker
Magazine articles
- Main article: Toy Story/Magazine articles.
Promotional material
Physical scans
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86 | |
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Based on 29 reviews |
Mega Drive, US (Majesco) |
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Mega Drive, KR |
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References
- ↑ File:CVG UK 174.pdf, page 64
- ↑ 2.0 2.1 2.2 File:CVG UK 172.pdf, page 48 Cite error: Invalid
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tag; name ":File:CVG UK 172.pdf_p48" defined multiple times with different content - ↑ 3.0 3.1 File:GamePro US 078.pdf, page 94 Cite error: Invalid
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tag; name ":File:GamePro US 078.pdf_p94" defined multiple times with different content - ↑ 4.0 4.1 http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
- ↑ File:AcaoGames BR 109.pdf, page 7
- ↑ 6.0 6.1 File:ConsolesPlus FR 053.pdf, page 108 Cite error: Invalid
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tag; name ":File:ConsolesPlus FR 053.pdf_p108" defined multiple times with different content - ↑ 7.0 7.1 File:MegaForce FR 46.pdf, page 28 Cite error: Invalid
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tag; name ":File:MegaForce FR 46.pdf_p28" defined multiple times with different content - ↑ File:MegaFun DE 1996-05.pdf, page 79
- ↑ 9.0 9.1 File:MeanMachinesSega41UK.pdf, page 60 Cite error: Invalid
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tag; name ":File:MeanMachinesSega41UK.pdf_p60" defined multiple times with different content - ↑ 10.0 10.1 File:NextLevel DE 1996-05.pdf, page 92 Cite error: Invalid
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tag; name ":File:NextLevel DE 1996-05.pdf_p92" defined multiple times with different content - ↑ 11.0 11.1 File:PlayerOne FR 063.pdf, page 66 Cite error: Invalid
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tag; name ":File:PlayerOne FR 063.pdf_p66" defined multiple times with different content - ↑ 12.0 12.1 File:SegaMagazin DE 29.pdf, page 16 Cite error: Invalid
<ref>
tag; name ":File:SegaMagazin DE 29.pdf_p16" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 250
- ↑ 576 KByte, "Május 1996" (HU; 1996-xx-xx), page 46
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 227
- ↑ Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 39
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 364
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 256
- ↑ Freak, "3/96" (IL; 1996-xx-xx), page 1
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 89
- ↑ GamePro, "March 1996" (UK; 1996-01-25), page 42
- ↑ Game Informer, "December 1995" (US; 1995-1x-xx), page 12
- ↑ Joypad, "Avril 1996" (FR; 1996-0x-xx), page 52
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 35
- ↑ Mega Fun, "05/96" (DE; 1996-04-xx), page 81
- ↑ Power Up!, "Saturday, March 30, 1996" (UK; 1996-03-30), page 1
- ↑ Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 68
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 21
- ↑ Sega Power, "April 1996" (UK; 1996-02-15), page 30
- ↑ Svet Kompjutera, "Maj 1996" (YU; 1996-xx-xx), page 85
- ↑ Sonic the Comic, "10 May 1996" (UK; 1996-04-27), page 17
- ↑ Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 29
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 206
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