Mighty Morphin Power Rangers: The Movie (Mega Drive)
From Sega Retro
Mighty Morphin Power Rangers: The Movie | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: SIMS, Banpresto | ||||||||||||||||||||||||||||||
Sound driver: SMPS 68000 | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Mighty Morphin Power Rangers: The Movie for the Sega Mega Drive is a beat-'em-up game based on the film with the same name.
Contents
Gameplay
Gameplay follows the standard set by games such as Final Fight CD and Streets of Rage.
is for jumping, pushing
rapidly is for attacking, holding it down results in a character specific weapon attack.
is for an all around attack that consumes a bit of life. Double tapping a direction makes the character run.
A timer is also present. When it runs out, the player character constantly loses health.
Defeated enemies drop coins that restore health, add time or give bonus points.
Some stages end with a mecha fight. In these stages is used for guarding attacks and dashing results in a character specific action.
Trivia
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Trivia sections are bad Try and incorporate this information into the main article. See the manual of style to find out why. |
- Enemy variety is extremely low, perhaps the lowest in the genre. There's only two standard enemies, and you get to fight only one type per stage
- There's a hidden rock in the cave stage that must be destroyed to proceed. If this isn't done, there's an endless supply of standard enemies that also drop time coins and health from time to time, making it theoretically possible to accumulate infinite score
Production credits
- Game Designer: Yoshihide Ando
- Main Programmer: Wataru Minegishi
- Sub Programmer: Shigeo Koyama
- Visual Programmer: Shin-ichi Kawamoto
- Object Design: Shin Sasaki, Kazutaka Ogawa, Hiroshi Moriyama, Masahiro Kanno, Kengo Arai, Hiroyuki Kikkawa
- Scroll Design: Mototaka Nakatsu, Atsushi Yamamoto, Noriyuki Sanada
- Visual Design: Kazutaka Ogawa, Hiroshi Moriyama, Mototaka Nakatsu, Tetsuya Takei
- Sound Composer: Hikoshi Hashimoto
- Executive Producer: Kisaburo Higashi
- Producer: Koji Ishitani, John Pedigo
- Marketing Manager: John Garner
- Lead Tester: Chris Lucich
- Assistant Leads: David Paniagua, Todd Slepian, Ray Suansing
- Special Thanks: Haim Saban, J. David Koch, Ryoichi Hasegawa, Hajime Ishikawa, Takanobu Terada and All Our Staff
- Developed by: SIMS Co., Ltd.
- Presented by: Sega, Banpresto
Magazine articles
Promotional material
Physical scans
ExpandSega Retro Average |
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59 | |
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Based on 12 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||
---|---|---|---|---|---|---|---|---|
✔ | 2MB | 1995-08 | Cartridge (US) | |||||
✔ | 2MB | 1995-08 | Cartridge (EU) | |||||
✔ | 2MB | 1995-07-24 | CD-R disc[13] | Page | ||||
✔ | 2MB | 1995-07-22 | CD-R disc[14] | Page | ||||
✔ | 2MB | 1995-07-17 | CD-R disc[15] | Page | ||||
✔ | 2MB | 1995-07-13 | CD-R disc[16] | Page |
References
- ↑ Jump up to: 1.0 1.1 1.2 File:MeanMachinesSega40UK.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega40UK.pdf_p82" defined multiple times with different content - ↑ Jump up to: 2.0 2.1 File:PlayerOne FR 060.pdf, page 118 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 060.pdf_p118" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 131
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 161
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 34
- ↑ Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 94
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 75
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 36
- ↑ Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 68
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 64
- ↑ Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 54
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 115
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