Back to the Future Part II
From Sega Retro
Back to the Future Part II | ||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||
Publisher: Image Works | ||||||||||||||||||||
Developer: Mirrorsoft Climax (as Images Ltd[1]) | ||||||||||||||||||||
Licensor: Universal City Studios, Amblin Entertainment | ||||||||||||||||||||
Genre: Action | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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Back to the Future Part II or Back to the Future II is a video game developed by Mirrorsoft based on the Back to the Future Part II film. It was originally released for home computers in Europe before being ported to the Sega Master System in 1991 by Climax (as Images Ltd[1]).
Contents
Gameplay
Back to the Future Part II is divided into five levels with four different playstyles - levels 1 and 5 involve Marty McFly attacking bad guys on a hoverboard (in 2015 and 1955, respectively), level 2 is more tactical, involving getting girlfriend Jennifer out of her future home without being seen, level 3 is a traditional side-scrolling beat-'em-up and level 4 is a tile puzzle game.
The game has been panned by critics over the years for its unresponsive controls, issues surrounding collision detection and neglect for the original source material. Of particular note is the fact that hoverboards can ride on water in this game, something the film distinctly points out is not meant to be possible.
History
Legacy
Image Works would later publish a game based on Back to the Future Part III which was met with similar negative reviews.
Magazine articles
- Main article: Back to the Future Part II/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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38 | |
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Based on 16 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) |
References
- ↑ 1.0 1.1 File:NewComputerExpress UK 144.pdf, page 48
- ↑ Sega Power, "September 1991" (UK; 1991-08-01), page 16
- ↑ Raze, "April 1991" (UK; 1991-02-28), page 16
- ↑ 4.0 4.1 4.2 Sega Power, "January 1992" (UK; 1991-12-05), page 53
- ↑ 5.0 5.1 Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 176
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 70/71 (72)
- ↑ 7.0 7.1 Player One, "Décembre 1991" (FR; 1991-xx-xx), page 95
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 34 (36)
- ↑ Sega Force, "January 1992" (UK; 1991-12-12), page 66/67 (66)
- ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 92
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 138
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 129
- ↑ Game Power, "Gennaio 1992" (IT; 199x-xx-xx), page 44
- ↑ Games-X, "28th November-4th December 1991" (UK; 1991-11-28), page 29
- ↑ Game Zone, "April 1992" (UK; 1992-03-20), page 44
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 50
- ↑ Micromanía (segunda época), "Mayo 1992" (ES; 1992-0x-xx), page 71
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 72
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 132
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 36
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Sega Force, "January 1992" (UK; 1991-12-12), page 66
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