Line of Fire (Master System)
From Sega Retro
Line of Fire | ||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega CS, Sanritsu | ||||||||||||||||||||
Peripherals supported: 3-D Glasses | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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Line of Fire (Master System) is a Sega Master System re-interpretation of the Sega X Board arcade game Line of Fire. As the Master System cannot handle real-time scaling and rotations, the game is reduced to just being a vertical shoot-'em-up.
Contents
Story
Jack, a solider of the Allied Forces manages to infiltrate the enemy base and discovers a state of the art assault rifle. Soon after however, he is detected and attacked by enemy soldiers. Hijacking an enemy jeep and later a boat then a helicopter, Jack must pass through enemy lines and reach Allied Headquarters.
Gameplay
Line of Fire is a simplistic shoot 'em up. Button 1 fires the guided missiles while button 2 fires machineguns. While machineguns can hit any enemies, missiles' hit range depends on the vehicle you are using. If you are using Jeep or Boat, missiles will hit air targets and while in a helicopter they will hit only hit enemies on the ground. This arrangement seriously limits players' tactical options. Missiles while having no homing ability has limited guidance as they can be moved with D-pad after firing.
There are two types of power ups: Medical kits increase the health of the vehicle while missile bundle increases amount of missiles.
Every level has a mid boss and level end boss.
Levels
Production credits
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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56 | |
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Based on 18 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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512kB | Cartridge (EU) |
References
- ↑ Sega Power, "February 1992" (UK; 1992-01-02), page 12
- ↑ 2.0 2.1 2.2 Sega Pro, "March 1992" (UK; 1992-02-20), page 55
- ↑ 3.0 3.1 Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 159
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 124/125 (126)
- ↑ 5.0 5.1 Player One, "Décembre 1991" (FR; 1991-xx-xx), page 90
- ↑ Sega Power, "March 1992" (UK; 1992-02-06), page 30/31 (30)
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 120
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 142
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 143
- ↑ FX (UK) (+0:00)
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 28
- ↑ Hobby Consolas, "Mayo 1992" (ES; 1992-0x-xx), page 124
- ↑ Mega Force, "Novembre 1991" (FR; 1991-11-19), page 87
- ↑ Micromanía (segunda época), "Febrero 1992" (ES; 1992-0x-xx), page 28
- ↑ Micro News, "Décembre 1991" (FR; 1991-1x-xx), page 186
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 126
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ Play Time, "2/92" (DE; 1992-01-08), page 90
- ↑ Sega Power, "March 1992" (UK; 1992-02-06), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Video Games, "1/92" (DE; 1992-02-03), page 35
- 3-D Glasses-compatible games
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